共查询到20条相似文献,搜索用时 0 毫秒
1.
Semi-definite programs are convex optimization problems arising in a wide variety of applications and the extension of linear programming. Most methods for linear programming have been generalized to semi-definite programs. This paper discusses the discretization method in semi-definite programming. The convergence and the convergent rate of error between the optimal value of the semi-definite programming problems and the optimal value of the discretized problems are obtained. An approximately optimal division is given under certain assumptions. With the significance of the convergence property, the duality result in semi-definite programs is proved in a simple way which is different from the other common proofs. 相似文献
2.
The aim of this paper is to learn a linear principal component using the nature of support vector machines (SVMs). To this end, a complete SVM-like framework of linear PCA (SVPCA) for deciding the projection direction is constructed, where new expected risk and margin are introduced. Within this framework, a new semi-definite programming problem for maximizing the margin is formulated and a new definition of support vectors is established. As a weighted case of regular PCA, our SVPCA coincides with the regular PCA if all the samples play the same part in data compression. Theoretical explanation indicates that SVPCA is based on a margin-based generalization bound and thus good prediction ability is ensured. Furthermore, the robust form of SVPCA with a interpretable parameter is achieved using the soft idea in SVMs. The great advantage lies in the fact that SVPCA is a learning algorithm without local minima because of the convexity of the semi-definite optimization problems. To validate the performance of SVPCA, several experiments are conducted and numerical results have demonstrated that their generalization ability is better than that of regular PCA. Finally, some existing problems are also discussed. 相似文献
3.
Robust differential game guidance laws design for uncertain interceptor-target engagement via adaptive dynamic programming 总被引:1,自引:0,他引:1
In this paper, the problem of intercepting a maneuvering target is formulated as a two-player zero-sum differential game framework affected by matched uncertainties. By introducing an appropriate cost function that reflects the uncertainties, the robust control is transformed into a two-player zero-sum differential game control problem and therefore ensures the compensation of the matched uncertainties. Additionally, the corresponding Hamilton--Jacobi--Isaacs (HJI) equation is solved by constructing a critic neural network (NN). The closed-loop system and the critic NN weight estimation error are proved to be uniform ultimate boundedness (UUB) by utilising Lyapunov approach. Finally, the effectiveness of the proposed robust guidance law is demonstrated by using a nonlinear two-dimensional kinematics, assuming first-order dynamics for the interceptor and the target. 相似文献
4.
We investigate the optimization of linear impulse systems with the reinforcement learning based adaptive dynamic programming (ADP) method. For linear impulse systems, the optimal objective function is shown to be a quadric form of the pre-impulse states. The ADP method provides solutions that iteratively converge to the optimal objective function. If an initial guess of the pre-impulse objective function is selected as a quadratic form of the pre-impulse states, the objective function iteratively converges to the optimal one through ADP. Though direct use of the quadratic objective function of the states within the ADP method is theoretically possible, the numerical singularity problem may occur due to the matrix inversion therein when the system dimensionality increases. A neural network based ADP method can circumvent this problem. A neural network with polynomial activation functions is selected to approximate the pr~impulse objective function and trained iteratively using the ADP method to achieve optimal control. After a successful training, optimal impulse control can be derived. Simulations are presented for illustrative purposes. 相似文献
5.
《International journal of human-computer studies》2014,72(10-11):757-771
The focus of this paper is on identification of typical graphical user interface (GUI) programming concerns. As opposed to some other proposals available in the literature that indicate GUI programming concerns by simple intuition, we have conducted a systematic empirical analysis to derive our proposal. It included an analysis of an existing application programming interface (API), its use in industrial projects, and an analysis of the requirements and issues reported during software maintenance. In addition, we have evaluated more than 50 GUI frameworks and APIs and proved usefulness and generality of our classification of concerns. As an additional proof of applicability of the proposed classification, we have refactored the inheritance hierarchy of the selected GUI API using concern-oriented interfaces. We have implemented a supporting tool that complements the developed API and supports its concern-oriented use. The evaluation of the refactored API showed positive effects on API usability. 相似文献
6.
7.
Murat Karakus 《Computers & Geosciences》2011,37(9):1318-1323
Symbolic Regression (SR) analysis, employing a genetic programming (GP) approach, was used to analyse laboratory strength and elasticity modulus data for some granitic rocks from selected regions in Turkey. Total porosity (n), sonic velocity (vp), point load index (Is) and Schmidt Hammer values (SH) for test specimens were used to develop relations between these index tests and uniaxial compressive strength (σc), tensile strength (σt) and elasticity modulus (E). Three GP models were developed. Each GP model was run more than 50 times to optimise the GP functions. Results from the GP functions were compared with the measured data set and it was found that simple functions may not be adequate in explaining strength relations with index properties. The results also indicated that GP is a potential tool for identifying the key and optimal variables (terminals) for building functions for predicting the elasticity modulus and the strength of granitic rocks. 相似文献
8.
Jingliang Sun 《International journal of control》2013,86(12):2917-2927
In this paper, a novel decentralised differential game strategy for large-scale nonlinear systems with matched interconnections is developed by using adaptive dynamic programming technique. First, the Nash-equilibrium solutions of the corresponding isolated differential game subsystems are found by appropriately redefining the associated cost functions accounting for the bounds of interconnections. Then, the decentralised differential game strategy is established by integrating all the modified Nash-equilibrium solutions of the isolated subsystems to stabilise the overall system. Next, the solutions of Hamilton–Jacobi–Isaaci equations are approximated online by constructing a set of critic neural networks with adaptation law of weights. The stability analysis of each subsystem is provided to show that all the signals in the closed-loop system are guaranteed to be bounded by utilising Lyapunov method. Finally, the effectiveness of the proposed decentralised differential game method is illustrated by a simple example. 相似文献
9.
Yunong ZhangAuthor Vitae Yiwen YangAuthor VitaeGongqin RuanAuthor Vitae 《Neurocomputing》2011,74(10):1710-1719
In this paper, the performance of a gradient neural network (GNN), which was designed intrinsically for solving static problems, is investigated, analyzed and simulated in the situation of time-varying coefficients. It is theoretically proved that the gradient neural network for online solution of time-varying quadratic minimization (QM) and quadratic programming (QP) problems could only approximately approach the time-varying theoretical solution, instead of converging exactly. That is, the steady-state error between the GNN solution and the theoretical solution can not decrease to zero. In order to understand the situation better, the upper bound of such an error is estimated firstly, and then the global exponential convergence rate is investigated for such a GNN when approaching an error bound. Computer-simulation results, including those based on a six-link robot manipulator, further substantiate the performance analysis of the GNN exploited to solve online time-varying QM and QP problems. 相似文献
10.
11.
12.
现场编程 (in applicationprogramming)是通过微机系统上的I/O口对系统进行编程的方法 ,这种方法对工业仪器仪表中传感器修正系数的更换带来了方便 ,特别是对具备远程下载能力的系统 ,其传感器修正系数的更换可以通过通讯网络来实现。以通用微处理器为CPU的工业仪器仪表中可以实现现场编程的功能 相似文献
13.
Sandeep Kolli Maciej ZawodniokAuthor vitae 《Journal of Parallel and Distributed Computing》2011,71(11):1447-1459
Traditional wireless networks focus on transparent data transmission where the data are processed at either the source or destination nodes. In contrast, the proposed approach aims at distributing data processing among the nodes in the network thus providing a higher processing capability than a single device. Moreover, energy consumption is balanced in the proposed scheme since the energy intensive processing will be distributed among the nodes. The performance of a wireless network is dependent on a number of factors including the available energy, energy–efficiency, data processing delay, transmission delay, routing decisions, security architecture etc. Typical existing distributed processing schemes have a fixed node or node type assigned to the processing at the design phase, for example a cluster head in wireless sensor networks aggregating the data. In contrast, the proposed approach aims to virtualize the processing, energy, and communication resources of the entire heterogeneous network and dynamically distribute processing steps along the communication path while optimizing performance. Moreover, the security of the communication is considered an important factor in the decision to either process or forward the data. Overall, the proposed scheme creates a wireless “computing cloud” where the processing tasks are dynamically assigned to the nodes using the Dynamic Programming (DP) methodology. The processing and transmission decisions are analytically derived from network models in order to optimize the utilization of the network resources including: available energy, processing capacity, security overhead, bandwidth etc. The proposed DP-based scheme is mathematically derived thus guaranteeing performance. Moreover, the scheme is verified through network simulations. 相似文献
14.
15.
16.
17.
云计算以虚拟化技术为基础,提供了一种按需、灵活分配资源的网络计算模式。在网络虚拟化技术的推动下,用户的网络变为云服务提供商根据用户需求,在物理网络之上为其分配的逻辑上相互隔离的虚拟网络。虚拟网络带来了网络架构的动态性,呈现出网络边界动态模糊、共享底层资源及流量以内部“东西”向交互为主的新特性,不仅加剧了传统网络固有的攻击威胁(如ARP攻击、DoS攻击等),还引入了新的安全威胁:虚拟网络边界防护失效、信息泄露及篡改、流量监控存在盲点等。因此,虚拟网络的安全问题成为工业界和学术界关注的热点。本文对虚拟网络环境中存在的安全问题进行了归纳,分析产生的原因,给出了云虚拟网络的威胁模型;并针对这些安全问题,从基于虚拟防火墙、基于安全服务动态部署、基于虚拟网络嵌入、基于虚拟网络隔离强化、基于深度流量监测、基于流量动态控制等类别分别对近年国内外相关防御机制进行了分析和比较,并指出了当前仍存在的问题;最后对虚拟网络安全未来研究方向进行了探讨,给出了基于软件定义边界的动态防御框架。 相似文献
18.
To obtain a global solution for the source location estimates, the cost function of RSS-based sensor localization is relaxed as convex optimization problem which can be solved by interior point method. Weighted squared least square (WSLS) and weighted least square (WLS) based optimization functions are proposed to locate the source nodes. The corresponding semidefinite programming (SDP), second-order cone program (SOCP) and mixed SOC/SDP algorithms are designed by considering the known or unknown transmit powers. The computational complexity of the proposed algorithms is derived by analyzing the number of variables and equality constraints produced in the relaxation. The simulations show that the mixed SOC/SDP runs faster than the SDP, although the algorithms have the approximately equal accuracy performance. Whether the transmit power is known or not, the accuracy performance of the WLS-SDP is better than that of the WSLS-SDP and WSLS-SOC/SDP algorithms. However the computational complexity of the WLS-SDP is greatly larger than that of WSLS-SOC/SDP and WSLS-SDP due to a large number of variables. 相似文献
19.
The fundamental goal of the GeoVISTA Studio project is to improve geoscientific analysis by providing an environment that operationally integrates a wide range of analysis activities, including those both computationally and visually based. Improving the infrastructure used in analysis has far-reaching potential to better integrate human-based and computationally based expertise, and so ultimately improve scientific outcomes. To address these challenges, some difficult system design and software engineering problems must be overcome.This paper illustrates the design of a component-oriented system, GeoVISTA Studio, as a means to overcome such difficulties by using state-of-the-art component-based software engineering techniques. Advantages described include: ease of program construction (visual programming), an open (non-proprietary) architecture, simple component-based integration and advanced deployment methods. This versatility has the potential to change the nature of systems development for the geosciences, providing better mechanisms to coordinate complex functionality, and as a consequence, to improve analysis by closer integration of software tools and better engagement of the human expert. Two example applications are presented to illustrate the potential of the Studio environment for exploring and better understanding large, complex geographical datasets and for supporting complex visual and computational analysis. 相似文献
20.
基于网络编码的定向扩散路由协议 总被引:3,自引:3,他引:0
提出一种新的基于网络编码的无线传感器网络定向扩散路由协议。在定向扩散路由建立的过程中利用随机线性网络编码,使中继节点对收到的分组进行网络编码后再转发,以减少网络中分组传输的次数,优化网络带宽利用率。基于网络仿真平台NS2的仿真结果表明,新协议的网络性能得到有效改善,节点的平均剩余能量和网络吞吐量有显著提高。 相似文献