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本文对基于内容的图像检索的研究现状以及关键技术进行了分析,介绍了MPEG-7标准的相关内容,并在此基础上提出一种基于MPEG-7标准的图像检索系统模型. 相似文献
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该文介绍了基于内容的多媒体检索MPEG-7中的视频标准及其描述工具,包括视频的主要元素和基本结构以及其各种视频相关描述符。并在MPEG-7基础上提出在IPTV中的基于内容的图像检索系统的基本思想,以及应用于视频分割和图形搜索的算法.通过分析图像的视觉特征和上下文联系来进行检索。 相似文献
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THOMAS SIKORA 《A&S》2007,(2):124-126
MPEG-7是用来描述多媒体内容的视觉标准,目前还处于应用发展阶段。它明确定义了具体的描述符,这些描述符允许用户或客户利用该压缩标准测量图像或视频的相似性,同时,还可以有效地识别、过滤或浏览图像或视频。更特别的是,MPEG-7描述的内容包括颜色、纹理、形状、全局运动或目标物体运动等。本文则概述了MPEG-7标淮的目的、方法和主要的内容。 相似文献
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在电影动画的制作过程中,会产生各种类别的素材资料,如果能充分地利用这些现有的资料进行新的电影制作,将会大大缩短制作周期、提高工作效率、减少投资。在制作电影的过程中,能快速检索找到所需要的素材是非常必要的。时MPEG-7标准中的颜色特征如何在电影素材库中进行检索进行了研究,并给出一套实验系统。 相似文献
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基于内容的图像检索是多媒体应用研究领域的一项关键技术.传统的CBIR系统一般采用基于图像的低级物理特征进行特征匹配,MPEG-7标准的提出为图像内容特征的提取与描述提供了一种新型简便的方法,本文讨论了应用MPEG-7的主体颜色描述符DCD对图像特征提取和表示的方法,并在图像检索中的应用研究基础之上,提出了在使用相关反馈的图像检索中的改进方案,实现了基于DCD特征描述的自然图像检索.对于1350幅的数字图象组成的数据集进行了实验,并对实验结果进行分析,大部分结果是令人满意的,提高了基于内容的图像检索的精度. 相似文献
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MPEG-7标准(多媒体内容描述接口)为各类多媒体信息提供一种标准化的描述,为日渐庞大的多媒体信息管理和迅速检索提供了许多方法和参考工具。介绍了MPEG-7的标准,阐述了MPEG-7的范围,应用等等。MPEG-7具有较强的灵活性、可扩展性,应用广泛,必将促进多媒体技术快速发展。 相似文献
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Previous findings suggested that banner ads have little or no impact on perceptual behavior and memory performance in search tasks, but only in browsing paradigms. This assumption is not supported by the present eye-tracking study. It investigates whether task-related selective attention is disrupted depending on the animation intensity of banner ads when users are in a search mode as well as the impact of banner animation on perceptual and memory performance. 相似文献
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唐湘晖 《数码设计:surface》2008,(6):119-121
动漫教学在当今高校教育中所占比例越来越重,然而,由于诸多方面原因,当前动漫教学过程存在一些误区。本文从动漫基础教学、动漫教学的本土原创性和动漫教学培养目标几方面入手,旨在找出造成动漫教学重借鉴轻原创、重西方轻中国、重技术轻艺术的根本原因,以提高教学水平。 相似文献
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This paper compares the effects of graphical study aids and animation on the problem-solving performance of students learning computer algorithms. Prior research has found inconsistent effects of animation on learning, and we believe this is partly attributable to animations not being designed to convey key information to learners. We performed an instructional analysis of the to-be-learned algorithms and designed the teaching materials based on that analysis. Participants studied stronger or weaker text-based information about the algorithm, and then some participants additionally studied still frames or an animation. Across 2 studies, learners who studied materials based on the instructional analysis tended to outperform other participants on both near and far transfer tasks. Animation also aided performance, particularly for participants who initially read the weaker text. These results suggest that animation might be added to curricula as a way of improving learning without needing revisions of existing texts and materials. Actual or potential applications of this research include the development of animations for learning complex systems as well as guidelines for determining when animations can aid learning. 相似文献
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In this paper, we propose a new method to automatically extract keyframes from animation sequences. Our method can be applied equally to both skeletal and mesh animations. It uses animation saliency computed on the original data to help select the group of keyframes that can reconstruct the input animation with less perception error. For computational efficiency, we perform nonlinear dimension reduction using locally linear embedding and then carry out the optimal search in much lower‐dimensional space. With this approach, reconstruction of the animation from the extracted keyframes shows much better results as compared with earlier approaches. Copyright © 2012 John Wiley & Sons, Ltd. 相似文献
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人体血细胞的数字化在许多领域都有所应用,在动画制作中“血细胞”成为常用的素材。文章介绍了采用通用的3DsMax创作平台。实现血细胞从模型、材质、动画到渲染输出整个素材创建的过程和方法,通过实例验证了这一方法能够有效提高项目制作的速度。 相似文献
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Our study proposes a new local model to accurately control an avatar using six inertial sensors in real-time.Creating such a system to assist interactive control of a full-body avatar is challenging because control signals from our performance interfaces are usually inadequate to completely determine the whole body movement of human actors.We use a pre-captured motion database to construct a group of local regression models,which are used along with the control signals to synthesize whole body human movement.By synthesizing a variety of human movements based on actors’control in real-time,this study verifies the effectiveness of the proposed system.Compared with the previous models,our proposed model can synthesize more accurate results.Our system is suitable for common use because it is much cheaper than commercial motion capture systems. 相似文献
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The role of spatial ability in learning from instructional animations - Evidence for an ability-as-compensator hypothesis 总被引:1,自引:0,他引:1
In two experiments, the role of spatial ability in learning from an instructional animation versus a series of static pictures was studied. In both experiments, a statistical interaction of spatial ability and type of visualization was obtained: Low-spatial ability students showed poor learning outcome when learning from pictures while high-spatial students did not; when learning from animation, however, learning outcome was independent from spatial ability. The results are in line with an ability-as-compensator hypothesis which states that constructing mental animations from non-dynamic materials needs spatial ability; with animated learning materials, however, spatial ability is not required. No overall differences between static pictures and animation were found. 相似文献
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试谈高职院校《Flash动画制作》教学 总被引:1,自引:0,他引:1
苏燕 《电脑编程技巧与维护》2011,(6):86+108-86,108
根据《Flash动画制作》课程的特点,从教材选择、教学方法、教学模式、教学观念、教学手段等多方面进行了教学改革探讨,以培养学生动画制作和创新思维的能力,实现了高职院校专门培养技能型人才的教学目标。 相似文献