共查询到20条相似文献,搜索用时 31 毫秒
1.
k-nearest neighbor (k-NN) queries are well-known and widely used in a plethora of applications. However, in the original definition of k-NN queries there is no concern regarding diversity of the answer set with respect to the user’s interests. For instance, travelers may be looking for touristic sites that are close to where they are, but that would also lead them to see different parts of the city. Likewise, if one is looking for restaurants close by, it may be more interesting to learn about restaurants of different categories or ethnicities which are nonetheless relatively close. The interesting novel aspect of this type of query is that there are two competing criteria to be optimized: closeness and diversity. We propose two approaches that leverage the notion of linear skyline queries in order to find the k diverse nearest neighbors within a radius r from a given query point, or (k, r)-DNNs for short. Our proposed approaches return a relatively small set containing all optimal solutions for any linear combination of the weights a user could give to the two competing criteria, and we consider three different notions of diversity: spatial, categorical and angular. Our experiments, varying a number of parameters and exploring synthetic and real datasets, in both Euclidean space and road networks, respectively, show that our approaches are several orders of magnitude faster than a straightforward approach. 相似文献
2.
Time series classification is related to many different domains, such as health informatics, finance, and bioinformatics. Due to its broad applications, researchers have developed many algorithms for this kind of tasks, e.g., multivariate time series classification. Among the classification algorithms, k-nearest neighbor (k-NN) classification (particularly 1-NN) combined with dynamic time warping (DTW) achieves the state of the art performance. The deficiency is that when the data set grows large, the time consumption of 1-NN with DTWwill be very expensive. In contrast to 1-NN with DTW, it is more efficient but less effective for feature-based classification methods since their performance usually depends on the quality of hand-crafted features. In this paper, we aim to improve the performance of traditional feature-based approaches through the feature learning techniques. Specifically, we propose a novel deep learning framework, multi-channels deep convolutional neural networks (MC-DCNN), for multivariate time series classification. This model first learns features from individual univariate time series in each channel, and combines information from all channels as feature representation at the final layer. Then, the learnt features are applied into a multilayer perceptron (MLP) for classification. Finally, the extensive experiments on real-world data sets show that our model is not only more efficient than the state of the art but also competitive in accuracy. This study implies that feature learning is worth to be investigated for the problem of time series classification. 相似文献
3.
Min-Joong Lee Dong-Wan Choi SangYeon Kim Ha-Myung Park Sunghee Choi Chin-Wan Chung 《GeoInformatica》2016,20(3):471-502
Finding k nearest neighbor objects in spatial databases is a fundamental problem in many geospatial systems and the direction is one of the key features of a spatial object. Moreover, the recent tremendous growth of sensor technologies in mobile devices produces an enormous amount of spatio-directional (i.e., spatially and directionally encoded) objects such as photos. Therefore, an efficient and proper utilization of the direction feature is a new challenge. Inspired by this issue and the traditional k nearest neighbor search problem, we devise a new type of query, called the direction-constrained k nearest neighbor (DCkNN) query. The DCkNN query finds k nearest neighbors from the location of the query such that the direction of each neighbor is in a certain range from the direction of the query. We develop a new index structure called MULTI, to efficiently answer the DCkNN query with two novel index access algorithms based on the cost analysis. Furthermore, our problem and solution can be generalized to deal with spatio-circulant dimensional (such as a direction and circulant periods of time such as an hour, a day, and a week) objects. Experimental results show that our proposed index structure and access algorithms outperform two adapted algorithms from existing kNN algorithms. 相似文献
4.
The problem of kNN (k Nearest Neighbor) queries has received considerable attention in the database and information retrieval communities. Given a dataset D and a kNN query q, the k nearest neighbor algorithm finds the closest k data points to q. The applications of kNN queries are board, not only in spatio-temporal databases but also in many areas. For example, they can be used in multimedia databases, data mining, scientific databases and video retrieval. The past studies of kNN query processing did not consider the case that the server may receive multiple kNN queries at one time. Their algorithms process queries independently. Thus, the server will be busy with continuously reaccessing the database to obtain the data that have already been acquired. This results in wasting I/O costs and degrading the performance of the whole system. In this paper, we focus on this problem and propose an algorithm named COrrelated kNN query Evaluation (COKE). The main idea of COKE is an “information sharing” strategy whereby the server reuses the query results of previously executed queries for efficiently processing subsequent queries. We conduct a comprehensive set of experiments to analyze the performance of COKE and compare it with the Best-First Search (BFS) algorithm. Empirical studies indicate that COKE outperforms BFS, and achieves lower I/O costs and less running time. 相似文献
5.
V. García J. S. Sánchez A. I. Marqués R. Martínez-Peláez 《Pattern Analysis & Applications》2018,21(4):941-951
The renowned k-nearest neighbor decision rule is widely used for classification tasks, where the label of any new sample is estimated based on a similarity criterion defined by an appropriate distance function. It has also been used successfully for regression problems where the purpose is to predict a continuous numeric label. However, some alternative neighborhood definitions, such as the surrounding neighborhood, have considered that the neighbors should fulfill not only the proximity property, but also a spatial location criterion. In this paper, we explore the use of the k-nearest centroid neighbor rule, which is based on the concept of surrounding neighborhood, for regression problems. Two support vector regression models were executed as reference. Experimentation over a wide collection of real-world data sets and using fifteen odd different values of k demonstrates that the regression algorithm based on the surrounding neighborhood significantly outperforms the traditional k-nearest neighborhood method and also a support vector regression model with a RBF kernel. 相似文献
6.
We prove that any balanced incomplete block design B(v, k, 1) generates a nearresolvable balanced incomplete block design NRB(v, k ? 1, k ? 2). We establish a one-to-one correspondence between near-resolvable block designs NRB(v, k ?1, k ?2) and the subclass of nonbinary (optimal, equidistant) constant-weight codes meeting the generalized Johnson bound. 相似文献
7.
Recently, Reverse k Nearest Neighbors (RkNN) queries, returning every answer for which the query is one of its k nearest neighbors, have been extensively studied on the database research community. But the RkNN query cannot retrieve spatio-textual objects which are described by their spatial location and a set of keywords. Therefore, researchers proposed a RSTkNN query to find these objects, taking both spatial and textual similarity into consideration. However, the RSTkNN query cannot control the size of answer set and to be sorted according to the degree of influence on the query. In this paper, we propose a new problem Ranked Reverse Boolean Spatial Keyword Nearest Neighbors query called Ranked-RBSKNN query, which considers both spatial similarity and textual relevance, and returns t answers with most degree of influence. We propose a separate index and a hybrid index to process such queries efficiently. Experimental results on different real-world and synthetic datasets show that our approaches achieve better performance. 相似文献
8.
The growing need for location based services motivates the moving k nearest neighbor query (MkNN), which requires to find the k nearest neighbors of a moving query point continuously. In most existing solutions, data objects are abstracted as points. However, lots of real-world data objects, such as roads, rivers or pipelines, should be reasonably modeled as line segments or polyline segments. In this paper, we present LV*-Diagram to handle MkNN queries over line segment data objects. LV*-Diagram dynamically constructs a safe region. The query results remain unchanged if the query point is in the safe region, and hence, the computation cost of the server is greatly reduced. Experimental results show that our approach significantly outperforms the baseline method w.r.t. CPU load, I/O, and communication costs. 相似文献
9.
Choosing the best location for starting a business or expanding an existing enterprize is an important issue. A number of location selection problems have been discussed in the literature. They often apply the Reverse Nearest Neighbor as the criterion for finding suitable locations. In this paper, we apply the Average Distance as the criterion and propose the so-called k-most suitable locations (k-MSL) selection problem. Given a positive integer k and three datasets: a set of customers, a set of existing facilities, and a set of potential locations. The k-MSL selection problem outputs k locations from the potential location set, such that the average distance between a customer and his nearest facility is minimized. In this paper, we formally define the k-MSL selection problem and show that it is NP-hard. We first propose a greedy algorithm which can quickly find an approximate result for users. Two exact algorithms are then proposed to find the optimal result. Several pruning rules are applied to increase computational efficiency. We evaluate the algorithms’ performance using both synthetic and real datasets. The results show that our algorithms are able to deal with the k-MSL selection problem efficiently. 相似文献
10.
Every rectilinear Steiner tree problem admits an optimal tree T * which is composed of tree stars. Moreover, the currently fastest algorithms for the rectilinear Steiner tree problem proceed by composing an optimum tree T * from tree star components in the cheapest way. The efficiency of such algorithms depends heavily on the number of tree stars (candidate components). Fößmeier and Kaufmann (Algorithmica 26, 68–99, 2000) showed that any problem instance with k terminals has a number of tree stars in between 1.32 k and 1.38 k (modulo polynomial factors) in the worst case. We determine the exact bound O *(ρ k ) where ρ≈1.357 and mention some consequences of this result. 相似文献
11.
Yong-Hwan Lee Wuri Han Youngseop Kim 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2016,20(5):1811-1819
Extracting and understanding of emotion is of high importance for the interaction between human and machine communication systems. The most expressive way to display the human’s emotion is through facial expression analysis. This paper proposes a multiple emotion recognition system that can recognize combinations of up to a maximum of three different emotions using an active appearance model (AAM), the proposed classification standard, and a k-nearest neighbor (k-NN) classifier in mobile environments. AAM can take the expression of variations that are calculated by the proposed classification standard according to changes in human expressions in real time. The proposed k-NN can classify basic emotions (normal, happy, sad, angry, surprise) as well as more ambiguous emotions by combining the basic emotions in real time, and each recognized emotion that can be subdivided has strength. Whereas most previous methods of emotion recognition recognize various kind of a single emotion, this paper recognizes various emotions with a combination of the five basic emotions. To be easily understood, the recognized result is presented in three ways on a mobile camera screen. The result of the experiment was an average 85 % recognition rate and a 40 % performance showed optimized emotions. The implemented system can be represented by one of the example for augmented reality on displaying combination of real face video and virtual animation with user’s avatar. 相似文献
12.
A reversible and visible image watermarking scheme extracts a visibly embedded binary watermark image and recovers the original cover image. This paper presents a reversible and visible image watermarking scheme that embeds visible watermarks into a part of the cover image, called the embedded region R, and embeds required binary strings into the whole image through the conventional difference-expansion method. The size of the embedded visible watermark is determined by the coefficient k; a large k value leads to a large embedded region for the visible watermark. The embedded region R is first segmented to non-overlapped k×k blocks, and each block is related to one bit of the watermark image. For those blocks that are related to the logo bits of the watermark image, these k×k blocks are adjusted by the proposed dynamic pixel value mapping method for highly visual detection. The binary bit string S, composed of the binary watermark image and LSB bits of the logo watermark bits’ corresponding k×k blocks, is embedded into the cover image using the conventional difference-expansion method. Experimental results show that the watermark is clearly embedded into the embedded region R and that the distortion of the reversible embedding is limited. 相似文献
13.
In this paper, we define a new class of queries, the top-k multiple-type integrated query (simply, top-k MULTI query). It deals with multiple data types and finds the information in the order of relevance between the query and the object. Various data types such as spatial, textual, and relational data types can be used for the top-k MULTI query. The top-k MULTI query distinguishes itself from the traditional top-k query in that the component scores to calculate final scores are determined dependent of the query. Hence, each component score is calculated only when the query is given for each data type rather than being calculated apriori as in the top-k query. As a representative instance, the traditional top-k spatial keyword query is an instance of the top-k MULTI query. It deals with the spatial data type and text data type and finds the information based on spatial proximity and textual relevance between the query and the object, which is determined only when the query is given. In this paper, we first define the top-k MULTI query formally and define a new specific instance for the top-k MULTI query, the top-k spatial-keyword-relational(SKR) query, by integrating the relational data type into the traditional top-k spatial keyword query. Then, we investigate the processing approaches for the top-k MULTI query. We discuss the scalability of those approaches as new data types are integrated. We also devise the processing methods for the top-k SKR query. Finally, through extensive experiments on the top-k SKR query using real and synthetic data sets, we compare efficiency of the methods in terms of the query performance and storage. 相似文献
14.
V. A. Vasil’ev 《Automation and Remote Control》2017,78(12):2248-2264
This paper proposes a strengthening of the author’s core-accessibility theorem for balanced TU-cooperative games. The obtained strengthening relaxes the influence of the nontransitivity of classical domination αv on the quality of the sequential improvement of dominated imputations in a game v. More specifically, we establish the k-accessibility of the core C(α v ) of any balanced TU-cooperative game v for all natural numbers k: for each dominated imputation x, there exists a converging sequence of imputations x0, x1,..., such that x0 = x, lim x r ∈ C(α v ) and xr?m is dominated by any successive imputation x r with m ∈ [1, k] and r ≥ m. For showing that the TU-property is essential to provide the k-accessibility of the core, we give an example of an NTU-cooperative game G with a ”black hole” representing a nonempty closed subset B ? G(N) of dominated imputations that contains all the α G -monotonic sequential improvement trajectories originating at any point x ∈ B. 相似文献
15.
Y-Chuang Chen Yong-Zen Huang Lih-Hsing Hsu Jimmy J. M. Tan 《The Journal of supercomputing》2010,54(2):229-238
Processor (vertex) faults and link (edge) faults may happen when a network is used, and it is meaningful to consider networks (graphs) with faulty processors and/or links. A k-regular Hamiltonian and Hamiltonian connected graph G is optimal fault-tolerant Hamiltonian and Hamiltonian connected if G remains Hamiltonian after removing at most k?2 vertices and/or edges and remains Hamiltonian connected after removing at most k?3 vertices and/or edges. In this paper, we investigate in constructing optimal fault-tolerant Hamiltonian and optimal fault-tolerant Hamiltonian connected graphs. Therefore, some of the generalized hypercubes, twisted-cubes, crossed-cubes, and Möbius cubes are optimal fault-tolerant Hamiltonian and optimal fault-tolerant Hamiltonian connected. 相似文献
16.
An optimal probabilistic-planning algorithm solves a problem, usually modeled by a Markov decision process, by finding an optimal policy. In this paper, we study the k best policies problem. The problem is to find the k best policies of a discrete Markov decision process. The k best policies, k?>?1, cannot be found directly using dynamic programming. Naïvely, finding the k-th best policy can be Turing reduced to the optimal planning problem, but the number of problems queried in the naïve algorithm is exponential in k. We show empirically that solving k best policies problem by using this reduction requires unreasonable amounts of time even when k?=?3. We then provide two new algorithms. The first is a complete algorithm, based on our theoretical contribution that the k-th best policy differs from the i-th policy, for some i?k, on exactly one state. The second is an approximate algorithm that skips many less useful policies. We show that both algorithms have good scalability. We also show that the approximate algorithms runs much faster and finds interesting, high-quality policies. 相似文献
17.
Nowadays, location-based services (LBS) are facilitating people in daily life through answering LBS queries. However, privacy issues including location privacy and query privacy arise at the same time. Existing works for protecting query privacy either work on trusted servers or fail to provide sufficient privacy guarantee. This paper combines the concepts of differential privacy and k-anonymity to propose the notion of differentially private k-anonymity (DPkA) for query privacy in LBS. We recognize the sufficient and necessary condition for the availability of 0-DPkA and present how to achieve it. For cases where 0-DPkA is not achievable, we propose an algorithm to achieve ??-DPkA with minimized ??. Extensive simulations are conducted to validate the proposed mechanisms based on real-life datasets and synthetic data distributions. 相似文献
18.
We introduce the novel concept of knowledge states. The knowledge state approach can be used to construct competitive randomized online algorithms and study the trade-off between competitiveness and memory. Many well-known algorithms can be viewed as knowledge state algorithms. A knowledge state consists of a distribution of states for the algorithm, together with a work function which approximates the conditional obligations of the adversary. When a knowledge state algorithm receives a request, it then calculates one or more “subsequent” knowledge states, together with a probability of transition to each. The algorithm uses randomization to select one of those subsequents to be the new knowledge state. We apply this method to randomized k-paging. The optimal minimum competitiveness of any randomized online algorithm for the k-paging problem is the kth harmonic number, \(H_{k}=\sum^{k}_{i=1}\frac{1}{i}\). Existing algorithms which achieve that optimal competitiveness must keep bookmarks, i.e., memory of the names of pages not in the cache. An H k -competitive randomized algorithm for that problem which uses O(k) bookmarks is presented, settling an open question by Borodin and El-Yaniv. In the special cases where k=2 and k=3, solutions are given using only one and two bookmarks, respectively. 相似文献
19.
In this paper, we discuss a quantum approach for the all-pair multiclass classification problem. In an all-pair approach, there is one binary classification problem for each pair of classes, and so there are k(k???1)/2 classifiers for a k-class classification problem. As compared to the classical multiclass support vector machine that can be implemented with polynomial run time complexity, our approach exhibits exponential speedup due to quantum computing. The quantum all-pair algorithm can also be used with other classification algorithms, and a speedup gain can be achieved as compared to their classical counterparts. 相似文献
20.
A deterministic parallel LL parsing algorithm is presented. The algorithm is based on a transformation from a parsing problem to parallel reduction. First, a nondeterministic version of a parallel LL parser is introduced. Then, it is transformed into the deterministic version—the LLP parser. The deterministic LLP(q,k) parser uses two kinds of information to select the next operation — a lookahead string of length up to k symbols and a lookback string of length up to q symbols. Deterministic parsing is available for LLP grammars, a subclass of LL grammars. Since the presented deterministic and nondeterministic parallel parsers are both based on parallel reduction, they are suitable for most parallel architectures. 相似文献