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1.
Graphics processing units (GPU) have taken an important role in the general purpose computing market in recent years.At present,the common approach to programming GPU units is to write GPU specific cod... 相似文献
2.
Programmers usually implement iterative methods that solve partial differential equations by expressing them using a sequence of basic kernels from libraries optimized for the graphics processing unit (GPU). The global runtime of the resulting combination is often penalized by the smallest and most inefficient vector operations. To improve the GPU exploitation, we identify and analyze the potential kernels to be fused according to the data dependence, data type and size, and GPU resources. This paper provides an extensive analysis of the impact of fusing vector operations [level 1 of Basic Linear Algebra Subprograms (BLAS)] on the performance of the GPU. The experimental evaluation shows that this optimization provides noticeable improvement especially for kernels with lower memory requirements and on more modern GPUs. It is worth noting that the fused BLAS operations can be very useful to help programmers efficiently code iterative methods to solve large linear systems of equations for the GPU. Iterative methods such as biconjugate gradient method (BCG) are one of the examples that can benefit from this optimization strategy. Indeed, kernel fusion of vector routines makes the most efficient GPU implementation of BCG run between \(1.09\times \) and \(1.27\times \) faster on three GPUs of different characteristics. 相似文献
3.
Ruymán Reyes Iván López Juan J. Fumero Francisco de Sande 《The Journal of supercomputing》2013,65(3):1063-1075
During the last few years, the availability of hardware accelerators, such as GPUs, has rapidly increased. However, the entry cost to GPU programming is high and requires a considerable porting and tuning effort. Some research groups and vendors have made attempts to ease the situation by defining APIs and languages that simplify these tasks. In the wake of the success of OpenMP, industria and academia are working toward defining a new standard of compiler directives to leverage the GPU programming effort. Support from vendors and similarities with the upcoming OpenMP 4.0 standard lead us to believe that OpenACC is a good alternative for developers who want to port existing codes to accelerators. In this paper, we evaluate three OpenACC implementations: two commercial implementations (PGI and CAPS) and our own research implementation, accULL, to evaluate the current status and future directions of the standard. 相似文献
4.
Mathias Bourgoin Emmanuel Chailloux Jean-Luc Lamotte 《International journal of parallel programming》2017,45(2):242-261
To increase software performance, it is now common to use hardware accelerators. Currently, GPUs are the most widespread accelerators that can handle general computations. This requires to use GPGPU frameworks such as Cuda or OpenCL. Both are very low-level and make the benefit of GPGPU programming difficult to achieve. In particular, they require to write programs as a combination of two subprograms, and, to manually manage devices and memory transfers. This increases the complexity of the overall software design. The idea we develop in this paper is to guarantee expressiveness and safety for CPU and GPU computations and memory managements with high-level data-structures and static type-checking. In this paper, we present how statically typed languages, compilers and libraries help harness high level GPGPU programming. In particular, we show how we added high-level user-defined data structures to a GPGPU programming framework based on a statically typed programming language: OCaml. Thus, we describe the introduction of records and tagged unions shared between the host program and GPGPU kernels described via a domain specific language as well as a simple pattern matching control structure to manage them. Examples, practical tests and comparisons with state of the art tools, show that our solutions improve code design, productivity, and safety while providing a high level of performance. 相似文献
5.
General purpose computation on graphics processing unit (GPU) is rapidly entering into various scientific and engineering fields. Many applications are being ported onto GPUs for better performance. Various optimizations, frameworks, and tools are being developed for effective programming of GPU. As part of communication and computation optimizations for GPUs, this paper proposes and implements an optimization method called as kernel coalesce that further enhances GPU performance and also optimizes CPU to GPU communication time. With kernel coalesce methods, proposed in this paper, the kernel launch overheads are reduced by coalescing the concurrent kernels and data transfers are reduced incase of intermediate data generated and used among kernels. Computation optimization on a device (GPU) is performed by optimizing the number of blocks and threads launched by tuning it to the architecture. Block level kernel coalesce method resulted in prominent performance improvement on a device without the support for concurrent kernels. Thread level kernel coalesce method is better than block level kernel coalesce method when the design of a grid structure (i.e., number of blocks and threads) is not optimal to the device architecture that leads to underutilization of the device resources. Both the methods perform similar when the number of threads per block is approximately the same in different kernels, and the total number of threads across blocks fills the streaming multiprocessor (SM) capacity of the device. Thread multi‐clock cycle coalesce method can be chosen if the programmer wants to coalesce more than two concurrent kernels that together or individually exceed the thread capacity of the device. If the kernels have light weight thread computations, multi clock cycle kernel coalesce method gives better performance than thread and block level kernel coalesce methods. If the kernels to be coalesced are a combination of compute intensive and memory intensive kernels, warp interleaving gives higher device occupancy and improves the performance. Multi clock cycle kernel coalesce method for micro‐benchmark1 considered in this paper resulted in 10–40% and 80–92% improvement compared with separate kernel launch, without and with shared input and intermediate data among the kernels, respectively, on a Fermi architecture device, that is, GTX 470. A nearest neighbor (NN) kernel from Rodinia benchmark is coalesced to itself using thread level kernel coalesce method and warp interleaving giving 131.9% and 152.3% improvement compared with separate kernel launch and 39.5% and 36.8% improvement compared with block level kernel coalesce method, respectively.Copyright © 2013 John Wiley & Sons, Ltd. 相似文献
6.
Erzhou Zhu Ruhui Ma Yang Hou Yindong Yang Feng Liu Haibing Guan 《Computers & Electrical Engineering》2014
High computational power of GPUs (Graphics Processing Units) offers a promising accelerator for general-purpose computing. However, the need for dedicated programming environments has made the usage of GPUs rather complicated, and a GPU cannot directly execute binary code of a general-purpose application. This paper proposes a two-phase virtual execution environment (GXBIT) for automatically executing general-purpose binary applications on CPU/GPU architectures. GXBIT incorporates two execution phases. The first phase is responsible for extracting parallel hot spots from the sequential binary code. The second phase is responsible for generating the hybrid executable (both CPU and GPU instructions) for execution. This virtual execution environment works well for any applications that run repeatedly. The performance of generated CUDA (Compute Unified Device Architecture) code from GXBIT on a number of benchmarks is close to 63% of the hand-tuned GPU code. It also achieves much better overall performance than the native platforms. 相似文献
7.
We report on our experience with integrating and using graphics processing units (GPUs) as fast parallel floating-point co-processors to accelerate two fundamental computational scientific kernels on the GPU: sparse direct factorization and nonlinear interior-point optimization. Since a full re-implementation of these complex kernels is typically not feasible, we identify the matrix–matrix multiplication as a first natural entry-point for a minimally invasive integration of GPUs. We investigate the performance on the NVIDIA GeForce 8800 multicore chip initially architectured for intensive gaming applications. We exploit the architectural features of the GeForce 8800 GPU to design an efficient GPU-parallel sparse matrix solver. A prototype approach to leverage the bandwidth and computing power of GPUs for these matrix kernel operation is demonstrated resulting in an overall performance of over 110 GFlops/s on the desktop for large matrices and over 38 GFlops/s for sparse matrices arising in real applications. We use our GPU algorithm for PDE-constrained optimization problems and demonstrate that the commodity GPU is a useful co-processor for scientific applications. 相似文献
8.
Luobin Yang Steve C. Chiu Wei-Keng Liao Michael A. Thomas 《The Journal of supercomputing》2014,70(1):284-300
Compared to Beowulf clusters and shared-memory machines, GPU and FPGA are emerging alternative architectures that provide massive parallelism and great computational capabilities. These architectures can be utilized to run compute-intensive algorithms to analyze ever-enlarging datasets and provide scalability. In this paper, we present four implementations of K-means data clustering algorithm for different high performance computing platforms. These four implementations include a CUDA implementation for GPUs, a Mitrion C implementation for FPGAs, an MPI implementation for Beowulf compute clusters, and an OpenMP implementation for shared-memory machines. The comparative analyses of the cost of each platform, difficulty level of programming for each platform, and the performance of each implementation are presented. 相似文献
9.
José M. Andión Manuel Arenaz François Bodin Gabriel Rodríguez Juan Touriño 《International journal of parallel programming》2016,44(3):620-643
The use of GPUs for general purpose computation has increased dramatically in the past years due to the rising demands of computing power and their tremendous computing capacity at low cost. Hence, new programming models have been developed to integrate these accelerators with high-level programming languages, giving place to heterogeneous computing systems. Unfortunately, this heterogeneity is also exposed to the programmer complicating its exploitation. This paper presents a new technique to automatically rewrite sequential programs into a parallel counterpart targeting GPU-based heterogeneous systems. The original source code is analyzed through domain-independent computational kernels, which hide the complexity of the implementation details by presenting a non-statement-based, high-level, hierarchical representation of the application. Next, a locality-aware technique based on standard compiler transformations is applied to the original code through OpenHMPP directives. Two representative case studies from scientific applications have been selected: the three-dimensional discrete convolution and the simple-precision general matrix multiplication. The effectiveness of our technique is corroborated by a performance evaluation on NVIDIA GPUs. 相似文献
10.
Graphics processing units (GPUs) pose an attractive choice for designing high-performance and energy-efficient software systems. This is because GPUs are capable of executing massively parallel applications. However, the performance of GPUs is limited by the contention in memory subsystems, often resulting in substantial delays and effectively reducing the parallelism. In this paper, we propose GRAB, an automated debugger to aid the development of efficient GPU kernels. GRAB systematically detects, classifies and discovers the root causes of memory-performance bottlenecks in GPUs. We have implemented GRAB and evaluated it with several open-source GPU kernels, including two real-life case studies. We show the usage of GRAB through improvement of GPU kernels on a real NVIDIA Tegra K1 hardware – a widely used GPU for mobile and handheld devices. The guidance obtained from GRAB leads to an overall improvement of up to 64%. 相似文献
11.
Jesús Peinado Pedro Alonso Javier Ibáñez Vicente Hernández Murilo Boratto 《The Journal of supercomputing》2014,70(2):623-636
Differential matrix Riccati equations (DMREs) enable to model many physical systems appearing in different branches of science, in some cases, involving very large problem sizes. In this paper, we propose an adaptive algorithm for time-invariant DMREs that uses a piecewise-linearized approach based on the Padé approximation of the matrix exponential. The algorithm designed is based upon intensive use of matrix products and linear system solutions so we can seize the large computational capability that modern graphics processing units (GPUs) have on these types of operations using CUBLAS and CULATOOLS libraries (general purpose GPU), which are efficient implementations of BLAS and LAPACK libraries, respectively, for NVIDIA \(\copyright \) GPUs. A thorough analysis showed that some parts of the algorithm proposed can be carried out in parallel, thus allowing to leverage the two GPUs available in many current compute nodes. Besides, our algorithm can be used by any interested researcher through a friendly MATLAB \(\copyright \) interface. 相似文献
12.
Graphics processor units (GPU) that are originally designed for graphics rendering have emerged as massively-parallel “co-processors”
to the central processing unit (CPU). Small-footprint multi-GPU workstations with hundreds of processing elements can accelerate
compute-intensive simulation science applications substantially. In this study, we describe the implementation of an incompressible
flow Navier–Stokes solver for multi-GPU workstation platforms. A shared-memory parallel code with identical numerical methods
is also developed for multi-core CPUs to provide a fair comparison between CPUs and GPUs. Specifically, we adopt NVIDIA’s
Compute Unified Device Architecture (CUDA) programming model to implement the discretized form of the governing equations
on a single GPU. Pthreads are then used to enable communication across multiple GPUs on a workstation. We use separate CUDA
kernels to implement the projection algorithm to solve the incompressible fluid flow equations. Kernels are implemented on
different memory spaces on the GPU depending on their arithmetic intensity. The memory hierarchy specific implementation produces
significantly faster performance. We present a systematic analysis of speedup and scaling using two generations of NVIDIA
GPU architectures and provide a comparison of single and double precision computational performance on the GPU. Using a quad-GPU
platform for single precision computations, we observe two orders of magnitude speedup relative to a serial CPU implementation.
Our results demonstrate that multi-GPU workstations can serve as a cost-effective small-footprint parallel computing platform
to accelerate computational fluid dynamics (CFD) simulations substantially. 相似文献
13.
14.
We present Sailfish, an open source fluid simulation package implementing the lattice Boltzmann method (LBM) on modern Graphics Processing Units (GPUs) using CUDA/OpenCL. We take a novel approach to GPU code implementation and use run-time code generation techniques and a high level programming language (Python) to achieve state of the art performance, while allowing easy experimentation with different LBM models and tuning for various types of hardware. We discuss the general design principles of the code, scaling to multiple GPUs in a distributed environment, as well as the GPU implementation and optimization of many different LBM models, both single component (BGK, MRT, ELBM) and multicomponent (Shan–Chen, free energy). The paper also presents results of performance benchmarks spanning the last three NVIDIA GPU generations (Tesla, Fermi, Kepler), which we hope will be useful for researchers working with this type of hardware and similar codes. 相似文献
15.
Modern graphics processing units (GPUs) have been widely utilized in magnetohydrodynamic (MHD) simulations in recent years. Due to the limited memory of a single GPU, distributed multi-GPU systems are needed to be explored for large-scale MHD simulations. However, the data transfer between GPUs bottlenecks the efficiency of the simulations on such systems. In this paper we propose a novel GPU Direct–MPI hybrid approach to address this problem for overall performance enhancement. Our approach consists of two strategies: (1) We exploit GPU Direct 2.0 to speedup the data transfers between multiple GPUs in a single node and reduce the total number of message passing interface (MPI) communications; (2) We design Compute Unified Device Architecture (CUDA) kernels instead of using memory copy to speedup the fragmented data exchange in the three-dimensional (3D) decomposition. 3D decomposition is usually not preferable for distributed multi-GPU systems due to its low efficiency of the fragmented data exchange. Our approach has made a breakthrough to make 3D decomposition available on distributed multi-GPU systems. As a result, it can reduce the memory usage and computation time of each partition of the computational domain. Experiment results show twice the FLOPS comparing to common 2D decomposition MPI-only implementation method. The proposed approach has been developed in an efficient implementation for MHD simulations on distributed multi-GPU systems, called MGPU–MHD code. The code realizes the GPU parallelization of a total variation diminishing (TVD) algorithm for solving the multidimensional ideal MHD equations, extending our work from single GPU computation (Wong et al., 2011) to multiple GPUs. Numerical tests and performance measurements are conducted on the TSUBAME 2.0 supercomputer at the Tokyo Institute of Technology. Our code achieves 2 TFLOPS in double precision for the problem with 12003 grid points using 216 GPUs. 相似文献
16.
The use of Graphics Processing Units (GPUs) for high‐performance computing has gained growing momentum in recent years. Unfortunately, GPU‐programming platforms like Compute Unified Device Architecture (CUDA) are complex, user unfriendly, and increase the complexity of developing high‐performance parallel applications. In addition, runtime systems that execute those applications often fail to fully utilize the parallelism of modern CPU‐GPU systems. Typically, parallel kernels run entirely on the most powerful device available, leaving other devices idle. These observations sparked research in two directions: (1) high‐level approaches to software development for GPUs, which strike a balance between performance and ease of programming; and (2) task partitioning to fully utilize the available devices. In this paper, we propose a framework, called PSkel, that provides a single high‐level abstraction for stencil programming on heterogeneous CPU‐GPU systems, while allowing the programmer to partition and assign data and computation to both CPU and GPU. Our current implementation uses parallel skeletons to transparently leverage Intel Threading Building Blocks (Intel Corporation, Santa Clara, CA, USA) and NVIDIA CUDA (Nvidia Corporation, Santa Clara, CA, USA). In our experiments, we observed that parallel applications with task partitioning can improve average performance by up to 76% and 28% compared with CPU‐only and GPU‐only parallel applications, respectively. Copyright © 2015 John Wiley & Sons, Ltd. 相似文献
17.
Using GPUs as general-purpose processors has revolutionized parallel computing by providing, for a large and growing set of algorithms, massive data-parallelization on desktop machines. An obstacle to their widespread adoption, however, is the difficulty of programming them and the low-level control of the hardware required to achieve good performance. This paper proposes a programming approach, SafeGPU, that aims to make GPU data-parallel operations accessible through high-level libraries for object-oriented languages, while maintaining the performance benefits of lower-level code. The approach provides data-parallel operations for collections that can be chained and combined to express compound computations, with data synchronization and device management all handled automatically. It also integrates the design-by-contract methodology, which increases confidence in functional program correctness by embedding executable specifications into the program text. We present a prototype of SafeGPU for Eiffel, and show that it leads to modular and concise code that is accessible for GPGPU non-experts, while still providing performance comparable with that of hand-written CUDA code. We also describe our first steps towards porting it to C#, highlighting some challenges, solutions, and insights for implementing the approach in different managed languages. Finally, we show that runtime contract-checking becomes feasible in SafeGPU, as the contracts can be executed on the GPU. 相似文献
18.
Hybrid CPU/GPU cluster recently has drawn lots of attention from high performance computing because of excellent execution performance and energy efficiency. Many supercomputing sites in the newest TOP 500 and Green 500 are built by hybrid CPU/GPU clusters instead of CPU clusters. However, the programming complexity of hybrid CPU/GPU clusters is so high such that most of users usually hesitate to move toward to this new cluster computing platform. To resolve this problem, we propose a distributed PTX virtual machine called BigGPU on heterogeneous clusters in this paper. As named, this virtual machine physically is a distributed system which is aimed at parallel re-compiling and executing the PTX codes by aggregating CPUs and GPUs available in a computational cluster. With the support of this virtual machine, users can regard a hybrid CPU/GPU as a single large-scale GPU. Consequently, they can develop applications by using only CUDA without combining MPI and multithreading APIs while can simultaneously use distributed CPUs and GPUs for resolving the same problem. Moreover, they need not handle the problem of load balance among heterogeneous processors and the constraints of device memory and thread configuration existing in physical GPUs because BigGPU supports large-scale virtual device memory space and thread configuration. On the other hand, we have evaluated the execution performance of BigGPU in this paper. Our experimental results have shown that BigGPU indeed can effectively exploit the computational power of CPUs and GPUs for enhancing the execution performance of user's CUDA programs. 相似文献
19.
K. A. Hawick A. Leist D. P. Playne 《International journal of parallel programming》2011,39(2):183-201
Data-parallel accelerator devices such as Graphical Processing Units (GPUs) are providing dramatic performance improvements
over even multi-core CPUs for lattice-oriented applications in computational physics. Models such as the Ising and Potts models
continue to play a role in investigating phase transitions on small-world and scale-free graph structures. These models are
particularly well-suited to the performance gains possible using GPUs and relatively high-level device programming languages
such as NVIDIA’s Compute Unified Device Architecture (CUDA). We report on algorithms and CUDA data-parallel programming techniques
for implementing Metropolis Monte Carlo updates for the Ising model using bit-packing storage, and adjacency neighbour lists
for various graph structures in addition to regular hypercubic lattices. We report on parallel performance gains and also
memory and performance tradeoffs using GPU/CPU and algorithmic combinations. 相似文献
20.
Hector Ortega-Arranz Yuri Torres Arturo Gonzalez-Escribano Diego R. Llanos 《The Journal of supercomputing》2014,70(2):786-798
During the last years, GPU manycore devices have demonstrated their usefulness to accelerate computationally intensive problems. Although arriving at a parallelization of a highly parallel algorithm is an affordable task, the optimization of GPU codes is a challenging activity. The main reason for this is the number of parameters, programming choices, and tuning techniques available, many of them related with complex and sometimes hidden architecture details. A useful strategy to systematically attack these optimization problems is to characterize the different kernels of the application, and use this knowledge to select appropriate configuration parameters. The All-Pair Shortest-Path (APSP) problem is a well-known problem in graph theory whose objective is to find the shortest paths between any pairs of nodes in a graph. This problem can be solved by highly parallel and computational intensive tasks, being a good candidate to be exploited by manycore devices. In this paper, we use kernel characterization criteria to optimize an APSP algorithm implementation for NVIDIA GPUs. Our experimental results show that the combined use of proper configuration policies, and the concurrent kernels capability of new CUDA architectures, leads to a performance improvement of up to 62 % with respect to one of the possible configurations recommended by CUDA, considered as baseline. 相似文献