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首先介绍最短路问题的数学模型及Dijkstm算法,紧接着采用蹦kstra算法的改进算法静——Floyd算法,然后将求城市道路网两点间最短路径目标约束转化为求最短路问题,随之建立最短路模型,并描述了用MATLAB程序进行求解的过程。最后用实例验证了模型和算法的可用性。 相似文献
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网络节点间的最短路径可能不止一条.首先运用加速的Floyd算法得到最短路径长度矩阵;然后根据最短路径长度矩阵构造各个节点的到达距离矩阵,用来与最短路径长度矩阵进行对比;最后得到每个节点的后继节点,进而得到所有最短路径.计算机仿真验证了该算法的高效性. 相似文献
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中心小学选址是一个非常重要的问题。是将地理信息作为选址的主要依据,将几个相邻的村子的地理信息抽象成数学当中的图,然后用图论中求中心点和中位点的方法来确定中心小学的位置。在求中心点、中位点时要用到图论中最短路径算法,对经典的最短路径算法Floyd算法作了介绍。最后,用实例来分析中心点与中位点选址模型,并对中位点模型作了进一步分析。 相似文献
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自适应视野的人工鱼群算法求解最短路径问题简 总被引:1,自引:0,他引:1
针对基本人工鱼群算法的参数视野固定不变导致算法后期收敛速度慢、运算量大、易陷入局部最优等问题,提出自适应视野的改进人工鱼群算法。改进后的算法只对人工鱼的觅食行为的视野进行调整,使其随着算法的迭代次数的增加而逐渐减小,但当视野小于初始值的一半时,停止减小,使其等于初始值的一半。将提出的改进型人工鱼群算法应用到求解基于道路网络的最短路径问题中,并通过实验证明了改进后的人工鱼群算法比基本人工鱼群算法及蚁群优化算法收敛速度快、计算量小,而且更加准确和稳定。 相似文献
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最短路径问题是交通网络分析中的一个重要问题,它是组合优化领域内经典问题之一。文中分析基本人工鱼群算法模型,指出其在求解交通路网最优路径问题中的不足,对人工鱼初始化和行为进行了改进。仿真实验表明,改进的人工鱼群算法(AFSA)具有更快的全局收敛速度,能有效地克服"早熟"收敛,是一种有效解决最短路径问题的寻优模式。 相似文献
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New dynamic algorithms for shortest path tree computation 总被引:1,自引:0,他引:1
The open shortest path first (OSPF) and IS-IS routing protocols widely used in today's Internet compute a shortest path tree (SPT) from each router to other routers in a routing area. Many existing commercial routers recompute an SPT from scratch following changes in the link states of the network. Such recomputation of an entire SPT is inefficient and may consume a considerable amount of CPU time. Moreover, as there may coexist multiple SPTs in a network with a set of given link states, recomputation from scratch causes frequent unnecessary changes in the topology of an existing SPT and may lead to routing instability. We present new dynamic SPT algorithms that make use of the structure of the previously computed SPT. Besides efficiency, our algorithm design objective is to achieve routing stability by making minimum changes to the topology of an existing SPT (while maintaining shortest path property) when some link states in the network have changed. We establish an algorithmic framework that allows us to characterize a variety of dynamic SPT algorithms including dynamic versions of the well-known Dijkstra, Bellman-Ford, D'Esopo-Pape algorithms, and to establish proofs of correctness for these algorithms in a unified way. The theoretical asymptotic complexity of our new dynamic algorithms matches the best known results in the literature 相似文献
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《IEEE transactions on information theory / Professional Technical Group on Information Theory》1987,33(1):83-90
Many communication networks use adaptive shortest path routing. By this we mean that each network link is periodically assigned a length that depends on its congestion level during the preceding period, and all traffic generated between length updates is routed along a shortest path corresponding to the latest link lengths. We show that in certain situations, typical of networks involving a large number of small users and utilizing virtual circuits, this routing method performs optimally in an asymptotic sense. In other cases, shortest path routing can be far from optimal. 相似文献
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基于机器人在平面区域运动的避障问题,通过单一障碍物路径长度设计算法,利用MATLAB软件进行分别计算,综合比较得出机器人从区域起点到达目标点的避障最短路径。 相似文献
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针对最短路程的运输问题,建立了模型,研究了其解的最优性充分条件,提出了一种简捷、快速的求解方法,并给出了具体的求解步骤,最后用实例表明了解法的可操作性。 相似文献
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Baoxian Zhang Jun Zheng Hussein T. Mouftah 《International Journal of Communication Systems》2007,20(8):993-1009
Scalability is a great concern in the design of multicast routing protocols for the global Internet. Building shortest path trees (SPT) is currently one of the most widely used approaches to supporting multicast routing because of the simplicity and low per‐destination cost of such trees. However, the construction of an SPT typically involves high protocol overhead, which leads to the scalability problem as the number of concurrent multicast sessions increases. In this paper, we present a destination‐initiated shortest path tree (DSPT) routing protocol. The design objective is to effectively reduce the protocol overhead associated with SPT constructions for providing scalable multicast. To achieve this objective, we introduce destination‐initiated joining operations in constructing SPTs. With DSPT, each router receiving a request to join a specific multicast group makes a local decision on selecting its parent node through which it connects to the existing tree. A source‐rooted SPT is built as a result of such collaborative operations at nodes. DSPT requires only limited routing information at routers. Analytical results demonstrate that DSPT scales well with respect to computation, storage and communication overhead when the number of concurrent multicast requests is large. Simulation experiments are also conducted to verify the correctness of the theoretically deduced analytical results. Copyright © 2006 John Wiley & Sons, Ltd. 相似文献
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