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1.
HeiRAT - Quality-of-service management for distributed multimedia systems   总被引:1,自引:0,他引:1  
Multimedia systems must be able to support a certain quality of service (QoS) to satisfy the stringent real-time performance requirements of their applications. HeiRAT, the Heidelberg Resource Administration Technique, is a comprehensive QoS management system that was designed and implemented in connection with a distributed multimedia platform for networked PCs and workstations. HeiRAT includes techniques for QoS negotiation, QoS calculation, resource reservation, and resource scheduling for local and network resources.  相似文献   

2.
The next generation of interactive multimedia documents can contain both static media, e.g., text, graph, image, and continuous media, e.g., audio and video, and can provide user interactions in distributed environments. However, the temporal information of multimedia documents cannot be described using traditional document structures, e.g., Open Document Architecture (ODA) and Standard Generalized Mark-up Language (SGML); the continuous transmission of media units also raises some new synchronization problems, which have not been met before, for processing user interactions. Thus, developing a distributed interactive multimedia document system should resolve the issues of document model, presentation control architecture, and control scheme. In this paper, we (i) propose a new multimedia document model that contains the logical structure, the layout structure, and the temporal structure to formally describe multimedia documents, and (ii) point out main interaction-based synchronization problems, and propose a control architecture and a token-based control scheme to solve these interaction-based synchronization problems. Based on the proposed document model, control architecture, and control scheme, a distributed interactive multimedia document development mechanism, which is called MING-I, is developed on SUN workstations.  相似文献   

3.
Synchronization of distributed multimedia systems with user interactions   总被引:1,自引:0,他引:1  
Without user interactions, multimedia presentations are just fancy slide shows with sound and video supports. User interactions by themselves do not change the temporal relationships among multimedia objects, such as texts, graphics, images, audio, and video, but affect the playback schedules. In this paper, we propose a synchronization mechanism to guarantee the quality of multimedia presentation with user interactions. In our protocol, each presentation site requests media transmission from the required media servers at certain time intervals prior to the playback deadlines, where these time intervals are the response times to cover possible experienced end-to-end delays and packet losses, and waits for an initial setup time to ensure intermedia synchronization before starting the presentation. Users may interact with the presentation. This synchronization mechanism solves the problems incurred by user interactions by determining the new presentation scenario produced by the interactive operation, calculating the corresponding setup time, and then rendering the new playback and retrieval schedules.  相似文献   

4.
Interactive performance systems allow multiple, networked users to take part in a performance either as players or audience members and influence the performance's development in real time. Among the most prominent research issues concerning the development of these systems are the provision of effective interaction capabilities and adequate means of expression to the audience. This article describes a set of methods for the detection, analysis, synchronization and rendering of audience behavior in real-time during such an event. Furthermore, it describes ways in which audience feedback is utilized to dynamically index the contents of a performance so as to embed this event in large-scale multimedia services. All these methods have been applied in the creation of MISSION, a multi-user game involving both players and audience. This article presents and analyzes the design of the system and the results of user trials with it.  相似文献   

5.
Quality-of-service adaptation in distributed multimedia applications   总被引:2,自引:0,他引:2  
High-speed networks and powerful end-systems enable new types of applications, such as video-on-demand and teleconferencing. Such applications are very demanding on quality of service (QoS) because of the isochronous nature of the media they are using. To support these applications, QoS guarantees are required. However, even with service guarantees, violations may occur because of resources shortage, e.g., network congestion. In this paper we propose new adaptation approaches, which allow the system to recover automatically, if possible, from QoS violations (1) by identifying a new configuration of system components that might support the initially agreed QoS and by performing a user-transparent transition from the original configuration to the new one, (2) by redistributing the levels of QoS that should be supported, in the future, by the components, or (3) by redistributing the levels of QoS that should be supported immediately to meet end-to-end requirements based on the principle that (local) QoS violation at one component may be recovered immediately by the other components participating in the support of the requested service. The proposed approaches, together with suitable negotiation mechanisms, allow us (1) to reduce the probability of QoS violations which may be noticed by the user, and thus, to increase the user confidence in the service provider, and (2) to improve the utilization of the system resources, and thus to increase the system availability.  相似文献   

6.
In this paper, we present a separable, reusable middleware solution that provides coordinated, end-to-end QoS management over any type of service component, and can use existing (legacy) QoS management solutions (by using wrappers) in a distributed multimedia system. Our middleware solution incorporates strategic and tactical QoS managers, and supports protocols and messages between tactical managers and managed application components, and between QoS managers in the management hierarchy. Strategic QoS managers take a global view of QoS provided by a set of application components within the manager's policy domain. Tactical QoS managers provide local control over application components. We introduce the concept of QoS policy domains to scope the authority of a strategic QoS manager. We describe how the management hierarchy is dynamically configured and reconfigured based on runtime needs of the application.  相似文献   

7.
This paper describes an event-based synchronization mechanism, which is at the core of the inter-media synchronization in the upcoming standard for multimedia presentation, PREMO. The synchronization mechanism of PREMO is a powerful tool, based on a small number of concepts, and on cooperation among active objects, and represents a synthesis of various synchronization models described in the literature. This model can serve as a basis for the implementation of complex synchronization patterns in multimedia presentations, both purely event-based, as well as time-based.  相似文献   

8.
Synchronized delivery and playout of distributed stored multimedia streams   总被引:8,自引:0,他引:8  
Multimedia streams such as audio and video impose tight temporal constraints for their presentation. Often, related multimedia streams, such as audio and video, must be presented in a synchronized way. We introduce a novel scheme to ensure the continuous and synchronous delivery of distributed stored multimedia streams across a communications network. We propose a new protocol for synchronized playback and compute the buffer required to achieve both, the continuity within a single substream and the synchronization between related substreams. The scheme is very general and does not require synchronized clocks. Using a resynchronization protocol based on buffer level control, the scheme is able to cope with server drop-outs and clock drift. The synchronization scheme has been implemented and the paper concludes with our experimental results.  相似文献   

9.
A multimedia application involves information that may be in a form of video, images, audio, text and graphics, need to be stored, retrieved and manipulated in large databases. In this paper, we propose an object-oriented database schema that supports multimedia documents and their temporal, spatial and logical structures. We present a document example and show how the schema can adress all the structures described. We also present a multimedia query specification language that can be used to describe a multimedia content portion to be retrieved from the database. The language provides means by which the user can specify the information on the media as well as the temoral and spatial relationships among these media.  相似文献   

10.
As the number of video streams to be supported by a digital video delivery system (DVDS) increases, an improved understanding of the necessity for reliable and cost-efficient support for a considerable number of video streams (in the magnitude of tens of thousands), and the dependency largely on software capabilities emerges. Even in the presence of an optimal hardware configuration, or model, and associated costs, using software to exploit the underlying hardware capabilities is of paramount importance. Although a number of DVDSs have become operational, their ability to deliver the required services mainly depends on the small number of streams supported and the hardware trade-offs. It is imperative that current software developments account for the eventual scalability of the number of video streams without commensurate increase in hardware. In this paper, we present strategies for the management of video streams in order to maintain and satisfy their space and time requirements. We use a DVDS architectural model with functionally dichotomized nodes: a single-node partition is responsible for data retrieval, while the remaining partition of nodes accepts user requests, determines object locations, and routes requests through the network that connects both partitions. We present a detailed analysis of the issues related to queuing I/O requests and data buffering. The discussion includes the requirements for arranging and scheduling I/O requests and data buffers, with the objective of guaranteeing the required data availability rates for continuous media display.  相似文献   

11.
Network synchronization plays a significant role in transmitting multimedia objects over computer networks. Even packets from a single channel must be synchronized due to the problems in a packet switching environment, such as network jitter, frequency, and time offsets. We present an algorithm that determines the set of packets generated periodically by various participants arriving at a node. The basic advantage of the proposed algorithm is that the receiver estimates the reference times (expected arrival times of the packets) and achieves synchronization, without knowledge of the packet delays. The accuracy is improved and the complexity is reduced by predicting the time/frequency offsets between the clocks at the source and the mixer. The error is calculated by the Chernoff bound, demonstrated by simulation, and shown to be acceptable in practical applications.  相似文献   

12.
As multimedia applications spread widely, it is crucial for programming and design support systems to handle “time” in multimedia documents effectively and flexibly. This paper presents a set of interactive system support tools for designing and maintaining the temporal behavior of multimedia documents. The tool set provides mechanisms for anomaly detection, temporal query processing, and interactive scheduling. It is based on a fast incremental constraint solver we have developed, which can be adapted by any constraint-based system. The incremental constraint solver provides immediate feedback to the user, supporting a highly interactive design process. Combined with existing optimal layout generation mechanisms proposed in the literature, our tools effectively utilize the flexibility provided by constraint-based systems.  相似文献   

13.
To simplify the task of building distributed streaming applications, we propose a new abstraction for information flow – Infopipes. Infopipes make information flow primary, not an auxiliary mechanism that is hidden away. Systems are built by connecting predefined component Infopipes such as sources, sinks, buffers, filters, broadcasting pipes, and multiplexing pipes. The goal of Infopipes is not to hide communication, like an RPC system, but to reify it: to represent communication explicitly as objects that the program can interrogate and manipulate. Moreover, these objects represent communication in application-level terms, not in terms of network or process implementation.  相似文献   

14.
A network that offers deterministic, i.e., worst case, quality-of-service guarantees to variable-bit-rate (VBR) video must provide a resource reservation mechanism that allocates bandwidth, buffer space, and other resources for each video stream. Such a resource reservation scheme must be carefully designed, otherwise network resources are wasted. A key component for the design of a resource reservation scheme is the traffic characterization method that specifies the traffic arrivals on a video stream. The traffic characterization should accurately describe the actual arrivals, so that a large number of streams can be supported; but it must also map directly into efficient traffic-policing mechanisms that monitor arrivals on each stream. In this study, we present a fast and accurate traffic characterization method for stored VBR video in networks with a deterministic service. We use this approximation to obtain a traffic characterization that can be efficiently policed by a small number of leaky buckets. We present a case study where we apply our characterization method to networks that employ a dynamic resource reservation scheme with renegotiation. We use traces from a set of 25–30-min MPEG sequences to evaluate our method against other characterization schemes from the literature.  相似文献   

15.
Floor control for multimedia conferencing and collaboration   总被引:12,自引:0,他引:12  
Floor control allows users of networked multimedia applications to utilize and share resources such as remote devices, distributed data sets, telepointers, or continuous media such as video and audio without access conflicts. Floors are temporary permissions granted dynamically to collaborating users in order to mitigate race conditions and guarantee mutually exclusive resource usage. A general framework for floor control is presented. Collaborative environments are characterized and the requirements for realization of floor control will be identified. The differences to session control, as well as concurrency control and access control are elicited. Based upon a brief taxonomy of collaboration-relevant parameters, system design issues for floor control are discussed. Floor control mechanisms are discerned from service policies and principal architectures of collaborative systems are compared. The structure of control packets and an application programmer's interface are proposed and further implementation aspects are elaborated. User-related aspects such as floor presentation, assignment, and the timely stages of floor-controlled interaction in relation to user-interface design are also presented.  相似文献   

16.
Efficient admission control algorithms for multimedia servers   总被引:3,自引:0,他引:3  
In this paper, we have proposed efficient admission control algorithms for multimedia storage servers that are providers of variable-bit-rate media streams. The proposed schemes are based on a slicing technique and use aggressive methods for admission control. We have developed two types of admission control schemes: Future-Max (FM) and Interval Estimation (IE). The FM algorithm uses the maximum bandwidth requirement of the future to estimate the bandwidth requirement. The IE algorithm defines a class of admission control schemes that use a combination of the maximum and average bandwidths within each interval to estimate the bandwidth requirement of the interval. The performance evaluations done through simulations show that the server utilization is improved by using the FM and IE algorithms. Furthermore, the quality of service is also improved by using the FM and IE algorithms. Several results depicting the trade-off between the implementation complexity, the desired accuracy, the number of accepted requests, and the quality of service are presented.  相似文献   

17.
An adaptive protocol for synchronizing media streams   总被引:8,自引:0,他引:8  
Stream synchronization is widely regarded as a fundamental problem in the field of multimedia systems. Solutions to this problem can be divided into adaptive and rigid mechanisms. While rigid mechanisms are based on worst case assumptions, adaptive ones monitor the underlying network and are able to adapt themselves to changing network conditions. In this paper, we will present an adaptive stream synchronization protocol. This protocol supports any kind of distribution of the sources and sinks of the streams to be synchronized. It is based on a buffer-level control mechanism, allowing immediate corrections when the danger of a buffer overflow or underflow is recognized. Moreover, the proposed protocol is flexible enough to support a wide variety of synchronization policies, which can be dynamically changed while synchronization is in progress. Finally, the message overhead of this protocol is low, because control messages are only exchanged when network conditions change.  相似文献   

18.
This paper attempts a comprehensive study of deadlock detection in distributed database systems. First, the two predominant deadlock models in these systems and the four different distributed deadlock detection approaches are discussed. Afterwards, a new deadlock detection algorithm is presented. The algorithm is based on dynamically creating deadlock detection agents (DDAs), each being responsible for detecting deadlocks in one connected component of the global wait-for-graph (WFG). The DDA scheme is a “self-tuning” system: after an initial warm-up phase, dedicated DDAs will be formed for “centers of locality”, i.e., parts of the system where many conflicts occur. A dynamic shift in locality of the distributed system will be responded to by automatically creating new DDAs while the obsolete ones terminate. In this paper, we also compare the most competitive representative of each class of algorithms suitable for distributed database systems based on a simulation model, and point out their relative strengths and weaknesses. The extensive experiments we carried out indicate that our newly proposed deadlock detection algorithm outperforms the other algorithms in the vast majority of configurations and workloads and, in contrast to all other algorithms, is very robust with respect to differing load and access profiles. Received December 4, 1997 / Accepted February 2, 1999  相似文献   

19.
Multimedia systems store and retrieve large amounts of data which require extremely high disk bandwidth and their performance critically depends on the efficiency of disk storage. However, existing magnetic disks are designed for small amounts of data retrievals geared to traditional operations; with speed improvements mainly focused on how to reduce seek time and rotational latency. When the same mechanism is applied to multimedia systems, overheads in disk I/O can result in dramatic deterioration in system performance. In this paper, we present a mathematical model to evaluate the performance of constant-density recording disks, and use this model to analyze quantitatively the performance of multimedia data request streams. We show that high disk throughput may be achieved by suitably adjusting the relevant parameters. In addition to demonstrating quantitatively that constant-density recording disks perform significantly better than traditional disks for multimedia data storage, a novel disk-partitioning scheme which places data according to their bandwidths is presented.  相似文献   

20.
Over the last few years, there has been a tremendous increase in the number of interactive multimedia presentations prepared by different individuals and organizations. In this paper, we present an algebra for creating and querying interactive multimedia presentation databases. This algebra operates on trees whose branches reflect different possible playouts of a set of presentations. The algebra not only extends all the classical relational operators to such databases, but also introduces a variety of novel operators for combining multiple presentations. As our algebra supports merging parts or all of existing presentations, this algebra can also be used as an authoring tool for creating multimedia presentations. We prove a host of equivalence results for queries in this algebra, which may be used to build query optimizers for interactive presentation databases.  相似文献   

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