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1.
新视角图像生成任务指通过多幅参考图像,生成场景新视角图像。然而多物体场景存在物体间遮挡,物体信息获取不全,导致生成的新视角场景图像存在伪影、错位问题。为解决该问题,提出一种借助场景布局图指导的新视角图像生成网络,并标注了全新的多物体场景数据集(multi-objects novel view Synthesis,MONVS)。首先,将场景的多个布局图信息和对应的相机位姿信息输入到布局图预测模块,计算出新视角下的场景布局图信息;然后,利用场景中标注的物体边界框信息构建不同物体的对象集合,借助像素预测模块生成新视角场景下的各个物体信息;最后,将得到的新视角布局图和各个物体信息输入到场景生成器中构建新视角下的场景图像。在MONVS和ShapeNet cars数据集上与最新的几种方法进行了比较,实验数据和可视化结果表明,在多物体场景的新视角图像生成中,所提方法在两个数据集上都有较好的效果表现,有效地解决了生成图像中存在伪影和多物体在场景中位置信息不准确的问题。  相似文献   

2.
Recently, various bag-of-features (BoF) methods show their good resistance to within-class variations and occlusions in object categorization. In this paper, we present a novel approach for multi-object categorization within the BoF framework. The approach addresses two issues in BoF related methods simultaneously: how to avoid scene modeling and how to predict labels of an image when multiple categories of objects are co-existing. We employ a biased sampling strategy which combines the bottom-up, biologically inspired saliency information and loose, top-down class prior information for object class modeling. Then this biased sampling component is further integrated with a multi-instance multi-label leaning and classification algorithm. With the proposed biased sampling strategy, we can perform multi-object categorization within an image without semantic segmentation. The experimental results on PASCAL VOC2007 and SUN09 show that the proposed method significantly improves the discriminative ability of BoF methods and achieves good performance in multi-object categorization tasks.  相似文献   

3.
在虚拟现实等技术领域中,都涉及到由现实世界中的实际景物建立对应的计算机描述的虚拟景物的问题,为此提出了利用计算机视觉与CAD几何建模技术相结合的三维珠体建模途径,首先通过编码光栅方法获取三维物体的深度图象,并采用数学形态学的方法加以分割,然后利用代数曲面拟合手段对分割后的三维曲面片进行重建,并使用CAD几何建模工具由重建的曲面片构成物体的几何模型,该文给出了初步的实验结果,证明所提出的技术途径基本可行。  相似文献   

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马志峰  李颖  郑芳  高智勇 《计算机工程》2012,38(17):209-213
已有获取显著区域的方法存在不能适应实际物体的大小、包含冗余信息及应用范围有限的问题。为此,提出一种多目标场景下的显著物体提取方法。对基于空间的计算模型得到的显著图进行聚类,将多目标场景划分为多个单目标的子场景,在子场景集合中,引入注意转移机制,并使用基于物体的计算模型依次提取显著物体。实验结果表明,该方法能提取图像中的多个显著目标。  相似文献   

6.
This paper proposes a novel multi-object detection method using multiple cameras. Unlike conventional multi-camera object detection methods, our method detects multiple objects using a linear camera array. The array can stream different views of the environment and can be easily reconfigured for a scene compared with the overhead surround configuration. Using the proposed method, the synthesized results can provide not only views of significantly occluded objects but also the ability of focusing on the target while blurring objects that are not of interest. Our method does not need to reconstruct the 3D structure of the scene, can accommodate dynamic background, is able to detect objects at any depth using a new synthetic aperture imaging method based on a simple shift transformation, and can see through occluders. The experimental results show that the proposed method has a good performance and can synthesize objects located within any designated depth interval with much better clarity than that using an existing method. To our best knowledge, it is the first time that such a method using synthetic aperture imaging has been proposed and developed for multi-object detection in a complex scene with a significant occlusion at different depths.  相似文献   

7.
This paper presents a computational model to recover the most likely interpretation of the 3D scene structure from a planar image, where some objects may occlude others. The estimated scene interpretation is obtained by integrating some global and local cues and provides both the complete disoccluded objects that form the scene and their ordering according to depth. Our method first computes several distal scenes which are compatible with the proximal planar image. To compute these different hypothesized scenes, we propose a perceptually inspired object disocclusion method, which works by minimizing the Euler’s elastica as well as by incorporating the relatability of partially occluded contours and the convexity of the disoccluded objects. Then, to estimate the preferred scene, we rely on a Bayesian model and define probabilities taking into account the global complexity of the objects in the hypothesized scenes as well as the effort of bringing these objects in their relative position in the planar image, which is also measured by an Euler’s elastica-based quantity. The model is illustrated with numerical experiments on, both, synthetic and real images showing the ability of our model to reconstruct the occluded objects and the preferred perceptual order among them. We also present results on images of the Berkeley dataset with provided figure-ground ground-truth labeling.  相似文献   

8.
用于遥感图像人造目标识别的三维建模方法研究   总被引:2,自引:0,他引:2  
该文研究了用于遥感图像人造地物目标识别的三维建模方法,文中分析了识别任务的特点,比较了一般的建模方法,介绍了一种基于广义锥思想的几何表示方法,并利用面向对象的技术来表示模型内部数据及其操作。  相似文献   

9.
Motivated by the need for correct and robust 3D models of neuronal processes, we present a method for reconstruction of spatially realistic and topologically correct models from planar cross sections of multiple objects. Previous work in 3D reconstruction from serial contours has focused on reconstructing one object at a time, potentially producing inter-object intersections between slices. We have developed a robust algorithm that removes these intersections using a geometric approach. Our method not only removes intersections but can guarantee a given minimum separation distance between objects. This paper describes the algorithm for geometric adjustment, proves correctness, and presents several results of our high-fidelity modeling.  相似文献   

10.
We introduce an approach for re-designing 3D shapes inspired by natural lines such as the contours and skeletons extracted from the natural objects in images. Designing an artistically creative and visually pleasing model is not easy for novice users. In this paper, we propose to convert such a design task to a computational procedure. Given a 3D object, we first compare its editable lines with various lines extracted from the image database to explore the candidate reference lines. Then a parametric deformation method is employed to reshape the 3D object guided by the reference lines. We show that our approach enables users to quickly create nontrivial and interesting re-designed 3D objects. We also conduct a user study to validate the usability and effectiveness of our approach.  相似文献   

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Automatic Lighting Design using a Perceptual Quality Metric   总被引:1,自引:0,他引:1  
Lighting has a crucial impact on the appearance of 3D objects and on the ability of an image to communicate information about a 3D scene to a human observer. This paper presents a new automatic lighting design approach for comprehensible rendering of 3D objects. Given a geometric model of a 3D object or scene, the material properties of the surfaces in the model, and the desired viewing parameters, our approach automatically determines the values of various lighting parameters by optimizing a perception-based image quality objective function. This objective function is designed to quantify the extent to which an image of a 3D scene succeeds in communicating scene information, such as the 3D shapes of the objects, fine geometric details, and the spatial relationships between the objects.
Our results demonstrate that the proposed approach is an effective lighting design tool, suitable for users without expertise or knowledge in visual perception or in lighting design.  相似文献   

13.
Multi-object detection and tracking by stereo vision   总被引:1,自引:0,他引:1  
This paper presents a new stereo vision-based model for multi-object detection and tracking in surveillance systems. Unlike most existing monocular camera-based systems, a stereo vision system is constructed in our model to overcome the problems of illumination variation, shadow interference, and object occlusion. In each frame, a sparse set of feature points are identified in the camera coordinate system, and then projected to the 2D ground plane. A kernel-based clustering algorithm is proposed to group the projected points according to their height values and locations on the plane. By producing clusters, the number, position, and orientation of objects in the surveillance scene can be determined for online multi-object detection and tracking. Experiments on both indoor and outdoor applications with complex scenes show the advantages of the proposed system.  相似文献   

14.
给出了一个基于图像序列的交互式三维建模系统.通过输入一段未标定的图像或视频序列,系统能够自动地恢复出摄像机参数;然后用户只需要在少量几帧图像上简单勾画出物体的形态结构,系统就能自动解析出多帧之间用户交互的对应关系,从而迅速、逼真地重建出场景的三维模型.该系统提供了点与线段的重建、直线与平面的重建、曲线与曲面的重建等功能,能够满足对现实世界中的复杂场景的快速高精度的重建要求.几组真实拍摄的图像序列的建模实验表明:该系统高效、实用.能够很好地满足实际建模需求.  相似文献   

15.
Recognition by linear combinations of models   总被引:18,自引:0,他引:18  
An approach to visual object recognition in which a 3D object is represented by the linear combination of 2D images of the object is proposed. It is shown that for objects with sharp edges as well as with smooth bounding contours, the set of possible images of a given object is embedded in a linear space spanned by a small number of views. For objects with sharp edges, the linear combination representation is exact. For objects with smooth boundaries, it is an approximation that often holds over a wide range of viewing angles. Rigid transformations (with or without scaling) can be distinguished from more general linear transformations of the object by testing certain constraints placed on the coefficients of the linear combinations. Three alternative methods of determining the transformation that matches a model to a given image are proposed  相似文献   

16.
Ming Xu  Tim Ellis 《自动化学报》2003,29(3):370-380
提出了一个在单个固定摄像机下进行多目标跟踪的方法.利用亮度和色度混合模型和卡尔曼滤波器来检测跟踪目标,为了利于预测和解释被遮挡的物体,建立了场景的模型.在遮挡的情况下,和传统的盲跟踪不同,本文中的目标状态是由可用的部分观测来估计的.对目标的观测取决于预测、前景观测和场景模型.这使得本文算法在定性或定量的分析下都表现出更加鲁棒的性能.  相似文献   

17.
医学断层图像三维重建的辅助轮廓线法   总被引:9,自引:1,他引:8  
在原有的轮廓线基础上生成与之相似的辅助轮廓线.然后把各轮廓线三角化形成一层层的三角面片,最后按一定的规则把各层三角面片从外到内直接连接形成四面体,从而完成三维重构.文中算法尤其适合基于断层轮廓线的医学图象三维重构,与已有的三维重构法(如MC.MT,Delaunay四面体化)相比,具有算法简单、思路自然、易于实现的特点.  相似文献   

18.
基于高斯球的近似共面合并层次细节模型   总被引:8,自引:2,他引:8  
曹卫群  鲍虎军  彭群生 《软件学报》2000,11(12):1607-1613
构造场景多层次细节模型是加速图形显示的有效途径.给出一种基于共面合并自动生成场景多层次细节模型的算法.此算法将一单位球定义为高斯球,并按一定的规则对其进行层次分割.然后根据各景物面片的法向在高斯球上的分布,将具有近似一致法向的面片划分为面片族;在面片族内对相邻面片进行合并,生成近似共面区域;然后移去其内部点,对区域边界重新三角化.算法还结合临近边界点合并等原则,删除对表达场景几何特征重要度低的顶点.算法利用平面九叉树进行合并操作,生成具有多层次细节的场景模型.实验结果表明,算法能实现较理想的场景简化效果.  相似文献   

19.
A technique is presented for recognizing a 3D object (a model in an image library) from a single 2D silhouette using information such as corners (points with high positive curvatures) and occluding contours, rather than straight line segments. The silhouette is assumed to be a parallel projection of the object. Each model is stored as a set of the principal quadtrees, from which the volume/surface octree of the model is generated. Feature points (i.e. corners) are extracted to guide the recognition process. Four-point correspondences between the 2D feature points of the observed object and 3D feature points of each model are hypothesized, and then verified by applying a variety of constraints to their associated viewing parameters. The result of the hypothesis and verification process is further validated by 2D contour matching. This approach allows for a method of handling both planar and curved objects in a uniform manner, and provides a solution to the recognition of multiple objects with occlusion as demonstrated by the experimental results  相似文献   

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