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1.
A methodology and associated notation for designing compiler front ends, and in particular the interface between the parser and the semantic routines, is described. The methodology leads to a clean, easy to understand, documentable design. The notation is similar to an attribute grammar, but its purpose is to document the first pass of a specific compiler, rather than to describe the semantics of a language. It is designed to be accessible to non-specialists, easy to learn, and natural. It can be used with or without software support. The notation was used during the development of a large compiler, and to assist in the transfer of the compiler to the group that will maintain it. Experience with the notation indicates that it meets its goals. 相似文献
2.
The complexity of current engineering design demands the collaboration of specialists. Collaboration involves both communication between and coordination among members of a design team. Currently, design collaboration is carried out through the use of schedules, specifications and drawings which only capture the end results of the design process. They fail to record important design information such as the reasoning behind design decisions. In this paper, we describe a tool CADS, that supports collaboration in engineering design. CADS is based on an extension to the Axiomatic Design methodology which not only captures the design elements but also the rationale used to conceive them. CADS serves as a shared database of design information with facilities that support communication and coordination in engineering design.Currently at the Media Laboratory, MIT. 相似文献
3.
A methodology for evaluating a single chair, rather than making a comparison among chairs, was developed from previous chair studies. The methodology was found to be rapid and effective when applied to a prototype chair, giving information to the manufacturer on overall comfort and good and bad points in the design. Testing took place on three tasks and showed that chair comfort is influenced by the task as well as the chair. 相似文献
4.
《Advanced Engineering Informatics》2014,28(3):218-231
Mechatronic systems are characterized by the synergic interaction between their components from different technological domains. These interactions enable the system to achieve more functionalities than the sum of the functionalities of its components considered independently. Traditional design approaches are no longer adequate and there is a need for new synergic and multidisciplinary design approaches with close cooperation between specialists from different disciplines.SysML is a general purpose multi-view language for systems modeling and is identified as a support to this work.In this paper, a SysML-based methodology is proposed. This methodology consists of two phases: a black box analysis with an external point of view that provides a comprehensive and consistent set requirements, and a white box analysis that progressively leads to the internal architecture and behavior of the system. 相似文献
5.
Optimal Latin Hypercubes (OLH) created in a constrained design space might produce Design of Experiments (DoE) containing infeasible points if the underlying formulation disregards the constraints. Simply omitting these infeasible points leads to a DoE with fewer experiments than desired and to a set of points that is not optimally distributed. By using the same number of points a better mapping of the feasible space can be achieved. This paper describes the development of a procedure that creates OLHs for constrained design spaces. An existing formulation is extended to meet this requirement. Here, the OLH is found by minimizing the Audze-Eglais potential energy of the points using a permutation genetic algorithm. Examples validate the procedure and demonstrate its capabilities in finding space-filling Latin Hypercubes in arbitrarily shaped design spaces. 相似文献
6.
Today, markets increasingly require more customized products, with shorter life cycles. In response, manufacturing systems have evolved from mass production techniques, through flexible automation and mass customization, to produce at mass production costs. Manufacturing facilities must incorporate more flexibility and intelligence, evolving toward reconfigurable manufacturing systems (RMS). RMS are amid to posses such flexibility and responsiveness and said to be the next generation of world class systems. RMS are designed for rapid change in structure and for a quickly adjustable production capacity. This paper proposes a new methodology (high level process) of framework using flexible and reconfigurable manufacturing systems principles for automotive framing systems as well as to provide a guideline to support the structure of different stages of the design methodology. The proposed methodology is presented through a case study using data based on actual production systems of three different styles; (process and design data) which supports the hypothesis of the research. 相似文献
7.
Daniel Pinho Adriana Vivacqua Srgio Palma Jano de Souza 《Expert systems with applications》2006,31(4):728-733
This paper presents the SYMBAD (similarity based agents for design) system, exploring multi-agent aspects in an architecture company, capturing, cataloging, and communicating information produced by the team members. The main task managed by the designers is to build stands to present the image of a company, project its presence in the market and emphasize the corporate identity to all prospects. From conceptual design to the construction of a final product, a stand project passes through many hands, each one adding bits and pieces until it is completed. Reuse of materials and ideas is less feasible as design complexity increases. The processes and problems in stand projects are quite common and can be easily found in other design situations. We present an agent framework to improve process awareness in an architecture company. The agents instrument the process to produce global awareness, to facilitate reuse and optimize the process as a whole. In this paper we present the agent architecture, as well as each agent’s general functioning and reasoning rules. 相似文献
8.
Umesh Persad Patrick Langdon John Clarkson 《Universal Access in the Information Society》2007,6(2):119-135
Designers require knowledge and data about users to effectively evaluate product accessibility during the early stages of
design. This paper addresses this problem by setting out the sensory, cognitive and motor dimensions of user capability that
are important for product interaction. The relationship between user capability and product demand is used as the underlying
conceptual model for product design evaluations and for estimating the number of people potentially excluded from using a
given product. 相似文献
9.
《Advanced Engineering Informatics》2014,28(4):469-478
The collaborative design of a complicated mechanical product often involves conflicting multidisciplinary objectives, thus one key problem is conflict resolution and coordination among the different disciplines. Since the characteristics such as cooperative competition, professional dependence, compromise, overall utility and so on exist in multidisciplinary collaborative design (MCD), an effective way to gradually eliminate the conflicts among the multiple disciplines and reach an agreement is the negotiation by which a compromise solution that satisfies all parties is got. By comprehensively analyzing the characteristics in MCD and considering the benefit equilibrium among discipline individuals and team, a negotiation strategy is presented, which maximize the union satisfaction degree of system overall objective under the premise of ensuring the higher satisfaction degree level of each discipline’s local objective. A design action of a discipline is abstractly expressed as a concession in the negotiation strategy, and a negotiation model used for MCD is generated by establishing the relation between concession and satisfaction degree. By the relation between satisfaction degree and objective function, the mapping relationship between satisfaction degree domain and physical domain is built to get the design solution. A negotiation process is planned, and a negotiation system framework is designed to support the negotiation among multiple disciplines and assist the different disciplines rapidly reach a consistent compromise solution. A design example of automotive friction clutch is given to illustrate the proposed method. 相似文献
10.
In today’s highly competitive business environment, many companies adopt the time-to-market strategy to obtain a competitive advantage. To reduce the time and cost of product development and to employ global product development resources, design chain partner evaluation and selection has become a crucial issue. Thus, establishing an optimal design chain partner combination has received significant attention because it has a far-reaching effect on the results of product development. With this perspective, this paper develops an integrated decision-making methodology to assist enterprises as they create an optimal design chain partner combination. First, this study establishes the framework and evaluation models of the criteria for the different roles of design chain partners, including system integration, functional module development and software and component development. Then, this paper applies a weight-restricted DEA (data envelopment analysis) approach to create the models for performance analysis of design chain partners to acquire the performance value of each candidate and select the efficient design chain partners. Moreover, this paper employs the multi-objective performance evaluation model proposed in this paper to analyze the synthesized performance of design chain combinations. Moreover, this research uses a multi-objective genetic algorithm (GA) to search efficiently for the optimal design chain partner combination to minimize product development cost and time and maximize product reliability. Finally, this study employs a derivative new product development project for a digital TV box as a case study to illustrate the efficacy of the proposed methodology. 相似文献
11.
12.
Traditional CAD (Computer-Aided Design) methods in garment pattern design (GPD) fail to utilize the knowledge of experts for inexperienced designers. Moreover, the interactive and co-evolutionary features are not supported. We propose an interactive co-evolutionary CAD system for GPD (ICE-GCAD). The functionality model, modular architecture and data flow of the system are proposed. Then, the interactive co-evolutionary system whose core module is an immune-inspired co-evolutionary algorithm is studied. Finally, the flow of co-design in the system is proposed. As a case demonstration, we study a design sample of a leisure shirt. The experimental studies show that our approach has promising performance and appealing effects. We believe ICE-GCAD is applicable to support the collaboration among garment designers and experts. 相似文献
13.
In this paper, a methodology to perform fixture design as an integrated aspect of process planning is proposed. A three-phase methodology for the fixture design activity has been developed. The three phases include predesign analysis (phase I), functional analysis (phase II), and productivity improvement (phase III). In phase I, the product design information is studied, and initial fixture design aspects are developed. In phase II, the clamping and location aspects of fixture design are addressed for the given initial process sequence and product design information. Phase III involves studying ways to increase the productivity including using simultaneous machining approaches, multiclustering, use of specialized jigs, etc. 相似文献
14.
This study highlights how heuristic evaluation as a usability evaluation method can feed into current building design practice to conform to universal design principles. It provides a definition of universal usability that is applicable to an architectural design context. It takes the seven universal design principles as a set of heuristics and applies an iterative sequence of heuristic evaluation in a shopping mall, aiming to achieve a cost-effective evaluation process. The evaluation was composed of three consecutive sessions. First, five evaluators from different professions were interviewed regarding the construction drawings in terms of universal design principles. Then, each evaluator was asked to perform the predefined task scenarios. In subsequent interviews, the evaluators were asked to re-analyze the construction drawings. The results showed that heuristic evaluation could successfully integrate universal usability into current building design practice in two ways: (i) it promoted an iterative evaluation process combined with multi-sessions rather than relying on one evaluator and on one evaluation session to find the maximum number of usability problems, and (ii) it highlighted the necessity of an interdisciplinary ad hoc committee regarding the heuristic abilities of each profession. A multi-session and interdisciplinary heuristic evaluation method can save both the project budget and the required time, while ensuring a reduced error rate for the universal usage of the built environments. 相似文献
15.
Recent advances in companies are characterized by highly dynamic, knowledge-intensive and collaborative process. This has become primary concern for mechatronic systems since they involve multiple disciplines and knowledge. This requires a close exchange in order to share knowledge between the different design teams. The first step in knowledge sharing is to identify the most important knowledge that need to be capitalized, which we call “crucial knowledge”. During this exchange, heterogeneous knowledge and modelling languages are involved in the design process, which can lead to conflicts. Hence, the challenge is to continuously capture and handle such conflicts between expert models. Thus, the focus of this paper is to propose a new collaborative design model suitable for mechatronic concurrent design. Our contribution lies in identifying crucial knowledge and resolving conflicts in a formal way in order to ensure efficient collaboration. Our methodology called Category Theory-based Collaborative Design (CaTCoD) is described with its associated meta-model. A demonstrator is also used to validate the proposed methodology using an example from the aeronautic field. 相似文献
16.
John L. Campbell 《International Journal of Industrial Ergonomics》1996,18(5-6):363-371
There is a growing information gap between the development of advanced human-machine systems, and the availability of human factors design criteria that can be applied during their design process. Despite increased interest in the development of human factors design guidelines, there also remains considerable uncertainty and concern regarding the actual utility of such information. Indeed, many existing human factors reference materials have been criticized by designers for being ‘too wordy’, ‘too general’, and ‘too hard to understand’. The development of clear, relevant, and useful human factors guidelines requires a judicious mix of science and art to overcome such criticisms. Specifically, while a number of empirical and systematic methods can be productively applied to their development, the final design guidelines will always represent a subjective integration of user requirements, design constraints, available information, and expert judgement. This paper summarizes procedures and heuristics associated with both the science and the art components of human factors design guideline development. 相似文献
17.
This paper proposes a design methodology for very small databases for the purpose of being hosted by portable devices. Three main differences w.r.t. the traditional design methodologies are introduced: first, the main mobility issues are considered along with data distribution; second, context awareness is included in the data design issues to allow full exploitation of context-sensitive application functionalities; and third, the peculiarities of the storage device (s) are taken into account by introducing a logistic phase after the usual conceptual and logical phases. The three aspects together determine the VSDB ambient which is the set of personal and environmental characteristics determining the portion of data that must be stored on the portable device. This paper details the design methodology in its conceptual, logical and logistic phases. 相似文献
18.
Shared understanding about both the design content and the design process has significant meaning for collaborative design, which influences the quality of final products. Existing approaches have difficulties in supporting designers to structure and share their design thinking while they are performing practical tasks. In this paper we propose Shared Design Thinking Process Model (S-DTPM) to support collaborative design, which is based on co-evolutionary design theory and existing design rationale frameworks. Two principles for S-DTPM have been considered. The elements and representation schema of S-DTPM have been discussed in detail. Based on S-DTPM, a prototype system has been developed for supporting collaborative thinking and capturing shared design rationale. An example, collaborative design is taken to validate the proposed model. S-DTPM can help designers to create shared understanding about the design as well as record shared design thinking process for future use such as design review, design change and redesign. 相似文献
19.
适用于大样本体系的实验设计方法 总被引:1,自引:0,他引:1
实验设计,尤其是混合水平实验设计,已经在科研领域和制造业中得到了广泛使用.虽然很多学者已经提出了许多实验设计理论以及实验设计用表,但是对于含有混合水平的大样本体系的实验设计方法仍然是相当困难的.本文根据Yong Guo提出的实验设计方法,并依据正交设计理论和遗传算法,把此方法改进为适用于大样本体系的实验设计方法.为了配合遗传算法,而改进了交叉与变异操作:为了从复杂体系的全实验设计中高效地获取某一次实验设计,引进了数学方法中的求余运算.最后,当把此实验设计方法应用于一个真实的、多因子多水平的体系时,获得了比较满意的实验方案.因此,对于大样本体系,此实验设计方法所得到的实验方案是可以被接受的. 相似文献
20.
A framework to integrate design knowledge reuse and requirements management in engineering design 总被引:3,自引:0,他引:3
David Baxter James Gao Keith Case Jenny Harding Bob Young Sean Cochrane Shilpa Dani 《Robotics and Computer》2008,24(4):585-593
This paper presents a framework to integrate requirements management and design knowledge reuse. The research approach begins with a literature review in design reuse and requirements management to identify appropriate methods within each domain. A framework is proposed based on the identified requirements. The framework is then demonstrated using a case study example: vacuum pump design. Requirements are presented as a component of the integrated design knowledge framework. The proposed framework enables the application of requirements management as a dynamic process, including capture, analysis and recording of requirements. It takes account of the evolving requirements and the dynamic nature of the interaction between requirements and product structure through the various stages of product development. 相似文献