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1.
Yi-Bing Lin  Dan Daly 《Software》1995,25(2):193-216
We identify three goals for the graphical user interface (GUI) of a network simulation environment: user friendliness, model re-usability, and application extensibility. We address the user-friendliness issue by proposing a simple yet efficient approach to setup parameters for the simulation models. We address the application extensibility issue with a two-layer GUI architecture. The two layers are loosely coupled, and the first layer can be easily replaced without affecting the other components of the simulation environment. The concept of subnetwork is used to address the model reusability issue. Unlike most existing simulation packages, where a subnetwork is simply a method to group the nodes, the subnetwork construct in our approach is a first-class citizen in the simulation environment (i.e., all operations for a basic node also apply to a subnetwork). The port concept is used to define the I/O relationship between a subnetwork and the outside world. Parameter dialog boxes are used to set up the parameters for a subnetwork conveniently. Finally, a simple stack mechanism is used to measure subnetwork-wide output statistics.  相似文献   

2.
Java是面向对象的编程语言,可以实现GUI的扫雷游戏需要设计不同的类,在此就如何运用Java实现图形界面下的扫雷游戏浅谈简单的算法与事件处理的基本实现.  相似文献   

3.
Design and development costs for extremely large systems could be significantly reduced if only there were efficient techniques for evaluating design alternatives and predicting their impact on overall system performance metrics. Due to the systems' analytical intractability, simulation is the most common performance evaluation technique for such systems. However, the long execution times needed for sequential simulation models often hampers evaluation. The slow speeds of sequential model execution have led to growing interest in the use of parallel execution for simulating large-scale systems. Widespread use of parallel simulation, however; has been significantly hindered by a lack of tools for integrating parallel model execution into the overall framework of system simulation. Another drawback to widespread use of simulations is the cost of model design and maintenance. The simulation environment the authors developed at UCLA attempts to address some of these issues. It consists of three primary components: a parallel simulation language called Parsec (parallel simulation environment for complex systems), its GUI, called Pave, and the portable runtime system that implements the simulation algorithms  相似文献   

4.
支持多种并行计算模型的面向对象框架研究   总被引:1,自引:0,他引:1  
为了支持并行程序设计,几乎所有的程序设计语言均通过提供并行与同步通信机制来支持某一高级并行计算模型,如Ada语言的任务与会合机制以及Java语言的线程和同步方法.显然,这样的程序设计语言仅能支持一种高级并行计算模型.尽管单模型的途径对某些应用来说简单而有效,但由于现实世界中的问题往往较为繁杂而难以完全用单一模型来解决.文章采用面向对象的语言机制和框架技术来解决此问题.通过分析现有各种语言中高级并行计算模型的共性,提出了若干新的面向对象语言机制.以此为基础,提出了并行面向对象框架的概念,并讨论用其表达和使用  相似文献   

5.
谐波治理非常重要的手段之一是采用各种形式的电力滤波器滤除相应谐波,滤波器参数设计不合理就会与电网发生谐振,产生谐波放大的情况.针对以往设计过程中存在参数调整困难、无法及时得到滤波效果的直观显示等问题,设计了一种基于MATLAB GUI的电力滤波器设计与软件仿真平台,友好的人机界面下能实时便捷输入或修改系统参数,通过软件...  相似文献   

6.
We present an approach to embedding expert systems within an object-oriented simulation environment that facilitates the creation of classes of expert system model elements that can be interfaced with other model components. Previous work has shown how distributed expert systems can be defined as modular components of simulations models. This article illustrates their usefulness in fractal architectures for flexible manufacturing, as proposed in the literature. Alternate structures (reconfigured structures) of a proposed hierarchical factory architecture can be generated through the recursive pruning process. Such rapid prototyping should greatly enhance the ability to investigate alternative architectural solutions to manufacturing problems in a timely manner  相似文献   

7.
在光学拍理论的基础上,利用Matlab图形用户界面的设计与开发功能,制作了简洁美观、可拓展性强的光学拍实验仿真平台.结果显示,该平台具有人机界面友好、操作简单、参数可调、速度快、可移植性强等优点,为教学和研究工作开辟了新的途径.  相似文献   

8.
This paper addresses the problem of parallel dynamic security assessment applications from static homogeneous cluster environment to dynamic heterogeneous grid environment. Functional parallelism and data parallelism are supported by each of the message passing interface model and TCP/IP model. To consider the differences in heterogeneous computing resources and complexity of large-scale power system communities, a kernel-based multilevel algorithm is proposed for network partitioning. Since the bottleneck in distributed computation is low speed network communication, a bi-level latency exploitation technique is introduced for numerically solving system differential equations. The proposed grid-based implementation includes the core simulation engine, grid computing middleware, a Python interface and Python front-end utilities. Tests for a 39-bus network, a 4000-bus network and a 10,000-bus network are reported, and the results of these experiments demonstrate that the proposed scheme is able to execute the distributed simulations on computational grid infrastructure and provide efficient parallelism.  相似文献   

9.
一种面向对象GUI设计方法研究与应用   总被引:1,自引:0,他引:1  
该文提出了一种基于面向对象技术的图形用户界面(GUI)设计方法。该方法把GUI设计从逻辑上分为三层:风格层、模块层和实施层。它是以单继承为基础,在充分考虑问题域的前提下,以实现过程简单和界面友好为目标而提出来的。结合三层结构方法,文章对一些常见的面向对象界面现象进行了探讨。最后给出了使用该方法的实用例子及说明。  相似文献   

10.
A vertically partitioned structure for the design and implementation of object-oriented systems is proposed, and their performance is demonstrated. It is shown that the application-independent portion of the execution overheads in object-oriented systems can be less than the application-independent overheads in conventionally organized systems built on layered structures. Vertical partitioning implements objects through extended type managers. Two key design concepts result in performance improvement: object semantics can be used in the state management functions of an object type and atomicity is maintained at the type manager boundaries providing efficient recovery points. The performance evaluation is based on a case study of a simple but nontrivial distributed real-time system application  相似文献   

11.
详细介绍了MATAB(矩阵实验室)与STK(卫星工具箱)软件互联的方法;STK提供了相应的二次开发接口,可供MATLAB等软件进行二次开发;利用MATLAB和STK软件组合搭建仿真环境,以某Walker星座的设计与优化算法为例,具体介绍了联合仿真步骤流程及GUI界面的设计方法,并综合考虑了卫星轨道、传感器以及卫星编队等相关参数对星座最优设计的影响;结果表明,利用MATLAB和STK组合仿真能够以图像及数据列表的形式方便直观的给出最优结果,通过联合仿真,较大程度上减小了MATLAB的编程工作量,同时通过GUI界面的设计,以可视化的形式对主体程序进行集成,只需输入参数,便可快速进行相应的轨道仿真与数据输出,避免了在进行卫星星座设计时需反复对STK参数进行调整的工作;在对卫星星座设计与运行轨道的问题分析中,MATLAB/STK联合仿真相较于使用单一软件进行问题分析而言,要更加便利、形象直观。  相似文献   

12.
With the ever growing complexity of System-on-Chip design, a considerable effort has been made to introduce higher levels of abstraction and to integrate high-level synthesis solutions to the design flow. In such design flows, a uniform communication interface is needed to enable high-level implementations of SoC components regardless of whether they are compiled as software running on a processor or synthesized to dedicated hardware IPs. This paper addresses this issue and proposes a component communication framework that defines an object-oriented remote call mechanism which allows transparent communication across hardware/software boundaries. The proposed framework relies on C++ static metaprogramming techniques to efficiently abstract communication between components implemented using high-level C++. We also define a portability layer that enables the migration of designs throughout different hardware platforms, operating systems, and tools. We assessed the performance and area footprint of our communication infrastructure through the implementation of a voice processing pipeline on top of a Network-on-Chip based architecture. Our results, when compared to previous related works with the same set of capabilities, show that our mechanisms yield small overhead in terms of software memory (up to 64% smaller), FPGA resources (up to 40% smaller), and hardware/software communication latency (up to 51% smaller).  相似文献   

13.
Unix和Windows图形用户界面开发的比较研究   总被引:1,自引:0,他引:1  
朱雪峰  顾耀林 《计算机工程》2001,27(12):182-184
通过对Unix和Windows两种系统图形和户界面开发技术的比较,分析得出了典型GUI的体系结构和应用程序接口。在此基础上提出了GUI的3层开发策略,对GUI开发过程中的面向对象技术进行了分析,并对GUI的图形演示技术作了深入的探讨,给出了OpenGL在两种平台上的实现方法。  相似文献   

14.
A Simulation Framework for Heterogeneous Agents   总被引:2,自引:0,他引:2  
We introduce a generic simulation framework suitable for agent-based simulations featuring the support of heterogeneous agents, hierarchical scheduling, and flexible specification of design parameters. One key aspect of this framework is the design specification: we use a format based on the Extendible Markup Language (XML) that is simple-structured yet still enables the design of flexible models. Another issue in agent-based simulations, especially when ready-made components are used, is the heterogeneity arising from both the agents' implementations and the underlying platforms. To tackle such obstacles, we introduce a wrapper technique for mapping the functionality of agents living in an interpreter-based environment to a standardized JAVA interface, thus facilitating the task for any control mechanism (like a simulation manager) because it has to handle only one set of commands for all agents involved. Again, this mapping is made by an XML-based definition format. We demonstrate the technique by applying it to a simple sample simulation of two mass marketing firms operating in an artificial consumer environment.  相似文献   

15.
一个基于属性文法的分布式软件构架描述语言   总被引:2,自引:1,他引:1  
  相似文献   

16.
17.
PPCDS(并行程序概念设计系统)是一个将数据并行高层建模语言、并行识别方法、并行程序自动构造和人机交互界面技术集成在一起的并行程序设计环境,能简化并行程序设计,有效缩短并行程序开发周期,提高并行计算效率。PPCDS集成开发环境是PPCDS的重要组成部分,文中就PPCDS集成开发环境的设计和实现进行了简单介绍。  相似文献   

18.
19.
Development environments based on ActiveX controls and JavaBeans are marketed as ‘visual programming’ platforms; in practice their visual dimension is limited to the design and implementation of an application's graphical user interface (GUI). The availability of sophisticated GUI development environments and visual component development frameworks is now providing viable platforms for implementing visual programming within general‐purpose platforms, i.e. for the specification of non‐GUI program functionality using visual representations. We describe how specially designed reflective components can be used in an industry‐standard visual programming environment to graphically specify sophisticated data transformation pipelines that interact with GUI elements. The components are based on Unix‐style filters repackaged as ActiveX controls. Their visual layout on the development environment canvas is used to specify the connection topology of the resultant pipeline. The process of converting filter‐style programs into visual controls is automated using a domain‐specific language. We demonstrate the approach through the design and the visual implementation of a GUI‐based spell‐checker. Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   

20.
王良  刘东峰 《微机发展》2014,(9):238-240
文中介绍了三维虚拟物理实验仿真平台及其界面的设计与实现。该平台提供一个身临其境的实验环境。实验仿真平台对于学校减少实验成本和实验者实现一些危险、复杂的科学实验而言,具有重要意义。Delta3D是一个开源的开发引擎,可用于3D游戏、仿真或其他图形应用程序的开发。该平台由Delta3D搭建,界面由Delta3D集成的CEGUI开发库开发。界面的设计与实现至关重要,平台的优劣很大程度取决于界面的可操作性。该平台集趣味性与严谨性的界面设计,使平台达到良好的仿真实验效果。  相似文献   

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