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1.
As mobile devices such as tablet PCs and smartphones proliferate, the online video consumption over a wireless network has been accelerated. From this phenomenon, there are several challenges to provide the video streaming service more efficiently and stably in the heterogeneous mobile environment. In order to guarantee the QoS of real-time HD video services, the steady and reliable wireless mesh is necessary. Furthermore, the video service providers have to maintain the QoS by provisioning streaming servers to respond the clients’ request of different video resolution. In this paper, we propose a reliable cloud-based video delivery scheme with the split-layer SVC encoding and real-time adaptive multi-interface selection over LTE and WiFi links. A split-layer video streaming can effectively scale to manage the required channels on each layer of various client connections. Moreover, split-layer SVC model brings streaming service providers a remarkable opportunity to stream video over multiple interfaces (e.g. WiFi, LTE, etc.) with a separate controlling based on their network status. Through the adaptive interface selection, the proposed system aims to ensure the maximizing video quality which the bandwidth of LTE/WiFi accommodates. In addition, the system offers cost-effective streaming to mobile clients by saving the LTE data consumption. In our system, an adaptive interface selection is developed with two different algorithms, such as INSTANT and EWMA methods. We implemented a prototype of mobile client based on iOS particularly by using iPhone5S. Moreover, we also employ the split-layer SVC encodes in streaming server-side as the add-on module to SVC reference encoding tool in a virtualized environment of KVM hypervisor. We evaluated the proposed system in an emulated and a real-world heterogeneous wireless network environments. The results show that the proposed system not only achieves to guarantee the highest quality of video frames via WiFi and LTE simultaneous connection, but also efficiently saves LTE bandwidth consumption for cost-effectiveness to client-side. Our proposed method provides the highest video quality without deadline misses, while it consumes 50.6% LTE bandwidth of ‘LTE-only’ method and 72.8% of the conventional (non-split) SVC streaming over a real-world mobile environment.  相似文献   

2.
Streaming video over a wireless network faces several challenges such as high packet error rates, bandwidth variations, and delays, which could have negative effects on the video streaming and the viewer will perceive a frozen picture for certain durations due to loss of frames. In this study, we propose a Time Interleaving Robust Streaming (TIRS) technique to significantly reduce the frozen video problem and provide a satisfactory quality for the mobile viewer. This is done by reordering the streaming video frames as groups of even and odd frames. The objective of streaming the video in this way is to avoid the losses of a sequence of neighbouring frames in case of a long sequence interruption. We evaluate our approach by using a user panel and mean opinion score (MOS) measurements; where the users observe three levels of frame losses. The results show that our technique significantly improves the smoothness of the video on the mobile device in the presence of frame losses, while the transmitted data are only increased by almost 9% (due to reduced time locality).  相似文献   

3.
Despite the popularity of watching videos online, challenges still remain in video streaming in many scenarios. Limited home broadband and mobile phone 3G bandwidths mean many users stream videos at compromised quality. To provide additional bandwidth for streaming, we propose CStream, a system that aggregates bandwidth from multiple cooperating users in a neighborhood environment for better video streaming. CStream exploits the fact that wireless devices have multiple network interfaces and connects cooperating users with a wireless ad-hoc network to aggregate their unused downlink Internet bandwidth. CStream dynamically generates a streaming plan to stream a single video using multiple connections, continuously adapting to changes in the neighborhood and variations in the available bandwidth. CStream is developed and evaluated on a test bed of computers, allowing for a detailed, controlled evaluation of performance. Analysis of the results shows a linear increase in throughput over single-connection streaming and improved video quality as the number of cooperating users in a neighborhood increase.  相似文献   

4.
A cost-effective approach to building up scalable video streaming servers is to couple a number of streaming servers together in a cluster so as to alleviate the inherent storage and networking constraints of streaming services. In this article, we investigate a crucial problem of video replication and placement on a distributed storage cluster of streaming servers for high quality and high availability services. We formulate it as a combinatorial optimization problem with objectives of maximizing the encoding bit rate and the number of replicas of each video and balancing the workload of the servers. The objectives are subject to the constraints of the storage capacity and the outgoing network-I/O bandwidth of the servers. Under the assumption of single fixed encoding bit rate for all video objects with different popularity values, we give an optimal replication algorithm and a bounded placement algorithm, respectively. We further present an efficient replication algorithm that utilizes the Zipf-like video popularity distributions to approximate the optimal solutions, which can reduce the complexity of the optimal replication algorithm. For video objects with scalable encoding bit rates, we propose a heuristic algorithm based on simulated annealing. We conduct a comprehensive performance evaluation of the algorithms and demonstrate their effectiveness via simulations over a synthetic workload set.  相似文献   

5.
A mobile ad hoc network (MANET) is a network that allows mobile servers and clients to communicate in the absence of a fixed infrastructure. MANET is a fast growing area of research as it finds use in a variety of applications. In order to facilitate efficient data access and update, databases are deployed on MANETs. These databases that operate on MANETs are referred to as MANET databases. Since data availability in MANETs is affected by the mobility and power constraints of the servers and clients, data in MANETs are replicated. A number of data replication techniques have been proposed for MANET databases. This paper identifies issues involved in MANET data replication and attempts to classify existing MANET data replication techniques based on the issues they address. The attributes of the replication techniques are also tabulated to facilitate a feature comparison of the existing MANET data replication works. Parameters and performance metrics are also presented to measure the performance of MANET replication techniques. In addition, this paper also proposes criteria for selecting appropriate data replication techniques for various application requirements. Finally, the paper concludes with a discussion on future research directions.  相似文献   

6.
Media delivery, especially video delivery over mobile channels may be affected by transmission bitrate variations or temporary link interruptions caused by changes in the channel conditions or the wireless interface. In this paper, we present the use of Priority-based Media Delivery (PMD) for Scalable Video Coding (SVC) to overcome link interruptions and channel bitrate reductions in mobile networks by performing a transmission scheduling algorithm that prioritizes media data according to its importance. The proposed approach comprises a priority-based media pre-buffer to overcome periods under reduced connectivity. The PMD algorithm aims to use the same transmission bitrate and overall buffer size as the traditional streaming approach, yet is more likely to overcome interruptions and reduced bitrate periods. PMD achieves longer continuous playback than the traditional approach, avoiding disruptions in the video playout and therefore improving the video playback quality. We analyze the use of SVC with PMD in the traditional RTP streaming and in the adaptive HTTP streaming context. We show benefits of using SVC in terms of received quality during interruption and re-buffering time, i.e. the time required to fill a desired pre-buffer at the receiver. We present a quality optimization approach for PMD and show results for different interruption/bitrate-reduction scenarios.  相似文献   

7.
Peer-to-peer streaming has recently gained attention as an effective solution to support large scale media streaming applications over the Internet. One of the main challenges of peer-to-peer video streaming is the cumulative impact of the Internet packet loss due to the decoding dependency of the compressed video frames. In this paper we study the impact of the Internet packet loss on the performance of peer-to-peer video streaming systems, and analyze the efficiency of various packet loss recovery policies in such systems. Our analytical and simulation results show how the Internet packet loss can affect the performance of peer- to-peer video streaming systems and how different packet loss recovery policies can be effective for such systems. Our analysis results give us some insights that can be used in designing efficient peer-to-peer video streaming systems.  相似文献   

8.
We propose V3, an architecture to provide a live video streaming service to driving vehicles through vehicle-to-vehicle (V2V) networks. V2V video streaming is challenging because: (1) the V2V network may be persistently partitioned; (2) the video sources are mobile and transient. V3 addresses these challenges by incorporating a novel signaling mechanism to continuously trigger vehicles into video sources. It also adopts a store-carry-and-forward approach to transmit video data in partitioned network environments. We first propose an initial design which supports video streaming to a single receiver. We then propose a multicasting framework that enables video streaming from multiple sources to multiple receivers. Simulation experiments demonstrate the feasibility of supporting V2V video streaming with acceptable performance.  相似文献   

9.
In recent times, mobile Internet has witnessed the explosive growth of video applications, embracing user-generated content, Internet Protocol television (IPTV), live streaming, video-on-demand, video conferencing, and FaceTime-like video communications. The exponential rise of video traffic and dynamic user behaviors have proved to be a major challenge to video resource sharing and delivery in the mobile environment. In this article, we present a survey of state-of-the-art video distribution solutions over the Internet. We first discuss the challenges of mobile peer-to-peer (MP2P)-based solutions and categorize them into two groups. We discuss the design idea, characteristics, and drawbacks of solutions in each group.We also give a reviewfor solutions of video transmission in wireless heterogeneous networks. Furthermore, we summarize the information-centric networking (ICN)-based video solutions in terms of in-network caching and name-based routing. Finally, we outline the open issues for mobile video systems that require further studies.  相似文献   

10.
面向移动网络的实时视频转码系统   总被引:3,自引:1,他引:2       下载免费PDF全文
针对宽带IPTV视频源向移动网络和移动终端提供视频服务需要解决的视频转码问题,设计开发以软件方式实现的实时视频转码系统,可将MPEG-4格式的高码率、高分辨率节目源实时转换为适合移动网络和移动终端的低码率、低分辨率视频。在误差补偿转码框架的基础上,提出一种自适应的转码时延保证方法,解决了转码计算复杂性和转码质量均衡的关键技术问题,保证了转码系统的实时性。测试结果表明,实现的转码系统视频转换质量损失少、实时性高。  相似文献   

11.
It is popular to watch a 3D video through a 3D display nowadays. However, it is still difficult to enjoy the 3D multimedia contents with a mobile device even if a mobile device with a 3D display is currently introduced into the market. The main technological challenges for watching 3D contents via the mobile devices can be identified as the following: generating and streaming 3D contents. Generating 3D contents requires extra computational resources. Moreover, streaming 3D contents demands additional network bandwidth for receiving and transmitting the 3D data. To overcome these technological challenges, we propose ReMA, a novel 3D video streaming system in this paper. We devised a novel architecture for transmitter, receiver, and a distribution system to efficiently disseminate and generate 3D videos for the mobile devices. We implemented ReMA in a real test-bed and conducted a thorough empirical evaluation study to see the feasibility of streaming 3D contents for the mobile devices. Based on our empirical study, the resulting system presents a great promise in streaming 3D video in real-time to the mobile devices.  相似文献   

12.
Mobile ad hoc networks (MANETs) show very significant difference with respect to other computer networks due to the presence of extremely large packet loss bursts. The development of protocols for mobile ad hoc networks, especially multimedia protocols, require extensive evaluation either through simulation or real-life tests. Such testing consumes a great amount of resources both in terms of time and trace file sizes. Therefore, finding efficient means of reducing the amount of data that is stored and processed is quite important to accelerate the evaluation of different audio/video streaming applications. If, moreover, we are able to model the loss pattern experienced, we can further accelerate the evaluation process.In this work we propose two models based on hidden Markov chains that are able to grasp both packet arrivals and packet loss patterns in MANETs. A simpler two-state model is proposed to model losses when proactive routing protocols are used, while a more complex three-state model is proposed for reactive routing protocols. We also introduce a new set for packet loss pattern measurements that can be of interest for the evaluation of audio/video streaming applications.Experimental results show that the proposed models can adequately reproduce extremely long packet loss patterns, typical of MANET environments, with a high degree of accuracy. Overall, we find that the proposed models are able to significantly reduce both the simulation time and the trace file sizes required.  相似文献   

13.
近年来,随着互联网技术的不断发展,以及手机、平板电脑等移动终端的普及,网络直播逐渐兴起并壮大.国内众多直播平台基本都有送礼机制,允许观众购买平台提供的虚拟礼物来打赏主播.观众的打赏对于主播和平台来说都是主要的收入来源之一,所以理解观众的行为以挖掘观众的用户价值,提升用户的变现能力就显得尤为重要.本文以斗鱼直播平台为例,聚焦于直播平台上的高消费群体,通过构建观众特征,采用聚类方法分析高消费群体的行为.实验结果表明,高消费观众可被分为特征有明显差异的三类群体.对这三类观众的特征,本文进一步进行详细分析,为直播平台面向用户的差异化产品服务提供依据.  相似文献   

14.
In this paper, we analyze the performance of media-aware multiuser video streaming strategies in capacity limited wireless channels suffering from latency problems and packet losses. Wireless video streaming applications are characterized by their bandwidth-intensity, delay-sensitivity, and loss-tolerance. Our main contributions include i) a rate-minimized unequal erasure protection (UXP) scheme, ii) an analytical expression for packet delay and play-out deadline of UXP protected scalable video, iii) a loss-distortion model for hierarchical predictive video coders with picture copy concealment, iv) an analysis of the performance and complexity of delay-aware, capacity-aware, and optimized UXP streaming scenarios, and v) we show that the use of unequal error protection causes a rate-constrained optimization problem to be nonconvex. Performance evaluations using a 3GPP network simulator show that, for different channel capacities and packet loss rates, delay-aware nonstationary rate-allocation streaming policies deliver significant gains which range between 1.65 dB to 2 dB in average Y-PSNR of the received video streams over delay-unaware strategies. These gains come at a cost of increased offline computation which is performed prior to the start of the streaming session or in batches during transmission and therefore, do not affect the run-time performance of the streaming system.   相似文献   

15.
根据近年来P2P流媒体服务方案的研究成果,归纳并总结P2P流媒体的关键技术,包括覆盖网络构建技术、数据调度技术以及各种优化技术。由此可知,P2P流媒体是一种性价比高、扩展性好的流媒体服务体系,并指出P2P流媒体可进一步的研究方向为P2P流媒体的应用与测量、理论分析与建模、体系架构以及与视频编码、移动网络技术的结合等。  相似文献   

16.
针对移动流媒体应用的高能耗问题,面向异构平台环境,提出了基于马尔科夫决策过程的移动流媒体能耗优化方法。通过综合不同用户使用习惯、视频播放功耗、播放时长及当前网络状态,基于最大奖励原则对CPU资源进行合理分配,以达到降低功耗的目标。实验结果表明,相比于系统默认异核多处理调度策略,提出的能耗优化方法能在保持流媒体视频播放质量的同时,有效降低其在移动终端的能耗。  相似文献   

17.
H.264 video transmissions over wireless networks: Challenges and solutions   总被引:2,自引:0,他引:2  
Multimedia video streaming is becoming increasingly popular. Using multimedia services, there are more and more users in end-system over wireless networking environment. H.264/AVC is now the standard for video streaming because of its high compression efficiency, robustness against errors and network-friendly features. However, providing the desired quality of service or improving the transmission efficiency for H.264 video transmissions over wireless networks present numbers of challenges. In this paper, we consider those challenges and survey existing mechanisms based on the protocol layers they work on. Finally, we address some open research issues concerning for H.264 video transmission in wireless networks.  相似文献   

18.
Video Streaming for Mobile Video Surveillance   总被引:1,自引:0,他引:1  
Mobile video surveillance represents a new paradigm that encompasses, on the one side, ubiquitous video acquisition and, on the other side, ubiquitous video processing and viewing, addressing both computer-based and human-based surveillance. To this aim, systems must provide efficient video streaming with low latency and low frame skipping, even over limited bandwidth networks. This work presents MoSES (MObile Streaming for vidEo Surveillance), an effective system for mobile video surveillance for both PC and PDA clients; it relies over H.264/AVC video coding and GPRS/EDGE-GPRS network. Adaptive control algorithms are employed to achieve the best tradeoff between low latency and good video fluidity. MoSES provides a good-quality video streaming that is used as input to computer-based video surveillance applications for people segmentation and tracking. In this paper new and general-purpose methodologies for streaming performance evaluation are also proposed and used to compare MoSES with existing solutions in terms of different parameters (latency, image quality, video fluidity, and frame losses), as well as in terms of performance in people segmentation and tracking.   相似文献   

19.
An important research issue in video streaming is how to efficiently utilize the network resources to provide clients instant access to multiple video objects. Caching strategy and transmission scheme are the two essential points inside the video streaming framework. Recent research efforts on them are not sufficient due to their inflexible support for scalable encoded video streams and heterogeneous requests from clients. In this paper, we propose an optimized caching strategy (OCS) and a scalable transmission scheme (STS) for scalable coded video streaming. By exploring the characteristics of video streaming workload and system design objectives, OCS and STS work efficiently to minimize both network bandwidth cost and user access latency. Firstly, we analyze the caching problem for the proxy-assisted video streaming system and derive a maneuverable caching scenario. Secondly, we develop an efficient transmission scheme for scalable coded videos. Thirdly, we formulate a multi-objective optimization model with closed-form expressions to obtain the optimized caching strategy. Finally, with designed algorithms, an excellent compromise between two competing objectives (minimizing the bandwidth cost and the access latency) is achieved. We start our evaluation by studying the optimized caching strategy for a single video object. Then we apply the strategy to multiple video objects and illustrate the tradeoff between the optimization objectives. Our evaluation results show that compared with other caching strategies, the proposed optimized scalable caching strategy can achieve a significant reduction in bandwidth cost with even a small proxy cache size. Meanwhile, the best performance (in terms of bandwidth cost) is obtained together with the proposed scalable batch-patching transmission scheme.
Kenneth OngEmail:
  相似文献   

20.

With the rapid growth of wireless communication technology, the availability of highly flexible and video-friendly mobile terminal platforms (such as smartphones and tablets), the emergence of major video content providers (like YouTube, Ustream, and PPTV, which provide a large catalog of attractive contents), Peer-to-Peer (P2P) live video streaming over the wireless and Internet is becoming more and more attractive to users. One of the main challenges is to provide a good quality of service though the dynamic behavior of the network. Traditionally, tree-based model uses a push method, that broadcaster transfers data to other users. This model has low start-up delay. However, there are two main problems in this method: if the bandwidth of an internal node is low, children nodes may lose data and when an internal node failure, other nodes can’t receive data until completing the recovery of the tree. On the other hand, mesh-based model uses a pull method, has low bandwidth of a neighbor node by pulling necessary data from a number of neighbor nodes. However, mesh-based model requires large buffers to support pull data from neighbor peers and there is an adjustment between minimum delay by sending pull request and overhead of whole system. So, both models have their own strengths and weaknesses. This paper proposes a new hybrid push-pull live P2P video streaming protocol called MobileCast that combines the benefits of pull and push mechanisms for live video delivery. We present new topology for P2P network with more stable and provide better video streaming quality. Our main goal is to minimize the network end-to-end delay, startup time, overhead, packet loss compared to the pure mesh networks, pure tree networks and provide a good quality of service though the dynamic behavior of the network.

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