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1.
张行功  郭宗明 《软件学报》2011,22(10):2412-2424
随着无线网络技术的发展,基于无线多跳网的视频通信在智能交通、灾难应急和军事指挥等多个领域得到越来越广泛的应用.但是,如何保证无线视频的传输质量,是亟待解决的一个关键问题.已有多路径视频传输研究忽略了信道变化和路径间干扰.针对该问题,提出一种基于率失真预测的多路径选择优化算法.该算法不仅分析了网络拥塞对传输质量的影响,而...  相似文献   

2.
Millimeter-wave communication has received considerable attention for use in new-generation broadband wireless communication because of the scarcity of microwave band spectrum resources. The unlicensed frequency band at 60 GHz is suitable for indoor short-range broadband communication. In this paper, we introduce a 60 GHz millimeter-wave short-range wireless communication demo system adhering to the IEEE 802.11ad standard and targeting high-definition video streaming transmission. The system uses single-carrier transmission with frequency-domain equalization. The hardware prototype consists of a 65-nm CMOS radio-frequency front-end and a baseband transceiver for the physical layer functions. Important baseband technologies such as carrier synchronization, phase noise compensation, frequency-domain equalization, and low-density parity-check decoding based on probability calculation are also discussed. The system performance is demonstrated in an experiment on high-definition video transmission, where a data rate of 3.52 Gbps is achieved with a quadrature phase-shift keying signal over a distance of 5.109 m.  相似文献   

3.
Despite the popularity of watching videos online, challenges still remain in video streaming in many scenarios. Limited home broadband and mobile phone 3G bandwidths mean many users stream videos at compromised quality. To provide additional bandwidth for streaming, we propose CStream, a system that aggregates bandwidth from multiple cooperating users in a neighborhood environment for better video streaming. CStream exploits the fact that wireless devices have multiple network interfaces and connects cooperating users with a wireless ad-hoc network to aggregate their unused downlink Internet bandwidth. CStream dynamically generates a streaming plan to stream a single video using multiple connections, continuously adapting to changes in the neighborhood and variations in the available bandwidth. CStream is developed and evaluated on a test bed of computers, allowing for a detailed, controlled evaluation of performance. Analysis of the results shows a linear increase in throughput over single-connection streaming and improved video quality as the number of cooperating users in a neighborhood increase.  相似文献   

4.
Thanks to the explosive creation of multimedia contents, the pervasive adoption of multimedia coding standards and the ubiquitous access of multimedia services, multimedia networking is everywhere in our daily lives. Unfortunately, the existing best effort IP network infrastructure, originally designed with little real-time QoS requirement, has started to suffer from performance degradation on emerging multimedia networking applications. This inadequacy problem is further deepened by the prevalence of last/first-mile wireless networking, such as Wi-Fi, mobile WiMAX, and many wireless sensors and ad-hoc networks. This can be evidenced by more and more fragmentation of application-driven IP-based networks, such as for power grid distribution, networked security surveillance, intelligent transportation communication, and many other sensor networks. To overcome the QoS challenges, the next generation wireless IP networks have to be architected in a top-down manner, i.e., application-driven layered protocol design. More specifically, based on the application media data, compression schemes are applied, the subsequent Network, MAC- and PHY-layered protocols need to be accordingly or jointly enhanced to reach the optimal performance. This is the fundamental concept behind the design of Wireless MediaNets. In this survey paper, I will address the QoS challenges specifically encountered in video over heterogeneous wireless broadband networks and address several application-driven Wireless MediaNet solutions based on effective cross-layer integration of APP and MAC/PHY layers. More specifically, the congestion control for achieving airtime fairness of video streaming to maximize the link adaptation performance of Wi-Fi, the minimum latency event-driven data exchange for distributed wireless ad-hoc sensor networks, and the opportunistic multicast of scalable video live streaming over mobile WiMAX.  相似文献   

5.
面向移动网络的实时视频转码系统   总被引:3,自引:1,他引:2       下载免费PDF全文
针对宽带IPTV视频源向移动网络和移动终端提供视频服务需要解决的视频转码问题,设计开发以软件方式实现的实时视频转码系统,可将MPEG-4格式的高码率、高分辨率节目源实时转换为适合移动网络和移动终端的低码率、低分辨率视频。在误差补偿转码框架的基础上,提出一种自适应的转码时延保证方法,解决了转码计算复杂性和转码质量均衡的关键技术问题,保证了转码系统的实时性。测试结果表明,实现的转码系统视频转换质量损失少、实时性高。  相似文献   

6.
Wireless CDN video streaming architecture for IPTV   总被引:1,自引:1,他引:0  
Wireless IPTV (Internet Protocol TeleVision) aims to make the traditional IPTV and related services available to users anywhere, anytime, on any device, and through any network. Mobile streaming TV is one of the alternatives to deploy such a system; others are DVB-H or MediaFLO. In this paper we propose an alternative CDN-based architecture to distribute contents to different access networks, in order to create a triple screen platform. The core elements of the system are the video streamers, acting as surrogates of the mobile CDN-based architecture, installed in the access networks (including mobile), and the transcoding servers in the premises of the content providers. The paper focused on the wireless part of the system, analyzing the architecture and performance results related with the video coding and the efficiency obtained due to the placement of the streaming servers. The system has been deployed by a Spanish media company for its use with different Telcos, ISPs and media companies.  相似文献   

7.
施孔炅  刘峰 《软件》2012,(8):116-119
4G通信技术是是集3G与WLAN于一体并能够传输高质量视频图像以及图像传输质量与高清晰度电视不相上下的技术产品。LTE作为4G通信的标准技术,提供了极高的数据传输率,同时也极大地改进了核心网性能。同时,LTE小区具有极大的网络覆盖范围,网络结构简洁,并能与IP网很好地融合,具有广泛的应用前景。LTE对于未来高速铁路信息化建设极其重要。本文设计实现的无线网络测试系统将无线通信测量数据与地理信息数据相结合,为铁路无线通信网络的规划与部署提供参考。  相似文献   

8.
9.
随着无线网络的快速发展和Internet中流媒体视频的巨大成功,无线网络中的视频服务有望在不久的将来得到大规模部署,无线网络上的实时流媒体传输技术已成为研究热点,而其中视频安全组播协议是一个关键问题。但是,由于无线网络中有限的带宽和有限的存储空间,外部的攻击与自适应机制带来的安全性问题在无线流媒体视频中是不可避免的。一个精心设计的密钥管理算法不仅可以明显地提高流媒体视频的性能,还能够保证可靠的数据嵌入以及实时视频应用提供安全支持。如何设计一个高效的密钥管理算法,是当前流媒体视频应用中一个备受关注的问题。针对无线视频应用,针对一个处于开放和不安全的网络环境中的自适应视频应用的密钥管理算法进行了研究,并进行了算法评价。  相似文献   

10.
As mobile devices such as tablet PCs and smartphones proliferate, the online video consumption over a wireless network has been accelerated. From this phenomenon, there are several challenges to provide the video streaming service more efficiently and stably in the heterogeneous mobile environment. In order to guarantee the QoS of real-time HD video services, the steady and reliable wireless mesh is necessary. Furthermore, the video service providers have to maintain the QoS by provisioning streaming servers to respond the clients’ request of different video resolution. In this paper, we propose a reliable cloud-based video delivery scheme with the split-layer SVC encoding and real-time adaptive multi-interface selection over LTE and WiFi links. A split-layer video streaming can effectively scale to manage the required channels on each layer of various client connections. Moreover, split-layer SVC model brings streaming service providers a remarkable opportunity to stream video over multiple interfaces (e.g. WiFi, LTE, etc.) with a separate controlling based on their network status. Through the adaptive interface selection, the proposed system aims to ensure the maximizing video quality which the bandwidth of LTE/WiFi accommodates. In addition, the system offers cost-effective streaming to mobile clients by saving the LTE data consumption. In our system, an adaptive interface selection is developed with two different algorithms, such as INSTANT and EWMA methods. We implemented a prototype of mobile client based on iOS particularly by using iPhone5S. Moreover, we also employ the split-layer SVC encodes in streaming server-side as the add-on module to SVC reference encoding tool in a virtualized environment of KVM hypervisor. We evaluated the proposed system in an emulated and a real-world heterogeneous wireless network environments. The results show that the proposed system not only achieves to guarantee the highest quality of video frames via WiFi and LTE simultaneous connection, but also efficiently saves LTE bandwidth consumption for cost-effectiveness to client-side. Our proposed method provides the highest video quality without deadline misses, while it consumes 50.6% LTE bandwidth of ‘LTE-only’ method and 72.8% of the conventional (non-split) SVC streaming over a real-world mobile environment.  相似文献   

11.
随着智能手机和平板等无线设备的普及,基于互联网的视频浏览成为无线设备的重要功能。然而,由于无线网络的链路间存在干扰、可靠性较低,为了提高视频多播传输的可靠性,文中分析了覆盖区域发生重叠的访问点间相互协作对于提高系统增益和系统公平性的作用,提出一种基于网络编码和多访问点协作的视频多播方案。该方案首先将每个视频划分为大小相同的报文段,并利用RLNC机制对每个段的报文进行编码。然后以使用户接收到的报文数量的期望值最大化的同时,实现公平调度为目标,考虑了访问点间的完全干扰和非完全干扰两种模型,将访问点间的传输范围发生重叠时的视频多播问题建模为线性规划优化问题,提出了双阶段启发式算法来进行求解,该算法通过利用多个访问点来获取空间和时间分集增益,提高了数据传输的可靠性,通过允许发生干扰的访问点并行传输数据,提高了系统效用。最后的仿真实验也验证了本文方案在接收报文总量、解码报文数量和公平性方面的有效性。  相似文献   

12.
The Infopoint Explorer is an outdoor personal area network for location-based services that allows users to access locality information interactively using mobile computing devices such as PDAs and smartphones. The Infopoint explorer was used to study the limitations imposed by inexpensive and popular wireless technologies such as Bluetooth for outdoor location-based services. The Infopoint Explorer functioned as a multimedia guidebook that allowed access to location-specific information using wireless Infopoints. The Infopoints detect and attempt to transfer multimedia content to nearby mobile computing devices using Bluetooth connectivity. An adaptive Bluetooth Inquiry Access Code algorithm was developed to reduce the time taken for the Infopoint to detect nearby devices. The Infopoint was powered with solar panels and was deployed for a four-month trial. During the trial, over 8,000 Bluetooth connections were attempted, with 300 successful transfers.  相似文献   

13.

The Internet of things (IoT) has received a great deal of attention in recent years, and is still being approached with a wide range of views. At the same time, video data now accounts for over half of the internet traffic. With the current availability of beyond high definition, it is worth understanding the performance effects, especially for real-time applications. High Efficiency Video Coding (HEVC) aims to provide reduction in bandwidth utilisation while maintaining perceived video quality in comparison with its predecessor codecs. Its adoption aims to provide for areas such as television broadcast, multimedia streaming/storage, and mobile communications with significant improvements. Although there have been attempts at HEVC streaming, the literature/implementations offered do not take into consideration changes in the HEVC specifications. Beyond this point, it seems little research exists on real-time HEVC coded content live streaming. Our contribution fills this current gap in enabling compliant and real-time networked HEVC visual applications. This is done implementing a technique for real-time HEVC encapsulation in MPEG-2 Transmission Stream (MPEG-2 TS) and HTTP Live Streaming (HLS), thereby removing the need for multi-platform clients to receive and decode HEVC streams. It is taken further by evaluating the transmission of 4k UHDTV HEVC-coded content in a typical wireless environment using both computers and mobile devices, while considering well-known factors such as obstruction, interference and other unseen factors that affect the network performance and video quality. Our results suggest that 4kUHD can be streamed at 13.5 Mb/s, and can be delivered to multiple devices without loss in perceived quality.

  相似文献   

14.
Dynamic backlight adaptation for low-power handheld devices   总被引:1,自引:0,他引:1  
Backlight power minimization can effectively extend battery life for mobile handheld devices. This article proposes an adaptive middleware-based approach to optimize backlight power consumption when playing streaming video. The technique simultaneously minimizes the negative impact on perceived video quality.  相似文献   

15.
《Information Sciences》2007,177(9):1931-1953
The paper considers a wireless information system, wherein various pieces of information represented in XML are broadcast via wireless channels, and mobile clients access the broadcast stream using energy-restricted portable devices.In this paper, we propose a wireless XML streaming method designed to provide energy-efficient access to a wireless stream. We construct two hierarchical structures to represent the XML data and their index information, called the XML data tree and XML index tree, respectively. The wireless XML stream is generated by traversing these two structures with some replications. We design three data/index replication strategies (PP, TT, and TP) in the streaming method. We compare the proposed streaming method with a naı¨ve method called the (1, X) method both analytically and experimentally. Also, based on our analysis results, we determine the optimal method of replication.  相似文献   

16.
Traditional caching technology is not applicable to cache video streaming objects over heterogeneous networking environments. The popularity of mobile devices in the heterogeneous networking environments make the access of Internet content become a common phenomenon. To support different mobile devices in the heterogeneity networking environments, a transcoding proxy is used to transcode different versions of the streaming videos according to clients’ requests. In this paper, we propose a weighted caching replace strategy for video streaming objects over heterogeneous networking environments. A new caching algorithm with static weight transcoding graph and dynamic caching relation tree is introduced. The proposed algorithm is compared with LRU, LFU, CP and PF cache algorithms in three parts: hit ratio, byte hit ratio, and average transmission delay. Experimental results show that the proposed algorithm outperforms than traditional LRU, LFU, CP and PF cache algorithms.  相似文献   

17.
In recent years, IEEE 802.11 wireless local area networks (WLANs) have been widely deployed, and more and more mobile devices have built-in WLAN interfaces. However, WLAN employs the carrier sense multiple access with collision avoidance (CSMA/CA) medium access control (MAC) protocol, which consumes a significant portion of the energy resources of a mobile device. Hence, minimizing the energy consumption of the WLAN interface in mobile devices has recently attracted considerable interest in both academia and industry. This article provides a survey and an experimental study of the energy consumption issues and energy-efficient technologies of the MAC protocol in IEEE 802.11 WLAN.  相似文献   

18.
AnySP demonstrates that power efficiency can be achieved on a fully programmable processor in the context of a future mobile terminal supporting 4G wireless and high-definition video coding.  相似文献   

19.
The proliferation of new data intensive devices has caused an enormous burden on wireless systems. A femtocell network is a promising new technology developed to meet these demands. Since each femtocell network consists of uncoordinated subnetworks that work independently, the interference between subnetworks can result in a significant degradation of the overall network capacity. In this paper, we address the interference problem between uncoordinated femtocell access points (FAPs) and propose a distributed FAP scheduling scheme in a densely deployed femtocell network where FAPs interfere with each other. In contrast to previous works that have focused on dynamic power and frequency management, our approach focuses on time sharing through FAP contention. Depending on the outcome of contention, our method selects a winning FAP to be the sole user of the next time frame. The approach operates in a fully distributed manner with help from mobile nodes (MNs). To implement this scheme, we develop a new synchronous frame structure, which uses special common control channels. Through simulations, we observe that the proposed scheme doubles the network capacity compared to the legacy non-contending scheme, and could serve as the basis for future standards on femtocell networks.  相似文献   

20.
It is popular to watch a 3D video through a 3D display nowadays. However, it is still difficult to enjoy the 3D multimedia contents with a mobile device even if a mobile device with a 3D display is currently introduced into the market. The main technological challenges for watching 3D contents via the mobile devices can be identified as the following: generating and streaming 3D contents. Generating 3D contents requires extra computational resources. Moreover, streaming 3D contents demands additional network bandwidth for receiving and transmitting the 3D data. To overcome these technological challenges, we propose ReMA, a novel 3D video streaming system in this paper. We devised a novel architecture for transmitter, receiver, and a distribution system to efficiently disseminate and generate 3D videos for the mobile devices. We implemented ReMA in a real test-bed and conducted a thorough empirical evaluation study to see the feasibility of streaming 3D contents for the mobile devices. Based on our empirical study, the resulting system presents a great promise in streaming 3D video in real-time to the mobile devices.  相似文献   

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