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1.
一种基于立体视觉的运动目标检测算法   总被引:2,自引:1,他引:1  
王哲  常发亮 《计算机应用》2006,26(11):2724-2726
在目标检测中采用立体视觉方法。首先对立体图像对进行匹配求取场景的视差图,再运用基于视差的背景差分法获得含有运动目标的前景区域,最后根据前景区域的视差和位置分布准确定位各运动目标。立体视觉方法有效解决了单目视觉检测方法中的一些难点问题,可以克服光线的变化和阴影干扰对目标检测带来的影响,在多个目标发生部分遮挡时仍能正确区分各运动目标。  相似文献   

2.
In this paper, a new algorithm is presented to compute the disparity map from a stereo pair of images by using Belief Propagation (BP). While many algorithms have been proposed in recent years, the real-time computation of an accurate disparity map is still a challenging task. The computation time and run-time memory requirements are two very important factors for all real-time applications. The proposed algorithm divides the matching process into two steps; they are initial matching and disparity map refinement. Initial matching is performed by memory efficient hierarchical belief propagation algorithm that uses less than half memory at run-time and minimizes the energy function at much faster rate as compare to other hierarchical BP algorithms that makes it more suitable for real-time applications. Disparity map refinement uses a simple but very effective single-pass approach that improves the accuracy without affecting the computation cost. Experiments by using Middlebury dataset demonstrate that the performance of our algorithm is the best among other real-time stereo matching algorithms.  相似文献   

3.
基于双序列比对算法的立体图像匹配方法*   总被引:1,自引:1,他引:0  
在分析现有立体匹配方法的基础上,提出一种基于双序列比对算法的立体图像匹配方法。将立体图像对中同名极线上的像素灰度值看做是一对字符序列,使用基于动态规划思想的双序列比对算法对这些对字符序列进行匹配,以获取立体图像视差。为验证该方法的可行性和适用性,采用人脸立体图像对进行实验。实验结果表明,使用该方法进行立体图像匹配能获得光滑的、稠密的视差图。基于动态规划思想的双序列比对算法能够有效地解决立体图像匹配问题,从而为图像的立体匹配提供了一个实用有效的方法。  相似文献   

4.
提出了一种基于秩空间的区域立体匹配算法。首先对立体图像进行秩(rank)变换,将图像从灰度空间变换到秩空间,消除因噪声和两个摄像机参数不一致产生的干扰,再根据自然视频序列每幅图像多数景物景深变化不大的事实,把视差分解为全局视差与局部视差之和,在秩空间进行二次立体匹配:先在最大窗口内估计全局视差,然后在这个最大窗口内采用块匹配方式进行二次匹配求各点的实际视差。该二次立体匹配算法有效地消除了误匹配,提高正确匹配率。实验结果证明,提出的算法优于传统的基于区域的立体匹配方法。  相似文献   

5.
Fast stereo matching using adaptive guided filtering   总被引:1,自引:0,他引:1  
Dense disparity map is required by many great 3D applications. In this paper, a novel stereo matching algorithm is presented. The main contributions of this work are three-fold. Firstly, a new cost-volume filtering method is proposed. A novel concept named “two-level local adaptation” is introduced to guide the proposed filtering approach. Secondly, a novel post-processing method is proposed to handle both occlusions and textureless regions. Thirdly, a parallel algorithm is proposed to efficiently calculate an integral image on GPU, and it accelerates the whole cost-volume filtering process. The overall stereo matching algorithm generates the state-of-the-art results. At the time of submission, it ranks the 10th among about 152 algorithms on the Middlebury stereo evaluation benchmark, and takes the 1st place in all local methods. By implementing the entire algorithm on the NVIDIA Tesla C2050 GPU, it can achieve over 30 million disparity estimates per second (MDE/s).  相似文献   

6.
This paper proposes an effective approach to detect and segment moving objects from two time-consecutive stereo frames, which leverages the uncertainties in camera motion estimation and in disparity computation. First, the relative camera motion and its uncertainty are computed by tracking and matching sparse features in four images. Then, the motion likelihood at each pixel is estimated by taking into account the ego-motion uncertainty and disparity in computation procedure. Finally, the motion likelihood, color and depth cues are combined in the graph-cut framework for moving object segmentation. The efficiency of the proposed method is evaluated on the KITTI benchmarking datasets, and our experiments show that the proposed approach is robust against both global (camera motion) and local (optical flow) noise. Moreover, the approach is dense as it applies to all pixels in an image, and even partially occluded moving objects can be detected successfully. Without dedicated tracking strategy, our approach achieves high recall and comparable precision on the KITTI benchmarking sequences.  相似文献   

7.
This paper presents a whole body surface imaging system based on stereo vision technology. We have adopted a compact and economical configuration which involves only four stereo units to image the frontal and rear sides of the body. The success of the system depends on a stereo matching process that can effectively segment the body from the background in addition to recovering sufficient geometric details. For this purpose, we have developed a novel sub-pixel, dense stereo matching algorithm which includes two major phases. In the first phase, the foreground is accurately segmented with the help of a predefined virtual interface in the disparity space image, and a coarse disparity map is generated with block matching. In the second phase, local least squares matching is performed in combination with global optimization within a regularization framework, so as to ensure both accuracy and reliability. Our experimental results show that the system can realistically capture smooth and complete whole body shapes with high accuracy.  相似文献   

8.
This paper deals with a novel stereo algorithm that can generate accurate dense disparity maps in real time. The algorithm employs an effective cross-based variable support aggregation strategy within a scanline optimization framework. Rather than matching intensities directly, the use of adaptive support aggregation allows for precisely handling the weak textured regions as well as depth discontinuities. To improve the disparity results with global reasoning, we reformulate the energy function on a tree structure over the whole 2D image area, as opposed to dynamic programming of individual scanlines. By applying both intra- and inter-scanline optimizations, the algorithm reduces the typical ’streaking’ artifact while maintaining high computational efficiency. The experimental results are evaluated on the Middlebury stereo dataset, showing that our approach is among the best for all real-time approaches. We implement the algorithm on a commodity graphics card with CUDA architecture, running at about 35 fames/s for a typical stereo pair with a resolution of 384×288 and 16 disparity levels.  相似文献   

9.
Stereo matching is one of the most used algorithms in real-time image processing applications such as positioning systems for mobile robots, three-dimensional building mapping and recognition, detection and three-dimensional reconstruction of objects. In order to improve the performance, stereo matching algorithms often have been implemented in dedicated hardware such as FPGA or GPU devices. In this paper an FPGA stereo matching unit based on fuzzy logic is described. The proposed algorithm consists of three stages. First, three similarity parameters inherent to each pixel contained in the input stereo pair are computed. Then, the similarity parameters are sent to a fuzzy inference system which determines a fuzzy-similarity value. Finally, the disparity value is defined as the index which maximizes the fuzzy-similarity values (zero up to dmax). Dense disparity maps are computed at a rate of 76 frames per second for input stereo pairs of 1280 × 1024 pixel resolution and a maximum expected disparity equal to 15. The developed FPGA architecture provides reduction of the hardware resource demand compared to other FPGA-based stereo matching algorithms: near to 72.35% for logic units and near to 32.24% for bits of memory. In addition, the developed FPGA architecture increases the processing speed: near to 34.90% pixels per second and outperforms the accuracy of most of real-time stereo matching algorithms in the state of the art.  相似文献   

10.
In this paper, the challenge of fast stereo matching for embedded systems is tackled. Limited resources, e.g. memory and processing power, and most importantly real-time capability on embedded systems for robotic applications, do not permit the use of most sophisticated stereo matching approaches. The strengths and weaknesses of different matching approaches have been analyzed and a well-suited solution has been found in a Census-based stereo matching algorithm. The novelty of the algorithm used is the explicit adaption and optimization of the well-known Census transform in respect to embedded real-time systems in software. The most important change in comparison with the classic Census transform is the usage of a sparse Census mask which halves the processing time with nearly unchanged matching quality. This is due the fact that large sparse Census masks perform better than small dense masks with the same processing effort. The evidence of this assumption is given by the results of experiments with different mask sizes. Another contribution of this work is the presentation of a complete stereo matching system with its correlation-based core algorithm, the detailed analysis and evaluation of the results, and the optimized high speed realization on different embedded and PC platforms. The algorithm handles difficult areas for stereo matching, such as areas with low texture, very well in comparison to state-of-the-art real-time methods. It can successfully eliminate false positives to provide reliable 3D data. The system is robust, easy to parameterize and offers high flexibility. It also achieves high performance on several, including resource-limited, systems without losing the good quality of stereo matching. A detailed performance analysis of the algorithm is given for optimized reference implementations on various commercial of the shelf (COTS) platforms, e.g. a PC, a DSP and a GPU, reaching a frame rate of up to 75 fps for 640 × 480 images and 50 disparities. The matching quality and processing time is compared to other algorithms on the Middlebury stereo evaluation website reaching a middle quality and top performance rank. Additional evaluation is done by comparing the results with a very fast and well-known sum of absolute differences algorithm using several Middlebury datasets and real-world scenarios.  相似文献   

11.
Many vision applications require high-accuracy dense disparity maps in real-time and online. Due to time constraint, most real-time stereo applications rely on local winner-takes-all optimization in the disparity computation process. These local approaches are generally outperformed by offline global optimization based algorithms. However, recent research shows that, through carefully selecting and aggregating the matching costs of neighboring pixels, the disparity maps produced by a local approach can be more accurate than those generated by many global optimization techniques. We are therefore motivated to investigate whether these cost aggregation approaches can be adopted in real-time stereo applications and, if so, how well they perform under the real-time constraint. The evaluation is conducted on a real-time stereo platform, which utilizes the processing power of programmable graphics hardware. Six recent cost aggregation approaches are implemented and optimized for graphics hardware so that real-time speed can be achieved. The performances of these aggregation approaches in terms of both processing speed and result quality are reported.  相似文献   

12.
针对局部立体匹配中存在的弱纹理区域匹配精度较低、斜面等区域容易产生视差阶梯效应等问题,文中提出基于分割导向滤波的视差优化算法,以获得亚像素级高精度匹配视差.首先依据左右一致性准则对立体匹配的初始视差进行误匹配检验及均值滤波修正.然后在修正视差图上确定区域分割导向图,对修正视差进行区域导向滤波优化,获得亚像素级高精度的视差结果.实验表明,文中算法能有效改善斜面等区域的视差不平滑现象,降低初始视差的误匹配率,获得较高精度的稠密视差结果.  相似文献   

13.
目的 近年来双目视觉领域的研究重点逐步转而关注其“实时化”策略的研究,而立体代价聚合是双目视觉中最为复杂且最为耗时的步骤,为此,提出一种基于GPU通用计算(GPGPU)技术的近实时双目立体代价聚合算法。方法 选用一种匹配精度接近于全局匹配算法的局部算法——线性立体匹配算法(linear stereo matching)作为代价聚合策略;结合线性代价聚合的原理,对其主要步骤(代价计算、均值滤波及系数求解等)的计算流程进行有针对性地并行优化。结果 对于相同的实验样本,用本文方法在NVIDA GTX780 实验平台上能在更短的时间计算出代价矩阵,与原有的CPU实现方法相比,代价聚合的效率平均有了数十倍的提升。结论 实时双目立体代价聚合方法,为在个人通用PC平台上实时获取高质量双目视觉深度信息提供了一个高效可靠的途径。  相似文献   

14.
近年来双目立体匹配技术发展迅速,高精度、高分辨率、大视差的应用需求无疑对该技术的计算效率提出了更高的要求.由于传统立体匹配算法固有的计算复杂度正比于视差范围,已经难以满足高分辨率、大视差的应用场景.因此,从计算复杂度、匹配精度、匹配原理等多方面综合考虑,提出了一种基于PatchMatch的半全局双目立体匹配算法,在路径...  相似文献   

15.
This paper presents an algorithm for the real-time computation of disparity using video stereo images captured by a stereo webcam. This algorithm is designed to provide both real-time throughput and robust disparity estimation for real-world applications where computation is limited to a pre-defined region-of-interest (ROI). More specifically, this algorithm is used as part of a hand-pair gesture recognition application where the disparity is computed for two ROI around a hand-pair identified by the segmentation component of the recognition application. The developed algorithm provides the required relative difference in disparity with background at high frame rates for the hand-pair gesture recognition application. The results obtained with an inexpensive commercial VGA stereo webcam show a robust disparity computation of 20?ms/frame enabling real-time hand-pair gesture recognition at 25?fps with >90% recognition rate for a maximum hand speed of 40?cm/s and for hand distances between 30 and 150?cm away from the camera.  相似文献   

16.
基于特征约束及区域相关的体视匹配方法   总被引:3,自引:0,他引:3  
立体匹配是计算机视觉领域的一个关键问题,同时也是难点问题。为了得到准确的高密度视差图,通过对基于区域和基于特征的体视方法的讨论,综合两种方法的优点,提出了基于边缘特征约束及区域相关的立体匹配算法。该方法首先利用基于特征技术来得到边缘特征点,对边缘特征点再做灰度等区域相关匹配处理,然后在匹配的边缘特征点约束下,对非边缘特征点采用区域相关算法进行匹配,得到整体高密度视差图。这样既缩小了匹配搜索空间,又保证了匹配的可靠性。实验结果表明,该算法具有良好的效果和实用价值。  相似文献   

17.
现有的立体匹配算法通常采用深层卷积神经网络提取特征,对前景物体的检测更加精细,但对背景中的小物体及边缘区域匹配效果较差。为提高视差估计质量,构建一个基于视差优化的立体匹配网络CTFNet。分别提取浅层与深层特征,并基于深层特征构建全局稀疏代价卷,从而预测初始视差图。在预测的初始视差图和浅层特征的基础上构建局部稠密代价卷并进行视差优化,以细化预测视差值邻域的概率分布,提高特征不明显区域的匹配精度。此外,引入新的概率分布损失函数,监督softmax函数计算的视差值概率分布在真实视差值附近成单峰分布,提高算法的鲁棒性。实验结果表明,该网络在SceneFlow和KITTI数据集上的误匹配率分别为0.768%和1.485%,在KITTI测评网站上的误差率仅为2.20%,与PSMNet网络相比,精度和速度均得到一定提升。  相似文献   

18.
基于模糊判别的立体匹配算法   总被引:7,自引:1,他引:6       下载免费PDF全文
立体视觉一直是计算机视觉领域所研究的一个中心问题,而立体匹配则是立体视觉技术中最关键也是最困难的部分,就得到适用于基于图象绘制技术中视图合成的准确、高密度视差图(Disparity Map)而言,现有的一些方法存在一定的局限性。考虑到立体匹配过程中存在的不确定性和模糊性,本文将已获得广泛应用的模糊理论引入立体匹配领域,提出了基于模糊判别的立体匹配算法,并用实际图象与合成图象进行了实验验证,结果表明该算法效果良好,具有实用价值。  相似文献   

19.
行列双动态规划的改进自适应立体匹配算法   总被引:1,自引:0,他引:1       下载免费PDF全文
在各种立体匹配算法中,利用动态规划算法求解可有效地提高立体匹配的速度和精确度,同时具有实时性好、易于实现的优点。利用动态规划算法的优点,提出一种基于行列动态规划的自适应立体匹配算法,采用改进的自适应代价函数和能量最小化模型,对最优化问题进行求解。在求解的过程中,基于行动态规划得到的列方向视差值的变化给予对应数据项不同的奖励值,以减少行动态规划产生的明显条纹,最后使用列动态规划得出最终结果。实验结果表明,该算法能够减少总体的匹配错误率,减少明显的条纹瑕疵,取得较理想的立体匹配效果。  相似文献   

20.
A new divide-and-conquer technique for disparity estimation is proposed in this paper. This technique performs feature matching following the high confidence first principle, starting with the strongest feature point in the stereo pair of scanlines. Once the first matching pair is established, the ordering constraint in disparity estimation allows the original intra-scanline matching problem to be divided into two smaller subproblems. Each subproblem can then be solved recursively until there is no reliable feature point within the subintervals. This technique is very efficient for dense disparity map estimation for stereo images with rich features. For general scenes, this technique can be paired up with the disparity-space image (DSI) technique to compute dense disparity maps with integrated occlusion detection. In this approach, the divide-and-conquer part of the algorithm handles the matching of stronger features and the DSI-based technique handles the matching of pixels in between feature points and the detection of occlusions. An extension to the standard disparity-space technique is also presented to compliment the divide-and-conquer algorithm. Experiments demonstrate the effectiveness of the proposed divide-and-conquer DSI algorithm  相似文献   

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