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Applications of approximate string matching to 2D shape recognition   总被引:7,自引:0,他引:7  
H Bunke  U Bü  hler 《Pattern recognition》1993,26(12):1797-1812
A new method for the recognition of arbitrary two-dimensional (2D) shapes is described. It is based on string edit distance computation. The recognition method is invariant under translation, rotation, scaling and partial occlusion. A set of experiments are described demonstrating the robustness and reliability of the proposed approach.  相似文献   

3.
We consider the problem of partial shape matching. We propose to transform shapes into sequences and utilize an algorithm that determines a subsequence of a target sequence that best matches a query. In the proposed algorithm we map the problem of the best matching subsequence to the problem of a cheapest path in a directed acyclic graph (DAG). The approach allows us to compute the optimal scale and translation of sequence values, which is a nontrivial problem in the case of subsequence matching. Our experimental results demonstrate that the proposed algorithm outperforms the commonly used techniques in retrieval accuracy.  相似文献   

4.
Traditionally, fingerprint matching is minutia-based, which establishes the minutiae correspondences between two fingerprints. In this paper, a novel fingerprint matching algorithm is presented, which establishes both the ridge correspondences and the minutia correspondences between two fingerprints. First N initial substructure (including a minutia and adjacent ridges) pairs are found by a novel alignment method. Based on each of these substructure pairs, ridge matching is performed by incrementally matching ridges and minutiae, and then a matching score is computed. The maximum one of the N scores is used as the final matching score of two fingerprints. Preliminary results on FVC2002 databases show that ridge matching approach performs comparably with the minutia-based one.  相似文献   

5.
基于IsoRank算法实现了耳廓剖分图的匹配,进而实现了基于耳廓三维形状的身份鉴别.基于主成分分析提取待匹配三维耳廓上的关键点,构造耳廓关键点的三维网格图;基于IsoRank算法求2个关键点三维网格图结点之间的对应关系,实现耳廓关键点的图匹配.由于采用了IsoRank算法,耳廓关键点网格图得到了全局对齐,两耳廓之间的整体匹配得到最大化.实验结果表明,基于IsoRank算法的耳廓匹配方法具有较低的时间复杂度以及较高的匹配精度和匹配效率.  相似文献   

6.
给出了一个仿真变形体的方法。物体被几何方法推动变形,操纵基于点的物体并且不需要连接信息,这是一个不需要任何预处理,计算简单,并提供无条件稳定的动态仿真方法。主要思想是通过几何约束替换能量和通过当前位置到目标位置的距离替换力。这些目标位置通过一个通用的无变形的静止状态和点云的当前变形状态之间的形状匹配来决定,因为点总是在定义好的位置被绘制,显式积分方法的过度不稳定问题被消除。相关物体表现方法的灵活性能被控制,相关内存和计算是有效的,动态仿真上的无条件稳定性让这个方法特别适合游戏开发。  相似文献   

7.
The Partial model matching problem has been initially introduced in Emre and Silverman (1980) and amounts to matching the first (k + 1) Markov parameters of the compensated plant with those of the model. We give here an algebraic and structural solution to this problem. Moreover, we give an answer to the stability question, which has remained open since then. As a possibly surprising result, we show that if this Partial problem is solvable, then there always exists a stable solution (provided the plant is stabilizable). We illustrate on a simple example how this objective can be realized in combination with some H-norm attenuation. Limitations for the existence of static state feedback solutions are also discussed.  相似文献   

8.
Some recognition problems are either too complex or too ambiguous to be expressed as a simple pattern matching problem using a sequence or regular expression pattern. In these cases, a richer environment is needed to describe the patterns and recognition techniques used to perform the recognition. Some researchers have turned to artificial-intelligence techniques and multistep matching approaches for the problems of gene recognition [5], [7], [18], protein structure recognition [13], and on-line character recognition [6]. This paper presents a class of problems which involve finding matches to patterns of patterns, orsuper- patterns, given solutions to the lower-level patterns. The expressiveness of this problem class rivals that of traditional artificial-intelligence characterizations, and yet polynomial-time algorithms are described for each problem in the class.This work was supported in part by the National Institute of Health under Grant ROI LM04960 and by the Aspen Center for Physics.  相似文献   

9.
We consider a template matching algorithm that aims to deform a given template and place it onto a target-image to match as many edges as possible. To simplify this optimization problem, we will introduce a particular class of deformations that makes the Viterbi Algorithm applicative. To be specific, we will show how to describe a deformation by a a state-sequence, and how to find the optimally deformed template by the Viterbi Algorithm.  相似文献   

10.
We present a 3D shape retrieval methodology based on the theory of spherical harmonics. Using properties of spherical harmonics, scaling and axial flipping invariance is achieved. Rotation normalization is performed by employing the continuous principal component analysis along with a novel approach which applies PCA on the face normals of the model. The 3D model is decomposed into a set of spherical functions which represents not only the intersections of the corresponding surface with rays emanating from the origin but also points in the direction of each ray which are closer to the origin than the furthest intersection point. The superior performance of the proposed methodology is demonstrated through a comparison against state-of-the-art approaches on standard databases.  相似文献   

11.
A survey of content based 3D shape retrieval methods   总被引:5,自引:3,他引:5  
Recent developments in techniques for modeling, digitizing and visualizing 3D shapes has led to an explosion in the number of available 3D models on the Internet and in domain-specific databases. This has led to the development of 3D shape retrieval systems that, given a query object, retrieve similar 3D objects. For visualization, 3D shapes are often represented as a surface, in particular polygonal meshes, for example in VRML format. Often these models contain holes, intersecting polygons, are not manifold, and do not enclose a volume unambiguously. On the contrary, 3D volume models, such as solid models produced by CAD systems, or voxels models, enclose a volume properly. This paper surveys the literature on methods for content based 3D retrieval, taking into account the applicability to surface models as well as to volume models. The methods are evaluated with respect to several requirements of content based 3D shape retrieval, such as: (1) shape representation requirements, (2) properties of dissimilarity measures, (3) efficiency, (4) discrimination abilities, (5) ability to perform partial matching, (6) robustness, and (7) necessity of pose normalization. Finally, the advantages and limitations of the several approaches in content based 3D shape retrieval are discussed.
Remco C. Veltkamp (Corresponding author)Email:
  相似文献   

12.
Theapproximate string matching problem is, given a text string, a pattern string, and an integerk, to find in the text all approximate occurrences of the pattern. An approximate occurrence means a substring of the text with edit distance at mostk from the pattern. We give a newO(kn) algorithm for this problem, wheren is the length of the text. The algorithm is based on the suffix automaton with failure transitions and on the diagonalwise monotonicity of the edit distance table. Some experiments showing that the algorithm has a small overhead are reported.  相似文献   

13.
This paper proposes a flexible sequence alignment approach for pattern mining and matching in the recognition of human activities. During pattern mining, the proposed sequence alignment algorithm is invoked to extract out the representative patterns which denote specific activities of a person from the training patterns. It features high performance and robustness on pattern diversity. Besides, the algorithm evaluates the appearance probability of each pattern as weight and allows adapting pattern length to various human activities. Both of them are able to improve the accuracy of activity recognition. In pattern matching, the proposed algorithm adopts a dynamic programming based strategy to evaluate the correlation degree between each representative activity pattern and the observed activity sequence. It can avoid the trouble on segmenting the observed sequence. Moreover, we are able to obtain recognition results continuously. Besides, the proposed matching algorithm favors recognition of concurrent human activities with parallel matching. The experimental result confirms the high accuracy of human activity recognition by the proposed approach.  相似文献   

14.
Nonlinear shape models have been shown to improve the robustness and flexibility of contour-based object segmentation when there are appearance ambiguities between the object and the background. In this paper, we focus on a new search strategy for the shape regularized active contour (ShRAC) model, which adopts existing nonlinear shape models to segment objects that are similar to a set of training shapes. The search for optimal contour is performed by a coarse-to-fine algorithm that iterates between combinatorial search and gradient-based local optimization. First, multi-solution dynamic programming (MSDP) is used to generate initial candidates by minimizing only the image energy. In the second step, a combination of image energy and shape energy is minimized starting from these initial candidates using a local optimization method and the best one is selected. To generate diverse initial candidates while reducing invalid shapes, we apply two pruning methods to the search space of MSDP. Our search strategy combines the advantages of global combinatorial search and local optimization, and has shown excellent robustness to local minima caused by distracting suboptimal solutions. Experimental results on segmentation of different anatomical structures using ShRAC, as well as preliminary results on human silhouette segmentation are provided.  相似文献   

15.
A fast algorithm for ICP-based 3D shape biometrics   总被引:2,自引:0,他引:2  
In a biometrics scenario, gallery images are enrolled into the database ahead of the matching step, which gives us the opportunity to build related data structures before the probe shape is examined. In this paper, we present a novel approach, called “Pre-computed Voxel Nearest Neighbor”, to reduce the computational time for shape matching in a biometrics context. The approach shifts the heavy computation burden to the enrollment stage, which is done offline. Experiments in 3D ear biometrics with 369 subjects and 3D face biometrics with 219 subjects demonstrate the effectiveness of our approach.  相似文献   

16.
3D video [IEEE Multimedia (1997) 18] is the ultimate image media recording dynamic visual events in the real world as is; it records time varying 3D object shape with high fidelity surface properties (i.e., color and texture). Its applications cover wide varieties of personal and social human activities: entertainment (e.g., 3D game and 3D TV), education (e.g., 3D animal picture books), sports (e.g., sport performance analysis), medicine (e.g., 3D surgery monitoring), culture (e.g., 3D archive of traditional dances), and so on. In this paper, we propose: (1) a PC cluster system for real-time reconstruction of dynamic 3D object action from multi-view video images, (2) a deformable 3D mesh model for reconstructing the accurate dynamic 3D object shape, and (3) an algorithm of rendering natural-looking texture on the 3D object surface from the multi-view video images. Experimental results with quantitative performance evaluations demonstrate the effectiveness of these methods in generating high fidelity 3D video from multi-view video images.  相似文献   

17.
The estimation of 3D surface correspondence constitutes a fundamental problem in shape matching and analysis applications. In the presence of non-rigid shape deformations, the ambiguity of surface correspondence increases together with the complexity of registration algorithms.  相似文献   

18.
本文在分析英文速记识别技术以及中文速记特点的基础上,提出了中文速记符的自动识别策略,并且以“人群速记”体系为研究对象,详细描述了用于识别速记符中297个音符的动态规划识别过程。通过采用局部平滑预处理,以及基于速记符形状特征和结构特征的粗分类措施,大大提高了动态规划识别速度和正确识别率。初步实验表明,对特定人书写的297个人群速记音符用动态规划法进行识别,正确识别率能达到93%以上。  相似文献   

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20.
Three-dimensional free form shape matching is a fundamental problem in both the machine vision and pattern recognition literatures. However, the automatic approach to 3D free form shape matching still remains open. In this paper, we propose using k closest points in the second view for the automatic 3D free form shape matching. For the sake of computational efficiency, the optimised k-D tree is employed for the search of the k closest points. Since occlusion and appearance and disappearance of points almost always occur, slack variables have to be employed, explicitly modelling outliers in the process of matching. Then the relative quality of each possible point match is estimated using the graduated assignment algorithm, leading the camera motion parameters to be estimated by the quaternion method in the weighted least-squares sense. The experimental results based on both synthetic data and real images without any pre-processing show the effectiveness and efficiency of the proposed algorithm for the automatic matching of overlapping 3D free form shapes with either sparse or dense points.  相似文献   

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