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1.
Grid portals are web gateways aiming at concealing the underlying infrastructure through a pervasive, transparent, user-friendly, ubiquitous and seamless access to heterogeneous and geographically spread resources (i.e. storage, computational facilities, services, sensors, network and databases). The Climate-G Portal is the web gateway of the Climate-G testbed (an interdisciplinary research effort involving scientists both in Europe and US) and it is devoted to climate change research studies. The main goal of this paper is to present the Climate-G Portal providing a complete understanding of the international context, discussing its main requirements, challenges, architecture and key functionalities, and finally carrying out and presenting a multi-dimensional analysis of the Climate-G Portal, starting from a general schema proposed and discussed in this work.  相似文献   

2.
Recent user interface concepts, such as multimedia, multimodal, wearable, ubiquitous, tangible, or augmented-reality-based (AR) interfaces, each cover different approaches that are all needed to support complex human–computer interaction. Increasingly, an overarching approach towards building what we call ubiquitous augmented reality (UAR) user interfaces that include all of the just mentioned concepts will be required. To this end, we present a user interface architecture that can form a sound basis for combining several of these concepts into complex systems. We explain in this paper the fundamentals of DWARFs user interface framework (DWARF standing for distributed wearable augmented reality framework) and an implementation of this architecture. Finally, we present several examples that show how the framework can form the basis of prototypical applications.  相似文献   

3.
Abstract. A general way of contrasting the object-oriented to the function-oriented approach, called 'object-order' and 'function-order', is proposed in this paper. In addition, when modelling information systems, there is a third principle of ordering, 'subject-order'. Object and function-order are used to define the two approaches to modelling information systems and in human-computer interaction, in ways that are compatible to the corresponding distinction in programming. The conditions for selecting either of the two approaches are, however, not discussed here.
By means of an object-ordered method, e.g. Jackson System Development (JSD), an object-ordered model is produced, and the user interface that can be derived from the model is object-ordered too. However, other guidelines in JSD support subject-order. A function-ordered interface can be derived from the subject-ordered model. A computer system designed by means of an object-organized method may therefore obtain an interface that is partially object-ordered and partially function-ordered. Other object-oriented methods give guidelines for designing function-oriented interfaces without relating these guidelines to the model.
The system designer may benefit from having three principles of ordering when modelling a system. However, a user may be confused by an interface that sometimes gives preference to objects, sometimes to functions.  相似文献   

4.
We describe an experimental mobile augmented reality system (MARS) testbed that employs different user interfaces to allow outdoor and indoor users to access and manage information that is spatially registered with the real world. Outdoor users can experience spatialized multimedia presentations that are presented on a head-tracked, see-through, head-worn display used in conjunction with a hand-held pen-based computer. Indoor users can get an overview of the outdoor scene and communicate with outdoor users through a desktop user interface or a head- and hand-tracked immersive augmented reality user interface.  相似文献   

5.
With the increasing capabilities of mobile phones, mobile users access data via wireless interfaces pervasively. Although WiFi has limited coverage and resulted in a bigger delay of data access, it is not uncommon that mobile users are willing to use WiFi to transmit data to decrease communication costs instead of 3G. Hence it is reasonable to use delay tolerance strategies to balance execution time, energy consumption, and communication cost. In this paper, we model mobile user experience as a combination of three random variables (energy consumption, execution time and communication cost). We present a wireless interface scheduling algorithm to select proper wireless interfaces for a set of data-dependent sporadic tasks to enhance user experience under the constraints of execution time, energy consumption, and communication cost with a guaranteed confidence probability in a delay-tolerant environment. The experimental results show that our approach can effectively enhance the user experience.  相似文献   

6.
Evolution in the context of use requires evolutions in the user interfaces even when they are currently used by operators. User Centered Development promotes reactive answers to this kind of evolutions either by software evolutions through iterative development approaches or at runtime by providing additional information to the operators such as contextual help for instance. This paper proposes a model-based approach to support proactive management of context of use evolutions. By proactive management we mean mechanisms in place to plan and implement evolutions and adaptations of the entire user interface (including behaviour) in a generic way. The approach proposed handles both concentration and distribution of user interfaces requiring both fusion of information into a single UI or fission of information into several ones. This generic model-based approach is exemplified on a safety critical system from space domain. It presents how the new user interfaces can be generated at runtime to provide a new user interface gathering in a single place all the information required to perform the task. These user interfaces have to be generated at runtime as new procedures (i.e. sequences of operations to be executed in a semi-autonomous way) can be defined by operators at any time in order to react to adverse events and to keep the space system in operation. Such contextual, activity-related user interfaces complement the original user interfaces designed for operating the command and control system. The resulting user interface thus corresponds to a distribution of user interfaces in a focus+context way improving usability by increasing both efficiency and effectiveness.  相似文献   

7.
Traditional approaches to natural language dialogue interface design have adopted ordinary human-human conversation as the model for online human-computer interaction. The attempt to deal with all the subtleties of natural dialogues, such as topic focus, coherence, ellipsis, pronominal reference, etc. has resulted in prototype systems that are enormously complex and computationally expensive.

In a series of experiments, we explored ways of minimizing the processing burden of a dialogue system by channeling user input towards a more tractable, though still natural, form of Englishlanguage questions. Through linking a pair of terminals, we presented subjects with two different dialogue styles as a framework for online help in the domain of word-processing. The first dialogue style involved ordinary conversational format. The second style involved a simulation of an automated dialogue system, including apparent processing restrictions and ‘system process messages’ to inform the subject of the steps taken by the system during query analysis. In both cases human tutors played the role of the help system. After each dialogue session, subjects were interviewed to determine their assessments of the naturalness and usability of the dialogue interface.

We found that user input became more tractable to parsing and query analysis as the dialogue style became more formalized, yet the subjective assessment of naturalness and usability remained fairly constant. This suggests that techniques for channeling user input in a dialogue system may be effectively employed to reduce processing demands without compromising the benefits of a natural language interface. Theoretically, this data lends support to the hypothesis that unrestricted human-human conversation is not the most appropriate model for the design of human-computer dialogue interfaces.  相似文献   


8.
Defining the grid: a snapshot on the current view   总被引:1,自引:0,他引:1  
The term “Grid” was introduced in early 1998 with the launch of the book “The Grid. Blueprint for a new computing infrastructure”. Since that time many technological changes have occurred in both hardware and software. One of the most important ones seems to be the wide acceptance of Web services. Although the basic Grid idea has not changed much in the last decade, many people have different ideas about what a Grid really is. In the following article we report on a survey where we invited many people in the field of Grid computing to give us their current understanding.
Heinz StockingerEmail:
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9.
10.
Currently, a lot of the tasks engaged by users over the Web involve dealing with multiple Web sites. Moreover, whilst Web navigation was considered as a lonely activity in the past, a large proportion of users are nowadays engaged in collaborative activities over the Web. In this paper we argue that these two aspects of collaboration and tasks spanning over multiple Web sites call for a level of coordination that require Distributed User Interfaces (DUI). In this context, DUIs would play a major role by helping multiple users to coordinate their activities whilst working collaboratively to complete tasks at different Web sites. For that, we propose in this paper an approach to create distributed user interfaces featuring procedures that are aimed to orchestrate user tasks over multiple Web sites. Our approach supports flexible process modeling by allowing users to combine manual tasks and automated tasks from a repertoire of patterns of tasks performed over the Web. In our approach, whilst manual tasks can be regarded as simple instructions that tell users how to perform a task over a Web site, automated tasks correspond to tools built under the concept of Web augmentation (as it augments the repertoire of tasks users can perform over the Web) called Web augmenters. Both manual and automated tasks are usually supported by specific DOM elements available in different Web sites. Thus, by combining tasks and DOM elements distributed in diverse Web sites our approach supports the creation of procedures that allows seamless users interaction with diverse Web site. Moreover, such an approach is aimed at supporting the collaboration between users sharing procedures. The approach is duly illustrated by a case study describing a collaborative trip planning over the Web.  相似文献   

11.
Most augmented reality (AR) applications are primarily concerned with letting a user browse a 3D virtual world registered with the real world. More advanced AR interfaces let the user interact with the mixed environment, but the virtual part is typically rather finite and deterministic. In contrast, autonomous behavior is often desirable in ubiquitous computing (Ubicomp), which requires the computers embedded into the environment to adapt to context and situation without explicit user intervention. We present an AR framework that is enhanced by typical Ubicomp features by dynamically and proactively exploiting previously unknown applications and hardware devices, and adapting the appearance of the user interface to persistently stored and accumulated user preferences. Our framework explores proactive computing, multi‐user interface adaptation, and user interface migration. We employ mobile and autonomous agents embodied by real and virtual objects as an interface and interaction metaphor, where agent bodies are able to opportunistically migrate between multiple AR applications and computing platforms to best match the needs of the current application context. We present two pilot applications to illustrate design concepts. Copyright © 2007 John Wiley & Sons, Ltd.  相似文献   

12.
Graphical user interfaces are not always developed for remaining static. There are GUIs with the need of implementing some variability mechanisms. Component‐based GUIs are an ideal target for incorporating this kind of operations, because they can adapt their functionality at run‐time when their structure is updated by adding or removing components or by modifying the relationships between them. Mashup user interfaces are a good example of this type of GUI, and they allow to combine services through the assembly of graphical components. We intend to adapt component‐based user interfaces for obtaining smart user interfaces. With this goal, our proposal attempts to adapt abstract component‐based architectures by using model transformation. Our aim is to generate at run‐time a dynamic model transformation, because the rules describing their behavior are not pre‐set but are selected from a repository depending on the context. The proposal describes an adaptation schema based on model transformation providing a solution to this dynamic transformation. Context information is processed to select at run‐time a rule subset from a repository. Selected rules are used to generate, through a higher‐order transformation, the dynamic model transformation. This approach has been tested through a case study which applies different repositories to the same architecture and context. Moreover, a web tool has been developed for validation and demonstration of its applicability. The novelty of our proposal arises from the adaptation schema that creates a non pre‐set transformation, which enables the dynamic adaptation of component‐based architectures. Copyright © 2014 Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   

13.
Building a distributed user interface (DUI) application should ideally not require any additional effort beyond that necessary to build a non-distributed interface. In practice, however, DUI development is fraught with several technical challenges such as synchronization, resource management, and data transfer. In this paper, we present three case studies on building distributed user interface applications: a distributed media player for multiple displays and controls, a collaborative search system integrating a tabletop and mobile devices, and a multiplayer Tetris game for multi-surface use. While there exist several possible network architectures for such applications, our particular approach focuses on peer-to-peer (P2P) architectures. This focus leads to a number of challenges and opportunities. Drawing from these studies, we derive general challenges for P2P DUI development in terms of design, architecture, and implementation. We conclude with some general guidelines for practical DUI application development using peer-to-peer architectures.  相似文献   

14.
15.
16.
This paper presents the design of the Light-Wall, a tangible user interface aimed at teaching children the core principles of systems thinking. This document presents the design problem, process and solution.  相似文献   

17.
Grid computing connects heterogeneous resources to achieve the illusion of being a single available entity. Charging for these resources based on demand is often referred to as utility computing, where resource providers lease computing power with varying costs based on processing speed. Consumers using this resource have time and cost constraints associated with each job they submit. Determining the optimal way to divide the job among the available resources with regard to the time and cost constraints is tasked to the Grid Resource Broker (GRB). The GRB must use an optimization algorithm that returns an accurate result in a timely manner. The genetic algorithm and the simulated annealing algorithm can both be used to achieve this goal, although simulated annealing outperforms the genetic algorithm for use by the GRB. Determining optimal values for the variables used in each algorithm is often achieved through trial and error, and success depends upon the solution domain of the problem.
Sanjay P. Ahuja (Corresponding author)Email:
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18.
Grid computing promises access to large amounts of computing power, but so far adoption of Grid computing has been limited to highly specialized experts for three reasons. First, users are used to batch systems, and interfaces to Grid software are often complex and different to those in batch systems. Second, users are used to having transparent file access, which Grid software does not conveniently provide. Third, efforts to achieve wide‐spread coordination of computers while solving the first two problems is hampered when clusters are on private networks. Here we bring together a variety of software that allows users to almost transparently use Grid resources as if they were local resources while providing transparent access to files, even when private networks intervene. As a motivating example, the BaBar Monte Carlo production system is deployed on a truly distributed environment, the European DataGrid, without any modification to the application itself. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

19.
谢琪  崔梦天 《计算机应用》2016,36(6):1579-1582
针对Web服务推荐中服务用户调用Web服务的服务质量数据稀疏性导致的低推荐质量问题,提出了一种面向用户群体并基于协同过滤的Web服务推荐算法(WRUG)。首先,为每个服务用户根据用户相似性矩阵构建其个性化的相似用户群体;其次,以相似用户群体中心点代替群体从而计算用户群体相似性矩阵;最后,构造面向群体的Web服务推荐公式并为目标用户预测缺失的Web服务质量。通过对197万条真实Web服务质量调用记录的数据集进行对比实验,与传统基于协同过滤的推荐算法(TCF)和基于用户群体影响的协同过滤推荐算法(CFBUGI)相比,WRUG的平均绝对误差下降幅度分别为28.9%和4.57%;并且WRUG的覆盖率上升幅度分别为110%和22.5%。实验结果表明,在相同实验条件下WRUG不仅能提高Web服务推荐系统的预测准确性,而且能显著地提高其有效预测服务质量的百分比。  相似文献   

20.
Computational Grids are emerging as a new paradigm for sharing and aggregation of geographically distributed resources for solving large‐scale compute and data intensive problems in science, engineering and commerce. However, application development, resource management and scheduling in these environments is a complex undertaking. In this paper, we illustrate the development of a Virtual Laboratory environment by leveraging existing Grid technologies to enable molecular modelling for drug design on geographically distributed resources. It involves screening millions of compounds in the chemical database (CDB) against a protein target to identify those with potential use for drug design. We have used the Nimrod‐G parameter specification language to transform the existing molecular docking application into a parameter sweep application for executing on distributed systems. We have developed new tools for enabling access to ligand records/molecules in the CDB from remote resources. The Nimrod‐G resource broker along with molecule CDB data broker is used for scheduling and on‐demand processing of docking jobs on the World‐Wide Grid (WWG) resources. The results demonstrate the ease of use and power of the Nimrod‐G and virtual laboratory tools for grid computing. Copyright © 2003 John Wiley & Sons, Ltd.  相似文献   

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