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1.
This paper presents a Wireless Virtual Local Area Network (WVLAN) to support mobility in IPoverATM local area networks. Mobility is handled by a joint ATMlayer handoff for connection rerouting and MAClayer handoff for location tracking, such that the effects of mobility are localized and transparent to the higherlayer protocols. Different functions, such as Address Resolution Protocol (ARP), mobile location, and ATM connection admission are combined to reduce protocol overhead and frontend delay for connectionless packet transmission in connectionoriented ATM networks. The proposed WVLAN, through the use of ATM technology, provides a scalable wireless virtual LAN solution for IP mobile hosts.  相似文献   

2.
In a Personal Communications Services (PCS) network, mobility databases such as Home Location Register (HLR) and Visitor Location Register (VLR) are utilized to support mobility management for Mobile Stations (MSs). If the location databases fail, the location information loss or corruption will seriously degrade the service offered to the subscribers. In this paper, we propose a new VLR failure recovery scheme called demand reregistration. In this scheme, the VLR broadcasts a reregistration request to all MSs after the VLR failure. When an MS receives the reregistration request, it sends a registration message to the VLR to recover the location record. Since all MSs will reregister after receiving the broadcasting request, traffic jam (and thus collisions) may occur. If a collision occurs, then the involved MSs must resend the registration messages. This paper studies the performance of demand reregistration by investigating how effectively the reregistration can recover the location record for an MS before the first MS call termination occurs. Our results indicate that demand reregistration can effectively recover VLR failure.  相似文献   

3.
The need for rapid deployment and user mobility suggest the use of a hybrid satellitewireless network infrastructure for important situation awareness and emergency response applications. An Intelligent Information Dissemination Service (IIDS) has been developed to support the dissemination and maintenance of extended situation awareness throughout such a network information infrastructure in a seamless manner. One of the goals of IIDS is to transparently handle the mismatches in characteristics of satellite and terrestrial wireless networks, allow effective utilization of available bandwidth, and support timely delivery of highly relevant information. IIDS achieves the above by implementing user profile aggregation that incrementally aggregates users into communities sharing common interests to enable multicastbased information dissemination. Based on the user grouping, semantic profile matching customizes information streams based on matching user group interest profiles. By taking into account expected changes in user profiles, profileoriented data dissemination achieves predictive push and caching that anticipates future user needs and minimizes latency of data request by making data available before they are explicitly requested. Finally, bandwidthaware filtering adapts information streams to resource bandwidth availability to gracefully hide the bandwidth mismatch between the satellite and wireless links in the hybrid network infrastructure. The IIDS software has been deployed on the Digital Wireless Battlefield Network (DWBN) that integrates commercial offtheshelf satellite and wireless products into a heterogeneous satellite/wireless hybrid network for supporting wireless mobile multimedia services.  相似文献   

4.
Tree multicast strategies in mobile,multihop wireless networks   总被引:1,自引:0,他引:1  
Tree multicast is a well established concept in wired networks. Two versions, persource tree multicast (e.g., DVMRP) and shared tree multicast (e.g., Core Based Tree), account for the majority of the wireline implementations. In this paper, we extend the tree multicast concept to wireless, mobile, multihop networks for applications ranging from ad hoc networking to disaster recovery and battlefield. The main challenge in wireless, mobile networks is the rapidly changing environment. We address this issue in our design by: (a) using soft state (b) assigning different roles to nodes depending on their mobility (2level mobility model); (c) proposing an adaptive scheme which combines shared tree and persource tree benefits, and (d) dynamically relocating the shared tree Rendezvous Point (RP). A detailed wireless simulation model is used to evaluate various multicast schemes. The results show that persource trees perform better in heavy loads because of the more efficient traffic distribution; while shared trees are more robust to mobility and are more scalable to large network sizes. The adaptive tree multicast scheme, a hybrid between shared tree and persource tree, combines the advantages of both and performs consistently well across all load and mobility scenarios. The main contributions of this study are: the use of a 2level mobility model to improve the stability of the shared tree, the development of a hybrid, adaptive persource and shared tree scheme, and the dynamic relocation of the RP in the shared tree.  相似文献   

5.
Improving call admission policies in wireless networks   总被引:3,自引:0,他引:3  
Ho  Chi‐Jui  Lea  Chin‐Tau 《Wireless Networks》1999,5(4):257-265
It is well known that the call admission policy can have a big impact on the performance of a wireless network. However, the nonlinear dependence of new calls and handoff calls makes the search for a better call admission policy – in terms of effective utilization – a difficult task. Many studies on optimal policies have not taken the correct dependence into consideration. As a result, the reported gains in those studies cannot be confirmed in a real network. In this paper we develop a solution to the problem of finding better call admission policies. The technique consists of three components. First, we search for the policy in an approximate reducedcomplexity model. Second, we modify the Linear Programming technique for the inherently nonlinear policysearch problem. Third, we verify the performance of the found policy in the exact, highcomplexity, analytical model. The results shown in the paper clearly demonstrate the effectiveness of the proposed technique.  相似文献   

6.
Wan  Guang  Lin  Eric 《Wireless Networks》1999,5(4):245-256
This paper introduces a dynamic paging scheme based on the semirealtime movement information of an individual user, which allows a more accurate predication of the user location at the time of paging. In general, a realtime location tracking scheme may require complex control schemes and incur unacceptably high computation and messaging cost. Our proposed approach, namely the velocity paging scheme, relaxes the realtime constraints to semirealtime to provide a good combination of cost reduction and ease of implementation. The proposed velocity paging scheme utilizes semirealtime velocity information, namely velocity classes, of individual mobile terminals and dynamically calculates a paging zone (a list of cells to be paged) for an incoming call. Therefore, the total paging cost can be reduced due to the paging area reduction. Much consideration also has been given to reduce the complexity of the proposed scheme. As a result, it only requires minimal extra overhead and is feasible to implement in current cellular/PCS networks. The velocity paging can be combined with the movementbased registration or other registration schemes. Analytical and simulation results of the velocity paging and movementbased registration combination are provided to demonstrate the cost effectiveness of the scheme under various parameters in comparison with the location area scheme.  相似文献   

7.
Krunz  Marwan  Zhao  Wei  Matta  Ibrahim 《Telecommunication Systems》1998,9(3-4):335-355
Providing costeffective videoondemand (VOD) services necessitates reducing the required bandwidth for transporting video over highspeed networks. In this paper, we investigate efficient schemes for transporting archived MPEGcoded video over a VOD distribution network. A video stream is characterized by a timevarying traffic envelope, which provides an upper bound on the bit rate. Using such envelopes, we show that video streams can be scheduled for transmission over the network such that the perstream allocated bandwidth is significantly less than the source peak rate. In a previous work [13], we investigated stream scheduling and bandwidth allocation using global traffic envelopes and homogeneous streams. In this paper, we generalize the scheduling scheme in [13] to include the heterogeneous case. We then investigate the allocation problem under windowbased traffic envelopes, which provide tight bounds on the bit rate. Using such envelopes, we introduce three streamscheduling schemes for multiplexing video connections at a server. The performance of these schemes is evaluated under static and dynamic scenarios. Our results indicate a significant reduction in the perstream allocated bandwidth when stream scheduling is used. While this reduction is obtained through statistical multiplexing, the transported streams are guaranteed stringent, deterministic quality of service (i.e., zero loss rate and small, bounded delay). In contrast to video smoothing, our approach requires virtually no buffer at the settop box since frames are delivered at their playback rate.  相似文献   

8.
We investigate a Markov modulated fluid queueing system with strict priority. The input process is composed of two fluid flows which are stored in buffer1 and buffer2, respectively. The rates of these fluid flows depend on the current state of a finite state Markov chain. Buffer1 has full assignment of priority (=strict priority) for service and so buffer2 is served at a residual service rate when buffer1 is empty. We explicitly derive the stationary joint distribution of the two buffer contents in the system by a spectral decomposition method. In the case of a twostate Markov chain, the joint distribution is explicitly expressed in terms of the system parameters. Also the joint moments and tail distributions of the two buffer contents are obtained and some numerical examples are presented.  相似文献   

9.
Modiano  Eytan 《Wireless Networks》1999,5(4):279-286
We develop an algorithm that allows an ARQ protocol to dynamically optimize the packet size based on estimates of the channel biterrorrate. Our algorithm is particularly useful for wireless and satellite channels where the biterrorrates tend to be relatively high and time variable. Our algorithm uses the acknowledgment history to make estimates of the channel biterrorrate, based on which the optimal packet size can be chosen. We develop a Markov chain model for the analysis of the system, under static channel conditions, and show that the algorithm can achieve close to optimal performance using a history of just 10,000 bits. We also use the Gilbert–Elliott twostate Markov channel to model dynamic channel conditions. We show, through simulation, that the algorithm performs well even under rapidly changing channel conditions. Finally, we discuss a maximum likelihood approach for choosing the packet size, which performs almost optimally but is much easier to implement.  相似文献   

10.
In this paper we evaluate several routing protocols for mobile, wireless, ad hoc networks via packetlevel simulations. The ad hoc networks are multihop wireless networks with dynamically changing network connectivity owing to mobility. The protocol suite includes several routing protocols specifically designed for ad hoc routing, as well as more traditional protocols, such as link state and distance vector, used for dynamic networks. Performance is evaluated with respect to fraction of packets delivered, endtoend delay, and routing load for a given traffic and mobility model. Both small (30 nodes) and medium sized (60 nodes) networks are used. It is observed that the new generation of ondemand routing protocols use much lower routing load, especially with small number of peertopeer conversations. However, the traditional link state and distance vector protocols provide, in general, better packet delivery and endtoend delay performance.  相似文献   

11.
Zenel  Bruce 《Wireless Networks》1999,5(5):391-409
Host mobility complicates the standard networking model in unexpected ways. It increases network heterogeneity, causing difficulty within applications that expect a high or constant amount of network bandwidth. Mobility increases cost when a user switches from a relatively inexpensive high bandwidth network to a low bandwidth paybycall or paybybyte network. Mobility may also reduce security when a user moves from a safe network onto a foreign one. This situation can be improved by introducing a proxy between the mobile client and its peer. The purpose of this intermediary is to process data moving between the client and peer. The type of processing performed depends on the desired result: the proxy can hide network heterogeneity via data filtering, reduce cost by using compression, and increase security through the use of secure protocols between the client and proxy. This paper presents a general purpose proxy system and how it has been applied to the mobile environment. The overall architecture is described, examples of its use given, and a study on its feasibility and performance is presented.  相似文献   

12.
In this paper, a method for modeling a nonstationary signal using timevarying parameters by considering that the signal is generated by a linear, timevarying (LTV) system with a stationary white noise input is presented. This method is based on the Wold–Cramer (WC) representation of a nonstationary signal. Because the relationship between the generalized transfer function of an LTV system and the timevarying coefficients of the difference equation of a discretetime system is not addressed so far in the literature, therefore, in this paper a solution to this problem is proposed. A simple relationship between the system generalized transfer function and the timevarying parameters of the system is derived, then an MLS algorithm is developed to solve for the system timevarying parameters. Computer simulation illustrating the effectiveness of our algorithm is presented.  相似文献   

13.
We have designed and implemented a controllable software architecture for a VideoonDemand (VOD) server. With the proposed software architecture, many system design issues can be investigated. For example, we studied several disk striping schemes in the storage subsystem and examined the impact of the disk striping schemes on the utilization of system resources. In the processing component, we observed that additional concurrent video streams can be supported by using efficient memory interleaving. Buffering with a large memory space in the processing subsystem is a common technique to alleviate the latency variance of accessing different system components. By employing userlevel control and scheduling, the variance can be decreased thereby reducing the resulting buffer space needed for each video stream. In the network subsystem, we adopted a serverdriven approach for investigating MPEG2 video delivery over Asynchronous Transfer Mode (ATM) networks. The VOD server controls the pace of video transmission and reduces the complexity of the client. Since the client has limited buffer space (due to cost considerations), we have reduced the buffer requirement by regulating the transmission based on timing information embedded in the MPEG2 streams. Our research and experimental results are based on a VOD server which is currently under construction. The prototype server is based on an SGI sharedmemory multiprocessor with a mass storage system consisting of RAID3 disk arrays. Using 30 RAID3 disk arrays, preliminary experimental results show that the prototype server can potentially support more than 360 highquality video streams with careful design and coordination of the different system components.  相似文献   

14.
This paper discusses design tradeoffs for mixedsignal radio frequency integrated circuit (RF IC) transceivers for wireless applications in terms of noise, signal power, receiver linearity, and gain. During air wave transmission, the signal is corrupted by channel noise, adjacent interfering users, image signals, and multipath fading. Furthermore, the receiver corrupts the incoming signal due to RF circuit nonlinearity (intermodulation), electronic device noise, and digital switching noise. This tutorial paper gives an overview of the design tradeoffs needed to minimize RF noise in an integrated wireless transceiver. Fundamental device noise and the coupling of switching noise from digital circuits to sensitive analog sections and their impact on RF circuits such as frequency synthesizers are examined. Methods to minimize mixedsignal noise coupling and to model substrate noise effects are presented.  相似文献   

15.
Antenna diversity is an important technique to combat fading and reduce cochannel interference (CCI). In this paper, we present an analytical approach to derive bit error rate (BER) for Optimum Combining (OC) and Maximal Ratio Combining (MRC) in the presence of CCI. The paper has two parts. In the first part, the analysis of BER for OC with two cochannel interferers and MRC with an arbitrary number of interferers is presented for Marray antenna systems under the assumption that the channels of users are independent of each other. In the second part, the analysis of BER for OC and MRC in the presence of one dominant cochannel interferer is presented for dual antenna systems by assuming that the channels of the desired user or cochannel interferer are correlated. For DPSK signal, an exact BER expression is derived. The work presented here also yields an upper bound for BPSK or QAM signal based on the results of Foschini and Salz (1983).  相似文献   

16.
Distributed multimedia applications usually require multiple QoS performance guarantees. However, in general, searching such a route in the network, to support multimedia applications, is known to be NPcomplete. In this paper, we propose a new heuristic QoS routing algorithm, called QoSRDKS, for supporting multimedia applications in highspeed networks. QoSRDKS is a modification of rulebased Fallback routing and Dijkstra algorithms. It can search a unicast route that would have enough network resources so that multiple QoS requirements (bandwidth, delay, and delay jitter) of the requested flow could be guaranteed. Its worst case computation time complexity is the same as that of the Dijkstra algorithm, i.e., O(V2), where V is the number of nodes in the network. Extensive simulations were done with various network sizes, upto 500 nodes networks, where each node uses Weighted Fair Queueing (WFQ) service discipline. Results show that QoSRDKS is very efficient. It could always find the QoS satisfying route, whenever there exists one (success rate is optimal), and its average computation time is near to simple shortest path Dijkstra algorithm.  相似文献   

17.
The future MPEG4 standard will adopt an objectoriented encoding strategy whereby an audio source is encoded at a very low bitrate by adapting a suitable coding scheme to the local characteristics of the signal. One of the most delicate issues in this approach is that the overall performance of the audio encoder greatly depends on the accuracy with which the input signal is classified. This paper shows that the difficult problem of audio classification for objectoriented coding can be effectively solved by selecting a salient set of acoustic parameters and adopting a fuzzy model for each audio object, obtained by a soft computinghybrid learning tool. The audio classifier proposed operates at two levels: recognition of the class to which the input signal belongs (talkspurt, music, noise, signaling tones) and then recognition of the subclass to which it belongs. The results obtained show that fuzzy logic is a valid alternative to the matching techniques of a traditional pattern recognition approach.  相似文献   

18.
The Satchel system architecture: Mobile access to documents and services   总被引:1,自引:1,他引:0  
Mobile professionals require access to documents and documentrelated services, such as printing, wherever they may be. They may also wish to give documents to colleagues electronically, as easily as with paper, facetoface, and with similar security characteristics. The Satchel system provides such capabilities in the form of a mobile browser, implemented on a device that professional people would be likely to carry anyway, such as a pager or mobile phone. Printing may be performed on any Satchelenabled printer, or any fax machine. Scanning, too, may be accomplished at any Satchelenabled scanner. Access rights to individual documents may be safely distributed, without regard to document formats. Access to document services is greatly simplified by the use of context sensitivity. The system has been extensively tested and evaluated. This paper describes the architecture of the Satchel system.  相似文献   

19.
The FAMANCS protocol is introduced for wireless LANs and adhoc networks that are based on a single channel and asynchronous transmissions (i.e., no time slotting). FAMANCS (for floor acquisition multiple access with nonpersistent carrier sensing) guarantees that a single sender is able to send data packets free of collisions to a given receiver at any given time. FAMANCS is based on a threeway handshake between sender and receiver in which the sender uses nonpersistent carrier sensing to transmit a requesttosend (RTS) and the receiver sends a cleartosend (CTS) that lasts much longer than the RTS to serve as a busy tone that forces all hidden nodes to back off long enough to allow a collisionfree data packet to arrive at the receiver. It is shown that carrier sensing is needed to support collisionfree transmissions in the presence of hidden terminals when nodes transmit RTSs asynchronously. The throughput of FAMANCS is analyzed for singlechannel networks with and without hidden terminals; the analysis shows that FAMANCS performs better than ALOHA, CSMA, and all prior proposals based on collision avoidance dialogues (e.g., MACA, MACAW, and IEEE 802.11 DFWMAC) in the presence of hidden terminals. Simulation experiments are used to confirm the analytical results.  相似文献   

20.
In this paper, we study two versions of the multicast routing problem in multirate loss networks: complete and partial. In the complete version of the multicast routing problem, the identities of all destination nodes are available to the multicast routing algorithm at once. Conversely, in the partial version of the multicast problem, the identities of the destination nodes are revealed to the routing algorithm one by one. Although the complete version of the multicast routing problem, also known as the Steiner tree problem, has been well studied in the literature, less attention has been paid for the definition of link costs and evaluating the performance of multicast routing algorithm from the network revenue point of view. Therefore, in this paper, we first propose two approaches, namely, the Markov Decision Processbased (MDPbased) and Least Loaded Routingbased (LLRbased) approaches, for defining link costs. Several heuristic multicast routing algorithms are then proposed for both fully connected networks and sparsely connected networks. We have also proposed a new performance metric, referred to as fractional reward loss, for evaluating the performance of multicast routing algorithms. Our simulation results indicate that algorithms based on partial destination information yield worse performance than those based on complete information. We also found that, for fully connected networks, algorithms that use LLRbased link costs yield very competitive performance as compared to those that use MDP approach. However, for sparsely connected networks, LLRbased algorithms yield significantly worse performance as compared to the MDPbased algorithms.  相似文献   

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