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基于几何-拓扑广域三维地图和全向视觉的移动机器人自定位 总被引:2,自引:0,他引:2
面向大规模室内环境, 研究了基于全向视觉的移动机器人自定位. 提出用分层的几何-拓扑三维地图管理广域环境特征, 定义了不同层次的三维局部环境特征及全局拓扑属性, 给出了分层地图的应用方法. 构建了全向视觉传感器成像模型及其不确定性传播方法, 使得地图中的概率元素能够在系统中有效应用. 采用随机点预估搜索的方法提取环境元素对应的曲线边缘特征. 用带反馈的分层估计方法在融合中心对多观测特征产生的相应估计状态进行总体融合. 以分层逻辑架构设计实现了移动机器人交互式自定位系统. 实验分析了真实环境中不同初始位姿和观测信息情况下定位系统的收敛性和定位精度, 在考虑动态障碍物的遮挡情况下完成了机器人的在线环境感知和运动自定位任务. 实验结果表明本文方法的可靠性和实用性. 相似文献
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介绍了3D鼠标的底层通信原理及在嵌入式应用系统中的使用价值,讨论了嵌入式应用系统中3D鼠标的软件设计方法并给出了应用程序。 相似文献
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基于视觉的目标检测与跟踪综述 总被引:5,自引:0,他引:5
基于视觉的目标检测与跟踪是图像处理、计算机视觉、模式识别等众多学科的交叉研究课题,在视频监控、虚拟现实、人机交互、自主导航等领域,具有重要的理论研究意义和实际应用价值.本文对目标检测与跟踪的发展历史、研究现状以及典型方法给出了较为全面的梳理和总结.首先,根据所处理的数据对象的不同,将目标检测分为基于背景建模和基于前景建模的方法,并分别对背景建模与特征表达方法进行了归纳总结.其次,根据跟踪过程有无目标检测的参与,将跟踪方法分为生成式与判别式,对基于统计的表观建模方法进行了归纳总结.然后,对典型算法的优缺点进行了梳理与分析,并给出了其在标准数据集上的性能对比.最后,总结了该领域待解决的难点问题,对其未来的发展趋势进行了展望. 相似文献
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Silvio Savarese Marco Andreetto Holly Rushmeier Fausto Bernardini Pietro Perona 《International Journal of Computer Vision》2007,71(3):305-336
Cast shadows are an informative cue to the shape of objects. They are particularly valuable for discovering object’s concavities which are not available from other cues such as occluding boundaries. We propose a new method for recovering shape from shadows
which we call shadow carving. Given a conservative estimate of the volume occupied by an object, it is possible to identify and carve away regions of this volume that are inconsistent with the observed pattern of shadows. We prove a theorem that guarantees
that when these regions are carved away from the shape, the shape still remains conservative. Shadow carving overcomes limitations
of previous studies on shape from shadows because it is robust with respect to errors in shadows detection and it allows the
reconstruction of objects in the round, rather than just bas-reliefs. We propose a reconstruction system to recover shape
from silhouettes and shadow carving. The silhouettes are used to reconstruct the initial conservative estimate of the object’s
shape and shadow carving is used to carve out the concavities. We have simulated our reconstruction system with a commercial
rendering package to explore the design parameters and assess the accuracy of the reconstruction. We have also implemented
our reconstruction scheme in a table-top system and present the results of scanning of several objects. 相似文献
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Udayan Umapathi 《International journal of human-computer interaction》2016,32(6):481-492
Based on kinesiology research demonstrating that translation and rotation are inseparable actions in the physical world, we present Mushaca, a 3-degrees-of-freedom mouse that senses rotation in addition to traditional planar position. We present an optical realization of the Mushaca device based on two optical sensors and then evaluate the device through a series of controlled experiments. Our results show that rotation is indeed a useful input modality for a pointing device, and also give some insight into how users perceive the changing coordinate system of the rotating mouse and adapt to this change through kinesthetic learning. 相似文献
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The size of manufactured parts is naturally bound by the size of their production machines. In this paper, we explore the alternative of making a machine that can continuously navigate along an object being fabricated, producing objects larger than itself. The machine combines a climbing robot and a 3D printer. It uses an infinite fabrication loop which includes printing, reanchoring to a new station, and printing again. We present the design, construction, and characterization of the machine along with experiments on the fabrication of vertical columns. We also demonstrate the freeform fabrication capabilities of the machine by printing a moai statue. The results obtained have a wide range of applications for construction, product fabrication and promisingly broaden the current applications of 3D printing. 相似文献
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基于OpenGL的网格数据三维地形鼠标取值方法 总被引:1,自引:0,他引:1
在OpenGL的三维场景模拟中,通过鼠标取点得到该点的三维坐标一直是一个难题,而在三维地形模拟中则进一步要求通过鼠标取点得到该点在地形数据中的实际值,即用鼠标取值,因此OpenGL三维地形的鼠标取值一直是这类应用程序中的难点。文章在解决实际问题的基础上实现了一种解决基于OpenGL的网格数据的三维地形的鼠标取值方法。 相似文献
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Vision-based 3-D trajectory tracking for unknown environments 总被引:1,自引:0,他引:1
This paper describes a vision-based system for 3-D localization of a mobile robot in a natural environment. The system includes a mountable head with three on-board charge-coupled device cameras that can be installed on the robot. The main emphasis of this paper is on the ability to estimate the motion of the robot independently from any prior scene knowledge, landmark, or extra sensory devices. Distinctive scene features are identified using a novel algorithm, and their 3-D locations are estimated with high accuracy by a stereo algorithm. Using new two-stage feature tracking and iterative motion estimation in a symbiotic manner, precise motion vectors are obtained. The 3-D positions of scene features and the robot are refined by a Kalman filtering approach with a complete error-propagation modeling scheme. Experimental results show that good tracking and localization can be achieved using the proposed vision system. 相似文献
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Julian E. Gómez 《Computers & Graphics》1985,9(3):291-298
This paper describes a visually interactive 3D computer animation system. Animation is controlled by lists of events stored in tracks. Tracks are interpolated by functions that have an arbitrary degree of knowledge about how to control display parameters. The system provides real time wireframe playback so the animator can see what the animation looks like and is both input and output device independent. 相似文献
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介绍了Java3D本身提供的鼠标交互功能,针对三维仿真环境中暴露出的操作性、交互性不足的问题,提出了扩展鼠标点取功能的需求,即可以对场景中任意目标物体进行操作和控制.详细论述了Java3D扩展鼠标交互功能的实现方案:首先判断鼠标点击动作,然后在获取点击范围内所有目标的列表后选择目标对象进行操作.结合具体实现的代码阐述了扩展鼠标交互功能的一般性方法,继承、重载和改写了Java3D中相关的鼠标操作类,重点讲解了实现过程中技术难点的解决方案,最后阐明了此研究工作的价值. 相似文献
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Viana A.C. Dias de Amorim M. Viniotis Y. Fdida S. de Rezende J.F. 《Parallel and Distributed Systems, IEEE Transactions on》2006,17(12):1468-1481
As the size of mobile self-organizing networks increases, the efficiency of location services must increase as well so that addressing/routing scalability does not become an issue. In this paper, we propose a novel architecture, called Twins, tailored for self-organizing networks. Twins architecture involves addressing and locating nodes in large networks, forwarding packets between them, and managing in the presence of mobility/topology changes. Twins defines a logical multidimensional space for addressing and forwarding, while location service and management operations make use of a one-dimensional space. To improve scalability and performance, forwarding is hop-by-hop with greedy next-hop choice and the location service uses a rendezvous paradigm to distribute information among nodes. In this paper, we describe the Twins architecture and present a performance evaluation to assess scalability, fairness in the overhead distribution among nodes, and routing robustness. 相似文献
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Subrahmonia J. Cooper D.B. Keren D. 《IEEE transactions on pattern analysis and machine intelligence》1996,18(5):505-519
We treat the use of more complex higher degree polynomial curves and surfaces of degree higher than 2, which have many desirable properties for object recognition and position estimation, and attack the instability problem arising in their use with partial and noisy data. The scenario discussed in this paper is one where we have a set of objects that are modeled as implicit polynomial functions, or a set of representations of classes of objects with each object in a class modeled as an implicit polynomial function, stored in the database. Then, given partial data from one of the objects, we want to recognize the object (or the object class) or collect more data in order to get better parameter estimates for more reliable recognition. Two problems arising in this scenario are discussed: 1) the problem of recognizing these polynomials by comparing them in terms of their coefficients; and 2) the problem of where to collect data so as to improve the parameter estimates as quickly as possible. We use an asymptotic Bayesian approximation for solving the two problems. The intrinsic dimensionality of polynomials and the use of the Mahalanobis distance are discussed 相似文献
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Roldão Luis de Charette Raoul Verroust-Blondet Anne 《International Journal of Computer Vision》2022,130(8):1978-2005
International Journal of Computer Vision - Semantic scene completion (SSC) aims to jointly estimate the complete geometry and semantics of a scene, assuming partial sparse input. In the last years... 相似文献
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mWorld: A multiuser 3D virtual environment 总被引:2,自引:0,他引:2
Salles Dias J.M. Galli R. Almeida A.C. Belo C.A.C. Rebordao J.M. 《Computer Graphics and Applications, IEEE》1997,17(2):55-65
mWorld integrates 3D virtual-scene generation tools and synchronous, asynchronous, and time-dependent data communication techniques to enable cooperative 3D design and visualization across networks 相似文献