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The computation of visible-surface representations   总被引:4,自引:0,他引:4  
A computational theory of visible-surface representations is developed. The visible-surface reconstruction process that computes these quantitative representations unifies formal solutions to the key problems of: (1) integrating multiscale constraints on surface depth and orientation from multiple-visual sources; (2) interpolating dense, piecewise-smooth surfaces from these constraints; (3) detecting surface depth and orientation discontinuities to apply boundary conditions on interpolation; and (4) structuring large-scale, distributed-surface representations to achieve computational efficiency. Visible-surface reconstruction is an inverse problem. A well-posed variational formulation results from the use of a controlled-continuity surface model. Discontinuity detection amounts to the identification of this generic model's distributed parameters from the data. Finite-element shape primitives yield a local discretization of the variational principle. The result is an efficient algorithm for visible-surface reconstruction  相似文献   

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Image segmentation using evolutionary computation   总被引:2,自引:0,他引:2  
Image segmentation denotes a process by which a raw input image is partitioned into nonoverlapping regions such that each region is homogeneous and the union of any two adjacent regions is heterogeneous. A segmented image is considered to be the highest domain-independent abstraction of an input image. The image segmentation problem is treated as one of combinatorial optimization. A cost function which incorporates both edge information and region gray-scale uniformity is defined. The cost function is shown to be multivariate with several local minima. The genetic algorithm, a stochastic optimization technique based on evolutionary computation, is explored in the context of image segmentation. A class of hybrid evolutionary optimization algorithms based on a combination of the genetic algorithm and stochastic annealing algorithms such as simulated annealing, microcanonical annealing, and the random cost algorithm is shown to exhibit superior performance as compared with the canonical genetic algorithm. Experimental results on gray-scale images are presented  相似文献   

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Barcode design by evolutionary computation   总被引:1,自引:0,他引:1  
This paper proposes a method for generating 2-dimensional barcode incorporated some illustrations inside of the code without detracting machine-readability and stored information. We formulate the task that finding appropriate positions, scales, and angles of illustrations, photographs, logos or other image items put in QR code as an optimization problem. By using evolutionary computation algorithm, the proposed system can find positions in which given image items can be merged without damaging machine-readability. QR code is trademarked by Denso Wave, inc. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

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In this paper, we consider the problem of finding good next moves in two-player games. Traditional search algorithms, such as minimax and alpha-beta pruning, suffer great temporal and spatial expansion when exploring deeply into search trees to find better next moves. The evolution of genetic algorithms with the ability to find global or near global optima in limited time seems promising, but they are inept at finding compound optima, such as the minimax in a game-search tree. We thus propose a new genetic algorithm-based approach that can find a good next move by reserving the board evaluation values of new offspring in a partial game-search tree. Experiments show that solution accuracy and search speed are greatly improved by our algorithm.  相似文献   

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Holland's Adaptation in Natural and Artificial Systems largely dealt with how systems, comprised of many self-interested entities, can and should adapt as a whole. This seminal book led to the last 25 years of work in genetic algorithms (GAs) and related forms of evolutionary computation (EC). In recent years, the expansion of the Internet, other telecommunications technologies, and other large scale networks have led to a world where large numbers of semi-autonomous software entities (i.e., agents) will be interacting in an open, universal system. This development cast the importance of Holland's legacy in a new light. This paper argues that Holland's fundamental arguments, and the years of developments that have followed, have a direct impact on systems of general network agents, regardless of whether they explicitly exploit EC. However, it also argues that the techniques and theories of EC cannot be directly transferred to the world of general agents (rather than EC-specific) without examination of effects that are embodied in general software agents. This paper introduces a framework for EC interchanges between general-purpose software agents. Preliminary results are shown that illustrate the EC effects of asynchronous actions of agents within this framework. Building on this framework, coevolutionary agents that interact in a simulated producer/consumer economy are introduced. Using these preliminary results as illustrations, areas for future investigation of embodied EC software agents are discussed.  相似文献   

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This paper discusses the design optimization of a wing for supersonic transport (SST) using a multiple-objective genetic algorithm (MOGA). Three objective functions are used to minimize the drag for supersonic cruise, the drag for transonic cruise, and the bending moment at the wing root for supersonic cruise. The wing shape is defined by 66 design variables. A Euler flow code is used to evaluate supersonic performance, and a potential flow code is used to evaluate transonic performance. To reduce the total computational time, flow calculations are parallelized on an NEC SX-4 computer using 32 processing elements. The detailed analysis of the resulting Pareto front suggests a renewed interest in the arrow wing planform for the supersonic wing  相似文献   

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Evolutionary computation techniques have mostly been used to solve various optimization and learning problems. This paper describes a novel application of evolutionary computation techniques to equation solving. Several combinations of evolutionary computation techniques and classical numerical methods are proposed to solve linear and partial differential equations. The hybrid algorithms have been compared with the well-known classical numerical methods. The experimental results show that the proposed hybrid algorithms outperform the classical numerical methods significantly in terms of effectiveness and efficiency  相似文献   

10.
This paper focuses on the development of a competitive computer player for the one versus one Texas Hold’em poker using evolutionary algorithms (EA). A Texas Hold’em game engine is first constructed where an efficient odds calculator is programmed to allow for the abstraction of a player’s cards, which yield important but complex information. Effort is directed to realize an optimal player that will play close to the Nash equilibrium (NE) by proposing a new fitness criterion. Preliminary studies on a simplified version of poker highlighted the intransitivity nature of poker. The evolved player displays strategies that are logical but reveals insights that are hard to comprehend e.g., bluffing. The player is then benchmarked against Poki and PSOpti, which is the best heads-up Texas Hold’em artificial intelligence to date and plays closest to the optimal Nash equilibrium. Despite the much constrained chromosomal strategy representation, simulated results verified that evolutionary algorithms are effective in creating strategies that are comparable to Poki and PSOpti in the absence of expert knowledge.  相似文献   

11.
Biclustering of expression data with evolutionary computation   总被引:2,自引:0,他引:2  
Microarray techniques are leading to the development of sophisticated algorithms capable of extracting novel and useful knowledge from a biomedical point of view. In this work, we address the biclustering of gene expression data with evolutionary computation. Our approach is based on evolutionary algorithms, which have been proven to have excellent performance on complex problems, and searches for biclusters following a sequential covering strategy. The goal is to find biclusters of maximum size with mean squared residue lower than a given /spl delta/. In addition, we pay special attention to the fact of looking for high-quality biclusters with large variation, i.e., with a relatively high row variance, and with a low level of overlapping among biclusters. The quality of biclusters found by our evolutionary approach is discussed and the results are compared to those reported by Cheng and Church, and Yang et al. In general, our approach, named SEBI, shows an excellent performance at finding patterns in gene expression data.  相似文献   

12.
This paper presents the design and the application of asynchronous models of parallel evolutionary algorithms. An overview of the existing parallel evolutionary algorithm (PEA) models and available implementations is given. We present new PEA models in the form of asynchronous algorithms and implicit parallelization, as well as experimental data on their efficiency. The paper also discusses the definition of speedup in PEAs and proposes an appropriate speedup measurement procedure. The described parallel EA algorithms are tested on problems with varying degrees of computational complexity. The results show good efficiency of asynchronous and implicit models compared to existing parallel algorithms.  相似文献   

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As is the basic principle in interactive evolutionary computation (IEC) that the optima evolved by the algorithm should be the individuals that the user is most satisfied with. A rational user will keep consistent dominated relationship between the assigned fitness and his/her preference for the individuals. Even for rational users, it is unavoidable that the fitness he/she assigned contains noise. The result that the fitness noise caused by a rational user will not damage the basic principle in IEC is concluded. In order to prove the conclusion, two theorems separately named as strong condition and weak condition are put forward. The experiments and their results validate the theorems. As the successive issue, the relationship between the two conditions, the relationship between weak condition and fitness scaling, the true fitness in IEC, the definition of noise in IEC and so on are discussed. The results establish necessary foundation for future research.  相似文献   

15.
A comprehensive survey of fitness approximation in evolutionary computation   总被引:14,自引:4,他引:14  
Evolutionary algorithms (EAs) have received increasing interests both in the academy and industry. One main difficulty in applying EAs to real-world applications is that EAs usually need a large number of fitness evaluations before a satisfying result can be obtained. However, fitness evaluations are not always straightforward in many real-world applications. Either an explicit fitness function does not exist, or the evaluation of the fitness is computationally very expensive. In both cases, it is necessary to estimate the fitness function by constructing an approximate model. In this paper, a comprehensive survey of the research on fitness approximation in evolutionary computation is presented. Main issues like approximation levels, approximate model management schemes, model construction techniques are reviewed. To conclude, open questions and interesting issues in the field are discussed.  相似文献   

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This paper describes a novel knowledge discovery and data mining framework dealing with nonlinear interactions among domain attributes. Our network-based model provides an effective and efficient reasoning procedure to perform prediction and decision making. Unlike many existing paradigms based on linear models, the attribute relationship in our framework is represented by nonlinear nonnegative multiregressions based on the Choquet integral. This kind of multiregression is able to model a rich set of nonlinear interactions directly. Our framework involves two layers. The outer layer is a network structure consisting of network elements as its components, while the inner layer is concerned with a particular network element modeled by Choquet integrals. We develop a fast double optimization algorithm (FDOA) for learning the multiregression coefficients of a single network element. Using this local learning component and multiregression-residual-cost evolutionary programming (MRCEP), we propose a global learning algorithm, called MRCEP-FDOA, for discovering the network structures and their elements from databases. We have conducted a series of experiments to assess the effectiveness of our algorithm and investigate the performance under different parameter combinations, as well as sizes of the training data sets. The empirical results demonstrate that our framework can successfully discover the target network structure and the regression coefficients.  相似文献   

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Parallel computation models have been widely used to enhance the performance of traditional evolutionary algorithms, and they have been implemented on parallel computers to speed up the computation. Instead of using expensive parallel computing facilities, we propose to implement parallel evolutionary computation models on easily available networked PCs, and present a multi-agent framework to support parallelism. With the unique characteristics of agent autonomy and mobility, mobile agents can carry the EC-code and migrate from machine to machine to complete the computation dynamically. To evaluate the proposed approach we have developed a prototype system on a middleware platform JADE to solve a time-consuming task. Different kinds of experiments have been conducted to assess the developed system and the preliminary results show the promise and efficiency of our mobile agent-based approach.  相似文献   

20.
Engineering with Computers - The range of applications of artificial intelligence (AI) that is based on nature-inspired metaheuristics is rapidly increasing across various scientific fields as it...  相似文献   

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