首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 140 毫秒
1.
《计算机应用基础》是中职院校的一门公共课,但同时也是一门集实践和理论相结合的重要课程,该课程为进一步学习计算机应用打下坚实的基础,对于中职的学生是学习计算机的必修课,由于社会的飞速发展,我国的计算机行业发展迅猛,对于以前的教学方式和教学内容需要调整和适应新形势下的计算机应用发展趋势,本研究以建构主义理论为依据,通过阅读大量有关项目教学文献,结合计算机应用基础课程的特点,总结归纳出项目教学法在计算机应用基础课程教学中应用的关键问题和实施步骤,并通过教学实践进行了相应验证.计算机应用基础课程模式分析主要是有两个目的,第一提高学生的学习计算机应用基础课程积极性,提高学生的学习效率,第二顺应当前我国的计算机发展趋势  相似文献   

2.
黄睿  邢艳 《计算机时代》2021,(1):83-85,88
计算机图形学是计算机和多媒体技术等相关专业的一门重要的专业基础课程.由于其涵盖数学、物理、程序设计语言和算法等多方面的知识,导致课程的学习难度较大.同时,由于没有后续课程使用计算机图形学的知识,致使学生无法将图形学理论与实际应用较好的结合,从而影响计算机图形学的教学效果.为了使学生理解图形学相关算法及其应用场景,与游戏开发应用结合,探讨计算机图形学的课程建设.  相似文献   

3.
介绍北京大学计算机应用设计大赛的组织情况,提出将大赛与计算机基础课程的教学改革相结合,促进课堂教学与课外活动的互动,以发挥学生的主动性和创造性。  相似文献   

4.
项目教学法作为一项由师生共同配合完成的教学活动,它有利于学生学习能力、实践能力和社会能力的培养和提高。项目教学法运用于计算机教学中可以将一些与学生专业相关的教学内容以可操作的形式呈现给学生,在提高学生学习兴趣的同时还有利于学生对计算机知识和技能的掌握,促进学生在计算机教学中自主、创新、合作能力的形成。下面本文主要分析了传统中职《计算机应用基础》教学中存在的问题,并在此基础上提出了项目教学法在中职《计算机应用基础》教学中的应用价值和实施步骤。  相似文献   

5.
计算机应用基础课程是高职学校公共基础课程之一,这门课程包括理论课与实验课.计算机应用基础课程教学是一门十分注重实践的课程,因此在理论教学上,要注重和实际相结合,加强学生的实验教学并不断参与实践,以此来激发学生的学习积极性和学习的兴趣.同时要不断提升教师的各项素质和水平,辅之以现代化的教学理念,才能达到教学的有效变革,也相应的让教师和学生的整体素质都能有所提高.而将CDIO理念应用于高职院校计算机应用基础教学中,是为了更好的解决理论与实践的失衡,培养学生的各项能力,本文简要阐述CDIO理念在计算机应用基础教学中的应用,以期为计算机应用基础教学改革提供思路.  相似文献   

6.
驰骋CAD之路     
CAD,即Computer Aided Design(计算机辅助设计)。CAD技术是一个广义的概念,它除了我们通常所说的计算机辅助设计与绘图外,还应包括汁算机辅助工程分析(CAE)、计算机辅助工艺规划(CAPP)、计算机辅助制造(CAM)和产品数据及图档管理(PDMS)。根据国务院批示,由国家科委于1992年组织实施CAD应用工程,在取得了巨大的成效的同时,也证明应用CAD技术足推动生产力发展的有效途径,是未来实现智能劳动的技术基础,是企业实现技术进步、提高市场竞争力的手段,是企业进入国际市场的入场券。  相似文献   

7.
大学计算机基础作为一门非计算机专业的必修基础课程,主要包括理论教学和实验教学两个部分,长期以来承担着普及计算机基础知识和应用技能的重要任务。随着信息社会的发展,传统的教学模式已不能满足新的教学要求,在教学内容设计、学习时间安排、学习过程测试和计算思维培养等方面出现了弊端。本文从这些问题出发,结合课程特点,提出了大学计算机基础教学改革的思路,有利于提高课程教学的质量和培养学生的计算思维。  相似文献   

8.
游慧 《计算机时代》2005,(11):20-21
研究了建构主义学习理论,设计了网络学习系统的功能,在此基础上应用数据库、web等技术设计开发计算机基础课程的智能化网络学习系统.为学生构建了一个良好的计算机基础学习环境,以提高学生的学习兴趣和学习效率.  相似文献   

9.
针对工程教育认证中关于"复杂工程问题"的培养要求,分析计算机类专业的基础和核心课程C++程序设计的整个教学环节,包括理论教学、上机实践、课后作业、课程设计、考试等,提出以类为核心建立知识体系,串联各个知识点,结合大数据背景设计基于应用问题的课程练习和综合设计,在实践环节凸显系统编程能力培养,为培养学生的"解决复杂工程问题能力"提供有效支撑并夯实后续课程基础。  相似文献   

10.
基于CDIO理念的多媒体应用基础课程实践教学改革   总被引:4,自引:1,他引:4  
王志强  蔡平  杜文峰 《计算机教育》2009,(12):137-138,143
本文将CDIO工程教育理念引入到计算机基础课程的教学过程中,论述了特别是在"多媒体应用基础"课程的实践教学中,通过"做中学"和基于项目的教育和学习,不仅提高了学生的工程开发和团队协作能力,而且学生设计的多媒体作品也拥有一定的商业价值。  相似文献   

11.
This study aimed at determining the effects of UZWEBMAT (Turkish abbreviation of Adaptive and INtelligent WEB based MAThematics teaching–learning system) on the probability unit academic achievement of students and the underlying reasons for these effects. The study was conducted in an Anatolian High School located in a district of Trabzon province, Turkey in the fall semester of the academic year 2011–2012. The research sample consisted of 106 eleventh grade students and 2 mathematics teachers. Semi-experimental method was used in the study. Pre-Probability Unit Achievement Test (pre-PUAT), Post-Probability Unit Achievement Test (post-PUAT), Scale for Evaluation of the UZWEBMAT by Students (SEUS), Student Interview Form (SIF), and Teacher Interview Form (TIF) were used for collecting data. Research results indicated that there was a statistically significant difference in favor of the experimental group (EG) students between the academic achievement of the EG students and that of the control group (CG) students. In addition, male EG students were found to be more successful than female EG students. However, no statistically significant relationship was found between the learning styles and the academic achievements of the EG students with different learning styles (visual–auditory–kinesthetic). In addition, no statistically significant relationship was detected between the genders and the academic achievements of the EG students having different learning styles. It was concluded that the higher achievement of the EG students resulted from the fact that they received education in accordance with their learning styles via UZWEBMAT, the learning objects included in UZWEBMAT had appropriate structural characteristics, students enjoyed learning in that environment, and students had continuous interest in the lesson.  相似文献   

12.
This study involved 17 graduate students enrolled in a Behavioral Disorders course. As a part of the course, they engaged in an extensive case-based hypermedia program designed to enhance their ability to solve student emotional and behavioral problems. Results include: (1) students increased their knowledge about behavioral disorders; (2) those students with more hypermedia experience spent more time using the hypermedia program; (3) those students who acquired greater knowledge also wrote better student reports; and (4) students, regardless of learning style (as measured by Kolb's Learning Style Inventory), benefited equally from using the hypermedia program.  相似文献   

13.
Homework is transforming at a rapid rate with continuous advances in educational technology. Computer-based homework, in particular, is gaining popularity across a range of schools, with little empirical evidence on how to optimize student learning. The current aim was to test the effects of different types of feedback on computer-based homework. In the study, middle school students completed a computer-based pretest, homework assignment, and posttest containing challenging algebraic problems. On the homework assignment, students were assigned to different feedback conditions. In Experiment 1 (N = 103), students received no feedback or correct-answer feedback after each problem. In Experiment 2 (N = 143), students received (1) no feedback, (2) correct-answer feedback, (3) try-again feedback, or (4) explanation feedback after each problem. For students with low prior knowledge, feedback resulted in better posttest performance than no feedback. However, students with high prior knowledge learned just as much whether they received feedback or not. Results suggest the provision of basic feedback on computer-based homework can benefit novice students’ mathematics learning.  相似文献   

14.
This study develops an instrument—the Online Instructor Role and Behavior Scale (OIRBS)—and uses it to examine students' perceptions of instructors' roles in blended and online learning environments. A total sample of 750 university students participated in this study. Through a confirmatory factor analysis, the OIRBS was validated in five constructs: course designer and organizer (CDO), discussion facilitator (DF), social supporter (SS), technology facilitator (TF), and assessment designer (AD). The results show that the five factor structures remained invariant across the blended learning and online learning. Both students in blended learning environments and students in online learning environments exhibited the greatest weight in the CDO dimension, followed by the TF and DF dimensions. In addition, students in the online learning environments scored higher in the DF dimension than did those in the blended learning environments.  相似文献   

15.
This study reports an adaptive digital learning project, scientific concept construction and reconstruction (SCCR), that was developed based on the theories of Dual Situated Learning Model (DSLM) and scientific reasoning. In addition, the authors investigated the effects of an SCCR related to a “combustion” topic for sixth grade students conceptual change and scientific reasoning. An experimental research design including the Combustion Achievement Test (CAT), Scientific Reasoning Test (SRT) and Combustion Dependent Reasoning Test (CDRT) was applied for both experimental and conventional group students before, directly after, and after the sixth week of the research as pre-, post- and retention-test. Results indicated that the experimental group students significantly outperformed the conventional group students on both post- and retention- of CAT and CDRT scores. In addition, experimental group students performed better than conventional group students on the post-SRT scores. The success rate of conceptual change ranged from 70% to 100% for experimental group students for most web-based dual situated learning events. The nature of the scientific reasoning used by experimental group students mainly either made progression (PG) or maintain-correct (MTC) across most events from before to after web-based dual situated learning events. All of these results support the claim that students’ conceptual change their scientific reasoning ability can be promoted through an SCCR digital learning program.  相似文献   

16.
This study combined virtual reality (VR) technology, the 6E (Engage, Explore, Explain, Engineer, Enrich, and Evaluate) model, and STEM (Science, Technology, Engineering, and Mathematics) education to develop a hands-on activity aimed at helping students to achieve “learning by doing.” The participants were 162 tenth-grade students, divided into the Experimental Group (hands-on activity using VR technology) and the Control Group (hands-on activity via lectures). Using sequential analysis, this study investigated how the hands-on activity influenced the students' behavioral patterns in learning. The results showed that all of the students' learning performances and hands-on abilities were enhanced. Moreover, the students who used VR technology achieved both significantly better learning performances and hands-on abilities, indicating that VR might be able to help the students understand abstract scientific concepts and build mental models, which they used to internalize and organize knowledge structures. Furthermore, this study discovered that the students who learned using VR technology formed a cyclical learning pattern, starting with a group discussion (G), moving on to solving problems (S) and developing a product (D), and then going back to another group discussion. However, the students who learned via lectures produced a linear learning pattern in the order of G→S→D.  相似文献   

17.
The current generation of adolescents, who are generally described as digital natives, have greater access to and are greater consumers of information than previous generations. However, adolescents are notably at-risk when they are confronted with ethical decisions since they may lack the necessary knowledge and experiences to discern and make the right decisions. This study investigated how the demographic variables of gender and socio-economic status (SES) influence the internet ethics of 825 Secondary 2 (Grade 8) students aged 11 to 16 in Hong Kong. Three unethical behaviours, namely, unauthorised acts (UNAC), internet stickiness (INST), and plagiarism (PLAG) were examined. Results revealed that male students tended to engage in more unethical behaviours than did female students. Also, students from low SES families tended to behave more unethically than did students from high SES families. Implications for educators and researchers are discussed with reference to the four component model of moral behaviour, which has been widely used to articulate internal psychological processes including moral sensitivity, moral judgement, moral motivation, and implementation that are commonly found in all moral acts.  相似文献   

18.
Learning Management Systems (LMS) are web-based systems allowing instructors and/or students to share materials and interact online. This study compared differences in LMS use between instructors and students at a large residential campus with students at a smaller commuter campus. Responses to an online survey about LMS activities and tools were categorized by three different interaction types: Learner–Instructor (LI), Learner–Content (LC), and Learner–Learner (LL). Aggregated log data was also analyzed to see if students’ use was consistent with their beliefs. Respondents from both campuses rate highly all activities and tools within the LMS. Findings suggest that residential students value activities and tools supporting LC interaction more than commuter students, while commuter students value activities and tools fostering LL interactions more than residential students. The aggregated log data was consistent with the survey data showing a higher level of activity in the most heavily used LC-oriented tools for the residential campus and higher activity in the LL-oriented tools for the commuter campus.  相似文献   

19.
This study provides field research evidence on the efficiency of a “free-selection” peer review assignment protocol as compared to the typically implemented “assigned-pair” protocol. The study employed 54 sophomore students who were randomly assigned into three groups: Assigned-Pair (AP) (the teacher assigns student works for review to student pairs), Free-Selection (FS) (students are allowed to freely explore and select peer work for review), and No Review (NR) (control group). AP and FS student groups studied and reviewed peer work in the domain of Computer Networking, supported by a web-based environment designed to facilitate the two peer review protocols. Our results indicate that students following the Free Selection protocol demonstrate (a) better domain learning outcomes, and (b) better reviewer skills, compared to the AP condition. Overall, the study analyzes the benefits and shortcomings of the FS vs AP review assignment protocol, providing evidence that the FS condition can be multiply beneficial to students who engage in peer review activities.  相似文献   

20.
Abstract Despite the enormity of its quantity, printed or written forms of Chinese characters are composed from a limited number of common components. For example, the characters for pond( ), lake( ), stream( ), river( ), sea( ) and ocean( ) all contain a component in common, a three-dot component representing water. When this clue is explicitly highlighted to students, the learning of Chinese characters can be greatly enhanced. Using a computer to help students to develop this kind of structural awareness about language learning has not yet been thoroughly examined. This paper reports on the design of CALL software based on a pedagogic method which helps students to develop the higher order skills to analyse and categorise Chinese characters by using components. The result of the classroom experiment has shown supportive evidence on the feasibility and the need of integrating the software with an affective and contextual way of teaching Chinese characters.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号