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1.
College students learned about botany through an agent-based multimedia game. In Experiment 1, students received either spoken or identical on-screen text explanations; in addition, the lesson was presented either via a desktop display (D), a head-mounted display (HMD) used while sitting, or an HMD used while walking (W). In Experiment 2, we examined the effects of presenting explanations as narration (N), text (T), or both (NT) within the D and W conditions. Students scored higher on retention, transfer, and program ratings in N conditions than in T conditions. The NT condition produced results in between. Students gave higher ratings of presence when learning with HMDs, but media did not affect performance on measures of retention, transfer, or program ratings. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

2.
In 4 experiments, students received a lesson consisting of computer-based animation and narration or a lesson consisting of paper-based static diagrams and text. The lessons used the same words and graphics in the paper-based and computer-based versions to explain the process of lightning formation (Experiment 1), how a toilet tank works (Experiment 2), how ocean waves work (Experiment 3), and how a car's braking system works (Experiment 4). On subsequent retention and transfer tests, the paper group performed significantly better than the computer group on 4 of 8 comparisons, and there was no significant difference on the rest. These results support the static media hypothesis, in which static illustrations with printed text reduce extraneous processing and promote germane processing as compared with narrated animations. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

3.
In 4 experiments, college students viewed an animation and listened to concurrent narration explaining the formation of lightning. When students also received concurrent on-screen text that summarized (Experiment 1) or duplicated (Experiment 2) the narration, they performed worse on tests of retention and transfer than did students who received no on-screen text. This redundancy effect is consistent with a dual-channel theory of multimedia learning in which adding on-screen text can overload the visual information-processing channel, causing learners to split their visual attention between 2 sources. Lower transfer performance also occurred when the authors added interesting but irrelevant details to the narration (Experiment 1) or inserted interesting but conceptually irrelevant video clips within (Experiment 3) or before the presentation (Experiment 4). This coherence effect is consistent with a seductive details hypothesis in which the inserted video and narration prime the activation of inappropriate prior knowledge as the organizing schema for the lesson. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

4.
In Experiment 1, students received an illustrated booklet, PowerPoint presentation, or narrated animation that explained 6 steps in how a cold virus infects the human body. The material included 6 high-interest details mainly about the role of viruses in sex or death (high group) or 6 low-interest details consisting of facts and health tips about viruses (low group). The low group outperformed the high group across all 3 media on a subsequent test of problem-solving transfer (d = .80) but not retention (d = .05). In Experiment 2, students who studied a PowerPoint lesson explaining the steps in how digestion works performed better on a problem-solving transfer test if the lesson contained 7 low-interest details rather than 7 high-interest details (d = .86), but the groups did not differ on retention (d = .26). In both experiments, as the interestingness of details was increased, student understanding decreased (as measured by transfer). Results are consistent with a cognitive theory of multimedia learning, in which highly interesting details sap processing capacity away from deeper cognitive processing of the core material during learning. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

5.
College students viewed a short multimedia PowerPoint presentation consisting of 16 narrated slides explaining lightning formation (Experiment 1) or 8 narrated slides explaining how a car's braking system works (Experiment 2). Each slide appeared for approximately 8-10 s and contained a diagram along with 1-2 sentences of narration spoken in a female voice. For some students (the redundant group), each slide also contained 2-3 printed words that were identical to the words in the narration, conveyed the main event described in the narration, and were placed next to the corresponding portion of the diagram. For other students (the nonredundant group), no on-screen text was presented. Results showed that the group whose presentation included short redundant phrases within the diagram outperformed the nonredundant group on a subsequent test of retention (d = 0.47 and 0.70, respectively) but not on transfer. Results are explained by R. E. Mayer's (2001, 2005a) cognitive theory of multimedia learning, in which the redundant text served to guide the learner's attention without priming extraneous processing. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

6.
The authors tested the hypothesis that personalized messages in a multimedia science lesson can promote deep learning by actively engaging students in the elaboration of the materials and reducing processing load. Students received a multimedia explanation of lightning formation (Experiments 1 and 2) or played an agent-based computer game about environmental science (Experiments 3, 4, and 5). Instructional messages were presented in either a personalized style, where students received spoken or written explanations in the 1st- and 2nd-person points of view, or a neutral style, where students received spoken or written explanations in the 3rd-person point of view. Personalized rather than neutral messages produced better problem-solving transfer performance across all experiments and better retention performance on the computer game. The theoretical and educational implications of the findings are discussed. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

7.
[Correction Notice: An erratum for this article was reported in Vol 103(2) of Journal of Educational Psychology (see record 2011-10421-001). The name of the author Laura G. Torres was omitted.] In 2 experiments, 241 undergraduates with low domain knowledge viewed a tutorial on how to use Packet Tracer (PT), a computer-networking training simulation developed by the Cisco Networking Academy. Participants were then tested on retention of tutorial content and transfer using PT. Tutorial modality (text, narration, or narration plus text) was varied betweens subjects in both experiments, and simulation interface restriction (restricted or unrestricted) was varied between subjects only in Experiment 1. When PT's interface was unrestricted, students who received the narration tutorial performed better on the transfer task compared with students who received the text tutorial (statistically significant in Experiment 1 but not in Experiment 2). These findings extend the cognitive theory of multimedia learning (Mayer, 2005) by testing modality effects in new contexts and further specifying conditions of its applicability. (PsycINFO Database Record (c) 2011 APA, all rights reserved)  相似文献   

8.
This study sought to improve students' comprehension of scientific graphs by adapting scaffolding techniques used to aid text comprehension. In 3 experiments involving 121 female and 88 male college students, some students were shown cognitive aids prior to viewing 4 geography graphs whereas others were not; all students were then asked to write a summary of the main information in the graphs. Students who received signaling or structural graphic organizers, which are designed to facilitate the cognitive process of organizing, generated more relational statements (e.g., "the deeper the water, the greater the sediment concentration"; d = 0.60 and d = 1.10, respectively) but not more causal statements (e.g., "because the river is picking up sediment from the banks") than did students in control groups; students who received concrete graphic organizers, which are designed to facilitate integration with prior knowledge, generated more causal statements (d = 0.39) but not more relational statements. Combining signaling and concrete graphic organizers resulted in increases in both relational and causal statements (d = 0.76 and 0.93, respectively). Results are consistent with a cognitive model of graph comprehension. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

9.
Reports an error in "Varying tutorial modality and interface restriction to maximize transfer in a complex simulation environment" by Michael C. Mayrath, Priya K. Nihalani and Daniel H. Robinson (Journal of Educational Psychology, , , np). The name of the author Laura G. Torres was omitted. (The following abstract of the original article appeared in record 2011-01107-001.) In 2 experiments, 241 undergraduates with low domain knowledge viewed a tutorial on how to use Packet Tracer (PT), a computer-networking training simulation developed by the Cisco Networking Academy. Participants were then tested on retention of tutorial content and transfer using PT. Tutorial modality (text, narration, or narration plus text) was varied betweens subjects in both experiments, and simulation interface restriction (restricted or unrestricted) was varied between subjects only in Experiment 1. When PT's interface was unrestricted, students who received the narration tutorial performed better on the transfer task compared with students who received the text tutorial (statistically significant in Experiment 1 but not in Experiment 2). These findings extend the cognitive theory of multimedia learning (Mayer, 2005) by testing modality effects in new contexts and further specifying conditions of its applicability. (PsycINFO Database Record (c) 2011 APA, all rights reserved)  相似文献   

10.
A textbook lesson may be made more interesting by promoting emotional interest through adding entertaining text and illustrations or by promoting cognitive interest through adding signals for structural understanding such as summary illustrations with captions. In Experiment 1, skilled readers who read summary text and illustrations about the process of lightning performed worse on retention of important information and on transfer when entertaining text, illustrations, or both were added. In Experiment 2, skilled readers rated entertaining text and illustrations relatively high in emotional interest and low in cognitive interest and rated summary illustrations and text relatively low in emotional interest and high in cognitive interest. The results suggest benefits of cognitive interest over emotional interest for helping students learn scientific explanations. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

11.
Students learned about electric motors by asking questions and receiving answers from an on-screen pedagogical agent named Dr. Phyz who stood next to an on-screen drawing of an electric motor. Students performed better on a problem-solving transfer test when Dr. Phyz's explanations were presented as narration rather than on-screen text (Experiment 1), when students were able to ask questions and receive answers interactively rather than receive the same information as a noninteractive multimedia message (Experiments 2a and 2b), and when students were given a prequestion to guide their self-explanations during learning (Experiment 3). Deleting Dr. Phyz's image from the screen had no significant effect on problem-solving transfer performance (Experiment 4). The results are consistent with a cognitive theory of multimedia learning and yield principles for the design of interactive multimedia learning environments. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

12.
In a series of 3 experiments, college students who read a summary that contained a sequence of short captions with simple illustrations depicting the main steps in the process of lightning recalled these steps and solved transfer problems as well as or better than students who received the full text along with the summary or the full text alone. In Experiment 2, taking away the illustrations or the captions eliminated the effectiveness of the summary. In Experiment 3, adding text to the summary reduced its effectiveness. Implications for a cognitive theory of multimedia learning are discussed; implications for instructional design pertain to the need for conciseness, coherence, and coordination in presenting scientific explanations. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

13.
In 2 experiments, students received 2 presentations of a narrated animation that explained how lightning forms followed by retention and transfer tests. In Experiment 1, learners who were allowed to exercise control over the pace of the narrated animation before a second presentation of the same material at normal speed (part–whole presentation) performed better on transfer but not retention tests compared with learners who received the same 2 presentations in the reverse order (whole–part presentation). In Experiment 2, learners who were allowed to exercise control over the pace of the narrated animation across 2 presentations (part–part presentation) performed better on transfer but not retention tests compared with learners who received the same 2 presentations at normal speed without any learner control (whole–whole presentation). These results are consistent with cognitive load theory and a 2-stage theory of mental model construction. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

14.
Students viewed a computer-generated animation depicting the process of lightning formation (Experiment 1) or the operation of a car's braking system (Experiment 2). In each experiment, students received either concurrent narration describing the major steps (Group AN) or concurrent on-screen text involving the same words and presentation timing (Group AT). Across both experiments, students in Group AN outperformed students in Group AT in recalling the steps in the process on a retention test, in finding named elements in an illustration on a matching test, and in generating correct solutions to problems on a transfer test. Multimedia learners can integrate words and pictures more easily when the words are presented auditorily rather than visually. This split-attention effect is consistent with a dual-processing model of working memory consisting of separate visual and auditory channels. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

15.
The authors investigated whether guidance and reflection would facilitate science learning in an interactive multimedia game. College students learned how to design plants to survive in different weather conditions. In Experiment 1, they learned with an agent that either guided them with corrective and explanatory feedback or corrective feedback alone. Some students were asked to reflect by giving explanations about their problem-solving answers. Guidance in the form of explanatory feedback produced higher transfer scores, fewer incorrect answers, and greater reduction of misconceptions during problem solving. Reflection in the form of having students give explanations for their answers did not affect learning. Experiments 2 and 3 showed that reflection promotes retention and far transfer in noninteractive environments but not in interactive ones unless students are asked to reflect on correct program solutions rather than on their own solutions. Results support the appropriate use of guidance and reflection for interactive multimedia games. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

16.
Two experiments explored the integration of animated agents into multimedia environments in the context of R. E. Mayer's (2001) cognitive theory of multimedia learning. Experiment 1 was a 3 (agent properties: agent only, agent with gesture, no agent) × 3 (picture features: static picture, sudden onset, animation) design. Agent properties produced no significant effects. Both sudden onset and animation conditions facilitated performance relative to the static-picture condition. In Experiment 2, we explored the effects of printed text, spoken narration, and spoken narration with the printed text, in a multimedia environment that included an agent, to investigate effects of redundancy. The spoken-narration-only condition outperformed the other 2, with no differences between printed text and printed text with spoken narration. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

17.
Teaching readers about the structure of scientific text.   总被引:1,自引:0,他引:1  
Adults may have difficulty in reading and retaining scientific text because they are unaware of the text's top-level structure. Experiment 1 revealed that college students had difficulty in sorting passages into categories on the basis of text structures, such as generalization, enumeration, sequence, classification, and compare/contrast. In Experiment 2, junior college chemistry students either received approximately 8 hr of training in how to discriminate among and use text structures found in their chemistry textbook (trained group) or engaged in unrelated activities (control group). All students took matched pretests and posttests in which they read biology passages and then freely recalled the passages and answered comprehension questions. On the recall test, the trained group showed a substantial pretest-to-posttest gain in recall of high conceptual information but not in recall of low conceptual information, whereas the control group showed no substantial gains. On the comprehension test, the trained group showed a substantial pretest-to-posttest gain in answering application questions and a lesser gain in answering literal questions, whereas the control group showed no substantial gains. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

18.
How is text memory influenced by organizational signaling devices? In Experiments 1 and 2, college students read a text with or without headings, overviews, and summaries; then they did a free recall. When the text's topic structure was simple (Experiment 1), signaling had no effect. When the structure was complex (Experiment 2), signaling affected the distribution of recall of text content and recall organization. Experiment 3 compared recall for texts in which all, half, or none of the topics were signaled. Signaled content was recalled equally well for the half-signaled and fully signaled texts. However, unsignaled content was recalled more poorly for the half-signaled text than for the unsignaled text, suggesting that signals direct processing of text content. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

19.
Students received a personalized or nonpersonalized version of a narrated animation explaining how the human respiratory system works. The narration for the nonpersonalized version was in formal style, whereas the narration for the personalized version was in conversational style in which "the" was changed to "your" in 12 places. In 3 experiments, students who received the personalized version scored significantly higher on transfer tests but not on retention tests than did students who received the nonpersonalized version. The results are consistent with a cognitive theory of multimedia learning in which personalization causes students to actively process the incoming material. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

20.
Understanding how to measure cognitive load is a fundamental challenge for cognitive load theory. In 2 experiments, 155 college students (ages = 17 to 22; 49 men and 106 women) with low domain knowledge learned from a multimedia lesson on electric motors. At 8 points during learning, their cognitive load was measured via self-report scales (mental effort ratings) and response time to a secondary visual monitoring task, and they completed a difficulty rating scale at the end of the lesson. Correlations among the three measures were generally low. Analyses of variance indicated that the response time measure was most sensitive to manipulations of extraneous processing (created by adding redundant text), effort ratings were most sensitive to manipulations of intrinsic processing (created by sentence complexity), and difficulty ratings were most sensitive to indications of germane processing (reflected by transfer test performance). Results are consistent with a triarchic theory of cognitive load in which different aspects of cognitive load may be tapped by different measures of cognitive load. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

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