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1.
One of the challenges facing us when we try to bring commercial materials such as video games into the classroom to be used as educational tools is to identify appropriate strategies of collaboration with teachers, families, and even industries. This paper explores how multimedia contexts can be created in which children become active participants in a digital universe where multiple technologies are present (so that video games are just one of several digital tools). We present several examples derived from specific projects carried out in formal and informal educational contexts, in action research and from ethnographical perspectives. As participant observers in and outside the classroom, we designed workshops as innovative educational contexts; all the sessions were video and audio recorded. Our analysis adopted a socio-cultural perspective. Several preliminary results clearly appeared: (a) Children playing commercial games inside and outside classrooms produce different writing texts depending of the context in which they are generated; (b) using video games combined with other digital technologies seems to be an effective way of introducing children to the content and structure of games considered as dynamic systems; (c) using and reflecting on video games in and outside the school, via discussions in digital media such as blogs or pictures, can contribute to the development of digital literacies as a way of using multimodal discourses. Our main goal at this moment is to design digital materials capable of supporting teachers’ and families’ use of games and in particular, to reveal the rules that organize their structure, codes and symbolic universe.  相似文献   

2.
This article discusses the Napster phenomenon and its cultural significance, traces some of the threads of the current “copyright crisis,” and connects these cultural and legal dynamics to show how the current filesharing context of digital environments pertains to issues affecting writing teachers. The article (1) urges writing teachers to view the Napster moment—and the writing practice at the center of it, filesharing—in terms of the rhetorical and economic dynamics of digital publishing and in the context of public battles about copyright and intellectual property and (2) argues that digital filesharing forms the basis for an emergent ethic of digital delivery, an ethic that should lead composition teachers to rethink pedagogical approaches and to revise plagiarism policies to recognize the value of filesharing and to acknowledge Fair Use as an ethic for digital composition.  相似文献   

3.
With the increased use of digital materials, undergraduate writers in English as a foreign language (EFL) contexts have become more susceptible to plagiarism. In this study, the researchers designed a blended English writing course with an online writing tutorial system entitled DWright. The study examined the effectiveness of the online writing tool for helping a group of EFL sophomores in Taiwan develop plagiarism avoidance knowledge, paraphrasing skills, and citation abilities. Mixed‐method data included pretest, posttest, and delayed test, a feedback sheet, writing assignments, interviews, and a post‐course questionnaire, which reported increased awareness on plagiarism avoidance with evidence such as qualitative paraphrasing improvement and positive feedback on the use of DWright for developing plagiarism avoidance knowledge and citation competence. Pedagogical implications for researchers and instructors interested in blending online writing tutorials into their courses for plagiarism avoidance were also discussed.  相似文献   

4.
The purpose of this study was to identify factors influencing teachers’ decisions about using technology in the classroom setting and examine the degree to which teaching experience affects these decisions. Specifically, the items employed in this study were derived from the teachers’ perceptions of technology use. We discovered six factors which influenced teachers use technology in their classroom: adapting to external requests and others’ expectations, deriving attention, using the basic functions of technology, relieving physical fatigue, class preparation and management, and using the enhanced functions of technology. Interestingly, these factors do not correspond to the common sense theory of instructional technology. Additionally, we analyzed the patterns of factors’ scores by teachers’ level of teaching experience. From this study we deduced that although the majority of teachers intend to use technology to support teaching and leaning, experienced teachers generally decide to use technology involuntarily in response to external forces while teachers with little experience are more likely to use it on their own will.  相似文献   

5.
Issues of plagiarism are complex, and made all the more complicated by students’ increasing use of the World Wide Web as a research space. In this article, we describe several situations we faced as teachers in writing-intensive classrooms—experiences common to most teachers of writing. We share these examples to explore how issues related to plagiarism and its effects are both reproduced and change in new research spaces. We also share these stories to discuss how we can best handle plagiarism in first-year writing classrooms and how we can best equip students with the tools necessary to do appropriate research—both online and offline.  相似文献   

6.
Based on a case study of the popular plagiarism detection service Turnitin, particularly its “Legal Document,” this article contends that plagiarism detection services should be viewed as digital archives. Services like Turnitin not only seek to regulate what constitute original texts and appropriate writing practices but also to advance conceptions of the work that archives should do in storing and circulating texts in digital spaces. This article concludes that the services we sometimes use to ensure the integrity of students’ texts can themselves be of questionable integrity—largely through the design of their archives. As increasing numbers of texts take digital form, the problems and promise of digital archives will demand thoughtful responses that do not rush to replace questionable writing and research practices with equally troubling pedagogical and archival ones. These thoughtful responses start with exploring the use of plagiarism detection service archival technology in unadvertised ways.  相似文献   

7.
《数学新课程标准》中指出初中数学课程的设计与执行应重视运用数字化教学模式,把数字化教学模式作为学生学习数学和解决问题的基本工具,主要要注意改变学生的学习模式,使学生将乐学并有更多的精力投入到现实的、创新性的数学学习中去。在日常教学中合理运用数字化技术以及网络技术,丰富课程资源,拓宽学生的视野,优化数学课堂教学,创设"探究、自主、协作"的课堂教学模式,提高数学课堂教学效率,实现与数字化技术的整合已成为我们当前数学教师必须掌握的一种教学模式。而如何将数字化技术有效的运用到数学教学中,如何将数字化技术与数学教学有效的整合起来等众多急需解决的问题。  相似文献   

8.
With the advent of GPS-enabled mobile writing devices such as smart phones and tablets, writing has become invested with a new power to express place—both through the geo-coding of one's writing location and through the presentation of place-based research on customized digital maps. This essay argues that teachers of writing must learn to accommodate and exploit these new and developing digital modalities while also making students aware of the theoretical and lived implications of digital cartographies. The essay first reviews several digital mapping projects that force their users to reconsider standard notions of place and indexicality. The essay then outlines a curriculum for teaching digital mapping in a composition-rhetoric course and presents successful examples of student work.  相似文献   

9.
Research in education suggests that computer games can serve as powerful learning environments, however, teachers perceive many obstacles to using games as teaching tools. In this study, we examine three science teachers' implementation and perceptions of a curriculum unit incorporating the game, Mission Biotech (MBt) and a set of supporting curriculum materials. The curriculum unit was designed to provide multiple avenues for teachers to adjust and modify materials and implementation plans based on their unique classroom goals and environments. To understand how individual teachers use, conceptualize, and reflect upon the MBt unit and its implementation, we conducted three case studies, including classroom observations and teacher interviews. Findings include many similarities among teachers including adaptation of activities to classroom norms and practices, high value placed on quality curricular resources and support, advantage of the game to provide experiences that are normally out of reach for students, and concerns about effective use of time. Unique features of different teachers revealed implications for design and professional development for game-based curricula. For example, the study revealed that teachers need support to integrate and make explicit connections between the game and supporting curriculum materials.  相似文献   

10.
Perritt  H.H.  Jr. 《IT Professional》2000,2(6):40-44
The Internet is revolutionizing the law, legal institutions, and the roles of lawyers and law schools. Legislatures and courts all over the world are discovering how a $3,000 Internet-connected computer can be a remarkably cheap printing press for legal publishing, through which to instantly communicate new statutes, court decisions and administrative regulations. Law schools have an important role to play in connection with this revolution. They should support electronic publishing and virtual library initiatives by public institutions. They must continue to generate intellectual and human capital in the form of scholarship and well-educated graduates, accounting for new and substantive legal issues that the Internet presents. Finally, it is increasingly clear that the Internet provides a new set of educational tools for distance learning that more schools must begin to understand and use to improve teaching quality. Distance learning extends to all uses of computer, telecommunications, and digital networking technologies that permit education to occur outside a conventional classroom. Thus defined, it includes preparation of video taped lectures, preprogrammed computer-assisted legal instruction (CALI) exercises, and use of the Web to deliver these and other materials. The paper focuses on distance learning in law.  相似文献   

11.
With the convergence of digital media into ever-widening social and technological networks for creation and distribution, the contexts for writing and the study of writing and writers have certainly changed. Researchers must navigate a dense matrix of ethical and legal issues in all phases of research when studying the ever-changing processes and products of digital communications. In this article, I draw from numerous sources to articulate a few of the challenges facing digital writing researchers in this age of convergence, focusing on issues of representation (researcher, participant, third-party), issues of informed consent, and issues of copyright and fair use.  相似文献   

12.
13.
The wide use of digital technology for educational purposes opens up some issues regarding its integration within the school curriculum. Our research aims to contribute to the current discussion about how mobile/portable technology can be integrated into formal education. In this perspective, we consider digital technology and media as a potential integral part of school activity that could effectively support educational achievement. However, the way in which it is applied by teachers in a real context can substantially change its impact on effective achievements. In our research, we extensively investigated the role of the teacher in using digital technology for stimulating and prompting classroom activities in class in-line with the school curriculum. In this paper, we first present a model that illustrates the roles of teachers in transforming digital technology as a resource for developing skills as required in educational curricula. The teacher role in introducing technology at school—TRiTS—model has been conceived by combining relevant literature and findings from a case study that we have been running in a primary school over the last 4 years. We then discuss the influence of the different teacher roles on students (their attitude and level of participation), as emerged from our study.  相似文献   

14.
How do students learn expectations for “informal” online composition? This article details the results of a qualitative study that examines how students and writing consultants negotiate and define writing conventions for “low-stakes,” digital composition: that is, writing assignments that are composed for Blackboard discussion forums and receive only completion grades. Study results are based on both a survey of student experiences with digital composition and a writing center consultation case study at a large, southeastern, RU/VH university. Student anxiety about digital composition and classroom instruction have contributed to writing centers’ status as space for students to work out their fears and questions about new media. This study reports on how digital composition in writing classes has impacted the ways in which writing centers must address issues of audience, consider new methods for invention, and contend with a renewed focus on grammatical correctness. The article presents suggested pedagogy for emerging digital composition and poses questions to those in computers and composition about how we might best approach classroom instruction as digital composition genres evolve.  相似文献   

15.
随着信息时代的到来,传统教条的教育方式已然不能满足课堂教学的需要,因此多媒体教学的出现成为必然,然而不成熟的多媒体技术使得教学出现了很多误区,如何克服弊端,提高优势成为众多高校必须解决的课题之一.  相似文献   

16.
The ‘will, skill, tool’ model is a well-established theoretical framework that elucidates the conditions under which teachers are most likely to employ information and communication technologies (ICT) in the classroom. Past studies have shown that these three factors explain a very high degree of variance in the frequency of classroom ICT use. The present study replicates past findings using a different set of measures and hones in on possible subfactors. Furthermore, the study examines teacher affiliation for constructivist-style teaching, which is often considered to facilitate the pedagogical use of digital media. The study’s survey of 357 Swiss secondary school teachers reveals significant positive correlations between will, skill, and tool variables and the combined frequency and diversity of technology use in teaching. A multiple linear regression model was used to identify relevant subfactors. Five factors account for a total of 60% of the explained variance in the intensity of classroom ICT use. Computer and Internet applications are more often used by teachers in the classroom when: (1) teachers consider themselves to be more competent in using ICT for teaching; (2) more computers are readily available; (3) the teacher is a form teacher and responsible for the class; (4) the teacher is more convinced that computers improve student learning; and (5) the teacher more often employs constructivist forms of teaching and learning. The impact of constructivist teaching was small, however.  相似文献   

17.
This article deals with how school subjects’ paradigms, i.e. the established content of the teaching and the way in which the teaching is traditionally organised, are influenced when digital media are becoming increasingly common in educational contexts. The study is based on interviews in so-called focus groups with teachers of different school subjects in a Swedish lower secondary school about issues concerning how much they use media and ICT in their teaching and how they think this affects the content of their subject, relations in the classroom, working methods and the role of the teacher. The theoretical point of departure is Basil Bernstein’s concepts of ‘recontextualisation’, ‘framing’, ‘classification’, and ‘the sacred and the profane’. The study shows that the teachers in the lower secondary school where the investigation was conducted use so-called new media to a relatively limited extent but that they are ready to develop their use if resources are made available. They also think that the content, working methods, relations and the role of the teacher are changing, usually for the better. Drawing on Durkheim’s concepts of ‘the sacred’ and ‘the profane’ it appears in this study that the sacred in schools is often associated with the physical and practical.  相似文献   

18.
An essay-based discourse analysis system can help students improve their writing by identifying relevant essay-based discourse elements in their essays. Our discourse analysis software, which is embedded in Criterion, an online essay evaluation application, uses machine learning to identify discourse elements in student essays. The system makes decisions that exemplify how teachers perform this task. For instance, when grading student essays, teachers comment on the discourse structure. Teachers might explicitly state that the essay lacks a thesis statement or that an essay's single main idea has insufficient support. Training the systems to model this behavior requires human judges to annotate a data sample of student essays. The annotation schema reflects the highly structured discourse of genres such as persuasive writing. Our discourse analysis system uses a voting algorithm that takes into account the discourse labeling decisions of three independent systems.  相似文献   

19.
This article describes the process of inviting students into discussions of new literacies and writing and technology through technological literacy narratives. The narratives offer benefits for students, classrooms, scholars, and teachers. The narratives encourage students to explore the often unexamined technologies that influence their writing processes, rendering technology visible in students’ life stories. Furthermore, the narratives initiate dialogue about contexts of literacy within the classroom, invite discourse between teachers and students, provide useful data for researchers in the field, and offer important information for teachers of writing, rendering an additional perspective on our students’ writing practices with new technologies in and beyond classroom walls.  相似文献   

20.
Situated, case-based approaches, featuring virtual teachers’ activity and reasoning in university classrooms, may provide a viable alternative to immersive field-based apprenticeships. Despite widespread advocacy on situated teacher education, research on preservice teachers’ situated learning remains rare. This study examined how preservice teachers gain situated knowledge about teaching with technology by engaging the experiences of practicing teachers through Web-enhanced, Case-based activity (CBA). Situated knowledge of exemplary teachers often espouses a constructivist epistemology and a student-centered pedagogy when they use computers for teaching. Also, their knowledge for teaching with technology requires linking computer skills with associated curriculum and pedagogical strategies. Based on this initial framework, in this study, preservice teachers’ changes in perceptions and understanding about teaching with technology were documented over the course of a semester. A qualitative case study was used, and constant comparative methods were used to continually compare emerging themes and refine categories. Web-enhanced CBA helped most preservice teachers to both understand appropriate uses of technology and refined their perspectives by using experienced teachers’ captured knowledge and practices. Research is needed to refine our understanding of situated case-based approaches’ potential to promote both meaningful technology integration knowledge and skill and to address a range of everyday classroom teaching and learning issues, decisions, and practices.  相似文献   

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