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1.
基于神经网络预测器的传感器数据证实技术研究   总被引:3,自引:0,他引:3  
提出了基于神经网络预测器的传感器数据证实技术。首先利用神经网络对传感器输出的时间序列建立预测模型,然后利用该模型预测出传感器输出值,并用该值与传感器实际输出值之差判断传感器实际输出的可靠性和有效性,进而减小传感器“软故障”和不同环境噪声对传感器输出数据的影响。同时,为了实现在线应用,采用了遗传算法对神经网络的优化技术。  相似文献   

2.
新型传感器技术是现代武器装备发展与技术更新的重要保障条件,在军事工程和国防建设中占有重要的地位。评述了MEMS传感器、红外传感器、图像传感器、光纤传感器、智能传感器和网络传感器等新型传感器技术,介绍了新型传感器技术在军用无线传感器网络、智能灰尘、微型机器人等武器系统中的应用,并对新型传感器技术的发展趋势进行了展望。  相似文献   

3.
在管道运输中传感器的正常使用至关重要,为了防止因传感器故障而导致的数据采集失效,造成误报警和漏报警,对传感器本身的故障诊断和失效分析已经成为当前研究的重要方向.通过对各传感器采集数据进行组合分析,以各传感器之间的数据关联特性作为研究内容,运用K-最近邻算法对管道上传感器所采集数据进行相似性拟合,提出采用C4.5算法定义各传感器所采集数据对目标传感器的支持度以决定目标传感器数据的有效性,对故障传感器运行状态进行分析与定位,进而判断传感器的数据可靠性和输差出现位置.实验结合西南某管道流量传感器数据进行分析,结果表明,该算法能够准确判断目标传感器数据的有效性和故障传感器在时域中发生的位置.  相似文献   

4.
无线传感器网络是新兴的下一代传感器网络,可以预计,无线传感器网络的发展和广泛应用,将对人们的社会生活和产业变革带来极大的影响和产生巨大的推动。路由技术是无线传感器网络通信层的核心技术,对无线传感器网络的拓扑研究将具有重要的现实意义。  相似文献   

5.
传感器的现状和未来   总被引:13,自引:0,他引:13  
当今传感器的明显发展趋势是从传统的传感器设计和应用转向以微机械加工技术为基础的微传感器和智能化传感器的设计和应用,使智能结构的实现成为可能。本文就传感器技术的现状和未来的发展予以综述,发展微传感器对我国仪器仪表工业的重要性略加讨论。  相似文献   

6.
《传感器与微系统》2019,(8):157-160
描述五类极端环境下应用的特种传感器技术,讨论各类极端环境对传感器功能和性能的劣化影响和传感器极端环境适应性技术的部分解决方案。涉及的特种传感器主要包括压力、振动、位移、温度传感器及加速度计、探空仪等。特种传感器技术发展对传感器研制生产能力建设提出了新的更高的要求。  相似文献   

7.
基于IEEE1451.2的智能传感器独立接口设计   总被引:1,自引:0,他引:1  
IEEE1451.2协议是一种网络化智能传感器接口标准。IEEE1451.2协议规定智能传感器由网络适配器和智能传感器接口模块两部分构成。传感器独立接口是智能传感器接口模块和网络适配器的接口,实现网络适配器对智能传感器接口模块的控制和两者之间的通信。本文介绍满足IEEE1451.2协议的网络适配器和智能传感器接口模块之间的传感器独立接口设计,以及现场试验情况。  相似文献   

8.
无人机的市场规模和范围持续蓬勃发展,新应用程序不断涌现,而高品质MEMS传感器和先进软件对其发展至关重要。本文详细介绍了无人机的几种关键性传感器以及对无人机性能的影响,如惯性测量单元、气压传感器、地磁传感器、应用特定型传感器节点和传感器数据融合,并介绍了Bosch Sensortec的相关产品在无人机上的应用。  相似文献   

9.
采用自制ZnO颗粒,通过丝网印刷制备了ZnO平板型厚膜气体传感器,使用微液滴注的方法对ZnO传感器进行Mg,Mn,Sn,Pd掺杂,测量了传感器对乙醇、丙酮、苯、乙酸的气敏性能。结果表明:微滴掺杂能有效提高传感器敏感性和选择性,其中,Mg掺杂传感器对乙醇和丙酮具有最大响应值,同时Mn掺杂传感器对乙酸表现出了较好的选择性。  相似文献   

10.
传感器技术作为重要的信息采集技术,在电网中的应用越来越广泛,由于电网应用场景的特殊性,也在影响着传感器技术应用的深度和广度。介绍了传感器技术的国内外发展现状;对传感器技术在电网中的应用现状进行了阐述,并结合实际应用情况,对传感器技术在电网应用中面临的问题进行了评述和分析。最后对传感器技术在电网中的应用进行了总结和展望。  相似文献   

11.
We propose a quantum collision model in which the environment is abstractively divided into two hierarchies including “environment-bus” that has direct interactions with the system and “environment-stations” that has not. Based on the model, we investigate the effects of initial system–environment correlations, initial states of environment, and various interactions on the dynamics of open quantum systems associated genuinely with such a hierarchical environment. We illustrate that the initial quantum correlation between the system and environment leads to a transition from Markovian to non-Markovian dynamics, while for initial classical correlation the transition can only be confirmed to happen when the couplings rather than the correlations in environment are present. In addition, we investigate the degree of non-Markovianity varying with environment initial states and reveal that the interaction strength between two environmental hierarchies plays an important role in it. In particular, we show that in such a hierarchically structured environment the degree of non-Markovianity is not equivalent to memory effects of the environment-stations as a reservoir due to the presence of the environment-bus.  相似文献   

12.
To unlock the full potential of evolution in digital media, a Tierra-like system using network-type assembly-like language has been constructed. In the system, like Avida, digital creatures, self-replicating programs, live in a discrete 2D torus space and an interaction between creatures is restricted locally. Bearing a genetic network in mind, network structure is introduced. In the previous works, it is shown that the possibility that the network-type model has more potential of evolution than a linear-type model like Avida in a simple environment. In this paper, to study the potential of evolution more precisely, we model the effects of environment other than creatures. As one of the simplest models of such environment, the cost of execution, i.e. executing time, is introduced. The difficult environment to live in costs high to execute instructions, the easy environment does low. In computer experiments, we have investigated the influence of change in environment by analyzing the process of evolution and diversity of the system. Experimental results show that the network-type system keeps more stable diversity than the linear-type system does, even when the environment changes drastically. This indicates the possibility that the network-type system has more potential of evolution than the linear-type system has. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

13.
This paper presents a fast and online incremental solution for an appearance-based loop-closure detection problem in a dynamic indoor environment. Closing the loop in a dynamic environment has been an important topic in robotics for decades. Recently, PIRF-Nav has been reported as being successful in achieving high recall rate at precision 1. However, PIRF-Nav has three main disadvantages: (i) the computational expense of PIRF-Nav is beyond real-time, (ii) it utilizes a large amount of memory in the redundant process of keeping signatures of places, and (iii) it is ill-suited to an indoor environment. These factors hinder the use of PIRF-Nav in a general environment for long-term, high-speed mobile robotic applications. Therefore, this paper proposes two techniques: (i) new modified PIRF extraction that makes the system more suitable for an indoor environment and (ii) new dictionary management that can eliminate redundant searching and conserve memory consumption. The results show that our proposed method can complete tasks up to 12 times faster than PIRF-Nav with only a slight percentage decline in recall. In addition, we collected additional data from a university canteen crowded during lunch time. Even in this crowded indoor environment, our proposed method has better real-time processing performance compared with other methods.  相似文献   

14.
The objective of this study is to assess the effectiveness of the educational environment supported by computer aided presentations at primary school. The effectiveness of the environment has been evaluated in terms of students’ learning and remembering what they have learnt. In the study, we have compared experimental group and control group in terms of learning and recalling what has been learned regarding the effect which computer aided learning environment imposes. Data have been collected through the control grouped pretest–final test model. During the experiment, we have prepared an achievement test, which explains behaviors the students should acquire. According to the findings obtained, a computer aided educational environment has been observed to be more effective than that of conventional education in terms of learning. However, in terms of the permanence of what has been learned, no meaningful difference between the educational environment supported by computer aided presentations and that of conventional education has come out. According to the results of the follow-up tests performed, even though students in the test group have forgotten more of what they have learnt, it has been concluded that students in both groups have forgotten on the same level. Consequently, it has been observed that though the educational environment supported by computer aided presentations has positive contributions to learning activity, it does not have effects on the permanence of what has been learnt.  相似文献   

15.
This paper summarizes our experiences over the last 4 years in creating a web‐integrated software development and verification environment. The environment has been used for both research experimentation and education. It has been used in undergraduate computer science courses to teach modular software development and analytical reasoning principles at multiple institutions. In the process, the environment has undergone many refinements to meet demands for improved functionality and to leverage rapidly changing underlying technology for the improvements. The environment is tailored to present formal specifications and alternative implementations of components, and enable correctness checking through a server‐side verifying compiler. This paper presents a detailed account of the development and evolution of the environment—its functionality, user interface, and underlying technology—that we hope will serve as a model for others, especially as the benefits of online learning systems are becoming increasingly obvious. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   

16.
《Computers & Education》2010,54(4):1355-1362
The objective of this study is to assess the effectiveness of the educational environment supported by computer aided presentations at primary school. The effectiveness of the environment has been evaluated in terms of students’ learning and remembering what they have learnt. In the study, we have compared experimental group and control group in terms of learning and recalling what has been learned regarding the effect which computer aided learning environment imposes. Data have been collected through the control grouped pretest–final test model. During the experiment, we have prepared an achievement test, which explains behaviors the students should acquire. According to the findings obtained, a computer aided educational environment has been observed to be more effective than that of conventional education in terms of learning. However, in terms of the permanence of what has been learned, no meaningful difference between the educational environment supported by computer aided presentations and that of conventional education has come out. According to the results of the follow-up tests performed, even though students in the test group have forgotten more of what they have learnt, it has been concluded that students in both groups have forgotten on the same level. Consequently, it has been observed that though the educational environment supported by computer aided presentations has positive contributions to learning activity, it does not have effects on the permanence of what has been learnt.  相似文献   

17.
主要对Windows环境中使用Delphi及OpenGL三维仿真开发环境建立的方法进行了研究。首先介绍了OpenGL图形库的功能、特点以及OpenGL在Win32环境中的运行机制;然后详细阐述了在Windows环境下使用Delphi及OpenGL联合编程,建立三维仿真开发环境的实现过程;并将这一仿真开发环境在战斗部虚拟测试系统仿真软件中进行了综合应用。用OpenGL图形库进行三维仿真,真实感强,因而具有较高的使用价值和良好的应用前景。  相似文献   

18.
多特征相结合的带噪语音端点检测算法的研究   总被引:5,自引:1,他引:4       下载免费PDF全文
提出了一种抗噪声的端点检测新方法。针对谱熵特征对清音的检测性能以及抗噪声性能较差的缺点,结合对清音检测性能较好的短时过零率特征,以及抗噪声性能良好的美尔倒谱距离特征,实现了基于多种特征相结合的抗噪声的语音端点检测。仿真实验表明,该方法能显著提高端点检测在高噪声环境下的检测性能。  相似文献   

19.
提出了通过VB6.0构建火焰检测监控系统的软件平台,重点介绍了VB6.0的通信控件MSComm,并通过该控件实现上位机和下位机的通信,同时给出了部分的通信程序.通过实际运行证明,基于VB开发环境,使用串行通讯来实现的监控系统具有较高的实时性和可靠性.  相似文献   

20.
基于Matlab/Simulink的实时控制实验环境   总被引:6,自引:0,他引:6  
探讨了Matlab/Simulink环境下的实时仿真与控制技术,利用Matlab与外部应用程序的接口技术,开发了相应程序,克服了教学与研究实验中仿真环境与实时控制环境不一致的缺点。将Matlab/Simulink扩展为具备实时控制功能的实时仿真、控制的一体化实验环境。  相似文献   

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