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1.
Zehang Xie;Xinzhu Wu;Yunxiang Xie; 《Journal of Computer Assisted Learning》2024,40(5):2369-2384
With the development of artificial intelligence (AI) technology, generative AI has been widely used in the field of education and represents a groundbreaking shift in overcoming the constraints of time and space within educational activities. However, previous literature has not paid enough attention to AI-involved teaching patterns, and it is necessary to evaluate the effects of this learning pattern. 相似文献
2.
This paper argues that the emphasis on orchestration as a metaphor for teaching in technology‐enhanced learning (TEL) environments, featured in recent academic discussions, is an opportunity to broaden the scope of the inquiry into educational technology. Drawing on sociological literature and research that investigated the systemic factors that influence the uptake of information and communication technologies in formal and informal learning contexts, the paper contends that a focus on instructional design does insufficient justice to the complexities of actual technology use in classrooms and after‐school programs. It is suggested, instead, that orchestration might better be used as a heuristic device to deepen our understandings of the relationships between power, bestowed on teachers or claimed by them through a number of strategies, educational technology, and teaching practices. The paper concludes that to fully understand this relationship and to support teachers, concern should be given equally to the existing political and cultural dynamics of TEL environments. Examples of orchestration as a political, cultural process are provided, illustrating how teachers appropriate technology and ‘innovative’ pedagogies to negotiate power. 相似文献
3.
Wenli Chen;Yiting Han;Jesmine Tan;Aileen Siew Cheng Chai;Qianru Lyu; Lyna; 《Journal of Computer Assisted Learning》2024,40(6):3324-3337
This study examined the effect of computer-supported collaborative argumentation (CSCA) on secondary school students' understanding of socio-scientific issues (SSI). Engaging students in collaborative argumentation is known to help with deepening their understanding of SSI. 相似文献
4.
Y.‐T. Sung H.‐T. Hou C.‐K. Liu K.‐E. Chang 《Journal of Computer Assisted Learning》2010,26(2):106-115
Mobile devices have been increasingly utilized in informal learning because of their high degree of portability; mobile guide systems (or electronic guidebooks) have also been adopted in museum learning, including those that combine learning strategies and the general audio–visual guide systems. To gain a deeper understanding of the features and limitations of these guide systems in a museum‐learning context and also to provide new designs that better guide learners in interacting with peers and exhibitions, in‐depth exploration of learners' actual visits and analyses of their behavioural patterns is crucial. This study was based on empirical observation and analysis of the learning behaviours (recorded on video) of 65 elementary‐school students who were placed into three groups: mobile guide with problem‐solving strategy, audio–visual mobile guide and paper‐based learning‐sheet guide. By coding and analysing the video and conducting sequential analysis and frequency analysis of learning‐related discussion content, behavioural interaction patterns were determined by which the features and limitations of the different types of guides were compared. Among the findings, it was discovered that the students in the problem‐solving mobile guide group showed a higher level of two‐way interactions with their peers and the exhibits, as well as more learning‐related discussions. Relevant suggestions for teachers, researchers and guide‐systems developers are also given. 相似文献
5.
This study describes difficulties students can encounter when discussing a wicked problem and in what way two different representational tools can support interactive argumentation between students. About 55 pairs discussed in chat and wrote about genetically modified organisms in a groupware environment, supported by a text-outline or an argumentative diagram. The expectation was that students who were constructing a diagram would argue in a more thorough way, which is called the broadening and deepening in the space of debate. The expectations were partially confirmed. Diagrams help students to argue in a more thorough way, but only in the diagrams itself and not, as expected, in the discussion. This article shows the difficulties of supporting interactive argumentation with representational tools, because of the great amount of other variables in task and learning environment that effect the way students broaden and deepen an argument. 相似文献
6.
《Behaviour & Information Technology》2012,31(8):767-777
In our study, we attempted to further investigate how Web 2.0 technologies influence workplace learning. Our particular interest was on using Wiki as a tool for corporate exchange of knowledge with the focus on informal learning. In this study, we collaborated with a multinational software development company that uses Wiki as a corporate tool since 2001. For our research, we used three different sources for acquisition of data. Primarily, we did an interview with top management. Next we acquired the data on usage statistics from the company Wiki. And finally we distributed a questionnaire in order to acquire users' feedback. Analysis provided many interesting results. One of the main conclusions is that Wiki is successfully used in this company, and large majority of employees finds it useful. Additionally, Wiki did aid informal learning, but there is still plenty of room for improvement. 相似文献
7.
Paul E. Dunne 《Artificial Intelligence》2009,173(18):1559-1591
We analyse the computational complexity of the recently proposed ideal semantics within both abstract argumentation frameworks (afs) and assumption-based argumentation frameworks (abfs). It is shown that while typically less tractable than credulous admissibi-lity semantics, the natural decision problems arising with this extension-based model can, perhaps surprisingly, be decided more efficiently than sceptical preferred semantics. In particular the task of finding the unique ideal extension is easier than that of deciding if a given argument is accepted under the sceptical semantics. We provide efficient algorithmic approaches for the class of bipartite argumentation frameworks and, finally, present a number of technical results which offer strong indications that typical problems in ideal argumentation are complete for the class of languages decidable by polynomial time algorithms allowed to make non-adaptive queries to a C oracle, where C is an upper bound on the computational complexity of deciding credulous acceptance: C=np for afs and logic programming (lp) instantiations of abfs; for abfs modelling default theories. 相似文献
8.
Over the Shoulder Learning: Supporting Brief Informal Learning 总被引:1,自引:0,他引:1
The paper reviews work on informal technical help giving between colleagues. It concentrates on the process of how colleagues
help each other to use a computer application to achieve a specific work task, contrasting this with the focus of much prior
work on surrounding issues like the choice of whom to ask, information re-use and the larger work context of encouragement
or otherwise of such learning. By an analysis of the literature and a study of office activity, some strengths and weaknesses
of the method are identified. The difficulties of talking about the process of performing graphical user interface actions
are explored. Various design implications for functionalities to improve the efficiency of informal help giving are explored.
A consideration of informal learning can help in designing more effective, learnable, robust and acceptable CSCW systems.
It also provides a different perspective on interface design as an exploration of features to support human–human interaction,
using the computer screen as a shared resource to support this. In this way CSCW research may contribute to HCI research,
since during such help giving, all computer systems are at least temporarily collaborative applications. 相似文献
9.
The changing of arguments and their attack relation is an intrinsic property of a variety of argumentation systems. So, it is very important to efficiently figure out how the status of arguments in a system evolves when the system is updated. However, unlike other areas of argumentation that have been deeply explored, such as argumentation semantics, proof theories, and algorithms, etc., dynamics of argumentation systems has been comparatively neglected. In this paper, we formulate a general theory (called a division-based method) to cope with this problem based on a new concept: the division of an argumentation framework. When an argumentation framework is updated, it is divided into three parts: an unaffected, an affected, and a conditioning part. The status of arguments in the unaffected sub-framework remains unchanged, while the status of the affected arguments is computed in a special argumentation framework (called a conditioned argumentation framework, or briefly CAF) that is composed of an affected part and a conditioning part. We have proved that under a certain semantics that satisfies the directionality criterion (complete, preferred, ideal, or grounded semantics), the extensions of the updated framework are equal to the result of a combination of the extensions of an unaffected sub-framework and sets of the extensions of a set of assigned CAFs. Due to the efficiency of the division-based method, it is expected to be very useful in various kinds of argumentation systems where arguments and attacks are dynamics. 相似文献
10.
11.
Jongchan Park Chaeyeon Park Hyojung Jung Dongsik Kim 《Journal of Computer Assisted Learning》2020,36(5):656-671
In case library learning, an instructional method that promotes case-based problem solving, learners often struggle with indexing cases. Poor case indexing may hamper retention and retrieval of cases, hindering the construction of mental libraries in learners. To address this issue, the authors developed two indexing prompt types, explanation-based and difference-based, and explored their effects on self-explanation and problem solving in case libraries. A total of 105 students across three sections of a career development course participated in the study. Each section was assigned to one of three conditions: explanation-based indexing, difference-based indexing and no indexing prompt. Both indexing prompts facilitated self-explanation, which elaborated corresponding aspects of cases on which the prompts mainly focused. In arguing for a solution, learners relied more heavily on domain knowledge regardless of prompt types. However, both indexing prompt groups outperformed the control group in rebuttals. The authors discussed the theoretical and practical implications of the study. 相似文献
12.
Research emphasizes cognitive processes as they occur in social contexts. In light of this focus, it is critical that we also consider the social interactions and interpersonal dynamics that contribute to group activity (Barron, 2003). Previous findings differentiate a guiding form of other-regulation conceptualized in the extant literature (i.e., facilitative other-regulation), from a directive form during which a group member manages and controls the regulatory processes for the group (Rogat & Adams-Wiggins, 2014; Volet & Mansfield, 2006). The current study aims to investigate whether the interrelations between regulatory processes and their socioemotional interactions, and how they unfold over the course of group activity, differ for groups characterized by facilitative or directive other-regulation. Two small groups of middle school students who varied in their form of other-regulation were observed during three collaborative tasks within an inquiry-based science curricular context. Results indicated that directive other-regulators used primarily negative socioemotional interactions in line with their control-oriented regulatory aims and initiated highly critical exchanges marked by socially comparative remarks, as well as provoked disrespectful reactions from group members. In contrast, facilitative other-regulators proactively fostered positive socioemotional interactions by being inclusive of everyone’s ideas and advocating for the respect of alternative perspectives. Taken together, the other-regulator played a predominant role in setting the socioemotional tone and used socioemotional interactions as a means to fulfill regulatory aims. 相似文献
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14.
Learning is becoming increasingly self‐directed and often occurs away from schools and other formal educational settings. The development of a myriad of new technologies for learning has enabled people to learn anywhere and anytime. Web 2.0 technology allows researchers to shed a new light on the importance and prevalence of informal learning. However, there are few empirical studies that support the claim that this technology facilitates informal learning. The present study investigates the relationship between Web 2.0 levels and the evaluation of informal learning websites. For this purpose, 287 informal learning websites were selected and their Web 2.0 levels were rated based upon eight criteria proposed in the Web 2.0 exploratory literature. In addition, previously examined informal learning evaluation results were employed. The results showed that current informal learning websites have moderately adopted the most heavily promoted features of Web 2.0. Correlation analyses showed a positive relationship between Web 2.0 features and informal learning website ratings. The implications for the relationship and internal correlations of variables were summarized and discussed. 相似文献
15.
在可计算论辩模型中,论辩语义的证明理论解决如何判定给定论辩语义中某个论证的证成状态的问题,这通常需要建构与之对应的论证博弈模型。论证博弈发生在正方和反方的论证交互过程中,正反双方都是通过给出攻击论证来质疑对方的论证和辩护己方的论证,正方只有在论证博弈中获胜才能使其初始论证获得确定的证成状态。文中定义了一种被称为BRD-论辩语义的渐进式论辩语义,不同于Dung的抽象论辩语义,它是在结构化论辩框架ASPIC+中嵌入了一种用于计算论证的强度和证成度的循环语义。为了给出该语义的证明理论,建构了与之对应的论证博弈模型。 相似文献
16.
Abstract In recent years, novel paradigms of computing have emerged, which enable computational power to be embedded in artefacts and in environments in novel ways. These developments may create new possibilities for using computing to enhance learning. This paper presents the results of a design process that set out to explore interactive techniques, which utilized ubiquitous computer technology, to stimulate active participation, involvement and learning by children visiting a museum. Key stakeholders, such as museum curators and docents, were involved throughout the process of creating the exhibition, Re-Tracing the Past , in the Hunt Museum, Limerick, Ireland. The paper describes aspects of the evaluation of the exhibition, which involved 326 schoolchildren (ages 9–12-year-old), and which exemplifies important features of the design and use of the novel technology in the museum. The paper concludes by articulating a series of design guidelines for developing ubiquitous computing to enhance children's learning in museums. These guidelines relate 12 experiential criteria to five supporting design informants and resources. The guidelines encompass important dimensions of children's educational experience in museums, including collaboration, engagement, active interpretation, and materiality. While developed in a museum context, these guidelines could be applied to the development of novel computing to enhance children's learning in other educational environments, both formal and informal. 相似文献
17.
Alberto Rivas Pablo Chamoso Alfonso Gonzlez‐Briones Roberto Casado‐Vara Juan Manuel Corchado 《Expert Systems》2019,36(4)
Recommender systems (RSs) play a very important role in web navigation, ensuring that the users easily find the information they are looking for. Today's social networks contain a large amount of information and it is necessary that they employ a mechanism that will guide users to the information they are interested in. However, to be able to recommend content according to user preferences, it is necessary to analyse their profiles and determine their preferences. The present work proposes a job offer RS for a career‐oriented social network. The recommendation system is a hybrid, it consists of a case‐based reasoning (CBR) system and an argumentation framework, based on a multi‐agent system (MAS) architecture. The CBR system uses a series of metrics and similar cases to decide whether a job offer is likely to be recommended to a user. Besides, the argumentation framework extends the system with an argumentation CBR, through which old and similar cases can be obtained from the CBR system. Finally, a discussion process is established amongst the agents who debate using their experience from past cases to take a final decision. 相似文献
18.
针对大多数现有的深度文本聚类方法在特征映射过程中过于依赖原始数据质量以及关键语义信息丢失的问题,提出了一种基于关键语义信息补足的深度文本聚类算法(DCKSC)。该算法首先通过提取关键词数据对原始文本数据进行数据增强;其次,设计了一个关键语义信息补足模块对传统的自动编码器进行改进,补足映射过程中丢失的关键语义信息;最后,通过综合聚类损失与关键词语义自动编码器的重构损失学习适合于聚类的表示特征。实验证明,提出算法在五个现实数据集上的聚类效果均优于当前先进的聚类方法。聚类结果证明了关键语义信息补足方法和文本数据增强方法对深度文本聚类的重要性。 相似文献
19.
Eveline T. Feteris 《Artificial Intelligence and Law》2000,8(2-3):115-135
In this paper, the author describes a dialogical approach tolegal argumentation from the perspective of argumentationtheory. In a pragma-dialectical approach of legalargumentation, the argumentation is considered to be part of acritical discussion aimed at the rational resolution of thedispute. The author describes how a pragma-dialecticalanalysis and evaluation of legal argumentation can be carriedout. 相似文献
20.
Umer Farooq Craig H. Ganoe Lu Xiao Cecelia B. Merkel Mary Beth Rosson John M. Carroll 《Behaviour & Information Technology》2007,26(1):5-21
Community computing supports human - computer interaction among neighbours in geographical or place-based community organizations. Using a case study of such an organization, we investigate the process of designing their website. Our long-term participatory design approach, integrating developmental informal learning, allowed us to understand how this community organization adopts, evaluates, and sustains website technology. Based on our case study analysis, we present three design heuristics for developing community-based technology: align and afford new possibilities for participation, dynamically manage organizational knowledge and learning, and enhance social capital within community organizations and with the broader community. 相似文献