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1.
This study develops a face robot with human-like appearance for making facial expressions similar to a specific subject. First, an active drive points (ADPs) model is proposed for establishing a robotic face with less active degree of freedom for bipedal humanoid robots. Then, a robotic face design method is proposed, with the robot possessing similar facial appearance and expressions to that of a human subject. A similarity evaluation method is presented to evaluate the similarity of facial expressions between a robot and a specific human subject. Finally, the proposed facial model and the design methods are verified and implemented on a humanoid robot platform.  相似文献   

2.
Active vision has the goal of improving visual perception; therefore, the investigation of ocular motion strategies must play an important role in the design of humanoid robot eyes. Listing's law is a basic principle, which characterizes various ocular movements in humans, including saccades and smooth pursuit, and its neural or mechanical origin has been debated for a long time. Recent anatomical advances suggest that motions compatible with Listing's law could be mainly caused by the mechanical structure of the eye plant. In this paper, we present a bioinspired model of the eye plant, and we formally prove that according to the model, the implementation of Listing's law can be actually explained on the base of the geometry of the eye and of its actuation system. The proposed model is characterized by a limited number of geometric parameters, which can be easily used to set the guidelines for the design of humanoid, and possibly tendon-driven, robot eyes. Simulative and experimental tests performed on a robot prototype are eventually presented to perform a quantitative evaluation of the performance of the model, also in comparison with physiological data measured in humans and primates and reported in the literature.  相似文献   

3.
Recently, interest in analysis and generation of human and human-like motion has increased in various areas. In robotics, in order to operate a humanoid robot, it is necessary to generate motions that have strictly dynamic consistency. Furthermore, human-like motion for robots will bring advantages such as energy optimization.This paper presents a mechanism to generate two human-like motions, walking and kicking, for a biped robot using a simple model based on observation and analysis of human motion. Our ultimate goal is to establish a design principle of a controller in order to achieve natural human-like motions. The approach presented here rests on the principle that in most biological motor learning scenarios some form of optimization with respect to a physical criterion is taking place. In a similar way, the equations of motion for the humanoid robot systems are formulated in such a way that the resulting optimization problems can be solved reliably and efficiently.The simulation results show that faster and more accurate searching can be achieved to generate an efficient human-like gait. Comparison is made with methods that do not include observation of human gait. The gait has been successfully used to control Robo-Erectus, a soccer-playing humanoid robot, which is one of the foremost leading soccer-playing humanoid robots in the RoboCup Humanoid League.  相似文献   

4.
This paper presents the comparison for the role of bi-articular and mono-articular actuators in human and bipedal robot legs, in particular the hip and knee joint, for driving the design of a humanoid robot with inspirations from the biological system. The various constraints driving the design of both systems are also compared. Additional factors particular to robotic system are identified and incorporated in the design process. To do this, a dynamic simulation is used to determine loading conditions and the forces and power produced by each actuator under various arrangements. It is shown that while the design principles of humans and humanoids are similar, other constraints ensure that robots are still merely inspired by humans, and not direct copies. A simple design methodology that captures the complexity and constraints of such a system in this paper is proposed. Finally, a full-size humanoid robot that demonstrates the newfound principle is highlighted.  相似文献   

5.
Basic walking gaits are a common building block for many activities in humanoid robotics, such as robotic soccer. The nature of the walking surface itself also has a strong affect on an appropriate gait. Much work is currently underway in improving humanoid walking gaits by dealing with sloping, debris-filled, or otherwise unstable surfaces. Travel on slippery surfaces such as ice, for example, greatly increases the potential speed of a human, but reduces stability. Humans can compensate for this lack of stability through the adaptation of footwear such as skates, and the development of gaits that allow fast but controlled travel on such footwear.This paper describes the development of a gait to allow a small humanoid robot to propel itself on ice skates across a smooth surface, and includes work with both ice skates and inline skates. The new gait described in this paper relies entirely on motion in the frontal plane to propel the robot, and allows the robot to traverse indoor and outdoor ice surfaces more stably than a classic inverted pendulum-based walking gait when using the same skates. This work is demonstrated using Jennifer, a modified Robotis DARwIn-OP humanoid robot with 20 degrees of freedom.  相似文献   

6.
人的两个眼球通常都是协调运动的,两个眼球各自独立地运动是不可能的。为此,我们以人的视觉生理学和解剖学研究成果为基础,对上述人的视觉机理进行研究,目的是简化人类复杂的视觉反馈系统,研制出相应的仿人形机器人视觉系统。本文主要介绍作者开发的一个仿人形机器人两眼协调运动控制系统及其控制软件。该控制系统及其控制软件可以用于实时地追踪、定位和识别活动人脸等运动目标。  相似文献   

7.
国外仿人机器人发展概况   总被引:11,自引:0,他引:11  
李允明 《机器人》2005,27(6):561-568
介绍了国外仿人机器人发展的特点,详细分析了日本、美国和韩国等国几种仿人机器人的主要技术及其技术指标.根据国外的样机设计,作者讨论了仿人机器人各部分自由度的选用,分析了仿人机器人传动和控制设计中的一些问题.就国外仿人机器人发展对中国的启示提出了看法.  相似文献   

8.
Conventional humanoid robotic behaviors are directly programmed depending on the programmer's personal experience. With this method, the behaviors usually appear unnatural. It is believed that a humanoid robot can acquire new adaptive behaviors from a human, if the robot has the criteria underlying such behaviors. The aim of this paper is to establish a method of acquiring human behavioral criteria. The advantage of acquiring behavioral criteria is that the humanoid robots can then autonomously produce behaviors for similar tasks with the same behavioral criteria but without transforming data obtained from morphologically different humans every time for every task. In this paper, a manipulator robot learns a model behavior, and another robot is created to perform the model behavior instead of being performed by a person. The model robot is presented some behavioral criteria, but the learning manipulator robot does not know them and tries to infer them. In addition, because of the difference between human and robot bodies, the body sizes of the learning robot and the model robot are also made different. The method of obtaining behavioral criteria is realized by comparing the efficiencies with which the learning robot learns the model behaviors. Results from the simulation have demonstrated that the proposed method is effective for obtaining behavioral criteria. The proposed method, the details regarding the simulation, and the results are presented in this paper.  相似文献   

9.
Locally weighted learning (LWL) is a class of techniques from nonparametric statistics that provides useful representations and training algorithms for learning about complex phenomena during autonomous adaptive control of robotic systems. This paper introduces several LWL algorithms that have been tested successfully in real-time learning of complex robot tasks. We discuss two major classes of LWL, memory-based LWL and purely incremental LWL that does not need to remember any data explicitly. In contrast to the traditional belief that LWL methods cannot work well in high-dimensional spaces, we provide new algorithms that have been tested on up to 90 dimensional learning problems. The applicability of our LWL algorithms is demonstrated in various robot learning examples, including the learning of devil-sticking, pole-balancing by a humanoid robot arm, and inverse-dynamics learning for a seven and a 30 degree-of-freedom robot. In all these examples, the application of our statistical neural networks techniques allowed either faster or more accurate acquisition of motor control than classical control engineering.  相似文献   

10.
The field of evolutionary humanoid robotics is a branch of evolutionary robotics specifically dealing with the application of evolutionary principles to humanoid robot design. Previous studies demonstrated the possible future potential of this approach by evolving walking behaviors for simulated humanoid robots with up to 20 degrees of freedom. In this paper we examine further the evolutionary process by looking at the changes in diversity over time. We then investigate the effect of the immobilization of an individual joint or joints in the robot. The latter study may be of potential future use in prosthetic design. We also explore the possibility of the evolution of humanoid robots which can cope with different environmental conditions. These include reduced ground friction (ice) and modified gravitation (moon walking). We present initial results on the implementation of our simulated humanoid robots in hardware using the Bioloid robotic platform, using a model of this robot in order to evolve the desired motion patterns, for subsequent transfer to the real robot. We finish the article with a summary and brief discussion of future work. This work was presented in part at the 12th International Symposium on Artificial Life and Robotics, Oita, Japan, January 25–27, 2007  相似文献   

11.
日本拟人型两足步行机器人研发状况及我见   总被引:4,自引:1,他引:4  
宗光华  唐伯雁 《机器人》2002,24(6):564-570
本文概括地介绍了日本拟人型两足步行机器人的研发状况,五个主要研发小组的成果 和特点,简述了步行机器人研究涉及的八项关键技术.指出智能机器人玩具市场是服务机器 人的一个值得大力开拓的方向.提出了对我国拟人型步行机器人发展战略的建议.  相似文献   

12.
In human–human communication we can adapt or learn new gestures or new users using intelligence and contextual information. Achieving natural gesture-based interaction between humans and robots, the system should be adaptable to new users, gestures and robot behaviors. This paper presents an adaptive visual gesture recognition method for human–robot interaction using a knowledge-based software platform. The system is capable of recognizing users, static gestures comprised of the face and hand poses, and dynamic gestures of face in motion. The system learns new users, poses using multi-cluster approach, and combines computer vision and knowledge-based approaches in order to adapt to new users, gestures and robot behaviors. In the proposed method, a frame-based knowledge model is defined for the person-centric gesture interpretation and human–robot interaction. It is implemented using the frame-based Software Platform for Agent and Knowledge Management (SPAK). The effectiveness of this method has been demonstrated by an experimental human–robot interaction system using a humanoid robot ‘Robovie’.  相似文献   

13.
This paper presents the new application of a humanoid robot as an evaluator of human-assistive devices. The reliable and objective evaluation framework for assistive devices is necessary for making industrial standards in order that those devices are used in various applications. In this framework, we utilize a recent humanoid robot with its high similarity to humans, human motion retargeting techniques to a humanoid robot, and identification techniques of robot’s mechanical properties. We also show two approaches to estimate supporting torques from the sensor data, which can be used properly according to the situations. With the general formulation of the wire-driven multi-body system, the supporting torque of passive assistive devices is also formulated. We evaluate a passive assistive wear ‘Smart Suit Lite (SSL)’ as an example of device, and use HRP-4 as the humanoid platform.  相似文献   

14.
夏泽洋  陈恳  刘莉  熊璟 《机器人》2008,30(1):1-46
自然步态规划方法是实现仿人机器人步态柔顺和能量优化的可行方法,该方法要求对人体步行及其平衡策略进行定量研究.本文分析自然步态规划方法的原理,建立了一套快捷有效的人体步态测试系统,并通过实验建立了人体步行的参数化数据库.实验结果揭示了人体步行的参数化特征及其平衡策略,对于仿人机器人的自然步态规划及控制提供了理论指导.结论特别指出,仅仅通过规划的方式实现仿人机器人的自然步态是不完备的,自然步态的实现必须同仿生控制策略相结合.同时实验结论对于仿人机器人的本体优化设计也提供了参考.  相似文献   

15.
In humanoid robotic soccer, many factors, both at low-level (e.g., vision and motion control) and at high-level (e.g., behaviors and game strategies), determine the quality of the robot performance. In particular, the speed of individual robots, the precision of the trajectory, and the stability of the walking gaits, have a high impact on the success of a team. Consequently, humanoid soccer robots require fine tuning, especially for the basic behaviors. In recent years, machine learning techniques have been used to find optimal parameter sets for various humanoid robot behaviors. However, a drawback of learning techniques is time consumption: a practical learning method for robotic applications must be effective with a small amount of data. In this article, we compare two learning methods for humanoid walking gaits based on the Policy Gradient algorithm. We demonstrate that an extension of the classic Policy Gradient algorithm that takes into account parameter relevance allows for better solutions when only a few experiments are available. The results of our experimental work show the effectiveness of the policy gradient learning method, as well as its higher convergence rate, when the relevance of parameters is taken into account during learning.  相似文献   

16.
This paper presents a natural language design environment that enables the programming of complex robotic agent systems, comprising of a top level BDI architecture in conjunction with a low level operational system that relates to the hardware interface and supplemental computational processes. The design environment enforces synergy between the development of these traditionally disparate aspects through sharing of ontological information and implementing a form of natural language programming called sEnglish. The resultant system provides an inherent abstraction of defined operational concepts and procedures for agent reasoning and shared meaning between man and machine. Through this shared knowledge the robot’s operational logic and skill execution details are clear to human operators and may thus facilitate the work of design teams to enable rapid prototyping of physical agent systems in simulation or hardware.  相似文献   

17.
文章研发了一款适用于机器人教育教学的多功能、多用途、普适性的19自由度的小型仿人机器人,主要完成了该机器人的机械结构设计与控制系统构建工作[1]。所设计的机器人机械结构可靠性高、工艺性好、结构紧凑、样式新颖;所构建的机器人控制系统鲁棒性高、稳定性好、控制准确、反应迅速,圆满地实现了预期的设计任务。通过对优缺点的综合对比,得出组合式构型方案在功能性、实用性和稳定性等方面具有明显优势,有望通过后续软件系统的开发提高其运动效能,真正在青少年机器人教育中发挥重要作用[2]。  相似文献   

18.
This paper presents a graduate course project on humanoid robotics offered by the University of Padova. The target is to safely lift an object by teleoperating a small humanoid. Students have to map human limbs into robot joints, guarantee the robot stability during the motion, and teleoperate the robot to perform the correct movement.We introduce the following innovative aspects with respect to classical robotic classes: i) the use of humanoid robots as teaching tools; ii) the simplification of the stable locomotion problem by exploiting the potential of teleoperation; iii) the adoption of a Project-Based Learning constructivist approach as teaching methodology.The learning objectives of both course and project are introduced and compared with the students’ background. Design and constraints students have to deal with are reported, together with the amount of time they and their instructors dedicated to solve tasks. A set of evaluation results are provided in order to validate the authors’ purpose, including the students’ personal feedback. A discussion about possible future improvements is reported, hoping to encourage further spread of educational robotics in schools at all levels.  相似文献   

19.
仿人机器人复杂动作设计中人体运动数据提取及分析方法   总被引:3,自引:0,他引:3  
提出了仿人机器人复杂动作设计中人体运动数据提取及分析方法. 首先, 通过运动捕捉系统获取人体运动数据, 并采用运动重定向技术, 输出人--机简化模型的数据; 然后, 对运动数据进行分析和运动学解算, 给出基于人体运动数据的仿人机器人逆运动学求解方法, 得到仿人机器人模型的关节角数据; 再经过运动学约束和稳定性调节后, 生成能够应用于仿人机器人的运动轨迹. 最终, 通过在仿人机器人BHR-2上进行刀术实验验证了该方法的有效性.  相似文献   

20.
Most humanoid soccer robot teams design the basic movements of their robots, like walking and kicking, off-line and manually. Once these motions are considered satisfactory, they are stored in the robot’s memory and played according to a high level behavioral strategy. Much time is spent in the development of the movements, and despite the significant progress made in humanoid soccer robots, the interfaces employed for the development of motions are still quite primitive. In order to accelerate development, an intuitive instruction method is desired. We propose the development of robot motions through physical interaction. In this paper we propose a ”teaching by touching” approach; the human operator teaches a motion by directly touching the robot’s body parts like a dance instructor. Teaching by directly touching is intuitive for instructors. However, the robot needs to interpret the instructor’s intention since tactile communication can be ambiguous. This paper presents a method to learn the interpretation of the touch meaning and investigates, through experiments, a general (shared among different users) and intuitive touch manner.  相似文献   

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