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1.
从用户认知过程的角度来分析家用产品的人机界面,根据设计心理学的一些相关理论和调查经验建立了一个简单认知过程模型,这是对用户学习使用新产品过程的一种探索和尝试。借此模型,解析用户学习使用洗衣机的过程中可能出现的问题和关键点,总结出设计洗衣机人机界面的相关原则与思路。此项设计研究严格基于设计心理学中人的认知特性和局限性展开,并佐以来自设计调查经验的辅证,对设计实践具有一定实际指导意义和参考价值。  相似文献   

2.
基于人类认知规律的应用系统人机界面设计   总被引:10,自引:1,他引:9  
提出一种以人类认知规律为基础设计应用系统人机界面的方法。首先介绍了人类在视觉活动、记忆、听觉活动中的认知规律以及它们对人机界面设计的影响和指导,然后以一个典型应用系统—-空中交通管制检测指挥系统(ATC CMS)为例,详细阐述了基于人类认知特性的界面设计的方法和特点,最后从人类认知规律的角度总结出设计人机界面的基本原则。  相似文献   

3.
多媒体学习软件的人机界面设计研究   总被引:1,自引:0,他引:1  
包含丰富的教学材料、华丽的色彩搭配、新颖的动画效果的多媒体学习软件界面,不仅不能提升学习者的学习成效,反而可能分散学习者的注意力,将学习者的注意力吸引到学习材料的形式上,而忽略了学习材料所表达的信息。为此,文章依据认知心理学理论和一些认知心理学的实验研究成果,对多媒体学习软件人机界面的布局、图文材料、听觉材料的形式选择和呈现方式进行了设计研究。  相似文献   

4.
本文对人机工程学在互联网站用户界面设计中的应用进行了初步的研究。在用户界面的设计中,除了要遵守人机界面设计的一般原则外,还需要考虑人的认知和行为因素。  相似文献   

5.
计算机辅助教学技术日益发展的同时,如何通过计算机屏幕实现文字、图像、视频、动画以及声音等的教学信息的传递已经成为众多设计人员关注的焦点之一.人机界面作为一个信息交流窗口,其设计情况直接或间接地关系着学生对于教学信息的吸收和掌握情况.鉴于此,本文主要就计算机辅助教学软件中人机界面的构成、设计认知基础、设计原则以及人机界面的设计进行了研究,希望能为相关领域的研究提供指导和借鉴.  相似文献   

6.
为改善铁路客车的乘车环境,优化车厢内环境设施与用户之间的人机界面交互关系,文章采用了对乘客进行访谈与问卷相结合的调查方法,对目前车厢内的环境设施的操作使用界面、心理感知界面进行了详尽的调查与统计。分析了目前铁路客车内部环境设施中存在的人机界面交互问题,乘客对未来设计的期待,并结合设计心理学和人机交互理论设计理论,提出铁路客车环境设施人机交互界面设计的关键问题,为设计师提供相应的设计原则和方法。  相似文献   

7.
浅析人机界面设计中的心理学因素   总被引:1,自引:0,他引:1  
为了提高人机界面的水平,增强用户与计算机之间的友好程度,必须对用户,即使用计算机的人,有一个较为清晰的认识,也就是说对人的心理基础要有所了解。心理学对人机界面设计发挥着越来越重要的作用.随着计算机技术和网络技术的逐步发展,设计逐步从物质化设计,转向信息化、非物质化设计。而这又对心理学及设计师们做好人机界面设计提出了新的挑战。  相似文献   

8.
人机界面是软件与用户最直接的交互层.界面的好坏决定用户对软件的第一印象。良好的界面设计越来越受到系统分析、设计人员的重视,但是如何对人机界面进行测试并给出客观、公正的评价,却没有一个统一的标准。从通用规则和个性突出的角度,给出一些人机界面的测试原则和建议。  相似文献   

9.
以人为本的人机界面设计思想   总被引:10,自引:1,他引:9  
为使计算机的人机界面适应人的思维和行为特性,在进行人机界面设计时,需要依据用户的认知特点,采用折中功能的设计方法,从而使设计出的人机界面能减少用户的记忆负荷,减少用户的学习操作时间,简化操作方法。  相似文献   

10.
地铁综合监控人机界面的设计与实现   总被引:1,自引:0,他引:1  
以组态软件SystematICS为开发平台对地铁综合监控系统人机界面进行了设计。首先简述了综合监控系统的结构和监控过程,再依次从SystematICS软件的数据、画面和动画考虑,简单阐述了综合监控人机界面设计的架构,然后在此基础上重点介绍了人机界面的设计原则、方法及实现功能。设计的人机界面通过生动形象的动态组态画面,真实再现了现场设备状态,同时也允许用户为现场设备发布控制命令,实现人机交互。  相似文献   

11.
The research reported herein presents the results of an empirical evaluation that focused on the accuracy and reliability of cognitive models created using a computerized tool: the cognitive analysis tool for human-computer interaction (CAT-HCI). A sample of participants, expert in interacting with a newly developed tactical display for the U.S. Army's Bradley Fighting Vehicle, individually modeled their knowledge of 4 specific tasks employing the CAT-HCI tool. Measures of the accuracy and consistency of task models created by these task domain experts using the tool were compared with task models created by a double expert. The findings indicated a high degree of consistency and accuracy between the different "single experts" in the task domain in terms of the resultant models generated using the tool. Actual or potential applications of this research include assessing human-computer interaction complexity, determining the productivity of human-computer interfaces, and analyzing an interface design to determine whether methods can be automated.  相似文献   

12.
Ntuen CA  Balogun O  Boyle E  Turner A 《Ergonomics》2006,49(12-13):1415-1436
The design and implementation of MERMAIDS, a computer-based training system in the domain of emergency command and control, is described. The research investigates the use of cognitive systems engineering and information management tools for modelling and representing training knowledge of emergency system operators. We propose a decision-centric human-computer interface as a new method of supporting computer-based modelling in the domain of emergency systems. Several interacting themes in information management relevant to emergency response planning are discussed.  相似文献   

13.
Enhancing the way people use computers to perform tasks has become a very important issue in interface design and human-computer interactions. When the concept of human-computer interaction first began to emerge it was commonly understood as the hardware and software through which a human and computer could effectively communicate (Laurel, 1990). This effective communication is also know as user-friendliness. The concept of user friendliness has recently been expanded to include various attributes and cognitive aspects of the user's needs and experiences. Focus should be on the user's experiences, expectations, preferences, and cognitive aspects in developing efficient and effective computer interface designs. It is the basic premise of this paper to emphasize using a user-centered design in developing computer interfaces.  相似文献   

14.
基于知识特征的界面交互模型及事件激活原则   总被引:1,自引:0,他引:1  
人机关系知识化的发展趋势,使得人机交互过程的本质成为知识作业的过程,借鉴泰勒科学管理的研究思路和团队之前的相关研究,提出了知识界面的概念,并指出人与知识界面的交互过程实际上是对界面所表征的知识网的求解过程,因而其本质是一种知识作业的过程。在此基础上,构建了一个交互模型来表征人与知识界面的交互,并通过对模型的解析得出了一个界面的设计原则:事件激活原则。以手机界面为例,通过仿真实验验证了该设计原则的有效性。  相似文献   

15.
Various methods for specification and design of the human-computer interface have been proposed but practice of such methods is not widespread. Possible reasons for this may be the lack of integration of human-computer interface design with software engineering and the specialized nature of HCI methods. A method of interface design is proposed which integrates the development of the human-computer interface with structured systems analysis and design. The method covers task and user analysis, interface specification and dialogue design. A case study of a library system is used to illustrate the method which is discussed in relation to different approaches that have been adopted for interface specification and design. It is argued that software design methods should cover all aspects of process design and the human-computer interface.  相似文献   

16.
The paper presents a model of how the availability of implementation details affects performance in designing a human-computer interface. Two experiments have been used to test the validity of this model. The experiments involved varying the amount of implementation detail presented to interface designers and having the designers perform an interface design task. The amount of work performed and the quality of the resulting human-computer interface design are analysed.

The results presented in this paper show that the quality of a human-computer interface design improves if the designer is presented with some information about implementation details. However, presenting a designer with all implementation details of the system functions results in a lower quality design. The relevance of these results to human-computer interface design and future directions for research are discussed.  相似文献   

17.
Procedures for integrating task analysis and design of the human-computer interface (HCl) with a structured system development method, Jackson system development (JSD), are described. Process structure diagrams (PSDs), the major modelling notation of JSD, described tasks, and task specifications were evaluated for cognitive complexity. Task complexity analysis helped allocation and design of human tasks and to produce computer task support specifications. The cognitive dimension of task analysis highlighted the need for task support actions, especially information display support for working memory. Dialogue specification for a direct manipulation interface design was based on the JSD entity/event model from which the interaction metaphor, screen design, and permissible manipulations were derived. Further PSDs were constructed to specify interface object management processes. Preliminary evaluation of the method was carried out using JSD analysts. Results showed the method proved easy to learn even for non-HCl specialists.  相似文献   

18.
对一种新的人机界面操作和交互行为的知识化表示方法进行了介绍和分析。以语义网络为基础,通过对人在界面操作中的知识作业过程及交互行为进行分析研究,建立了一种带距离标识的基于面向对象的语义网络的界面知识化表示方法,提供了人机界面特征集定义、推理规则和交互描述模型。该表示方法从界面语义模型和心理语义模型的角度描述了交互,能够正确地描述人机界面的语义知识特征。并以手机短信界面为例说明了该方法的有效性和必要性。  相似文献   

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