首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
2.
Distributed Augmented Reality for Collaborative Design Applications   总被引:1,自引:0,他引:1  
This paper presents a system for constructing collaborative design applications based on distributed augmented reality. Augmented reality interfaces are a natural method for presenting computer-based design by merging graphics with a view of the real world. Distribution enables users at remote sites to collaborate on design tasks. The users interactively control their local view, try out design options, and communicate design proposals. They share virtual graphical objects that substitute for real objects which are not yet physically created or are not yet placed into the real design environment. We describe the underlying augmented reality system and in particular how it has been extended in order to support multi-user collaboration. The construction of distributed augmented reality applications is made easier by a separation of interface, interaction and distribution issues. An interior design application is used as an example to demonstrate the advantages of our approach.  相似文献   

3.
Distributed programming can be greatly simplified by language support for distributed communication, such as that provided by remote procedure call (RPC) or remote object invocation. This paper examines design and implementation issues in these systems, and focuses on the influence of the communication system on a distributed program. To make the discussion concrete, we introduce a single application as implemented in two environments: Modula-2+, an extension of Modula-2 with RPC, and Emerald, an object-based language that supports remote object invocation. We show that small differences in the implementation of the communication system can have a significant impact on how distributed applications are structured.  相似文献   

4.
Distributed multimedia systems typically involve a sophisticated user interaction. Further, objects are allocated on physically distributed computing systems, and multimedia data must be transferred across heterogeneous networks in a timely manner. These systems often have complex requirements on a user interaction, quality of service and temporal order among media streams. The design and implementation of these requirements are inherently complex and present an extraordinary design and programming challenge. Generally, these complex requirements cannot be adequately captured using a single model or a design notation. The challenge amounts to (i) identification of multiple, often orthogonal models, each capturing a specific aspect of the requirements, and (ii) provision of an authorware that supports the composition of these models. In this paper, we propose to capture the multimedia requirements in three different models: configuration, user control and presentation, and demonstrate how the composition of these models can be supported by an authorware using the Java and CORBA technologies. The concepts are illustrated using a real-life example based on a virtual city tour application that features distributed controls, collaborative work and multimedia presentations. Various distributed multimedia applications like video phone, video conferencing and distributed presentation have been successfully constructed using the proposed multiple models and authorware. The results are encouraging and the approach can shorten the development of multimedia applications considerably.  相似文献   

5.
Floor control for multimedia conferencing and collaboration   总被引:12,自引:0,他引:12  
Floor control allows users of networked multimedia applications to utilize and share resources such as remote devices, distributed data sets, telepointers, or continuous media such as video and audio without access conflicts. Floors are temporary permissions granted dynamically to collaborating users in order to mitigate race conditions and guarantee mutually exclusive resource usage. A general framework for floor control is presented. Collaborative environments are characterized and the requirements for realization of floor control will be identified. The differences to session control, as well as concurrency control and access control are elicited. Based upon a brief taxonomy of collaboration-relevant parameters, system design issues for floor control are discussed. Floor control mechanisms are discerned from service policies and principal architectures of collaborative systems are compared. The structure of control packets and an application programmer's interface are proposed and further implementation aspects are elaborated. User-related aspects such as floor presentation, assignment, and the timely stages of floor-controlled interaction in relation to user-interface design are also presented.  相似文献   

6.
7.
Smalltalk是最具有代表性的面向对象的程序设计语言及环境。本文给出了在其中实现汉字信息处理的一种方法。此方法不是对原系统进行汉化,而是针对Smalltalk的完成输入,输出及编辑功能的类程设置相应的汉字处理类程,使用户不但能在各窗口中处理汉字信息,而且也能在程序中输出汉字。文中首先分析了Smalltalk的字符显示原理及窗口技术,然后详述了各汉字类程的设计思想和实现方法。  相似文献   

8.
Many distributed programming environments have been designed to support distributed shared objects over the Internet. Most of these environments (Java RMI and CORBA, for example), support client-server applications where distributed objects reside on servers, which execute all methods (remote or local) invoked on the objects. Traditional client-server models do not support client-side object caching and the local access it provides. We believe that object caching is critical to distributed applications, especially over the Internet, where latency and bandwidth are highly variable. We have developed a configurable and efficient remote method invocation mechanism that provides the same interface as Java RMI, while extending its functionality so that shared objects can be cached on the accessing nodes. The mechanism, called Javanaise, is based on the caching of clusters, which are groups of interdependent Java objects. We have implemented a prototype consisting of a preprocessor that generates the required proxy classes from the application interfaces and a run-time environment that uses system classes to manage the consistency of cluster replicas cached on client nodes. We describe the motivation for the work, the design choices made for the Javanaise clustering mechanism, the implementation principles for managing Javanaise clusters, and the results from three experiments that compare the performance of Javanaise with Java RMI  相似文献   

9.
There is an increasing demand for middleware for nomadic computing applications. Owing to the inherent characteristics of such environments, these platforms have to address two fundamental issues: (i) device disconnections and the limitations of wireless networks may force users to experience short periods of service unavailability; and (ii) the complexity to design and develop next‐generation mobile computing applications. This paper proposes the Esperanto Broker (EB), a communication platform that addresses mobility issues via an integrated approach, i.e. at data‐link, network, and middleware levels. Decoupling interactions are achieved via a tuple‐space underlying infrastructure. To support developers with advanced services, the EB enhances the distributed objects computing model providing the abstraction for the communication paradigms standardized by the W3C. Esperanto applications can be modeled as sets of objects that are distributed over mobile devices, which communicate via remote method invocations (RMIs). RMIs natively implement pull and push models, in both one‐to‐one and one‐to‐many multiplicity. The paper focuses on the EB design issues, essential aspects of the implementation, and performance evaluations of the implemented prototype. Copyright © 2006 John Wiley & Sons, Ltd.  相似文献   

10.
Load sharing in large, heterogeneous distributed systems allows users to access vast amounts of computing resources scattered around the system and may provide substantial performance improvements to applications. We discuss the design and implementation issues in Utopia, a load sharing facility specifically built for large and heterogeneous systems. The system has no restriction on the types of tasks that can be remotely executed, involves few application changes and no operating system change, supports a high degree of transparency for remote task execution, and incurs low overhead. The algorithms for managing resource load information and task placement take advantage of the clustering nature of large-scale distributed systems; centralized algorithms are used within host clusters, and directed graph algorithms are used among the clusters to make Utopia scalable to thousands of hosts. Task placements in Utopia exploit the heterogeneous hosts and consider varying resource demands of the tasks. A range of mechanisms for remote execution is available in Utopia that provides varying degrees of transparency and efficiency. A number of applications have been developed for Utopia, ranging from a load sharing command interpreter, to parallel and distributed applications, to a distributed batch facility. For example, an enhanced Unix command interpreter allows arbitrary commands and user jobs to be executed remotely, and a parallel make facility achieves speed-ups of 15 or more by processing a collection of tasks in parallel on a number of hosts.  相似文献   

11.
Distributed systems are an alternative to shared-memory multiprocessors for the execution of parallel applications.Panda is a run-time system that provides architectural support for efficient parallel and distributed programming. It supplies fast user-level threads and a means for transparent and coordinated sharing of objects across a homogeneous network. The paper motivates the major architectural choices that guided our design. The problem of sharing data in a distributed environment is discussed, and the performance of the mechanisms provided by thePanda prototype implementation is assessed.  相似文献   

12.
Distributed information processing, in many WWW applications, requires access to and the transfer and synchronization of large multimedia data objects (MDOs) across the communication network. Moreover, end users expect very fast response times and high QoS. Since the transfer of large MDOs across the communication network contributes to the response time observed by the end users, the problem of allocating these MDOs so as to minimize the response time is challenging. This problem becomes more complex in the context of hypermedia documents, in which the MDOs need to be synchronized during presentation to the end users. The basic problem of data allocation in distributed database environments is NP-complete. Therefore, there is a need to pursue and evaluate solutions based on heuristics which generate near-optimal MDO allocation. We address this problem by: (1) conceptualizing this problem by using a navigational model to represent hypermedia documents and their access behavior by end users, and by capturing the synchronization requirements on MDOs, (2) formulating the problem by developing a base case cost model for response time and generalizing it to incorporate user interaction and buffer memory constraints, (3) designing two algorithms to find near-optimal solutions for allocating MDOs of the hypermedia documents while adhering to the synchronization requirements, and (4) evaluating the trade-off between the time complexity to obtain the solution and the solution quality by comparing the solutions generated by the algorithms with the optimal solutions generated through an exhaustive search  相似文献   

13.
A distributed system is said to be fault‐tolerant if it is able to provide important services despite partial failures of the computers or software objects in the system. These systems are needed to support applications such as remote access and control, virtual mobile offices and wide area collaborative systems where there are chances of failures in the network and software objects. Fault‐tolerance is usually achieved by replicating the objects in the system. Traditional distributed applications constructed using Java RMI (remote method invocation) are not fault‐tolerant because of the lack of support of object replication. The objective of the present work is to design a remote method invocation that supports server object replication. To provide a fault‐tolerant service to the remote client objects, server objects are actively replicated. The problems associated with the method invocation in the context of active server object replication are presented and solutions are discussed and implemented. Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   

14.
To avoid too strong a trust on any single user in sensitive applications, access control can be managed in a distributed way. Namely, an access right is distributed among multiple users such that the access is available if and only if certain subsets of the users cooperate. The most common condition for qualified subsets is the threshold condition, which requires that the number of cooperating users must be over a threshold. Access control based on such a condition is called TDAC (threshold distributed access control). In publicly verifiable applications, TDAC must provide public verification such that it is publicly verifiable that the multiple users share the correct access right and any qualified subset of them can obtain the access. Although the existing PVSS (publicly verifiable secret sharing) techniques can be employed to implement PVTDAC (publicly verifiable TDAC), they are not efficient enough for practical applications. In this paper, new sharing and proof techniques are proposed to design an efficient PVTDAC protocol, which is formally illustrated to be secure and publicly verifiable.  相似文献   

15.
Distributed object computing systems are widely envisioned to be the desired distributed software development paradigm due to the higher modularity and the capability of handling machine and operating system heterogeneity. Indeed, enabled by the tremendous advancements in processor and networking technologies, complex operations such as object serialization and data marshaling have become very efficient, and thus, distributed object systems are being built for many different applications. However, as the system scales up (e.g., with larger number of server and client objects, and more machines), a judicious load balancing system is required to efficiently distribute the workload (e.g., the queries, messages/objects passing) among the different servers in the system. Unfortunately, in existing distributed object middleware systems, such a load balancing facility does not exist. In this paper, we present the design and implementation of a new dynamic fuzzy-decision-based load balancing system incorporated in a distributed object computing environment. Our proposed approach works by using a fuzzy logic controller which informs a client object to use the most appropriate service such that load balancing among servers is achieved. We have chosen Jini to build our experimental middleware platform, on which our proposed approach as well as other related techniques are implemented and compared. Extensive experiments are conducted to investigate the effectiveness of our fuzzy-decision-based algorithm, which is found to be consistently better than other approaches.  相似文献   

16.
The severe resource restrictions of computer-augmented everyday artifacts imply substantial problems for the design of applications in smart environments. Some of these problems can be overcome by exploiting the resources, I/O interfaces, and computing capabilities of nearby mobile devices in an ad-hoc fashion. We identify the means by which smart objects can make use of handheld devices such as PDAs and mobile phones, and derive the following major roles of handhelds in smart environments: (1) mobile infrastructure access point; (2) user interface; (3) remote sensor; (4) mobile storage medium; (5) remote resource provider; and (6) weak user identifier. We present concrete applications that illustrate these roles, and describe how handhelds can serve as mobile mediators between computer-augmented everyday artifacts, their users, and background infrastructure services. The presented applications include a remote interaction scenario, a smart medicine cabinet, and an inventory monitoring application.  相似文献   

17.
Replication of information among multiple servers is necessary to support high request rates to popular Web sites. We consider systems that maintain one interface to users, even it they consist of multiple nodes with visible IP addresses that are distributed among different networks. In these systems, first-level dispatching is achieved through the Domain Name System (DNS) during the address lookup phase. Distributed Web systems can use a request redirection mechanism as second-level dispatching because the DNS routing scheme has limited control on offered load. Redirection is always executed by the servers, but there are many alternatives that are worth investigating. We explore the combination of DNS dispatching with redirection schemes that use centralized or distributed control on the basis of global or local state information. In fully distributed schemes, DNS dispatching is carried out by simple algorithms because load sharing is taken by some redirection mechanisms that each server activates autonomously. On the other hand, in fully centralized schemes, redirection is used as a tool to enforce decisions taken by the same centralized entity that provides the first-level dispatching. We also investigate hybrid strategies. We conclude that distributed algorithms are preferable over their centralized counterpart because they provide stable performance, take content-aware dispatching decisions, limit the percentage of redirected requests, and their implementation is much simpler than that required by centralized schemes.  相似文献   

18.
Distributed cryptographic file systems enable file sharing among their users and need the adoption of a key management scheme for the distribution of the cryptographic keys to authorized users according to their specific degree of trust. In this paper we describe the architecture of a basic secure file sharing facility relying on a multi-party threshold-based key-sharing scheme that can be overlaid on top of the existing stackable networked file systems, and discuss its application to the implementation of distributed cryptographic file systems. It provides flexible access control policies supporting multiple combination of roles and trust profiles. A proof of concept prototype implementation within the Linux operating system framework demonstrated its effectiveness in terms of performance and security robustness.  相似文献   

19.
针对当前远程仿真资源共享与可视化技术的不足,基于B/S模式和分布式交互仿真的特点,提出了一种新的远程仿真设计思路和方法。充分利用了J2EE体系结构,尤其是RMI与JNDI技术解决了小范围内远程仿真资源的查找、调度与访问的问题。利用Applet/Servlet之间的通讯机制,通过服务接口获得分布式环境提供的信息、数据,进而控制仿真实体的运动。在此基础上充分结合Java 3D技术实现了数据可视化,能够进行远程虚拟场景的逼真的动态显示以及用户与虚拟环境的友好交互。对该方法进行了可行性认证,证明了其有效性。  相似文献   

20.
Suppliers, manufacturers, distributors and retailers are typically interconnected within networks and it is for this reason that the relationships among all of them are represented as supply networks. Having enough information about the supply network in which an organization is involved can be useful in planning strategies or in assuring product quality. In this work, we propose a mechanism for automatically obtaining the supply network associated to a specific product using the EPCglobal Network. This mechanism is integrated within the Discovery Services (DS) component, which is currently being developed. Recently, there have been several proposals for the implementation of the DS based on centralized mechanisms. In this work we are going to develop a DS prototype based on Distributed Hash Tables (DHT) and an access control service to be integrated within the DS prototype. Finally, the mechanism to reconstruct supply networks will be integrated within the DS prototype.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号