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1.
Interactive voice browsers offer an alternative paradigm that affords ubiquitous mobile access to the WWW using a wide range
of consumer devices. This technology can facilitate a safe, “hands-free” browsing environment that is of importance both to
car drivers and various mobile and technical professionals. This paper describes the challenges of architecting an interactive
voice browser that combines digital audio with the features of a speech synthesizer to make structural elements of the document
explicit to the listener. The aesthetics of the audio rendition can simultaneously help reduce the monotony factor and enhance
comprehension. The evolution of the voice browser gave rise to a new conceptual model of the HTML document structure and its
mapping to a 3D audio space. A number of novel features are discussed for improving both the user’s comprehension of the HTML
document structure and their orientation within it. These factors, in turn, can improve the effectiveness of the browsing
experience. 相似文献
2.
Advances in mobile devices and wireless telecommunication infrastructure already provide mobile users with access to online
information sources and services. Compared to the PC world, however, mobile access is still quite restricted, especially with
regard to the display of graphical representations, such as images, drawings, diagrams, maps and logos. Since graphical representations
are increasingly used in the World Wide Web for the purpose of information presentation, the adaptation of graphics for tiny
displays is a challenge that should not be neglected. The current contribution discusses several transformation approaches
which might be employed to accomplish this adaptation task. 相似文献
3.
Thai-Lai Pham Georg Schneider Stuart Goose Arturo Pizano 《Personal and Ubiquitous Computing》2001,5(1):25-28
Contemporary small screen devices are used as personal companion or communication devices. However, their physical dimensions
constrain the processing, communication and user interface capabilities. Thus, rich content presentation and diverse service
access via small screen appliances is limited accordingly. This paper introduces the Composite Device Computing Environment
(CDCE) that provides a framework for dynamically detecting and utilising surrounding computing resources to overcome the small
screen device limitations. CDCE includes the communication infrastructure in addition to supporting alternative models for
interactivity between small screen clients and surrounding computing resources. 相似文献
4.
In order to get useful information from various kinds of information sources, we first apply a searching process with query
statements to retrieve candidate data objects (called a hunting process in this paper) and then apply a browsing process to
check the properties of each object in detail by visualizing candidates. In traditional information retrieval systems, the
hunting process determines the quality of the result, since there are only a few candidates left for the browsing process.
In order to retrieve data from widely distributed digital libraries, the browsing process becomes very important, since the
properties of data sources are not known in advance. After getting data from various information sources, a user checks the
properties of data in detail using the browsing process. The result can be used to improve the hunting process or for selecting
more appropriate visualization parameters. Visualization relationships among data are very important, but will become too
time-consuming if the amount of data in the candidate set is large, for example, over one hundred objects. One of the important
problems in handling information retrieval from a digital library is to create efficient and powerful visualization mechanisms
for the browsing process. One promising way to solve the visualization problem is to map each candidate data object into a
location in three-dimensional (3D) space using a proper distance definition. In this paper, we will introduce the functions
and organization of a system having a browsing navigator to achieve an efficient browsing process in 3D information search
space. This browsing navigator has the following major functions: ?1. Selection of features which determine the distance for
visualization, in order to generate a uniform distribution of candidate data objects in the resulting space. ?2. Calculation
of the location of the data objects in 2D space using the selected features. ?3. Construction of 3D browsing space by combining
2D spaces, in order to find the required data objects easily. ?4. Generation of the oblique views of 3D browsing space and
data objects by reducing the overlap of data objects in order to make navigation easy for the user in 3D space. ?Examples
of this browsing navigator applied to book data are shown.
Received: 15 December 1997 / Revised: June 1999 相似文献
5.
Recent researches on improving the efficiency and user experience of Web browsing on handhelds are seeking to solve the problem
by re-authoring Web pages or making adaptations and recommendations according to user preference. Their basis is a good understanding
of the relationship between user behaviors and user preference. We propose a practical method to find user’s interest blocks
by machine learning using the combination of significant implicit evidences, which is extracted from four aspects of user
behaviors: display time, viewing information items, scrolling and link selection. We also develop a customized Web browser
for small screen devices to collect user behaviors accurately. For evaluation, we conduct an on-line user study and make statistical
analysis based on the dataset, which shows that most types of the suggested implicit evidences are significant, and viewing
information items is the least indicative aspect of user behaviors. The dataset is then processed off-line to find user’s
interest blocks using the proposed method. Experimental results demonstrate the effectiveness of finding user’s interest blocks
by machine learning using the combination of significant implicit evidences. Further analysis reveals the great effect of
users and moderate effect of Websites on the usefulness of significant implicit evidences. 相似文献
6.
提出了一种基于瘦客户机计算模式的无线浏览器模型,利用显示逻辑与处理过程分离的机制,使得浏览器客户端能够获得服务器计算能力的支援,以降低客户端负载。为控制网络流量,研究了模型中的计算任务划分策略,采用了半集中计算的模式,使网页在客户端渲染,实现了一个基于该模型的无线浏览器系统原型。实验结果表明,该模型能够同时降低客户端计算负载和网络传输负载,减少页面内延时,可提供无缝的网络浏览体验。 相似文献
7.
传统的Android系统浏览器功能简单,缺乏智能快捷的功能。针对Android系统移动终端的特点,设计一种基于Android系统移动终端嵌入式浏览器,能够帮助用户更加方便地浏览互联网,获取相关的资讯、信息,并进行如电子商务等各类服务。 相似文献
8.
Overcoming the Lack of Screen Space on Mobile Computers 总被引:5,自引:0,他引:5
Stephen Brewster 《Personal and Ubiquitous Computing》2002,6(3):188-205
One difficulty for interface design on mobile computers is lack of screen space caused by their small size. This paper describes
a small pilot study and two formal experiments that investigate the usability of sonically-enhanced buttons of different sizes.
The underlying hypothesis being that presenting information about the buttons in sound would increase their usability and
allow their size to be reduced. An experimental interface was created that ran on a 3Com Palm III mobile computer and used
a simple calculator-style interface to enter data. The buttons of the calculator were changed in size between 4×4, 8×8 and
16×16 pixels and used a range of different types of sound from basic to complex. Results showed that sounds significantly
improved usability for both standard and small button sizes – more data could be entered with sonically-enhanced buttons and
subjective workload reduced. More sophisticated sounds that presented more information about the state of the buttons were
shown to be more effective than the standard Palm III sounds. The results showed that if sound was added to buttons then they
could be reduced in size from 16×16 to 8×8 pixels without much loss in quantitative performance. This reduction in size, however,
caused a significant increase in subjective workload. Results also showed that when a mobile device was used in a more realistic
situation (whilst walking outside) usability was significantly reduced (with increased workload and less data entered) than
when used in a usability laboratory. These studies show that sound can be beneficial for usability and that care must be taken
to do testing in realistic environments to get a good measure of mobile device usability. 相似文献
9.
WebClip (on-line demo at http://www.ctr.columbia.edu/webclip) is a compressed video searching and editing system operating
over the World Wide Web. WebClip uses a distributed client-server model including a server engine for content analysis/editing,
and clients for interactive controls of video browsing/editing. It specializes several unique features, including compressed-domain
video feature extraction and manipulation, multi-resolution video access, content based video browsing/retrieval, and a distributed
network architecture. 相似文献
10.
Personalized, interactive news on the Web 总被引:2,自引:0,他引:2
We present Krakatoa Chronicle, an interactive, personalized newspaper on the World Wide Web implemented as a Java applet. The newspaper is similar in appearance
to newspapers in the real world, with a multi-column layout and justified text. At the same time, it provides various interaction
techniques for browsing the content of articles, giving relevance feedback, and dynamically changing layout. As users interact
with the system, individual ‘user profiles’ are built up at the webserver site. These are used to tailor the newspaper's content
and layout to each user's declared and inferred preferences. The system allows for a balancing of personal and community interests,
allowing the user to navigate through a space of newspapers corresponding to a range of viewpoints. 相似文献
11.
Locating and accessing data repositories with WebSemantics 总被引:1,自引:0,他引:1
George A. Mihaila Louiqa Raschid Anthony Tomasic 《The VLDB Journal The International Journal on Very Large Data Bases》2002,11(1):47-57
Many collections of scientific data in particular disciplines are available today on the World Wide Web. Most of these data
sources are compliant with some standard for interoperable access. In addition, sources may support a common semantics, i.e.,
a shared meaning for the data types and their domains. However, sharing data among a global community of users is still difficult
because of the following reasons: (i) data providers need a mechanism for describing and publishing available sources of data;
(ii) data administrators need a mechanism for discovering the location of published sources and obtaining metadata from these
sources; and (iii) users need a mechanism for browsing and selecting sources. This paper describes a system, WebSemantics,
that accomplishes the above tasks. We describe an architecture for the publication and discovery of scientific data sources,
which is an extension of the World Wide Web architecture and protocols. We support catalogs containing metadata about data
sources for some application domain. We define a language for discovering sources and querying their metadata. We then describe
the WebSemantics prototype.
Edited by H. Korth. Received: 15 July 1999 / Accepted: 13 September 2000 Published online: 16 April 2002 相似文献
12.
Location is one of the most important elements of context in ubiquitous computing. In this paper we describe a location model, a spatial-aware communication model and an implementation of the models that exploit location for processing and communicating context. The location model presented describes a location
tree, which contains human-readable semantic and geometric information about an organisation and a structure to describe the
current location of an object or a context. The proposed system is dedicated to work not only on more powerful devices like
handhelds, but also on small computer systems that are embedded into everyday artefact (making them a digital artefact). Model and design decisions were made on the basis of experiences from three prototype setups with several applications,
which we built from 1998 to 2002. While running these prototypes we collected experiences from designers, implementers and users and formulated them as guidelines in this paper. All the prototype applications heavily use location information for providing their functionality. We found
that location is not only of use as information for the application but also important for communicating context. In this
paper we introduce the concept of spatial-aware communication where data is communicated based on the relative location of
digital artefacts rather than on their identity.
Correspondence to: Michael Biegl, Telecooperation Office (TecO), University of Karlsruhe, Vincenz-Prieβritz-Str. 1 D-76131 Karlsruhe, Germany.
Email: michael@teco.edu 相似文献
13.
Andrew Fano 《Personal and Ubiquitous Computing》2001,5(1):12-15
The promise of mobile devices lies not in their capacity to duplicate the capabilities of desktop machines, but rather in
their promise of enabling location-specific tasks. One of the challenges that must be addressed if they are to be used in
this way is how intuitive interfaces for mobile devices can be designed that enable access to location-specific services usable
across locations. We are developing a prototype mobile valet application that presents location-specific services organised
around the tasks associated with a location. The basic elements of the interface exploits commonalties in the way we address
tasks at various locations just as the familiar “file” and “edit” menus in various software applications exploit regularities
in software tasks. 相似文献
14.
Wireless Application Protocol (WAP) phones are a growing relevant part of the mobile market, and the number of WAP services
offered is rapidly increasing. Usability is crucial for these services, which must be easily operated on small screens and
keyboards. Unfortunately, there are very few published studies on the evaluation of WAP devices and services on users. This
paper presents a user study that evaluates two important interface design choices for WAP services (implementation of single-choice
selection, and navigation among the different cards of a WAP site), neither of which has been investigated thoroughly in the
literature or in design practice. 相似文献
15.
As feedback from Three Mile Island No. 2, a large amount of human–machine interface (HMI) design has been proposed to support
operators during accidents by presenting information on plant status, some of which is implemented in commercial nuclear power
plants (NPPs). However, it has not yet been discussed what role HMI should play under conditions where operators must take
action as instructed under emergency operating procedure. Regarding this principal issue, an HMI design is proposed together
with specific screen images. The advantage of this design is based on the involvement of an ex-operator in NPP in this paper.
The participation of users in the design of HMI has been rare. Accordingly the proposed HMI is comprehensive for average operators
and is expected to be acceptable for future implementation in commercial NPPs. The effectiveness of the proposed HMI has been
examined in a small experiment. 相似文献
16.
While mobile phones are becoming more popular, wireless communication vendors and device manufacturers are seeking new applications
for their products. Access to the large corpus of Internet information is a very prominent field. However, the technical limitations
of mobile devices pose many challenges. Browsing the Internet using a mobile phone is a large scientific and cultural challenge.
Web content must be adapted before it can be accessed by a mobile browser. This work presents a new methodology that uses
Really Simple Syndication (RSS) feeds for the adaptation of web content for use in mobile phones. This methodology is based
on concrete design guidelines and supports different viewing modes. The mobile tool provided using the RSS feeds is evaluated
based on user-centered evaluation and the results are presented. 相似文献
17.
在万维网(WorldWideWeb)庞大的信息海洋中,如何提高信息检索和浏览效率,一直是重要的研究内容之一。文章中提出了将一复杂网页的内容按照模块化方式进行组织和使用的新思想,通过对HTML语言的简单扩充和对浏览器与Web服务器的相应改进,新浏览器可使用户有效避免对无关网页的浏览和减少网页中无关信息的传输,明显提高了网页浏览速度,尤其是对拨号上网用户,其效果更为明显。 相似文献
18.
19.
Georg Strom 《Personal and Ubiquitous Computing》2002,6(4):307-310
Mobile devices such as cameras or mobile phones can be used as props; actively to convey a specific impression to people
in the vicinity and to feel better when interacting with them. Based on field studies and interviews, three aspects of users
acting with mobile devices are described: warm versus cold devices; how a mobile device conveys a specific impression by association
to similar devices and specific situations of use; and how the characteristics of a mobile device may open or restrict the
body language of the user. 相似文献
20.
On fast microscopic browsing of MPEG-compressed video 总被引:1,自引:0,他引:1
Boon-Lock Yeo 《Multimedia Systems》1999,7(4):269-281
MPEG has been established as a compression standard for efficient storage and transmission of digital video. However, users
are limited to VCR-like (and tedious) functionalities when viewing MPEG video. The usefulness of MPEG video is presently limited
by the lack of tools available for fast browsing, manipulation and processing of MPEG video.
In this paper, we first address the problem of rapid access to individual shots and frames in MPEG video. We build upon the
compressed-video-processing framework proposed in [1, 8], and propose new and fast algorithms based on an adaptive mixture
of approximation techniques for extracting spatially reduced image sequence of uniform quality from MPEG video across different frame types and also under different motion activities in the scenes. The algorithms
execute faster than real time on a Pentium personal computer. We demonstrate how the reduced images facilitate fast and convenient
shot- and frame-level video browsing and access, shot-level editing and annotation, without the need for frequent decompression
of MPEG video. We further propose methods for reducing the auxiliary data size associated with the reduced images through
exploitation of spatial and temporal redundancy. We also address how the reduced images lead to computationally efficient algorithms for video analysis based
on intra- and inter-shot processing for video database and browsing applications. The algorithms, tools for browsing and techniques
for video processing presented in this paper have been used by many in IBM Research on more than 30 h of MPEG-1 video for
video browsing and analysis. 相似文献