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1.
指点江山     
相对于第一人称射击类游戏而言,策略/模拟类游戏几乎得不到玩家们的青睐,其中的原因可能在于后者需要更多的耐心和思考,而前者则带给玩家更多紧张和刺激的缘故吧。策略/模拟类游戏大多需要玩家白手起家,通过管理资源和监控指挥来建设一家企业,一个娱乐场,一座城堡或者是一座城市。游戏通常分为两种模式,一是要求玩家必须达到某个发展的目标才能获胜的通关模式;一是没有规定任何获胜目标的自由模式,当然,后者的所有乐趣都在于你自创帝国的过程。不过一个设计完美的“发展模式”,理应根据玩家在发展布局和资源管理等过程中所表现出…  相似文献   

2.
游戏谍报站     
公元九世纪,欧洲人为抵抗北欧海盗的入侵,纷纷筑起城堡来抵抗。于是从公元九世纪到十五世纪之间,数以千计的城堡遍布整个欧洲,“城堡时代”从此崛起。如今Firefly Studios公司开发的战略游戏《要塞》(Stronghold)让玩家有机会体验十一至十四世纪的中古欧洲堡垒攻防战,带领玩家走过由木  相似文献   

3.
各位虹咲学园的学员们: 感谢大家长期以来对虹咲学园学园偶像同好会的支持,希望你们能与学园偶像们齐心协力,以最高舞台"学园偶像祭"为目标,帮助她们实现梦想. 在这篇"入部指导"中,我们将对游戏玩法和内容做一个大致的介绍,方便让对游戏不太了解的玩家进行参考. 剧情篇 新玩家首先需要在"剧情"内推进游戏剧情来解锁游戏内的各种功能.推进剧情的过程中玩家会遇到"演唱会舞台"的关卡,玩家需要通关舞台才能继续解锁新的剧情,完成剧情故事和舞台关卡后玩家可以获得爱星奖励.  相似文献   

4.
基于自动化理论和强化理论,提出设计教育游戏应遵循的基本原则,使用Flash软件设计,以"垃圾分类"为主题的教育游戏,帮助玩家提升环境保护的意识,学习垃圾分类的知识.  相似文献   

5.
每一个男孩子心中都会有一个英雄梦,然而如今在和平年代想要上阵杀敌估计是没有机会了,那不妨到游戏的世界中体验一把当英雄的快感吧。1暗影神枪提到射击类游戏,暗影神枪无论从剧情、游戏画面还是配音方面都堪称顶级之作。游戏中玩家将成为职业赏金猎人,在坏博士的城堡中与对手展开攻防大战。  相似文献   

6.
针对大型多人在线角色扮演游戏MMORPG(Massive Multiplayer Online Role-Playing Game)的玩家流失分析与预测问题,采用Cox比例风险模型建立玩家的流失模型,对玩家流失的因素进行分析,并对流失进行预测。分析玩家在游戏中的社交网络的特征(玩家的好友关系、二度好友关系、好友间聊天情况)对玩家流失行为的影响。对盛大"星辰变"游戏数据的实验表明,游戏中玩家所处的社交网络对玩家的流失行为具有显著影响,并能够提高预测效果。与支持向量机、Logistic回归和朴素贝叶斯分类进行对比,表明Cox模型更加适用于该玩家流失预测问题。  相似文献   

7.
九幽 《电脑迷》2012,(6):80-81
网游的发展依靠的是技术、人才、创意文化。但在背后操作的却是游戏厂商,玩家给游戏的带来发展潜力已经成为不可"忽视"的力量。放眼看中国,昨天、今天我们了解了网游发展历史,体验了游戏一路发展中那些诞生的产品。在一味追求发展的过程中厂商和我们失去什么?有谁知道明天的厂商会出什么牌?受伤的只有那些热衷于网络游戏的玩家…游戏让你我失去太多。  相似文献   

8.
罗勇 《电脑迷》2011,(1):72-72
在玩魔兽世界的时候,是否想过把精美的画面、动听的音乐以及与朋友并肩作战击败Boss时激动的一瞬间保留下来呢?但截图、修改再上传的过程未免太过繁琐,其实玩家完全可以利用"纽扣"这个为游戏玩家准备的游戏生活记录工具快速完成上述工作。  相似文献   

9.
玩家在游戏的过程中,最关心的话题莫过于加点方式、修炼方向以及装备武器等等.而玩家是否能在游戏里成为强者、成为受众人追捧的高手,这些因素在整个游戏过程中起着至关重要的作用。其中,装备武器与玩家的游戏生活更是密不可分.从一个初入游戏的菜鸟到久经沙场的游戏老鸟,武器、装备一直伴随着玩家成长,可以说是形影相随、寸步不离。  相似文献   

10.
活动促销     
《电脑爱好者》2008,(13):110-110
《口袋西游》飞天内测感受08年精彩盛夏6月26日,《口袋西游》火爆开启飞天内测。3D飞天宠物网游《口袋西游》,汇集了"多元化宠物培养系统"、"腾云驾雾"和"七十二变"三大独具特色的创新功能。游戏中,玩家可以充分体验到宠物双胞胎,变身造型秀,高空竞技飞行等多种不同的全新游戏体验,而绝无仅有的双人飞天体验,则会给玩家的游戏过程增添独特的浪漫气氛。(姚雯)  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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