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1.
We present efficient schemes for scheduling the delivery of variable-bit-rate MPEG-compressed video with stringent quality-of-service (QoS) requirements. Video scheduling is being used to improve bandwidth allocation at a video server that uses statistical multiplexing to aggregate video streams prior to transporting them over a network. A video stream is modeled using a traffic envelope that provides a deterministic time-varying bound on the bit rate. Because of the periodicity in which frame types in an MPEG stream are typically generated, a simple traffic envelope can be constructed using only five parameters. Using the traffic-envelope model, we show that video sources can be statistically multiplexed with an effective bandwidth that is often less than the source peak rate. Bandwidth gain is achieved without sacrificing the stringency of the requested QoS. The effective bandwidth depends on the arrangement of the multiplexed streams, which is a measure of the lag between the GOP periods of various streams. For homogeneous streams, we give an optimal scheduling scheme for video sources at a video-on-demand server that results in the minimum effective bandwidth. For heterogeneous sources, a sub-optimal scheduling scheme is given, which achieves acceptable bandwidth gain. Numerical examples based on traces of MPEG-coded movies are used to demonstrate the effectiveness of our schemes.  相似文献   

2.
Fast techniques for the optimal smoothing of stored video   总被引:3,自引:0,他引:3  
Work-ahead smoothing is a technique whereby a server, transmitting stored compressed video to a client, utilizes client buffer space to reduce the rate variability of the transmitted stream. The technique requires the server to compute a schedule of transfer under the constraints that the client buffer neither overflows nor underflows. Recent work established an optimal off-line algorithm (which minimizes peak, variance and rate variability of the transmitted stream) under the assumptions of fixed client buffer size, known worst case network jitter, and strict playback of the client video. In this paper, we examine the practical considerations of heterogeneous and dynamically variable client buffer sizes, variable worst case network jitter estimates, and client interactivity. These conditions require on-line computation of the optimal transfer schedule. We focus on techniques for reducing on-line computation time. Specifically, (i) we present an algorithm for precomputing and storing the optimal schedules for all possible client buffer sizes in a compact manner; (ii) we show that it is theoretically possible to precompute and store compactly the optimal schedules for all possible estimates of worst case network jitter; (iii) in the context of playback resumption after client interactivity, we show convergence of the recomputed schedule with the original schedule, implying greatly reduced on-line computation time; and (iv) we propose and empirically evaluate an “approximation scheme” that produces a schedule close to optimal but takes much less computation time.  相似文献   

3.
Detection of human faces in a compressed domain for video stratification   总被引:5,自引:0,他引:5  
Published online: 15 March 2002  相似文献   

4.
5.
Many video applications tolerate continuous media (CM) scaling. Scaling is acceptable due to human tolerance to degradation in picture quality, frame loss, and end-to-end delay. CM scaling enables the network to utilize its resources efficiently for supporting additional customers and to increase its revenue. However, due to quality degradation, users will not be willing to tolerate scaling unless it is coupled with monetary or availability incentives. We propose a pricing policy and a corresponding admission control scheme for scalable video applications. The pricing policy is two-tiered, based on a connection set-up component and a scalable component. Connections that are more scalable are charged less, but are more liable to be degraded. The proposed policy trades off performance degradation with monetary incentives to improve user benefit and network revenue and to decrease the blocking probability of connection requests. We demonstrate by means of simulation that this policy encourages users to specify the scalability of an application to the network.  相似文献   

6.
A video-on-demand (VOD) server needs to store hundreds of movie titles and to support thousands of concurrent accesses. This, technically and economically, imposes a great challenge on the design of the disk storage subsystem of a VOD server. Due to different demands for different movie titles, the numbers of concurrent accesses to each movie can differ a lot. We define access profile as the number of concurrent accesses to each movie title that should be supported by a VOD server. The access profile is derived based on the popularity of each movie title and thus serves as a major design goal for the disk storage subsystem. Since some popular (hot) movie titles may be concurrently accessed by hundreds of users and a current high-end magnetic disk array (disk) can only support tens of concurrent accesses, it is necessary to replicate and/or stripe the hot movie files over multiple disk arrays. The consequence of replication and striping of hot movie titles is the potential increase on the required number of disk arrays. Therefore, how to replicate, stripe, and place the movie files over a minimum number of magnetic disk arrays such that a given access profile can be supported is an important problem. In this paper, we formulate the problem of the video file allocation over disk arrays, demonstrate that it is a NP-hard problem, and present some heuristic algorithms to find the near-optimal solutions. The result of this study can be applied to the design of the storage subsystem of a VOD server to economically minimize the cost or to maximize the utilization of disk arrays.  相似文献   

7.
Much work on video servers has concentrated on movies on demand, in which a relatively small number of titles are viewed and users are given basic VCR-style controls. This paper concentrates on analyzing video server performance for non-linear access applications. In particular, we study two non-linear video applications: video libraries, in which users select from a large collection of videos and may be interested in viewing only a small part of the title; and video walk-throughs, in which users can move through an image-mapped representation of a space. We present a characterization of the workloads of these applications. Our simulation studies show that video server architectures developed for movies on demand can be adapted to video library usage, though caching is less effective and the server can support a smaller user population for non-linear video applications. We also show that video walk-throughs require extremely large amounts of RAM buffering to provide adequate performance for even a small number of users.  相似文献   

8.
For admission control in real-time multimedia systems, buffer space, disk bandwidth and network bandwidth must be considered. The CBR-based mechanisms do not use system resources effectively, since media data is usually encoded with VBR compression techniques. We propose an admission control mechanism based on a VBR data model that has a dynamic period length. In our mechanism, the period can be adaptively changed to maximize the performance, considering both disk bandwidth and buffer space. To compare the performance, extensive simulations are conducted on RR, SCAN, and GSS schemes which have the dynamic period length and the static period length.  相似文献   

9.
To provide high accessibility of continuous-media (CM) data, CM servers generally stripe data across multiple disks. Currently, the most widely used striping scheme for CM data is round-robin permutation (RRP). Unfortunately, when RRP is applied to variable-bit-rate (VBR) CM data, load imbalance across multiple disks occurs, thereby reducing overall system performance. In this paper, the performance of a VBR CM server with RRP is analyzed. In addition, we propose an efficient striping scheme called constant time permutation (CTP), which takes the VBR characteristic into account and obtains a more balanced load than RRP. Analytic models of both RRP and CTP are presented, and the models are verified via trace-driven simulations. Analysis and simulation results show that CTP can substantially increase the number of clients supported, though it might introduce a few seconds/minutes of initial delay. Received June 9, 1998 / Accepted January 21, 1999  相似文献   

10.
Scene change detection techniques for video database systems   总被引:1,自引:0,他引:1  
Scene change detection (SCD) is one of several fundamental problems in the design of a video database management system (VDBMS). It is the first step towards the automatic segmentation, annotation, and indexing of video data. SCD is also used in other aspects of VDBMS, e.g., hierarchical representation and efficient browsing of the video data. In this paper, we provide a taxonomy that classifies existing SCD algorithms into three categories: full-video-image-based, compressed-video-based, and model-based algorithms. The capabilities and limitations of the SCD algorithms are discussed in detail. The paper also proposes a set of criteria for measuring and comparing the performance of various SCD algorithms. We conclude by discussing some important research directions.  相似文献   

11.
Automatic text segmentation and text recognition for video indexing   总被引:13,自引:0,他引:13  
Efficient indexing and retrieval of digital video is an important function of video databases. One powerful index for retrieval is the text appearing in them. It enables content-based browsing. We present our new methods for automatic segmentation of text in digital videos. The algorithms we propose make use of typical characteristics of text in videos in order to enable and enhance segmentation performance. The unique features of our approach are the tracking of characters and words over their complete duration of occurrence in a video and the integration of the multiple bitmaps of a character over time into a single bitmap. The output of the text segmentation step is then directly passed to a standard OCR software package in order to translate the segmented text into ASCII. Also, a straightforward indexing and retrieval scheme is introduced. It is used in the experiments to demonstrate that the proposed text segmentation algorithms together with existing text recognition algorithms are suitable for indexing and retrieval of relevant video sequences in and from a video database. Our experimental results are very encouraging and suggest that these algorithms can be used in video retrieval applications as well as to recognize higher level semantics in videos.  相似文献   

12.
When multimedia information is transported over a packet-switched network, the quality of presentation can be degraded due to network delay variation or jitter. This paper presents a dejittering scheme that can be used in the transport of MPEG-4 and MPEG-2 video to absorb any introduced network jitter, thus preserving the presentation quality of transported media streams. The dejittering scheme is based on the statistical approximation of delay variation in the arrival times of video packets carrying encoded clock reference values and a filtering and re-stamping mechanism. In addition, a brief overview of the MPEG-4 system is presented.  相似文献   

13.
On fast microscopic browsing of MPEG-compressed video   总被引:1,自引:0,他引:1  
MPEG has been established as a compression standard for efficient storage and transmission of digital video. However, users are limited to VCR-like (and tedious) functionalities when viewing MPEG video. The usefulness of MPEG video is presently limited by the lack of tools available for fast browsing, manipulation and processing of MPEG video. In this paper, we first address the problem of rapid access to individual shots and frames in MPEG video. We build upon the compressed-video-processing framework proposed in [1, 8], and propose new and fast algorithms based on an adaptive mixture of approximation techniques for extracting spatially reduced image sequence of uniform quality from MPEG video across different frame types and also under different motion activities in the scenes. The algorithms execute faster than real time on a Pentium personal computer. We demonstrate how the reduced images facilitate fast and convenient shot- and frame-level video browsing and access, shot-level editing and annotation, without the need for frequent decompression of MPEG video. We further propose methods for reducing the auxiliary data size associated with the reduced images through exploitation of spatial and temporal redundancy. We also address how the reduced images lead to computationally efficient algorithms for video analysis based on intra- and inter-shot processing for video database and browsing applications. The algorithms, tools for browsing and techniques for video processing presented in this paper have been used by many in IBM Research on more than 30 h of MPEG-1 video for video browsing and analysis.  相似文献   

14.
The paper investigates efficient bandwidth allocation schemes for the transmission of MPEG-2 video traffic on high-speed networks. To this end we performed an extensive analysis of the traffic generated by an MPEG-2 encoder. Specifically, we encoded “The Sheltering Sky” movie according to the MPEG-2 standard. By the analysis of the generated traffic it results that a constant-quality transmission can be performed with a poor bandwidth utilization. In the paper we identified that the low bandwidth utilization is caused by rare high-rate periods in the codec bitstream. Hence, we identified the source scalability as a promising approach to achieve a “quasi-constant” quality transmission and an efficient bandwidth utilization. The effectiveness of this approach is evaluated in the paper via simulation. Specifically, by defining a Markovian model for an MPEG-2 scalable source we performed a set of simulation experiments which indicate that the source scalability approach significantly increases the utilization, while maintaining the quality of the video signal at the highest value for most of the time, e.g., a 50% of the network utilization with the highest quality for the 99.7% of the time.  相似文献   

15.
Metropolitan area video-on-demand service using pyramid broadcasting   总被引:28,自引:0,他引:28  
Pyramid broadcasting is a new way of giving video-on-demand service on a metropolitan scale. We multiplex the most frequently requested movies on the network, gaining a radical improvement in access time and bandwidth use. This is achieved by using storage at the receiving end. As the available bandwidth increases, the improvement in access time is exponential instead of linear as in conventional broadcasting. The larger the bandwidth of the network is, the better gain in the access time due to pyramid broadcasting. As the access-time requirement decreases, the bandwidth in conventional broadcasting increases linearly, while the bandwidth in pyramid broadcasting increases only logarithmically. We provide analytical and experimental evaluations of pyramid broadcasting based on its implementation on an Ethernet LAN.  相似文献   

16.
In a video-on-demand (VOD) environment, disk arrays are often used to support the disk bandwidth requirement. This can pose serious problems on available disk bandwidth upon disk failure. In this paper, we explore the approach of replicating frequently accessed movies to provide high data bandwidth and fault tolerance required in a disk-array-based video server. An isochronous continuous video stream imposes different requirements from a random access pattern on databases or files. Explicitly, we propose a new replica placement method, called rotational mirrored declustering (RMD), to support high data availability for disk arrays in a VOD environment. In essence, RMD is similar to the conventional mirrored declustering in that replicas are stored in different disk arrays. However, it is different from the latter in that the replica placements in different disk arrays under RMD are properly rotated. Combining the merits of prior chained and mirrored declustering methods, RMD is particularly suitable for storing multiple movie copies to support VOD applications. To assess the performance of RMD, we conduct a series of experiments by emulating the storage and delivery of movies in a VOD system. Our results show that RMD consistently outperforms the conventional methods in terms of load-balancing and fault-tolerance capability after disk failure, and is deemed a viable approach to supporting replica placement in a disk-array-based video server.  相似文献   

17.
We present several algorithms suitable for analysis of broadcast video. First, we show how wavelet analysis of frames of video can be used to detect transitions between shots in a video stream, thereby dividing the stream into segments. Next we describe how each segment can be inserted into a video database using an indexing scheme that involves a wavelet-based “signature.” Finally, we show that during a subsequent broadcast of a similar or identical video clip, the segment can be found in the database by quickly searching for the relevant signature. The method is robust against noise and typical variations in the video stream, even global changes in brightness that can fool histogram-based techniques. In the paper, we compare experimentally our shot transition mechanism to a color histogram implementation, and also evaluate the effectiveness of our database-searching scheme. Our algorithms are very efficient and run in realtime on a desktop computer. We describe how this technology could be employed to construct a “smart VCR” that was capable of alerting the viewer to the beginning of a specific program or identifying  相似文献   

18.
Query by video clip   总被引:15,自引:0,他引:15  
Typical digital video search is based on queries involving a single shot. We generalize this problem by allowing queries that involve a video clip (say, a 10-s video segment). We propose two schemes: (i) retrieval based on key frames follows the traditional approach of identifying shots, computing key frames from a video, and then extracting image features around the key frames. For each key frame in the query, a similarity value (using color, texture, and motion) is obtained with respect to the key frames in the database video. Consecutive key frames in the database video that are highly similar to the query key frames are then used to generate the set of retrieved video clips. (ii) In retrieval using sub-sampled frames, we uniformly sub-sample the query clip as well as the database video. Retrieval is based on matching color and texture features of the sub-sampled frames. Initial experiments on two video databases (basketball video with approximately 16,000 frames and a CNN news video with approximately 20,000 frames) show promising results. Additional experiments using segments from one basketball video as query and a different basketball video as the database show the effectiveness of feature representation and matching schemes.  相似文献   

19.
As the number of video streams to be supported by a digital video delivery system (DVDS) increases, an improved understanding of the necessity for reliable and cost-efficient support for a considerable number of video streams (in the magnitude of tens of thousands), and the dependency largely on software capabilities emerges. Even in the presence of an optimal hardware configuration, or model, and associated costs, using software to exploit the underlying hardware capabilities is of paramount importance. Although a number of DVDSs have become operational, their ability to deliver the required services mainly depends on the small number of streams supported and the hardware trade-offs. It is imperative that current software developments account for the eventual scalability of the number of video streams without commensurate increase in hardware. In this paper, we present strategies for the management of video streams in order to maintain and satisfy their space and time requirements. We use a DVDS architectural model with functionally dichotomized nodes: a single-node partition is responsible for data retrieval, while the remaining partition of nodes accepts user requests, determines object locations, and routes requests through the network that connects both partitions. We present a detailed analysis of the issues related to queuing I/O requests and data buffering. The discussion includes the requirements for arranging and scheduling I/O requests and data buffers, with the objective of guaranteeing the required data availability rates for continuous media display.  相似文献   

20.
This paper presents a call admission control (CAC) algorithm for multimedia communication systems with diverse bit-rate media sources. The proposed algorithm for making bandwidth allocation decisions is based on bounding the probability of demand for excess bandwidth and the loss (or blocking) probability. Recursion formulas for calculating these probabilities are derived. An algorithm based on these probabilities executes quickly enough so that the response time to a bandwidth request is acceptable.  相似文献   

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