共查询到20条相似文献,搜索用时 15 毫秒
1.
Jiang‐Yong Luo Qiong‐Hua Wang Wu‐Xiang Zhao Lin Qi Guo‐Kai Shi 《Journal of the Society for Information Display》2011,19(10):675-678
Abstract— An autostereoscopic liquid‐crystal display (LCD) consists of two parallax barriers and an LCD including a liquid‐crystal panel, and a backlight panel is proposed. Parallax barrier 1 is located between the backlight panel and the liquid‐crystal panel, and Parallax barrier 2 is located between the liquid‐crystal panel and viewers. The operation principle of the autostereoscopic display and the calculation equations for the parallax barriers are described in detail. The autostereoscopic LCD was developed and produces high‐quality stereoscopic images without cross‐talk at the optimal viewing distance and less cross‐talk than a conventional one based on one parallax barrier at other viewing distances. 相似文献
2.
Head gaze, or the orientation of the head, is a very important attentional cue in face to face conversation. Some subtleties of the gaze can be lost in common teleconferencing systems, because a single perspective warps spatial characteristics. A recent random hole display is a potentially interesting display for group conversation, as it allows multiple stereo viewers in arbitrary locations, without the restriction of conventional autostereoscopic displays on viewing positions. We represented a remote person as an avatar on a random hole display. We evaluated this system by measuring the ability of multiple observers with different horizontal and vertical viewing angles to accurately and simultaneously judge which targets the avatar is gazing at. We compared three perspective conditions: a conventional 2D view, a monoscopic perspective-correct view, and a stereoscopic perspective-correct views. In the latter two conditions, the random hole display shows three and six views simultaneously. Although the random hole display does not provide high quality view, because it has to distribute display pixels among multiple viewers, the different views are easily distinguished. Results suggest the combined presence of perspective-correct and stereoscopic cues significantly improved the effectiveness with which observers were able to assess the avatar׳s head gaze direction. This motivates the need for stereo in future multiview displays. 相似文献
3.
《Behaviour & Information Technology》2012,31(8):782-795
ABSTRACTThis research compares the way the image of a product included within a rendered scene shown on an autostereoscopic 3D display is rated versus the same image shown in a 2D display. The purpose is to understand the observer's preferences and to determine the features that a composition should have to highlight the product and to make its presentation more attractive to observers, thereby helping designers and advertisers who use both displays to prepare images to make them more effective when visually presenting a product.The results show that observers like the images on autostereoscopic 3D displays slightly more than those presented by means of 2D displays. On both displays the product is perceived more quickly when it is larger than the other elements and is shown with greater chromatic contrast, but a composition is seen as more attractive when the chromatic relationship between all the elements is more harmonious. 相似文献
4.
Qin Wang Qiong‐Hua Wang Jing‐Long Liang Chun‐Ling Liu 《Journal of the Society for Information Display》2014,22(10):493-498
In order to investigate visual experience for watching the autostereoscopic three‐dimensional (3D) projection display, we conduct a subjective evaluation experiment by a questionnaire when viewing video clips. Factor analysis is adopted to classify the evaluation items for the perpetual constructs of visual experience. Then a mixed design with repeated measurement analysis of variance with dimension and display duration as factors is carried out on the evaluation data to check the factorial effects and interactions for statistical significance. The results of factor analysis extract five factors including visual comfort, image quality, distortion, naturalness, and presence, which can be used as comprehensive indicators to evaluate the autostereoscopic 3D projection display. The results of analysis of variance indicate that image quality, which is used to assess two‐dimensional contents, is no longer applicable. It is necessary to give consideration to depth when evaluating 3D visual experience. Although 3D scenes enhance the overall subjective performance such as naturalness and presence, the health issues and stereoscopic distortion related to the introduction of depth cannot be ignored. 相似文献
5.
Cheng‐Huan Chen Hsin‐Hsuan Huang Tzu‐Hui Hsu Ming‐Huang Kuo Chao‐Hsu Tsai 《Journal of the Society for Information Display》2010,18(9):662-667
Abstract— Multi‐view spatial‐multiplexed autostereoscopic 3‐D displays normally use a 2‐D image source and divide the pixels to generate perspective images. Due to the reduction in the resolution of each perspective image for a large view number, a super‐high‐resolution 2‐D image source is required to achieve 3‐D image quality close to the standard of natural vision. This paper proposes an approach by tiling multiple projection images with a low magnification ratio from a microdisplay to resolve the resolution issue. Placing a lenticular array in front of the tiled projection image can lead to an autostereoscopic display. Image distortion and cross‐talk issues resulting from the projection lens and pixel structure of the microdisplay have been addressed with proper selection of the active pixel and adequate pixel grouping and masking. Optical simulation has shown that a 37‐in. 12‐view autostereoscopic display with a full‐HD (1920 × 1080) resolution can be achieved with the proposed 3‐D architecture. 相似文献
6.
Wu‐Li Chen Chao‐Hsu Tsai Chang‐Shuo Wu Chang‐Ying Chen Shu‐Chuan Cheng 《Journal of the Society for Information Display》2010,18(9):647-653
Abstract— This study develops an autostereoscopic display based on a multiple miniature projector array to provide a scalable solution for a high‐resolution 3‐D display with large viewing freedom. To minimize distortion and dispersion, and to maximize the modulation transfer function (MTF) of the projection image to optimize 3‐D image quality, a dedicated projection lens and an accurate six‐axis adjusting platform for the miniature projector were designed and fabricated. Image‐blending technology based on a lookup table was adopted to combine images from 30 miniature projectors into a seamless single image. The result was a 35‐in. autostereoscopic display with 60 views ata 30° viewing angle, 90° FOV, and large range of viewing distance. The proposed system exhibits very smooth motion parallax when viewers move around in front of it. 相似文献
7.
To answer the question: “what is 3D good for?” we reviewed the body of literature concerning the performance implications of stereoscopic 3D (S3D) displays versus non-stereo (2D or monoscopic) displays. We summarized results of over 160 publications describing over 180 experiments spanning 51 years of research in various fields including human factors psychology/engineering, human–computer interaction, vision science, visualization, and medicine. Publications were included if they described at least one task with a performance-based experimental evaluation of an S3D display versus a non-stereo display under comparable viewing conditions. We classified each study according to the experimental task(s) of primary interest: (a) judgments of positions and/or distances; (b) finding, identifying, or classifying objects; (c) spatial manipulations of real or virtual objects; (d) navigation; (e) spatial understanding, memory, or recall and (f) learning, training, or planning. We found that S3D display viewing improved performance over traditional non-stereo (2D) displays in 60% of the reported experiments. In 15% of the experiments, S3D either showed a marginal benefit or the results were mixed or unclear. In 25% of experiments, S3D displays offered no benefit over non-stereo 2D viewing (and in some rare cases, harmed performance). From this review, stereoscopic 3D displays were found to be most useful for tasks involving the manipulation of objects and for finding/identifying/classifying objects or imagery. We examine instances where S3D did not support superior task performance. We discuss the implications of our findings with regard to various fields of research concerning stereoscopic displays within the context of the investigated tasks. 相似文献
8.
3D显示技术的最新研究进展 总被引:8,自引:0,他引:8
介绍了三维显示技术的一些重要研究成果,重点介绍3D显示的最新研究成果——不需要立体眼镜的3D显示系统,详细阐述了这种显示技术的基本组成及原理,并详细介绍了以该技术为基础的多视图显示系统和头部跟踪显示系统的基本原理,最后展望了这种技术的广泛的应用前景。 相似文献
9.
Munekazu Date Yasuko Andoh Hideaki Takada Yoshimitsu Ohtani Norihiko Matsuura 《Journal of the Society for Information Display》2010,18(7):470-475
Abstract— A multi‐view depth‐fused 3‐D (DFD) display that provides smooth motion parallax for wide viewing angles is proposed. A conventional DFD display consists of a stack of two transparent emitting screens. It can produce motion parallax for small changes in observation angle, but its viewing zone is rather narrow due to the split images it provides in inclined views. On the other hand, even though multi‐view 3‐D displays have a wide viewing angle, motion parallax in them is discrete, depending on the number of views they show. By applying a stacked structure to multi‐view 3‐D displays, a wide‐viewing‐angle 3‐D display with smooth motion parallax was fabricated. Experimental results confirmed the viewing‐zone connection of DFD displays while the calculated results show the feasibility of stacked multi‐view displays. 相似文献
10.
The current study investigates the effects of 3D displays (shuttered display vs. polarized display). People experienced superior fidelity and brightness when they watched 2D still images on a shuttered display, rather than on a polarized display. Conversely, people experienced greater brightness when they watched 3D still images on a polarized display, rather than on a shuttered display. Second, people were able to read a smaller font or characters on a shuttered display than on a polarized display. Third, people noticed flickering on a shuttered display when they watched 3D images. Fourth, people experienced greater brightness when they watched 3D moving images on a shuttered display, rather than on a shuttered display. The perceived brightness of the screen positively correlated with enjoyment, content satisfaction, and 3DTV satisfaction when the viewers watched a 3D movie. The flickering, on the other hand, has a negative correlation with enjoyment and 3DTV satisfaction. 相似文献
11.
电影2D/3D转换技术概述 总被引:1,自引:0,他引:1
3D电影能够比传统电影带来更好的视觉体验,并在近年来得到了快速的发展,但是片源不足成为制约这一产业兴起的主要瓶颈.在当前电影产业朝3D化方向蓬勃发展的趋势下,将2D电影转为3D电影是解决此问题的有效途径.文中对电影2D?3D转换技术进行了总结,按摄像机和场景相对运动的4种不同类型,介绍了其中几种基本的转换方法,并在此基础上进一步介绍了几种重要的高级转换方法,最后提出了今后的研究方向. 相似文献
12.
Yuichi Yanagisawa Hisao Ikeda Yoshiharu Hirakata Shunpei Yamazaki Michitaka Hirose Masao Kasuga 《Journal of the Society for Information Display》2016,24(1):26-34
We studied the stereoscopic effect obtained from a two‐dimensional image without using binocular parallax, which we call “natural3D” (n3D). Unlike a parallax‐based three‐dimensional (3D) display system, n3D causes less tiredness and is free from a decrease of the resolution by half because of image division and viewing position dependence. To make the display with these effects comfortable to use, we conducted statistical tests with sensory evaluation experiments and a quantitative evaluation based on physiological responses. These examinations revealed that the n3D effect can be effectively obtained by using, for example, the characteristics of an organic light‐emitting diode display, such as high contrast and easy bendability. This study discusses optimal display curvatures for displays of different sizes that enhance n3D and reduce tiredness, which are revealed through statistical tests. In addition, we performed an experiment with a frame called an n3D window (n3Dw) that is placed before the display such that a subject views the display through the opening of the frame. We found that the combination of a curve and the n3Dw causes n3D more effectively. 相似文献
13.
基于Java3D的立体显示技术及其在仿真中的应用 总被引:2,自引:0,他引:2
提出用虚拟环境建模API Java3D产生场景左右眼图像的关键技术,以及用Java3D如何控制影响立体显示效果的主要因素,这些主要因素是左右图像视差、虚拟眼睛视场宽度和虚拟眼睛到显示平面的距离。这些技术已成功应用于Java3D开发的汽车驾驶仿真系统中以实现立体显示。这些技术为用Java3D开发视景仿真系统和三维立体视觉游戏软件提供支持。 相似文献
14.
K. J. Kim H. Kang M. K. Jang B. C. Ahn I. J. Chung T. S. Park J. W. Chang K. I. Lee S. T. Kim 《Journal of the Society for Information Display》2007,15(11):899-903
Abstract— A 42‐in. 2‐D/3‐D switchable display operating in a parallax‐barrier‐type system consisting of liquid‐crystal displays (LCDs) has been developed. The system displays 2‐D images in full resolution, without any degradation to the original 2‐D images, and 3‐D autostereoscopic images with resolutions higher than SVGA with wide viewing zones electrically controlled by the parallax‐barrier system. The system is intended for use in public‐information displays (PIDs), a booming field, and as displays for gaming, medical, and simulation applications. 相似文献
15.
Sachi Mizobuchi Shinya Terasaki Jukka Hkkinen Erkki Heinonen Johan Bergquist Mark Chignell 《Journal of the Society for Information Display》2008,16(11):1105-1113
Abstract— The benefits of stereoscopic viewing were explored in searching in words superimposed over a background. In the first experiment, eight participants searched for text in a normal 2‐D display, a 3‐D display using a parallax barrier, and a darkened 2‐D display of equivalent brightness to the 3‐D display. Word‐search performance was significantly faster for the bright 2‐D display vs. the 3‐D display, but when brightness was controlled, performance on the 3‐D display was better relative to the 2‐D (dim) display. In a second experiment, the effect of floating text vs. sinking background disparity was assessed across four background conditions. Twenty participants saw only the floating‐text (FT) condition and 20 participants saw only the sinking‐background (SB) condition. Performance of the SB group was significantly better than that of FT group, and the advantage of SB disparity was greater with the more‐complex backgrounds. Thus, when a parallax‐barrier 3‐D display is used to view text or other figural information overlaid on a background, it is proposed that the layer of primary interest (foreground) should be displayed with zero disparity (on the physical display surface) with the secondary layer (background) appearing to be sunk beneath that surface. 相似文献
16.
在变质心机构3D虚拟显示系统的开发过程中,为了解决封闭物体中执行机构的运动测试、虚拟演示和动作回放问题,研究了两种基于LabVIEW软件平台的3D虚拟显示方法:DLL调用法和三维图片控件法;在利用数据采集卡获得变质心机构的质量块位移数据后,根据这两种方法分别编制绘图程序实现变质心机构运动质量块的3D虚拟演示与动作回放;结合一维变质心机构虚拟显示系统的设计,对两种方法进行了编程实现和结果比较;两种方法与LabVIEW中的数据采集测量软件能够有效配合,在硬件驱动和数据采集上设计简便,绘图频率达到25帧/s以上。 相似文献
17.
Charlie C.L. Wang Author Vitae Yu Wang Author VitaeAuthor Vitae 《Computer aided design》2003,35(7):659-672
This paper presents a new approach for intuitively modeling a three-dimensional (3D) garment around a 3D human model by two-dimensional (2D) sketches input. Our approach is feature based—every human model has pre-defined features, and the constructed garments are related to the features on human models. Firstly, a feature template for creating a customized 3D garment is defined according to the features on a human model; secondly, the profiles of the 3D garment are specified through 2D sketches; finally, a smooth mesh surface interpolating the specified profiles is constructed by a modified variational subdivision scheme. The resulting mesh surface can be cut and flattened into 2D patterns to be manufactured. Our approach provides a 3D design tool to create garment patterns directly in the 3D space through 2D strokes, which is a characteristic not available in other computer aided garment design systems. The constructed garment patterns are related to the features on a human model, so the patterns can be regenerated automatically when creating the same style of garment for other human models. Our technique can greatly improve the efficiency and the quality of pattern making in the garment industry. 相似文献
18.
Multilayer hybrid visualizations to support 3D GIS 总被引:3,自引:0,他引:3
In this paper, we present a unique hybrid visualization system for spatial data. Although some existing 3D GIS systems offer 2D views they are typically isolated from the 3D view in that they are presented in a separate window. Our system is a novel hybrid 2D/3D approach that seamlessly integrates 2D and 3D views of the same data. In our interface, multiple layers of information are continuously transformed between the 2D and 3D modes under the control of the user, directly over a base terrain. In this way, our prototype system is able to depict 2D and 3D views within the same window. This has advantages, since 2D and 3D visualizations can each be easier to interpret in different contexts.In this work we develop this concept of a hybrid visualization by presenting a comprehensive set of capabilities within our distinctive system. These include new facilities such as: hybrid landmark, 3D point, and chart layers, the grouping of multiple hybrid layers, layer painting, the merging of layer controls and consistent zooming functionality. 相似文献
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20.
一种基于空间散射元点阵的真三维显示方法 总被引:1,自引:0,他引:1
阐述了一种真三维显示方法,方法能够显示对象的物理深度,从而真实地表达第三维。方法基于空间散射元点阵,通过特定算法,生成要显示的对象的平行投影图像。然后,利用透镜折射投影仪光线来获得平行的投射光线,点亮点阵中对应的散射元。在已有方法基础上进行了改进,采用确定性的点阵分布,研究了点阵分布的寻优,并提出利用深度编码产生投影图的方法,最后进行了计算机模拟验证。改进后的方法,在保证了良好的可见度基础上简化了原始方法中的生成投影图的算法,提高了显示效率。 相似文献