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1.
We consider ad hoc radio networks in which each node knows only its own identity but is unaware of the topology of the network, or of any bound on its size or diameter. Acknowledged broadcasting (AB) is a communication task consisting in transmitting a message from a distinguished source to all other nodes of the network and making this fact common knowledge among all nodes. To do this, the underlying directed graph must be strongly connected. Working in a model allowing all nodes to transmit spontaneously even before getting the source message, Chlebus et al. [B. Chlebus, L. Ga?sieniec, A. Gibbons, A. Pelc, W. Rytter, Deterministic broadcasting in unknown radio networks, Distrib. Comput. 15 (2002) 27-38] proved that AB is impossible, if collision detection is not available, and gave an AB algorithm using collision detection that works in time O(nD) where n is the number of nodes and D is the eccentricity of the source. Uchida et al. [J. Uchida, W. Chen, K. Wada, Acknowledged broadcasting and gossiping in ad hoc radio networks, Theoret. Comput. Sci. 377 (2007) 43-54] showed an AB algorithm without collision detection working in time O(n4/3log10/3n) for all strongly connected networks of size at least 2. In particular, it follows that the impossibility result from [B. Chlebus, L. Ga?sieniec, A. Gibbons, A. Pelc, W. Rytter, Deterministic broadcasting in unknown radio networks, Distrib. Comput. 15 (2002) 27-38] is really caused by the singleton network for which AB amounts to realize that the source is alone. We improve those two results by presenting two generic AB algorithms using a broadcasting algorithm without acknowledgement, as a procedure. For a large class of broadcasting algorithms the resulting AB algorithm has the same time complexity. Using the currently best known broadcasting algorithms, we obtain an AB algorithm with collision detection working in time O(min{nlog2D,nlognloglogn}), for arbitrary strongly connected networks, and an AB algorithm without collision detection working in time O(nlognloglogn) for all strongly connected networks of size n?2. Moreover, we show that in the model in which only nodes that already got the source message can transmit, AB is infeasible in a strong sense: for any AB algorithm there exists an infinite family of networks for which this algorithm is incorrect.  相似文献   

2.
We consider the problem of distributed deterministic broadcasting in radio networks of unknown topology and size. The network is synchronous. If a node u can be reached from two nodes which send messages in the same round, none of the messages is received by u. Such messages block each other and node u either hears the noise of interference of messages, enabling it to detect a collision, or does not hear anything at all, depending on the model. We assume that nodes know neither the topology nor the size of the network, nor even their immediate neighborhood. The initial knowledge of every node is limited to its own label. Such networks are called ad hoc multi-hop networks. We study the time of deterministic broadcasting under this scenario. For the model without collision detection, we develop a linear-time broadcasting algorithm for symmetric graphs, which is optimal, and an algorithm for arbitrary n-node graphs, working in time . Next we show that broadcasting with acknowledgement is not possible in this model at all. For the model with collision detection, we develop efficient algorithms for broadcasting and for acknowledged broadcasting in strongly connected graphs. Received: January 2000 / Accepted: June 2001  相似文献   

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The paper considers broadcasting protocols in radio networks with known topology that are efficient in both time and energy. The radio network is modelled as an undirected graph G = (V, E) where |V| = n. It is assumed that during execution of the communication task every node in V is allowed to transmit at most once. Under this assumption it is shown that any radio broadcast protocol requires transmission rounds, where D is the diameter of G. This lower bound is complemented with an efficient construction of a deterministic protocol that accomplishes broadcasting in rounds. Moreover, if we allow each node to transmit at most k times, the lower bound on the number of transmission rounds holds. We also provide a randomised protocol that accomplishes broadcasting in rounds. The paper concludes with a number of open problems in the area. The research of L. Gąsieniec, D.R. Kowalski and C. Su supported in part by the Royal Society grant Algorithmic and Combinatorial Aspects of Radio Communication, IJP - 2006/R2. The research of E. Kantor and D. Peleg supported in part by grants from the Minerva Foundation and the Israel Ministry of Science.  相似文献   

5.
We consider broadcasting in random d-regular graphs by using a simple modification of the random phone call model introduced by Karp et al. (Proceedings of the FOCS ’00, 2000). In the phone call model, in every time step, each node calls a randomly chosen neighbour to establish a communication channel to this node. The communication channels can then be used bi-directionally to transmit messages. We show that, if we allow every node to choose four distinct neighbours instead of one, then the average number of message transmissions per node required to broadcast a message efficiently decreases exponentially. Formally, we present an algorithm that has time complexity \(O(\log n)\) and uses \(O(n\log \log n)\) transmissions per message. In contrast, we show for the standard model that every distributed algorithm in a restricted address-oblivious model that broadcasts a message in time \(O(\log n)\) requires \(\Omega (n \log n{/} \log d)\) message transmissions. Our algorithm efficiently handles limited communication failures, only requires rough estimates of the number of nodes, and is robust against limited changes in the size of the network. Our results have applications in peer-to-peer networks and replicated databases.  相似文献   

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肖衡  吕绍和 《计算机应用》2014,34(5):1243-1246
针对无线认知网次用户快速寻找可用信道与检测主用户出现的问题,提出一种新的高效频谱感知机制。该机制通过感知与传输并发以减少感知的时间开销,利用干扰消除技术消除自身传输对感知的干扰;通过结合不同采样速率下信道状态的观察,实现宽频谱的信道感知;在传输中,利用特征匹配技术检测主用户的出现。实验结果表明,新机制可减少感知时间50%,提高吞吐量100%以上。因此,新机制有效降低了频谱感知的资源消耗,提高了认知通信的效率。  相似文献   

9.
In order to ease the challenging task of information dissemination in a MANET, we employ a legend: a data structure passed around a network to share information with all the mobile nodes. Our motivating application of the legend is sharing location information. Previous research shows that a simplistic legend performs better than other location services in the literature. To realize the full potential of legend-based location services, we propose three methods for the legend to traverse a network and compare their performance in simulation. Two of our proposed methods are novel, and the third is an improvement on an existing method. We also evaluate several general improvements to the traversal methods, and describe our way of making the legend transmission reliable. The result is a simple, lightweight location service that makes efficient use of network resources. Beyond using the legend as a location service, we discuss several implementation aspects of providing an efficient all-to-all broadcast operation, including legend reliability, preventing duplicate legends, using a legend in dynamic networks, and working with non-synchronized clocks. We also provide pseudocode for our legend traversal methods to aid implementation.  相似文献   

10.
Using directional antennas to conserve bandwidth and energy consumption in ad hoc wireless networks (or simply ad hoc networks) is becoming popular. However, applications of directional antennas for broadcasting have been limited. We propose a novel broadcast protocol called directional self-pruning (DSP) for ad hoc wireless networks using directional antennas. DSP is a nontrivial generalization of an existing localized deterministic broadcast protocol using omnidirectional antennas. Compared with its omnidirectional predecessor, DSP uses about the same number of forward nodes to relay the broadcast packet, while the number of forward directions that each forward node uses in transmission is significantly reduced. With the lower broadcast redundancy, DSP is more bandwidth and energy-efficient. DSP is based on 2-hop neighborhood information and does not rely on location or angle-of-arrival (AoA) information. Two special cases of DSP are discussed: the first one preserves shortest paths in reactive routing discoveries; the second one uses the directional reception mode to minimize broadcast redundancy. DSP is a localized protocol. Its expected number of forward nodes is O(1) times the optimal value. An extensive simulation study using both custom and ns2 simulators show that DSP significantly outperforms both omnidirectional broadcast protocols and existing directional broadcast protocols.  相似文献   

11.
The paper studies broadcasting in radio networks whose stations are represented by points in the Euclidean plane (each station knows its own coordinates). In any given time step, a station can either receive or transmit. A message transmitted from station v is delivered to every station u at distance at most 1 from v, but u successfully hears the message if and only if v is the only station at distance at most 1 from u that transmitted in this time step. A designated source station has a message that should be disseminated throughout the network. All stations other than the source are initially idle and wake up upon the first time they hear the source message. It is shown in [17] that the time complexity of deterministic broadcasting algorithms depends on two parameters of the network, namely, its diameter (in hops) D and a lower bound d on the Euclidean distance between any two stations. The inverse of d is called the granularity of the network, denoted by g. Specifically, the authors of [17] present a deterministic broadcasting algorithm that works in time O (Dg) and prove that every broadcasting algorithm requires \(\varOmega \left( D \sqrt{g} \right) \) time. In this paper, we distinguish between the arbitrary deployment setting, originally studied in [17], in which stations can be placed everywhere in the plane, and the new grid deployment setting, in which stations are only allowed to be placed on a d-spaced grid. Does the latter (more restricted) setting provide any speedup in broadcasting time complexity? Although the O (Dg) broadcasting algorithm of [17] works under the (original) arbitrary deployment setting, it turns out that the \(\varOmega \left( D \sqrt{g} \right) \) lower bound remains valid under the grid deployment setting. Still, the above question is left unanswered. The current paper answers this question affirmatively by presenting a provable separation between the two deployment settings. We establish a tight lower bound on the time complexity of deterministic broadcasting algorithms under the arbitrary deployment setting proving that broadcasting cannot be completed in less than \(\varOmega (D g)\) time. For the grid deployment setting, we develop a deterministic broadcasting algorithm that runs in time \(O \left( D g^{5 / 6} \log g \right) \), thus breaking the linear dependency on g.  相似文献   

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In this paper we present three broadcast algorithms and lower bounds on the three main components of the broadcast time for 2-dimensional torus networks (wrap-around meshes) that use synchronous circuit-switched routing. The first algorithm is based on a recursive tiling of a torus and is optimal in terms of both phases and intermediate switch settings when the start-up time to initiate message transmissions is the dominant cost. It is the first broadcast algorithm to match the lower bound of log5 N on number of phases (where N is the number of nodes). The second and third algorithms are hybrids which combine circuit-switching with the pipelining and arc-disjoint spanning trees techniques that are commonly used to speed up store-and-forward routing. When the propagation time of messages through the network is significant, our hybrid algorithms achieve close to optimal performance in terms of phases, intermediate switch settings, and total transmission time. They are the first algorithms to achieve this performance in terms of all three parameters simultaneously  相似文献   

14.
In this paper, we propose a novel spectrum allocation approach for distributed cognitive radio networks. Cognitive radio systems are capable of sensing the prevailing environmental conditions and automatically adapting its operating parameters in order to enhance system and network performance. Using this technology, our proposed approach optimizes each individual wireless device and its single-hop communication links using the partial operating parameter and environmental information from adjacent devices within the wireless network. Assuming stationary wireless nodes, all wireless communication links employ non-contiguous orthogonal frequency division multiplexing (NC-OFDM) in order to enable dynamic spectrum access (DSA). The proposed approach will attempt to simultaneously minimize the bit error rate, minimize out-of-band (OOB) interference, and maximize overall throughput using a multi-objective fitness function. Without loss in generality, genetic algorithms are employed to perform the actual optimization. Several assisting processes have also been devised to make the approach more efficient and robust. Such procedure is able to reduce BER by an order of magnitude.  相似文献   

15.
This paper studies the problem of broadcasting in synchronous point-to-point networks, where one initiator owns a piece of information that has to be transmitted to all other vertices as fast as possible. The model of fractional dynamic faults with threshold is considered: in every step either a fixed number c(G)−1c(G)1, where c(G)c(G) is the edge connectivity of the communication graph, or a fraction αα of sent messages can be lost depending on which quantity is larger.  相似文献   

16.
We study the problem of maximizing spectral efficiency of cognitive radio network deployments subject to an interference constraint and under specific quality of service (QoS) guarantees. The interference constraint corresponds to the upper limit of the received power that can be tolerated at the licensed users’ due to transmissions from unlicensed users. The QoS guarantees stem from the requirements imposed by the applications running at the users’ terminals. A cross-layer design is adopted that maps the user’s requirements into delay related QoS guarantees at the data link layer and error probability QoS guarantees at the physical layer. The obtained numerical results provide important insights regarding the impact of the considered constraint and guarantees on the achievable spectral efficiency of cognitive radio networks.  相似文献   

17.
Binary synchronization has been used extensively in the construction of mathematical models for the verification of embedded systems. Although it allows for the modeling of complex cooperation among many processes in a natural environment, not many tools have been developed to support the modeling capability in this regard. In this article, we first give examples to argue that special algorithms are needed for the efficient verification of systems with complex synchronizations. We then define our models of distributed real-time systems with synchronized cooperation among many processes. We present algorithms for the construction of BDD-like diagrams for the characterization of complex synchronizations among many processes. We present weakest precondition algorithms that take advantage of the just-mentioned BDD-like diagrams for the efficient verification of complex real-time systems. Finally, we report experiments and argue that the techniques could be useful in practice.  相似文献   

18.
Efficient schemes for broadcasting popular videos   总被引:4,自引:0,他引:4  
We provide a formal framework for studying broadcasting schemes and design a family of schemes for broadcasting popular videos, the greedy disk-conserving broadcasting (GDB) family. We analyze the resource requirements for GDB, i.e., the number of server broadcast channels, the client storage space, and the client I/O bandwidth required by GDB. Our analysis shows that all of our proposed broadcasting schemes are within a small factor of the optimal scheme in terms of the server bandwidth requirement. Furthermore, GDB exhibits a tradeoff between any two of the three resources. We compare our scheme with a recently proposed broadcasting scheme, skyscraper broadcasting (SB). With GDB, we can reduce the client storage space by as much as 50% or the number of server channels by as much as 30% at the cost of a small additional increase in the amount of client I/O bandwidth. If we require the client I/O bandwidth of GDB to be identical to that of SB, GDB needs only 70% of the client storage space required by SB or one less server channel than SB does. In addition, we show that with small client I/O bandwidth, the resource requirements of GDB are close to the minimum achievable by any disk-conserving broadcasting scheme.  相似文献   

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We consider the problem of broadcasting on torus and mesh networks using circuit-switched, half-duplex, and link-bound communication. In this paper, we obtain an optimal broadcasting algorithm that uses pd time steps for a d-dimensional torus with (2d+1)p nodes in each side of the torus. Using this algorithm, we show that a broadcasting on a d-dimensional mesh with the same size can be done in pd+p+d-1 time steps  相似文献   

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