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With a highly fragmented market and increased competition, platform-based product family design is recognised as an effective method for constructing a product line that satisfies diverse customer demand while keeping design and production cost- and time-effective. Recognising the need for modularity and commonality in platform development, this paper presents a systematic framework to assist in implementing top-down platform and product family design, which aims to achieve system-level modularity for variety generation, and rationalise the commonality configuration for module instantiation. In the first phase of platform development, a robust and flexible product family architecture is constructed to accommodate variations by analysing the external varieties of the generic product architecture, and provide a modularity design space, wherein the design tasks are further decomposed into module instantiation. The second phase of detailed platform development aims to enhance commonality in terms of engineering efficiency by coordinating with the back-end product realisation stage. A tractable optimisation method is used to capture and resolve the trade-off between commonality configuration and individual product performance. A family of power tool designs is used to demonstrate the potential and feasibility of the proposed framework at the system level and detailed design stages.  相似文献   

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A new methodological framework for design for additive manufacturing   总被引:1,自引:0,他引:1  
Additive manufacturing (AM) offers numerous benefits for innovative design solutions. However, engineers are currently not supported in identifying and incorporating these potentials systematically in their design solutions. In this paper, previous Design for Additive Manufacturing (DfAM) approaches are first reviewed comprehensively and classified into distinct categories according to their main purpose and application. They are then analysed further by being related to conventional design methodologies like VDI 2221. Since previous DfAM approaches only provide selective assistance at single steps in the product development process, a new framework for DfAM is proposed. Existing methods and tools, both from DfAM and from general design methodologies, are integrated into the modular framework structure. A concept for using the framework is presented to provide design engineers with continuous support in all product development phases, thereby fostering the complete exploitation of AM potentials and the development of AM-conformal designs.  相似文献   

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产品语意学在设计中的应用   总被引:1,自引:7,他引:1  
张琲 《包装工程》2006,27(1):188-189
通过讨论产品语意学在设计中的应用,使设计师更准确地把用户的社会属性映射在产品形态上,开发出受市场欢迎的产品,从而透视出产品语意是产品创新设计源泉的观点.  相似文献   

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现代产品设计中的适当设计理念   总被引:15,自引:12,他引:3  
蔡克中  潜铁宇  钟砚涛 《包装工程》2005,26(6):174-175,178
论证了在现代产品设计中提出适当设计理念的理由,阐述了适当设计的本质含义.并从消费需求、产品的功能、材料及造型等4个方面,对适当设计的具体运作方法进行了比较详细的分析和研究.同时也指出了,利用适当设计,可使产品能最准确地满足目标群体最真实、最合理的消费需求,以缓解当前因产品的过度设计所带来种种问题.  相似文献   

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目的分析并研究游戏性在交互设计体验中的主体存在方式及构建发展路径,不断发展设计与游戏性理论研究的深度和广度。方法通过追溯游戏概念在艺术学领域的历史性研究,挖掘出其在设计艺术中的重要意义,在对交互设计体验的游戏主体的特质的研究中,进一步推演出交互设计体验的游戏性构建路径。结论就交互设计体验的本质来说,是一种游戏,其是在游戏状态的使用者和游戏思维的设计者的游戏主体的互动关系作用下,通过沉浸——视觉形态的想象满足;秩序——过程引导的自由条件;趣味——微妙细节的情感唤醒;互动——操作体验的深度参与,四个层面进行游戏性路径的构建,以实现游戏性对交互设计内涵的进一步拓展和延伸。  相似文献   

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Product family design is currently facing a multitude of challenges, the main problem stemming from the diversity offered to consumers. To design a product family, designers have to define an efficient bill of materials which ensures product assembly within a predefined length of time in order to satisfy the synchronised delivery principle. In addition, the modules used to assemble the finished products have to be competitive in terms of logistical costs. The ability to anticipate the constraints associated with the production process and with transportation is consequently of great interest. In this paper, we focus on the process of identifying a set of modules to be used in the assembly of the finished product. The objective is to define the bill of materials for each product from the modules belonging to that set, and to assign these modules to distant facilities where they will be manufactured and then shipped to a nearby facility for final assembly within a specific time. We use a set partitioning formulations to represent the problem, and solve it by adapting a Tabu Search algorithm in which the assembly process and the supply chain design are considered at the same time.  相似文献   

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产品包装的人性化设计   总被引:7,自引:6,他引:1  
叶德辉 《包装工程》2005,26(5):136-137,154
产品和产品包装是不可分割的整体,在进行产品包装设计的时候,就要充分的考虑人的因素,不仅仅要考虑包装的基本功能,还要有很多和产品相关的人性化考虑.比如在包装给人的信息方面和使用方面,多站在使用者的角度来考虑.  相似文献   

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郄建业  李成 《包装工程》2006,27(1):209-210,222
在产品造型设计中最小信息单位是指能够传递设计师创作思想和设计理念的最基本的语言构成,它没有具体的量化标准,属于动态可变的设计应用范畴.最小信息单位依据设计需要,通过分解与整合等手段形成众多新的基础要素,为产品造型设计的发展提供独特的视角与平台.  相似文献   

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产品色彩设计的整合性思考   总被引:6,自引:4,他引:2  
张凌浩 《包装工程》2005,26(6):163-165
通过对产品色彩的传达力和影响因素的探讨,并对产品色彩与产品形象、企业形象之间的关系进行研究,强调对产品色彩策略化的设计管理有助于提升产品和企业竞争力.  相似文献   

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在现有的工业设计教育体系下展开CDIO工程教育模式,从而使工业设计专业训练与社会对设计师的能力需求相匹配,培养具有技术与艺术交叉背景的人才.在设计专业综合型课程中开展设计实务项目的设计全流程,串联多元化训练目标的教学内容,从而实施CDIO要素的培养方式.以石膏砌块大型生产设备的造型设计项目为案例,探讨在产品开发设计课程中实施项目制的CDIO工程教育的具体方法,找到适合于工业设计工程教育实践的教学方式.  相似文献   

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产品设计中的形态创意   总被引:6,自引:6,他引:0  
熊兴福  曲敏  张峰 《包装工程》2005,26(6):171-173
形态是产品设计中的一个重要因素,是产品与功能的中介,没有形态的中介作用,产品的功能就无法实现.探讨了产品形态的定义,论述了形态构成的基本原则,得出了产品形态创意的构成方法,旨在解决产品形态创意方面的问题.  相似文献   

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情感化设计的主要理论、方法及研究趋势   总被引:19,自引:1,他引:19       下载免费PDF全文
在设计中考虑消费者的情感诉求是产品创新设计的重要发展趋势.通过对国内外相关文献的综述,论述了情感化设计的概念,重点分析了情感化设计中的感性工学理论、三层次理论和情感测量及参数转换的方法和技术,同时把情感化设计的主要研究领域分为产品造型、功能和文化三部分加以论述.最后,针对产品创新设计和相关技术的发展现状,提出了情感化设计研究中存在的问题和主要发展趋势.  相似文献   

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