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1.
Deciding how to operationalize non-functional requirements (NFR) is a complex task, and several formalisms have been proposed to represent design decisions and their rationale. Unfortunately, these models can become complex (even unreadable) for designs with many alternatives and/or a well-documented rationale, which makes very hard to review and compare rationale. This paper introduces a Semantic Web-based technique to visualize and compare architecture rationale, combining Softgoal Interdependency Graphs (SIGs) with ontologies reified as named graphs. Reuse of rationale is thus facilitated by allowing architects to understand rationale of previous decisions and/or projects, though automated reuse remains unfeasible until extensive automated capture rationale happens. The approach is illustrated with a case study of Contexta, a museum integration project, using Toeska/Review, a Semantic Web-based tool.  相似文献   

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In the global competition, companies are propelled by an immense pressure to innovate. The trend to produce more new knowledge-intensive products or services and the rapid progress of information technologies arouse huge interest on knowledge management for innovation. However the strategy of knowledge management is not widely adopted for innovation in industries due to a lack of an effective approach of their integration. This study aims to help the designers to innovate more efficiently based on an integrated approach of knowledge management. Based on this integrated approach, a prototype of distributed knowledge management system for innovation is developed. An industrial application is presented and its initial results indicate the applicability of the approach and the prototype in practice.  相似文献   

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When building a large and complex system, such as satellites, all sorts of risks have to be managed if it were to be successful. For risks in the design of an artifact, various reliability analysis techniques such as FTA or FMEA have been employed in the engineering domain. However, risks exist as well in the development process, and they could result in a failure of the system. In this paper, we present an approach to discovering risks in development process by collecting and organizing information produced during development process at low cost. We describe a prototype system called IDIMS, and show how it can be used to discover risks from e-mail communications between developers. The motivation of our work is to overcome thecapture bottleneck problem, and utilize now wasted information to improve development process. Yoshikiyo Kato: He received his B. Eng. (1998) and M.Eng. (2000) degrees in aeronautics and astronautics from The University of Tokyo. From September 1998 to July 1999, he was an exchange student at Department of Computer Science and Engineering of University of California, San Diego, and worked on software engineering tools. From May 2001 to July 2002, he was a research assistant at National Institute of Informatics (Japan). He is currently a Ph.D. student at Department of Advanced Interdisciplinary Studies of the University of Tokyo. His research interests include knowledge management, CSCW, HCI and software engineering He is a member of AAAI and JSAI. Takahiro Shirakawa: He received his B.Eng. (2000) and M.Eng. (2002) degrees in aeronautics and astronautics from the University of Tokyo. He is currently an assistant examiner at Japan Patent Office. Kohei Taketa: He received his B.Eng. (2000) and M.Eng. (2002) degrees in aeronautics and astronautics from the University of Tokyo. He is currently a software engineer at NTT Data Corp. Koichi Hori, Dr.Eng.: He received B.Eng, M.Eng, and Dr.Eng. degrees in electronic engineering from the University of Tokyo, Japan, in 1979, 1981, and 1984, respectively. In 1984, he joined National Institute of Japanese Literature where he developed AI systems for literature studies. Since 1988, he has been with the U University of Tokyo. He is currently a professor with Department of Advanced Interdisciplinary Studies, The University of Tokyo. From September 1989 to January 1990, he also held a visiting position at University of Compiegne, France. His current research interests include AI technology for supporting human creative activities, cognitive engineering, and Intelligent CAD systems. He is a member of IEEE, ACM, IEICE, IPSJ, JSAI, JSSST and JCSS.  相似文献   

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The success of case-based design aids depends both on the case-based reasoning processes they apply and on effectively integrating those processes into the larger task context: on making the case-based reasoning component present case information at the right time and in the right way, on exploiting additional information resources as needed to supplement the case library and to guide case application, on capturing useful information from current reasoning and providing it to up- and down-stream designers, and on unobtrusively learning new cases during the design process. This article presents a set of principles and techniques for integrated case-based design support systems and illustrates their application through a case study of the Stamping Advisor, a system to support feasibility analysis for sheet metal automotive parts.  相似文献   

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In this paper we present a method for making strategic decisions in New Product Development (NPD) projects based on risks. In NPD the complexity of the process depends both on the nature of the design problem and the difficulties associated with managing the project (activities, risks). To design a complex product several different teams, having different competencies, work on the project. Not one among them controls the entire process. The interactions between product subsystems in NPD often lead to technological arbitration between alternative solutions.  相似文献   

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A new approach to the development of a risk management ontology is presented. This method meets the requirements of a pharmaceutical Quality by Design approach, good manufacturing practice and good automated manufacturing practice. The need for a risk management ontology for a pharmaceutical environment is demonstrated, and the term “ontology” is generally defined and described with regard to the knowledge domain of quality risk management.To fulfill software development requirements defined by good manufacturing practice regulations and good automated manufacturing practice 5.0 for the novel development approach, we used a V-model as a process model, which is discussed in detail. The development steps for the new risk management ontology, such as requirement specification, conceptualization, formalization, implementation and validation approach, are elaborated.  相似文献   

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This article describes the implementation and evaluation of a design pattern that fosters trust in mediated collaborative settings. The pattern proposed here should provide a profile with static and/or dynamic information about the participants of a collaborative environment. It aims to foster initial (in the first two to three weeks) trust in situations in which people do not know each other and do not have a chance to meet, but need to collaborate. A simple and low cost implementation of this pattern was realized by conducting a case study with participants of the European Virtual Seminar on Sustainable Development (EVS). They were asked to fill in a template with personal information about themselves. In the EVS, students collaboratively have to address sustainable development problems. Afterwards, students were questioned on the use of this template, called PEXPI, and their impressions of each other during and after the EVS; questionnaires and a semi-structured interview were used. The results show that the implementation of the static profile, derived from the pattern, initially helped students to form an impression of each other. After this initial period, however, students base their impression on factors such as the quality of work-related contributions, behaviour during collaboration (e.g. responsiveness), and communication style. This case study also shows that the pattern could easily be applied and transferred to a new context, as long as the conditions described in the ‘context’-section of the pattern, were met. The case study provided a means for evaluation of the pattern and a source for its refinement.  相似文献   

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In this paper we operationally define and measure tacit knowledge at the team-level in the software development domain. Through a series of three empirical studies we developed and validated the team tacit knowledge measure (TTKM) for software developers. In the first study, initial scale items were developed using the repertory grid technique and content analysis. In Study 2, supplied repertory grids were administered to novices and experts to establish differential items, and Study 3 validated the TTKM on a sample of 48 industrial software development teams. In developing the TTKM we explored the relationships between tacit knowledge, explicit job knowledge and social interaction and their effect on team performance as measured by efficiency and effectiveness. In addition we assess the implications for managing software development teams and increasing team performance through social interaction.  相似文献   

10.
Knowledge is a strategic resource; information technology (IT) is presumed to facilitate its movement among organizational members. The relevant literature, however, is inconclusive. This study reports the results of the effect of IT on knowledge-sharing processes, i.e., knowledge exchange and knowledge combination, under conditions of project uncertainty. Our results indicate that both exchange and combination are necessary to fully explain the relationships and that the consideration of a project's outcome is also important. While project uncertainty confounds the knowledge-sharing processes regardless of technology, the frequency of technology use routinely increases knowledge exchange and combination in a software team.  相似文献   

11.
A novel express checkstand with basket cut-out was developed and evaluated in a small grocery store chain. Eight checkers performed three trials of simulated grocery checkout work with actor customers using both old and new checkstand designs. Usability was assessed by survey, structured interview and observation. Time-motion video analysis was used to evaluate differences in body postures, motions, and productivity. The new express checkstand design, which lowered and angled the presentation of the grocery basket, significantly (p<0.05) reduced right wrist flexion duration and repetition, and right arm elevation repetition. No significant differences were found in job cycle time between designs. These results demonstrate the utility of a new express checkstand design that could reduce extreme postures and motions with no loss in productivity.  相似文献   

12.
A design process can be characterized by reflection-in-action; that is, the process consists of a series of problem solving activities and each is embodied with a problem and a solution. In this process, a designer represents a hypothetical concept on each design alternative, deploys and verifies the concept from multiple viewpoints considering other alternatives, and modifies it. An advanced integrated design environment should be based on a representation framework that embodies this process of reflection in concept development, which usually remains in the realm of the designer’s tacit knowledge. This paper proposes a knowledge representation framework for an integrated design environment, named DRIFT (Design Representation Integration Framework of Three layers), which interactively captures and manages reflection processes of generating and verifying design concepts. The core of DRIFT is a three-layered design process model of actions, operations, and argumentation. This model integrates various design tools and captures performed design activities. The action level captures the sequence of design operations. The model operation level captures the transition of design states, recording a design snapshot over design tools, which are integrated through ontology-based representation of design concepts. The argumentation level captures the process of defining problems and corresponding alternative solutions. Integration of three levels with a template of design operation extracted from Design-For-X approaches enables a proposed system to interactively and efficiently capture and manage the process of design concept development through operations over design tools. A design operation template works to limit the number of links between the three levels remaining easy to manage its semantics. This paper also demonstrates a prototype implementation of DRIFT and its application to conceptual design of a small mechatronic system with a system modeling method. The paper concludes with a discussion of some future issues.  相似文献   

13.
针对决策过程中区间数更适合表达决策者对候选方案的偏好程度,基于区间数判断矩阵,综合考虑决策者个体权重,扩展“和积法”,应用“相对熵”的概念,提出了一种加权个体方案权重集结的群体决策方法.该方法将中间结果转化为实数型再进行集结,避免了决策者判断信息的丢失.最后,通过算例说明了该方法的可行性和有效性.  相似文献   

14.
The aim of this paper is to introduce the concept of boundary objects in order to better understand the role of objects in participatory ergonomics (PE) design processes. The research question is: What characterizes boundary objects in PE processes? Based on two case studies, we identify eight characteristics of boundary objects and their use, which make them particularly useful in PE design processes. These characteristics go beyond the object itself and extend into the context of their use. We argue that the selection of boundary objects in PE processes is of great importance, since different objects enable workers’ participation and collaborative design in different ways. The framework developed may serve to provide criteria to guide practitioners and intervention researchers in the selection of objects to facilitate a PE process. The paper concludes with a list of recommendations for ergonomic practitioners that are based on the framework.  相似文献   

15.
Engineering design is a knowledge-intensive process that encompasses conceptual design, detailed design, engineering analysis, assembly design, process design, and performance evaluation. Each of these tasks involves various areas of knowledge and experience. The sharing of such knowledge and experience is critical to increasing the capacity for developing products and to increasing their quality. It is also critical to reducing the duration and cost of the development cycle. Accordingly, offering engineering designers various methods for retrieving engineering knowledge is one of the most important tasks in managing engineering knowledge.

This study develops a multi-layer reference design retrieval technology for engineering knowledge management to provide engineering designers with easy access to relevant design and related knowledge. The tasks performed in this research include (i) designing a multi-layer reference design retrieval process, (ii) developing techniques associated with multi-layer reference design retrieval technology, and (iii) implementing a multi-layer reference design retrieval mechanism. The retrieval process contains three main phases—‘customer requirement-based reference design retrieval’, ‘functional requirement-based reference design retrieval’ and ‘functional feature-based reference design retrieval’. This technology involves (1) customer requirement-based reference design retrieval, which involves a structured query model for customer requirements, a case-based representation of designed entities, a customer requirement-based index structure for historical design cases, and customer requirement-based case searching, matching and ranking mechanisms, (2) functional requirement-based reference design retrieval, which includes a structured query model for functional requirements, a functional requirement-based index structure for historical design cases, and functional requirement-based case searching, matching and ranking mechanisms, and (3) functional feature-based reference design retrieval, which is a binary code-based representation for functional features, an ART1 neural network for functional feature-based case clustering and functional feature-based case ranking.  相似文献   


16.
We report an empirical study where we investigated the effects, on the collaborative outcomes and processes, of a cognition-related awareness tool providing learners with cues about their peer’s level of prior knowledge. Sixty-four university students participated in a remote computer-mediated dyadic learning scenario. Co-learners were provided (or not) with a visual representation of their peer’s level of prior knowledge through what we refer to as a knowledge awareness tool (KAT). The results show that, providing co-learners with objective cues about the level of their peer’s prior knowledge positively impacts learning outcomes. In addition, this effect seems to be mediated by the fact that co-learners provided with these objective cues become more accurate in estimating their partner’s knowledge - accuracy that predicts higher outcomes. Analyses on the process level of the verbal interactions indicate that the KAT seems to sensitize co-learners to the fragile nature of their partner’s as well as their own prior knowledge. The beneficial effect of the KAT seems to mainly rely on this induction of epistemic uncertainty that implicitly triggers compensation socio-cognitive strategies; strategies that appear to be beneficial to the learning process.  相似文献   

17.
This paper deals with the use of Kriging metamodels in multi-objective engineering design optimization. The metamodel management issue to find the tradeoff between accuracy and efficiency is addressed. A comparative analysis of different strategies is conducted for a case study devoted to the design of a component of the injection system for Compressed Natural Gas (CNG) engines. The computational results are reported and analyzed for a performance assessment conducted with a data envelopment analysis approach.  相似文献   

18.
针对SoC芯片中存储器模块的测试问题,在结合设计工具的基础上,提出了存储器的测试结构和方法,并且讨论了存储器模型的应用与调试.  相似文献   

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赵玉伦  衣振涛  宋新航 《软件》2010,31(11):41-45
文章简单介绍了文中涉及的统一建模语言UML的概念,论述了配电自动化系统中图形绘制软件主要的功能需求和非功能需求,通过对这些需求的研究和分析,提出了一个基于模型-视图-控制设计模式、符合面向对象思想的图形绘制软件架构模型,详细分析了组成该模型的类,用UML的类图和时序图描述了模型的静态和动态架构,以开发原型系统的方式验证了该模型的合理性和可用性。  相似文献   

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