共查询到20条相似文献,搜索用时 15 毫秒
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Character skeleton plays a significant role in character recognition. The strokes of a character may consist of two regions, i.e., singular and regular regions. The intersections and junctions of the strokes belong to singular region, while the straight and smooth parts of the strokes are categorized to regular region. Therefore, a skeletonization method requires two different processes to treat the skeletons in theses two different regions. All traditional skeletonization algorithms are based on the symmetry analysis technique. The major problems of these methods are as follows. 1) The computation of the primary skeleton in the regular region is indirect, so that its implementation is sophisticated and costly. 2) The extracted skeleton cannot be exactly located on the central line of the stroke. 3) The captured skeleton in the singular region may be distorted by artifacts and branches. To overcome these problems, a novel scheme of extracting the skeleton of character based on wavelet transform is presented in this paper. This scheme consists of two main steps, namely: a) extraction of primary skeleton in the regular region and b) amendment processing of the primary skeletons and connection of them in the singular region. A direct technique is used in the first step, where a new wavelet-based symmetry analysis is developed for finding the central line of the stroke directly. A novel method called smooth interpolation is designed in the second step, where a smooth operation is applied to the primary skeleton, and, thereafter, the interpolation compensation technique is proposed to link the primary skeleton, so that the skeleton in the singular region can be produced. Experiments are conducted and positive results are achieved, which show that the proposed skeletonization scheme is applicable to not only binary image but also gray-level image, and the skeleton is robust against noise and affine transform. 相似文献
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Software Code Generation for the RVC-CAL Language 总被引:1,自引:0,他引:1
Matthieu Wipliez Ghislain Roquier Jean-François Nezan 《Journal of Signal Processing Systems》2011,63(2):203-213
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A Skeleton Family Generator via Physics-Based Deformable Models 总被引:1,自引:0,他引:1
《IEEE transactions on image processing》2009,18(1):1-11
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《Very Large Scale Integration (VLSI) Systems, IEEE Transactions on》2009,17(4):561-570
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G.A. Trickey 《Microelectronics Reliability》1981,21(3):381-390
The increasing useage of low-cost microcomputer systems in industrial control and automation has caused two industry bottlenecks — hardware and software system design. Ease of application is thus a prime criterion for Microcomputer system selection for use in this area. This paper examines the consequences of combining high-level languages, which are efficient for the programmer to use — with predefined hardware configurations, and discusses the advantages and disadvantages of various hardware/software solutions to typical industrial applications 相似文献
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Morphological representation of discrete and binary images 总被引:1,自引:0,他引:1