首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 15 毫秒
1.
Character skeleton plays a significant role in character recognition. The strokes of a character may consist of two regions, i.e., singular and regular regions. The intersections and junctions of the strokes belong to singular region, while the straight and smooth parts of the strokes are categorized to regular region. Therefore, a skeletonization method requires two different processes to treat the skeletons in theses two different regions. All traditional skeletonization algorithms are based on the symmetry analysis technique. The major problems of these methods are as follows. 1) The computation of the primary skeleton in the regular region is indirect, so that its implementation is sophisticated and costly. 2) The extracted skeleton cannot be exactly located on the central line of the stroke. 3) The captured skeleton in the singular region may be distorted by artifacts and branches. To overcome these problems, a novel scheme of extracting the skeleton of character based on wavelet transform is presented in this paper. This scheme consists of two main steps, namely: a) extraction of primary skeleton in the regular region and b) amendment processing of the primary skeletons and connection of them in the singular region. A direct technique is used in the first step, where a new wavelet-based symmetry analysis is developed for finding the central line of the stroke directly. A novel method called smooth interpolation is designed in the second step, where a smooth operation is applied to the primary skeleton, and, thereafter, the interpolation compensation technique is proposed to link the primary skeleton, so that the skeleton in the singular region can be produced. Experiments are conducted and positive results are achieved, which show that the proposed skeletonization scheme is applicable to not only binary image but also gray-level image, and the skeleton is robust against noise and affine transform.  相似文献   

2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
A Skeleton Family Generator via Physics-Based Deformable Models   总被引:1,自引:0,他引:1  
This paper presents a novel approach for object skeleton family extraction. The introduced technique utilizes a 2-D physics-based deformable model that parameterizes the objects shape. Deformation equations are solved exploiting modal analysis, and proportional to model physical characteristics, a different skeleton is produced every time, generating, in this way, a family of skeletons. The theoretical properties and the experiments presented demonstrate that obtained skeletons match to hand-labeled skeletons provided by human subjects, even in the presence of significant noise and shape variations, cuts and tears, and have the same topology as the original skeletons. In particular, the proposed approach produces no spurious branches without the need of any known skeleton pruning method.   相似文献   

14.
15.
This paper presents the design and implementation of the most parameterisable field-programmable gate array (FPGA)-based skeleton for pairwise biological sequence alignment reported in the literature. The skeleton is parameterised in terms of the sequence symbol type, i.e., DNA, RNA, or Protein sequences, the sequence lengths, the match score, i.e., the score attributed to a symbol match, mismatch or gap, and the matching task, i.e., the algorithm used to match sequences, which includes global alignment, local alignment, and overlapped matching. Instances of the skeleton implement the Smith–Waterman and the Needleman–Wunsch Algorithms. The skeleton has the advantage of being captured in the Handel-C language, which makes it FPGA platform-independent. Hence, the same code could be ported across a variety of FPGA families. It implements the sequence alignment algorithm in hand using a pipeline of basic processing elements, which are tailored to the algorithm parameters. This paper presents a number of optimizations built into the skeleton and applied at compile-time depending on the user-supplied parameters. These result in high performance FPGA implementations tailored to the algorithm in hand. For instance, actual hardware implementations of the Smith–Waterman algorithm for Protein sequence alignment achieve speedups of two orders of magnitude compared to equivalent standard desktop software implementations.   相似文献   

16.
The increasing useage of low-cost microcomputer systems in industrial control and automation has caused two industry bottlenecks — hardware and software system design. Ease of application is thus a prime criterion for Microcomputer system selection for use in this area. This paper examines the consequences of combining high-level languages, which are efficient for the programmer to use — with predefined hardware configurations, and discusses the advantages and disadvantages of various hardware/software solutions to typical industrial applications  相似文献   

17.
18.
惠腾飞  杨磊  龚险峰 《电子科技》2014,27(12):137-141
研究了一种基于FPGA实现的群路信号数字分路实现结构。文中对分路算法进行数学推导,然后给出了FPGA实现结构,并在硬件平台上进行了验证。其结果表明,该结构能有效降低FPGA的硬件资源消耗,在全数字群解调器中有着良好地应用前景。  相似文献   

19.
20.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号