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1.
A survey on peer-to-peer video streaming systems   总被引:2,自引:1,他引:2  
Video-over-IP applications have recently attracted a large number of users on the Internet. Traditional client-server based video streaming solutions incur expensive bandwidth provision cost on the server. Peer-to-Peer (P2P) networking is a new paradigm to build distributed network applications. Recently, several P2P streaming systems have been deployed to provide live and on-demand video streaming services on the Internet at low server cost. In this paper, we provide a survey on the existing P2P solutions for live and on-demand video streaming. Representative P2P streaming systems, including tree, multi-tree and mesh based systems are introduced. We describe the challenges and solutions of providing live and on-demand video streaming in P2P environment. Open research issues on P2P video streaming are also discussed.
Chao LiangEmail:
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2.
This work investigates the modeling of aggregate available bandwidth in multi-sender network applications. Unlike the well-established client–server model, where there is only one server sending the requested data, the available bandwidth of multiple senders when combined together does exhibit consistent properties and thus can be modeled and estimated. Through extensive experiments conducted in the Internet this work proposed to model the aggregate available bandwidth using a normal distribution and then illustrates its application through a hybrid download-streaming algorithm and a playback-adaptive streaming algorithm for video delivery under different bandwidth availability scenarios. This new multi-source bandwidth model opens a new way to provide probabilistic performance guarantee in best-effort networks such as the Internet, and is particularly suitable for the emerging peer-to-peer applications, where having multiple sources is the norm rather than the exception.
Jack Y. B. LeeEmail:
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3.
In this paper, we study the important issues in the design of an efficient wireless real-time visual surveillance system (WISES). Two important considerations are to minimize: (1) the video workload on the wireless network; and (2) the processing workload at the front-end video capturing unit. To achieve the first objective, we propose a cooperative framework for semantic filtering of video frames instead of forwarding every video frame to the back-end server for analysis and monitoring query evaluation. To minimize the processing workload at the front-end unit, a hierarchical object model (HOM) is designed to model the status of the objects, and their temporal and spatial properties in the video scene. With the information provided from the back-end server, the front-end unit pre-analyses the current status of the objects in the HOM by comparing the selection conditions in the submitted monitoring queries following the adaptive object-based evaluation (APOBE) scheme which is proposed to reduce the processing workload at the front-end unit. In APOBE, a higher evaluation frequency is given to the object which is closer to satisfy the condition in the monitoring queries. The performance of WISES has been studied to demonstrate the efficiency of the proposed scheme.
Calvin K. H. ChiuEmail:
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4.
Video streaming is vital for many important applications such as distance learning, digital video libraries, and movie-on-demand. Since video streaming requires significant server and networking resources, caching has been used to reduce the demand on these resources. In this paper, we propose a novel collaboration scheme for video caching on overlay networks, called Overlay Caching Scheme (OCS), to further minimize service delays and loads placed on an overlay network for video streaming applications. OCS is not a centralized nor a hierarchical collaborative scheme. Despite its design simplicity, OCS effectively uses an aggregate storage space and capability of distributed overlay nodes to cache popular videos and serve nearby clients. Moreover, OCS is light-weight and adaptive to clients’ locations and request patterns. We also investigate other video caching techniques for overlay networks including both collaborative and non-collaborative ones. Compared with these techniques on topologies inspired from actual networks, OCS offers extremely low average service delays and approximately half the server load. OCS also offers smaller network load in most cases in our study.
Wanida PutthividhyaEmail:
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5.
An important research issue in video streaming is how to efficiently utilize the network resources to provide clients instant access to multiple video objects. Caching strategy and transmission scheme are the two essential points inside the video streaming framework. Recent research efforts on them are not sufficient due to their inflexible support for scalable encoded video streams and heterogeneous requests from clients. In this paper, we propose an optimized caching strategy (OCS) and a scalable transmission scheme (STS) for scalable coded video streaming. By exploring the characteristics of video streaming workload and system design objectives, OCS and STS work efficiently to minimize both network bandwidth cost and user access latency. Firstly, we analyze the caching problem for the proxy-assisted video streaming system and derive a maneuverable caching scenario. Secondly, we develop an efficient transmission scheme for scalable coded videos. Thirdly, we formulate a multi-objective optimization model with closed-form expressions to obtain the optimized caching strategy. Finally, with designed algorithms, an excellent compromise between two competing objectives (minimizing the bandwidth cost and the access latency) is achieved. We start our evaluation by studying the optimized caching strategy for a single video object. Then we apply the strategy to multiple video objects and illustrate the tradeoff between the optimization objectives. Our evaluation results show that compared with other caching strategies, the proposed optimized scalable caching strategy can achieve a significant reduction in bandwidth cost with even a small proxy cache size. Meanwhile, the best performance (in terms of bandwidth cost) is obtained together with the proposed scalable batch-patching transmission scheme.
Kenneth OngEmail:
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6.
Peer-to-Peer (P2P) IPTV applications have increasingly been considered as a potential approach to online broadcasting. Recently, many applications such as PPlive, PPStream, and Sopcast have been deployed to deliver live streaming via P2P. One of the latest systems is Joost, which can deliver both Video-on-Demand and Real-Time services. Measuring and characterizing this application in terms of signaling overheads and traffic profiles helps to better understand the key limitations of current P2P IPTV systems. Therefore, the main purpose of this paper is firstly to study the impact of Joost on the network. Secondly, we wish to determine the underlying mechanisms of Joost, distinguishing between the Video-on-Demand and the Real-time services. Our study is carried out through a close investigation and analysis on the traffic of Joost in two types of streaming. Based upon the data tracing and collection, many different statistics have been derived. Our study unveils strengths (e.g. good resilience to end-to-end delay and jitter) and shortcomings (e.g. poor locality) and yields recommendations for future P2P IPTV systems.
Antonio Liotta (Corresponding author)Email:
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7.
Optimizing server placement in hierarchical grid environments   总被引:1,自引:1,他引:0  
In this paper, we address some problems related to server placement in Grid environments. Given a hierarchical network with requests from clients and constraints on server capability, the minimum server placement problem attempts to place the minimum number of servers that satisfy requests from clients. Instead of using a heuristic approach, we propose an optimal algorithm based on dynamic programming to solve the problem. We also consider the balanced server placement problem, which tries to place a given number of servers appropriately so that their workloads are as balanced as possible. We prove that an optimal server placement can be achieved by combining the above algorithm with a binary search on workloads. This approach can be further extended to deal with constrains on network capability. The simulation results clearly show the improvement in the number of servers and the maximum workload. Furthermore, as the maximum workload is reduced, the waiting time is reduced accordingly.
Jan-Jan WuEmail:
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8.
In this paper, an adaptive framework for video streaming over the Internet is presented. The framework is a joint design of packet scheduling and rate control with optimal bandwidth resource allocation. The transmission rate is dynamically adjusted to obtain maximal utilization of the client buffer and minimal allocation of the bandwidth. Under the constraint of the transmission rate, a prioritized packet scheduling is designed to provide a better visual quality of video frames. The packet scheduling is a refined bandwidth allocation which takes into account of varying importance of the different packets in a compressed video stream. Moreover, the proposed approach is scalable with increasing multimedia flows in the distributed Internet environment. Comparisons are made with the most current streaming approaches to evaluate the performance of the framework using the H.264 video codec. The extensive simulation results show that the average Peak Signal to Noise Ratio (PSNR) increases in our proposed approach. It provides a better quality of the decoded frames, and the quality of the decoded frames changes more smoothly. The achieved video quality among different users also has a lower fluctuation, which indicates a fair sharing of network resources.
Shu-Ching ChenEmail:
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9.
In this paper, we study the bandwidth allocation problem for serving video requests in a mobile real-time video player system. One of the main issues to maintain the quality of services (QoS) in mobile video playback is to ensure sufficient number of video frames available at the client side while a video is being played. However, due to the limited bandwidth of a mobile network and variable workload streaming video, this is not easy to achieve in practice. In addition, the communication link between mobile clients and a video server is subject to frequent errors and temporary disconnection. In this paper, we propose to use the notion of buffered bandwidth in addition to the network bandwidth to support real-time playback of videos at mobile clients. Based on this, we designed a bandwidth allocation scheme called Cooperative Pre-Fetching (CP) in which the amount of bandwidth to be allocated to serve a video request depends on the current buffer level of the video at the client relative to the target buffer level of the client. In determining the target buffer level, we consider the errors in communication to the client as well as the other clients who are concurrently served by the system. The buffered video frames at the clients are then used to minimize the impact of error in communications on the overall QoS of video playbacks in the whole system.
Kam-Yiu Lam (Corresponding author)Email:
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10.
Streaming of scalable h.264 videos over the Internet   总被引:1,自引:0,他引:1  
To investigate the benefits of scalable codecs in the case of rate adaptation problem, a streaming system for scalable H.264 videos has been implemented. The system considers congestion level in the network and buffer status at the client during adaptation process. The rate adaptation algorithm is content adaptive. It selects an appropriate substream from the video file by taking into account the motion dynamics of video. The performance of the system has been tested under congestion-free and congestion scenarios. The performance results indicate that the system reacts to congestion properly and can be used for Internet video streaming where losses occur unpredictably.
Aylin KantarcıEmail:
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11.
Many overlay multicast schemes have been proposed recently at the application level to support video-on-demand service over the Internet. With the proliferation of mobile devices and the increasing coverage of high speed wireless networks, such services are likely to be extended to support clients connected to the Internet through a wireless last hop. However, existing application level multicast schemes are not designed to handle the characteristics of the noisy wireless links. In this paper we propose an overlay multicast scheme called Quick Patching which arranges additional patch streams to clients under poor link conditions to improve their clients’ viewing quality. We demonstrate through extensive simulation experiments that Quick Patching is not only scalable, but can also sustain the required viewing quality under different network conditions including fluctuating error conditions as well as heterogeneous user viewing quality requirements.
Edward ChanEmail:
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12.
This paper addresses the problem of ensuring the integrity of a digital video and presents a scalable signature scheme for video authentication based on cryptographic secret sharing. The proposed method detects spatial cropping and temporal jittering in a video, yet is robust against frame dropping in the streaming video scenario. In our scheme, the authentication signature is compact and independent of the size of the video. Given a video, we identify the key frames based on differential energy between the frames. Considering video frames as shares, we compute the corresponding secret at three hierarchical levels. The master secret is used as digital signature to authenticate the video. The proposed signature scheme is scalable to three hierarchical levels of signature computation based on the needs of different scenarios. We provide extensive experimental results to show the utility of our technique in three different scenarios—streaming video, video identification and face tampering.
Mohan S. KankanhalliEmail:
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13.
The effect of Internet use as a mediating variable on self-efficacy as it relates to the cognition of network-changing possibility (i.e., connecting people or groups with different social backgrounds) was examined. The results showed that Internet use (i.e., the frequency of sending e-mail, friends made on the Internet) had a positive effect on the cognition of network-changing possibility. The cognition that it is possible to connect people with different social backgrounds by using the Internet also had a positive effect on self-efficacy. On the other hand, the cognition that it is possible to find people or groups who share beliefs and interests by using the Internet negatively affected self-efficacy. Hence, it was found that the effect of Internet use on self-efficacy was different as a function of cognition of network-changing possibility. Research for this study was supported by grants from the Japan Society for the Promotion of Science, KAKANHI15330137.
Kaichiro Furutani (Corresponding author)Email:
Tetsuro KobayashiEmail:
Mitsuhiro UraEmail:
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14.
Service replication is an effective way to address resource requirements and resource availability problem. Dynamic service selection enables clients to choose a server offering the best performance. Proper server selection is especially important for video streaming over the Internet due to its high bandwidth requirements. However, given the length of a typical video transmission, the server priorly selected may no longer be an optimal one for the duration of the entire transmission. More importantly, a server may fail during the transmission of a video. In this paper we examine the possibility of switching to another server during an on-going transmission for Periodic Broadcast schemes. Due to the timing requirements typical for Periodic Broadcast the server switch may cause playback disruptions. We analyze the magnitude of the problem and propose an easy to implement solution. We define the criteria, additional to the bandwidth availability for example, according to which a new server should be selected. The client is also required to delay its playback by the amount of time bounded by the server transmission offset. In addition, we propose an alternative method to ensure uninterrupted playback that relies on proxy caching. Simulation results show that our approach can significantly reduce the likelihood of playback disruptions.
David H. C. DuEmail:
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15.
P2P Object-based adaptivE Multimedia Streaming (POEMS)   总被引:1,自引:0,他引:1  
Peer-to-peer (P2P) paradigm has recently gained tremendous attraction and is widely used for content distribution and sharing. The future multimedia communication applications have to support the user’s needs, the terminal capabilities, the content specification and the underlying networking technologies. They should be network-aware, topology-aware, and end-user-centric. Thus, in this paper, we use the characteristics of the object-based encoding scheme and P2P network topology to propose adaptive content delivery architecture for P2P networks. We propose an efficient mechanism for transmission of real-time content over P2P networks, called POEMS (P2P Object-based adaptivE Multimedia Streaming). This object-based audio-visual quality adaptive mechanism over P2P networks is media-aware, network-aware, and user-centric that is carried-out through (1) selection of appropriate sending peers willing to participate in the streaming mechanism, (2) organization of sending peers by constructing an overlay network to facilitate content delivery and adaptation, (3) dynamicity management of peers when some peer enters or leaves the system to maintain an acceptable level of perceived video quality, and (4) ensuring the end-to-end QoS (Quality of Services) by orchestrating the overall streaming mechanism. The obtained results demonstrate that combining content adaptation using object-based encoding and advance network-aware peers selection based on peer monitoring leads to intelligent, efficient, and large-scale support of multimedia services over complex network architectures.
Mubashar MushtaqEmail:
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16.
Multimodal support to group dynamics   总被引:1,自引:1,他引:0  
The complexity of group dynamics occurring in small group interactions often hinders the performance of teams. The availability of rich multimodal information about what is going on during the meeting makes it possible to explore the possibility of providing support to dysfunctional teams from facilitation to training sessions addressing both the individuals and the group as a whole. A necessary step in this direction is that of capturing and understanding group dynamics. In this paper, we discuss a particular scenario, in which meeting participants receive multimedia feedback on their relational behaviour, as a first step towards increasing self-awareness. We describe the background and the motivation for a coding scheme for annotating meeting recordings partially inspired by the Bales’ Interaction Process Analysis. This coding scheme was aimed at identifying suitable observable behavioural sequences. The study is complemented with an experimental investigation on the acceptability of such a service.
Fabio Pianesi (Corresponding author)Email:
Massimo ZancanaroEmail:
Elena NotEmail:
Chiara LeonardiEmail:
Vera FalconEmail:
Bruno LepriEmail:
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17.
A video streaming proxy server needs to handle hundreds of simultaneous connections between media servers and clients. Inside, every video arrived at the server and delivered from it follows a specific arrival and delivery schedule. While arrival schedules compete for incoming network bandwidth, delivery schedules compete for outgoing network bandwidth. As a result, a proxy server has to provide sufficient buffer and disk cache for storage, together with memory space, disk space and disk bandwidth. In order to optimize the throughput, a proxy server has to govern the usage of these resources. In this paper, we first analyze the property of a traditional smoothing algorithm and a video staging algorithm. Then we develop, based on the smoothing algorithm, a video staging algorithm for video streaming proxy servers. This algorithm allows us to devise an arrival schedule based on the delivery schedule. Under this arrival and delivery schedule pair, we can achieve a better resource utilization rate gracefully between different parameter sets. It is also interesting to note that the usage of the resources such as network bandwidth, disk bandwidth and memory space becomes interchangeable. It provides the basis for inter-resource scheduling to further improve the throughput of a video streaming proxy server system.
Daniel P. K. LunEmail:
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18.
DSM-FI: an efficient algorithm for mining frequent itemsets in data streams   总被引:4,自引:4,他引:0  
Online mining of data streams is an important data mining problem with broad applications. However, it is also a difficult problem since the streaming data possess some inherent characteristics. In this paper, we propose a new single-pass algorithm, called DSM-FI (data stream mining for frequent itemsets), for online incremental mining of frequent itemsets over a continuous stream of online transactions. According to the proposed algorithm, each transaction of the stream is projected into a set of sub-transactions, and these sub-transactions are inserted into a new in-memory summary data structure, called SFI-forest (summary frequent itemset forest) for maintaining the set of all frequent itemsets embedded in the transaction data stream generated so far. Finally, the set of all frequent itemsets is determined from the current SFI-forest. Theoretical analysis and experimental studies show that the proposed DSM-FI algorithm uses stable memory, makes only one pass over an online transactional data stream, and outperforms the existing algorithms of one-pass mining of frequent itemsets.
Suh-Yin LeeEmail:
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19.
P2P (Peer-to-Peer) overlay is a promising distributed computing and communication paradigm that allows for a group of participants to share information and coordinate their resources. Dissemination of information among end users can also be greatly facilitated by the publish/subscribe model. In this paper, we employ the publish/subscribe model in a P2P mobile tactical networking environment. Considering the particular requirements for mobile tactical networks, we investigate the problem of subscriber mobility management and propose a novel proactive handoff approach for improved system responsiveness and reliability. A comprehensive performance evaluation of the proposed mechanism is presented. The obtained results demonstrate significant performance benefits of the proposed scheme.
Thomas Kunz (Corresponding author)Email:
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20.
Proxy-assisted periodic broadcast for video streaming with multiple servers   总被引:2,自引:2,他引:0  
Large scale video streaming over the Internet requires a large amount of resources such as server I/O bandwidth and network bandwidth. A number of video delivery techniques can be used to lower these requirements. Periodic broadcast by a central server combined with proxy caching offers a significant reduction of the aggregate network and server I/O bandwidth usage. However, the resources available to a single server are still limited. In this paper we propose a system with multiple geographically distributed servers. The problem of multiple servers for periodic broadcast is quite different from the problem of object location for multiple web servers. Multiple servers offer increased amount of resources and service availability and may potentially allow a further reduction of network bandwidth usage. On the other hand, the benefit of periodic broadcast mostly comes from high demand videos. With multiple servers holding a video, the demand of the video at each server is reduced. Therefore, it is a challenge to use multiple servers efficiently. We first analyze the dependence of the resource requirements on the number and locations of the servers. Based on the character of the function describing such a dependence, we formulate and solve the problem of video location and delivery, in a way that minimizes resource usage. We explore a trade-off between network and I/O bandwidth requirements. We evaluate our proposed solutions through a number of tests.
David H. C. DuEmail:
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