共查询到16条相似文献,搜索用时 102 毫秒
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三维纹理映射体绘制是一种基于硬件的经典体绘制方法。文中给出了利用OpenGL进行GPU(Graphic Processing Unit,图形处理器)编程,以充分发挥显卡在图像处理方面的并行处理能力和计算性能,加速三维重建的具体方法。和传统的体绘制算法相比,该方法可明显提高三维重建速度并改善三维重建效果。 相似文献
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激光共焦扫描显微镜及其在生物医学中的应用 总被引:6,自引:0,他引:6
本文介绍了激光共焦扫描显微镜的结构,分析了它的原理,研究了它的光学特性,并阐述了它在生物、医学上的应用,并给出了此系统的基本光学系统及其光路设计。 相似文献
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三维可视化技术在医学领域中的应用 总被引:2,自引:1,他引:1
在医学软件的开发过程中,实现三维重建技术的优劣是系统设计的难点和重点.在探讨面绘制与体绘制技术的基础上,使用OpenGL及VTK工具包完成可视化具体操作,并对其结果进行简要分析.利用患者髋关节CT数据,实施了基于OpenGL的Marching Cube算法、三维纹理映射算法,以及基于VTK的Marching Cube、Ray Casting算法,并对实现过程及实现效果进行了对比分析.基于OpenGL与基于VTK的面绘制技术及体绘制技术均能较好呈现患者髋关节的三维解剖结构信息.其中,面绘制可有效地绘制出三维体的表面,但缺乏内部信息的表达;体绘制真实感较好,但渲染速度较慢,不适合用于实时系统的表达.VTK可视化方法实现简单,适用于快速显示数据空间信息,但其三维交互功能不足;OpenGL属于底层API,可灵活完成各项交互操作及渲染任务,但其编码较为复杂. 相似文献
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根据激光共焦扫描显微镜采集到的图像的特点,应用混合图像增强的方法,首先对激光共焦扫描显微镜采集到的显微图像进行自适应滤波,然后进行锐化,最后再进行局部直方图均衡处理可有效地突出细节信息,同时滤除噪声. 相似文献
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We present a novel GPU‐based ray‐casting algorithm for volume rendering of unstructured grid data. Our volume rendering system uses a ray‐casting method that guarantees accurate rendering results. We also employ the per‐pixel intersection list concept in the Bunyk algorithm to guarantee an accurate result for non‐convex meshes. For efficient memory access for the lists on the GPU, we represent the intersection lists for all faces as an array with our novel construction algorithm. With the intersection lists, we perform ray‐casting on a GPU, and a GPU thread handles each ray. To increase ray‐coherency in a thread block and improve memory access efficiency, we extend a prior image‐tile‐based work distribution method to fit modern GPU architectures. We also show that a prior approach using a per‐thread local buffer to reduce redundant computation is not appropriate for modern GPU architectures. Instead, we take an on‐demand calculation strategy that achieves better performance even though it allows duplicate computations. We applied our method to three unstructured grid datasets with different characteristics. With a GPU, our method achieved up to 36.5 times higher performance for the ray‐casting process and 19.7 times higher performance for the whole volume rendering process compared with the Bunyk algorithm using a CPU core. Also, our approach showed up to 8.2 times higher performance than a GPU‐based cell projection method while generating more accurate rendering results. These results demonstrate the efficiency and accuracy of our method. 相似文献
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M. Vergauwen G. Willems F. Verbiest L. Van Gool D. Pletinckx 《Signal Processing: Image Communication》2005,20(9-10):891-906
Preservation of cultural heritage through digital technology can only be successful if people can experience sites and reconstructions in an intuitive, yet convincingly realistic manner. A way to get people interested in the past is highlighting the link of the past with the present.
In this paper, an entire pipeline is discussed that augments an existing Quicktime VR object movie of the virtual reconstruction of an archaeological site with images of the site as it exists today. The new images are generated using an image-based rendering approach. 相似文献
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虚拟场景的绘制算法是计算机可视化的重要内容,传统的基于几何模型的绘制和基于图像的绘制不能很好地满足需求,因此考虑以不同模型为基元的绘制算法.详细介绍了点绘制方法、面绘制方法和体绘制方法,使用双目相机获取深度图像,并选用了代表性的算法进行实验,点绘制算法中质量和速率兼顾的自适应绘制算法,面绘制中简单易实现的MC算法,体绘... 相似文献