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1.
2.
SO dynamic deformation for building of 3-D models   总被引:1,自引:0,他引:1  
Three-dimensional (3D) modeling based on an ensemble of multilayer self-organizing (SO) neural networks is described. Our objective for 3D modeling is to construct a representation of a 3D object shape from sensed surface points acquired from the object. Current modeling techniques can be classified into two categories: the static and the dynamic approaches, where the former grounded in computational geometry, and the latter rooted in the mechanics of elastic materials. In this paper, a neural-based dynamic modeling approach is presented. The method used is proved to converge and experimental results are shown which support its applicability to real problems.  相似文献   

3.
This paper addresses the problem of streaming progressively compressed three-dimensional (3-D) models over lossy networks. Out of all encoded packets that can be transmitted, we intelligently choose a subset of packets to be transmitted using transport control protocol in order to meet a distortion constraint, while transmitting the remaining packets using user datagram protocol to minimize the end-to-end delay. We call this new application-layer protocol 3-D models transport protocol. We show the effectiveness of this protocol both experimentally and theoretically. We compare the performance of the proposed protocol with systems that do not optimize transmission according to the content of the encoded bitstream. When the maximum distortion is 30, measured using the Hausdorff distance, we achieve savings in delay time ranging from 39% to 68% for packet-loss rates between 1% and 19%.  相似文献   

4.
The use of energy-minimizing curves, known as “snakes” to extract features of interest in images has been introduced by Kass, Witkin and Terzopoulos (1987). A balloon model was introduced by Cohen (1991) as a way to generalize and solve some of the problems encountered with the original method. A 3-D generalization of the balloon model as a 3-D deformable surface, which evolves in 3-D images, is presented. It is deformed under the action of internal and external forces attracting the surface toward detected edgels by means of an attraction potential. We also show properties of energy-minimizing surfaces concerning their relationship with 3-D edge points. To solve the minimization problem for a surface, two simplified approaches are shown first, defining a 3-D surface as a series of 2-D planar curves. Then, after comparing finite-element method and finite-difference method in the 2-D problem, we solve the 3-D model using the finite-element method yielding greater stability and faster convergence. This model is applied for segmenting magnetic resonance images  相似文献   

5.
This paper proposes a novel neural-network-based adaptive hybrid-reflectance three-dimensional (3-D) surface reconstruction model. The neural network automatically combines the diffuse and specular components into a hybrid model. The proposed model considers the characteristics of each point and the variant albedo to prevent the reconstructed surface from being distorted. The neural network inputs are the pixel values of the two-dimensional images to be reconstructed. The normal vectors of the surface can then be obtained from the output of the neural network after supervised learning, where the illuminant direction does not have to be known in advance. Finally, the obtained normal vectors are applied to enforce integrability when reconstructing 3-D objects. Facial images and images of other general objects were used to test the proposed approach. The experimental results demonstrate that the proposed neural-network-based adaptive hybrid-reflectance model can be successfully applied to objects generally, and perform 3-D surface reconstruction better than some existing approaches.  相似文献   

6.
Surface mount assembly defect problems can cause significant production-time losses. About 60% of surface mount assembly defects can be attributed to the solder paste stencil printing process. This paper proposes a neurofuzzy-based quality-control system for the fine pitch stencil printing process. The neurofuzzy approach is used to model the nonlinear behavior of the stencil printing process. Eight control variables are defined for process planning and control, including stencil thickness, component pitch, aperture area, snap-off height, squeegee speed, squeegee pressure, solder paste viscosity, and solder paste particle size. The response variables are the volume and height of solder paste deposited. The values of the response variables provide indicators for identifying potential quality problems. A 38–3 fractional factorial experimental design is conducted to collect structured data to augment those collected from the production line for neurofuzzy learning and modeling. Visual basic programming language is then used for both rule retrieval and graphical-user-interface modeling. The effectiveness of the proposed system is illustrated through a real-world application.  相似文献   

7.
8.
3-D surface description from binocular stereo   总被引:5,自引:0,他引:5  
A stereo vision system that attempts to achieve robustness with respect to scene characteristics, from textured outdoor scenes to environments composed of highly regular man-made objects is presented. It integrates area-based and feature-based primitives. The area-based processing provides a dense disparity map, and the feature-based processing provides an accurate location of discontinuities. An area-based cross correlation, an ordering constraint, and a weak surface smoothness assumption are used to produce an initial disparity map. This disparity map is only a blurred version of the true one because of the smoothing introduced by the cross correlation. The problem can be reduced by introducing edge information. The disparity map is smoothed and the unsupported points removed. This method gives an active role to edgels parallel to the epipolar lines, whereas they are discarded in most feature-based systems. Very good results have been obtained on complex scenes in different domains  相似文献   

9.
黄朱平  苏挺  张永林 《计算机工程与设计》2007,28(6):1463-1465,1476
提出一种利用参考底座对三维数据进行剪裁拼接的新方法并应用于360°三维全场测量.通过对测量算法、控制软件、云台以及计算机串口通信的系列研究,开发出相应的程序和控制硬件,最终建立了采用面结构光照明的、自动化的360°三维形貌测量系统.该系统给工业三维全场测量提供了一个可操作平台,精确度也达到了实用要求.  相似文献   

10.
A flexible computer vision is described which is able to recognize 3-D objects if their models are given. The models can be built in a CAD process using a geometric modeler GEOMAP. Three cases are studied: surface normals are available, a part of surface normals are available, and range data is available. In order to perform efficient matching, three methods are proposed for those cases: use of EGI representation, use of relative angles between surface normals, and use of kernels.  相似文献   

11.
Acquiring 3-D models from sequences of contours   总被引:5,自引:0,他引:5  
This paper explores shape from contour for acquiring 3-D graphics models. In this method, a continuous sequence of images is taken as an object rotates. A smooth convex shape can be estimated instantaneously from its contour and by the first derivative of contour movement (trace of contour, or contour distribution with time). We also analyze shapes that do not satisfy the conditions of smoothness and visibility, which are indispensable for modeling an object. A region that does not expose as contour yields a nonsmoothness in the tracked contour movement. We can thus detect such a region by contour distribution filtering and extract its accurate location by computing the left and right derivatives of the distribution. This has not been studied previously. These unknown regions are obtained for further investigation using other visual cues. A general approach for building a geometrical object model using contours is then described. The entire process from silhouettes to a 3-D model is based local computation; this is promising for producing shapes in real time. Our direct goal is to establish 3-D graphics models of human faces for the growing needs of visual communications. We have obtained some good results  相似文献   

12.
We consider the use of medial surfaces to represent symmetries of 3-D objects. This allows for a qualitative abstraction based on a directed acyclic graph of components and also a degree of invariance to a variety of transformations including the articulation of parts. We demonstrate the use of this representation for 3-D object model retrieval. Our formulation uses the geometric information associated with each node along with an eigenvalue labeling of the adjacency matrix of the subgraph rooted at that node. We present comparative retrieval results against the techniques of shape distributions (Osada et al.) and harmonic spheres (Kazhdan et al.) on 425 models from the McGill Shape Benchmark, representing 19 object classes. For objects with articulating parts, the precision vs recall curves using our method are consistently above and to the right of those of the other two techniques, demonstrating superior retrieval performance. For objects that are rigid, our method gives results that compare favorably with these methods. A preliminary version of this article was published in EMMCVPR 2005. In this extended version we have included results on the significantly larger McGill Shape Benchmark, making a stronger case for the advantages of our method for models with articulating parts. We have also included expanded introduction, medial surface computation, matching, indexing, experimental results, and discussion sections, along with several new figures.  相似文献   

13.
This paper presents a human-computer interaction (HCI) framework for building vision models of three-dimensional (3-D) objects from their two-dimensional (2-D) images. Our framework is based on two guiding principles of HCI: 1) provide the human with as much visual assistance as possible to help the human make a correct input; and 2) verify each input provided by the human for its consistency with the inputs previously provided. For example, when stereo correspondence information is elicited from a human, his/her job is facilitated by superimposing epipolar lines on the images. Although that reduces the possibility of error in the human marked correspondences, such errors are not entirely eliminated because there can be multiple candidate points close together for complex objects. For another example, when pose-to-pose correspondence is sought from a human, his/her job is made easier by allowing the human to rotate the partial model constructed in the previous pose in relation to the partial model for the current pose. While this facility reduces the incidence of human-supplied pose-to-pose correspondence errors, such errors cannot be eliminated entirely because of confusion created when multiple candidate features exist close together. Each input provided by the human is therefore checked against the previous inputs by invoking situation-specific constraints. Different types of constraints (and different human-computer interaction protocols) are needed for the extraction of polygonal features and for the extraction of curved features. We will show results on both polygonal objects and object containing curved features.  相似文献   

14.
研究了一种新型的采用打印技术的NH3传感器,探讨了打印"墨水"材料聚苯胺和聚吡咯的制备和"墨水"掺酸比例对NH3传感器敏感度的影响。为了提高传感器灵敏度,分别对传感器的直流和交流阻抗特性进行了研究。结果发现在1.5 kHz左右交流阻抗的测试条件下,传感器灵敏度要较直流阻抗测试高近1个数量级。此外还通过构建1个交流阻抗拟合模型对传感器交流阻抗变化过程作了解释。研究的采用打印技术基于聚合物的NH3传感器具有成本低,可以制作在柔性衬底上和适合大规模生产等特点,在食品加工、养殖业和医疗等领域具有广泛的应用前景。  相似文献   

15.
A 3-D vision system model for automatic object surface sensing   总被引:4,自引:0,他引:4  
The development of a noncontact light striping (structured light) based three-dimensional, six-degrees-of-freedom vision system for automatic object surface sensing is reported. The system modeling and world-point reconstruction methodology involve homogeneous-coordinate system transformations applied in two independent stages: the video imaging stage using three-dimensional perspective transformations and the mechanical scanning stage using three-dimensional affine transformations. Concatenation of the two independent matrix models leads to a robust four-by-four, six-degrees-of-freedom system model. The reconstructed sectional contours are registered automatically in real time with respect to a common world-coordinate system as a control net for Non-Uniform Rational B-spline (NURBS) surface approximation. The reconstruction process is demonstrated by measuring the surface of a 19.5×2 ft rowing shell. A detailed statistical accuracy and precision analysis shows an average error of 0.2% (0.002) of the camera's field-of-view. System sensitivity analysis reveals a nonlinear increase of sensitivity for angles higher than 45° between the normals of the image and laser planes.  相似文献   

16.
Most face recognition systems employ 2-D color or gray-scale images. However, face recognition based on 2-D images is adversely affected by 3-D movement, variable lighting, and the use of cosmetics. 3-D image measurement technology has the potential to overcome these limitations of face recognition based on 2-D images since it can perform geometric analysis. We propose a method that is capable of recognizing a person from a 3-D facial image obtained using a 3-D shape measurement system by employing a technique that optimizes the intensity-modulation pattern projection. This face recognition method is based on the iterative closest point algorithm. It is robust to changes in reflectivity and color. Since the 3-D facial information can be registered, this method can estimate rotations and translations to compensate for different positions or directions. In order to prove the validity of the proposed technique, a verification experiment was conducted which used 105 sample 3-D images obtained from 15 subjects. It achieved a detection rate of 96% when heads were turned at an angle of 20° or less relative to the camera.  相似文献   

17.
在激光三维测量系统中,应用人工神经网络技术实现图像坐标系到世界坐标系的映射,修正系统的非线性误差.在线状激光三维扫描技术中,用面阵CCD摄像机摄取图像,用前馈型人工神经网络对二值化后的图像进行变换,可直接得到物体轮廓线的二维坐标;在点状激光三维扫描技术中,用线阵CCD采集深度坐标,用前馈型人工神经网络对深度坐标进行非线性修正.用这种方法无须测定仪器结构参数,能自动修正镜头的几何畸变,方法简单,实用性好.  相似文献   

18.
针对基于二维超声阵列的三维目标成像问题,提出了一种基于渡越时间法与超二次曲面模型的三维目标成像算法。利用改进的Unitary-ESPRIT算法得到特征点的方位角,利用渡越时间法(TOF)得到空间特征点的距离,将特征点的方位角与距离相结合,利用三角几何关系,将其转换为特征点的坐标。利用改进的Levenberg-Marquardt算法进行参数拟合,最终实现三维目标的成像。仿真结果表明:该算法能够实现基于超声阵列的三维目标的成像,且最终得到的拟合参数的误差基本控制在10%以内。  相似文献   

19.
This paper presents a three dimensional finite element code DAMAG3D for nonlinear analysis of concrete type materials modeled as elastic-damage. The CDM model adopted is the one as proposed by SUARIS W, OUYANG C, FERNANDO V. M. Damage model for cyclic loading of concrete. J Engng Mech, American Society of Civil Engineers 1990; 116(5): 1020-35. for monotonic and cyclic loading of concrete structures. Code DAMAG3D is applied to simulate response of concrete under monotonically increasing load paths of uniaxial compression, Brazilian test, strip loading and patch loading, with reasonable correlation established with experimental results and results from other nonlinear constitutive models.  相似文献   

20.
This paper presents a method for process diagnosis based on a relational process model. To overcome the exponential complexity of the modelling and diagnostic tasks, three main results are described. First, the modelling complexity is reduced by building the overall system model from subsystem models in a component-oriented way. Second, a solution of the diagnostic problem based on relational algebra is presented and successively improved by exploiting the inherent structure of the diagnostic problem. The third idea is to decompose the diagnostic problem and to solve the resulting subproblems in parallel on a multicomputer system. A communication scheme which ensures the correct solution of the diagnostic problem is given. The theoretical results are illustrated by a diagnostic problem occurring in a power station.  相似文献   

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