共查询到18条相似文献,搜索用时 158 毫秒
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《计算机集成制造系统》2015,(8)
针对传统装甲车辆研发过程中样车研制周期长、问题追溯困难等不足,在虚拟样机的基础上提出镜像样机的定义,将样车总装过程纳入镜像样机框架,开发了实物在回路的交互式实车装配平台,缩短了装甲车辆总装研发周期,提高了总装质量,实现了总装相关问题的快速追溯。在虚拟样机定义的基础上,给出了镜像样机的定义;在虚拟样机体系框架的基础上,搭建了镜像样机的体系框架;基于镜像样机的体系框架,提出交互式实车装配平台的框架结构,给出了交互式实车装配平台的功能架构和运行机制;按照平台的理论模型,基于Microsoft C#.Net开发环境给出了平台原型实现,达到了预期效果。 相似文献
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为了实现基于网络的可视化虚拟装配环境,笔者研究了Java3D与VRML相结合的方法。通过Loader接口将VRML造型文件导入到Java3D场景图中,借助Java语言的事件处理模型,并结合Java3D中的Interpolator内插器对象和Alpha对象,实现交互式添加、拆卸、移动和旋转等装配过程。最后以电机中的转子装配为例,给出了一个基于VRML-Java3D的交互式装配可视化环境。 相似文献
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复杂产品分布式并行协同虚拟装配系统研究 总被引:2,自引:0,他引:2
为解决复杂产品异地协同设计中零部件数模验证和装配评审的困难,研究了基于网络的分布式协同虚拟装配技术,提出基于高层体系结构/运行时间框架的分布式协同虚拟装配方案,解决虚拟环境中的用户管理、操作协同和交互式装配操作等问题.以此为基础开发出了支持实时协同交互装配仿真的分布式并行协同虚拟装配系统,并以某汽车部分总成网络协同装配为例验证了该方案.结果表明,该方案可以实现复杂产品设计中的异地协同装配仿真与评审. 相似文献
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基于XML的可重构装配模型 总被引:7,自引:1,他引:6
产品装配模型是实现网络化协同虚拟装配的核心内容。针对网络化协同虚拟装配环境对装配模型的重构与共享的需求,提出了应用XML技术表达与处理可重构装配模型的方法。论述了可重构装配模型的对象结构和XML语言描述,并说明了相应的数据重构和共享的处理方法。为网络化协同虚拟装配系统开发提供了模型方案。 相似文献
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针对目前电子商务模式中产品虚拟展示现状及特点,提出基于Virtools平台下的交互式产品虚拟展示方法,并以齿轮油泵为例阐述产品虚拟展示的设计制作流程以及各个环节的实现方法,最终在网页上建立交互式的三维产品动态虚拟展示模型,有效地提高数字化产品的信息传达效果。 相似文献
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简要介绍了VRML语言定义、特点,阐述了机械零部件虚拟建模方法。对虚拟装配流程进行分析,并对产品装/拆运动的表示形式、虚拟装配路径规划及逻辑控制、虚拟装配过程中的碰撞检测方法等关键技术进行了研究,提出了产品装/拆运动12元组表示形式。最后,通过对机械产品交互式虚拟装配进行实例仿真,验证了该技术的可行性和合理性。 相似文献
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Zhenyu Liu Jianrong Tan 《The International Journal of Advanced Manufacturing Technology》2007,32(7-8):797-810
Interactive assembly based on virtual reality offers users an opportunity to interact with a virtual prototyping rather than
a physical one and to validate assembly performance of products in a realistic way. Such evaluations could be available very
early in the product development process ahead of any physical prototyping. The reduction or elimination of physical prototyping
needed for assembly performance validation can substantially shorten the product development cycle and reduce development
cost. Although virtual reality technology provides users an intuitive and immersive 3D interactive interface, it tends to
be inaccurate because humans have difficulty in performing precise positioning tasks. Therefore, it is necessary to implement
effective motion manipulation for assembly operations so that users can perform precise positioning efficiently in virtual
assembly systems. This paper presents a constrained behavior management approach that realizes assembly relationship recognition,
constraint solution and constrained motion for interactive assembly in a virtual environment. A constrained behavior manager
(CBM) has been developed and applied in virtual assembly systems. Test cases confirm that constrained behavior manipulation
proposed in this paper not only increases the efficiency of assembly relationship recognition, but also facilitates assembly
interaction in a virtual environment. 相似文献
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Interactive assembly tool planning based on assembly semantics in virtual environment 总被引:3,自引:3,他引:0
Zhu Hongmin Wu Dianliang Fan Xiumin 《The International Journal of Advanced Manufacturing Technology》2010,51(5-8):739-755
Assembly tool planning in virtual environment remains to be a challenge because of the complexity and variety in tools configuration and manipulation. In order to solve the problem, an interactive assembly tool planning based on assembly semantic model is proposed. After detailed analysis on assembly tool planning in virtual environment, an improved assembly semantic model is represented, and a new assembly tool model is developed based on assembly semantic model. With the help of assembly semantic processing method, such as recognition, solving, navigation and so on, a series methods including assembly tool selection, orientation, manipulation are proposed for interactive assembly tool planning in virtual environment. Finally, tightening tool planning for connecting rod caps of auto engine assembly line demonstrates the feasibility and validity of presented methods. 相似文献
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A web-based virtual system for turn-milling center 总被引:1,自引:1,他引:0
Tianbiao Yu Xuewei Zhang Weili Liang Wanshan Wang 《The International Journal of Advanced Manufacturing Technology》2013,67(9-12):2395-2409
This paper presents a three-dimensional, web-based, interactive simulation system for turn-milling center. To overcome the disadvantages of transferring files over the Internet and depending on expensive computer-aided design (CAD)/computer-aided manufacturing (CAM) softwares, the system is developed by virtual reality modeling language (VRML)/JavaScript interaction. The system files produced by machining simulation have small size, and could be transmitted on the web easily. Firstly, a dynamic interactive technology based on VRML and JavaScript, which is essential to a web-based simulation system, has been presented in this paper. Secondly, the geometric and kinematic model is created for representing the turn-milling center motion. Then, the key technologies for machining simulation including material removal, NC codes compiling and collision detection are studied. Finally, to validate feasibility of the proposed system, the virtual machining process for a stepped shaft in the machine tool is carried out. Since the system realizes multiple dynamic demonstrations of virtual machine tool, users can comprehensively understand the product performance. The research for the web-based virtual system of turn-milling center has important research value and application prospect. 相似文献
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分析了虚拟装配系统的功能结构,建立了基于配合特征的集成装配模型,采用几何推理和装配知识相结合的方法进行装配序列规划,实现了三维环境下的交互式装配工艺规划与仿真。最后,给出了该系统在某输纸机构装配中的应用实例。 相似文献
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基于VRML的交互式虚拟装配仿真应用 总被引:1,自引:0,他引:1
针对目前CAD软件只生成静态的三维装配体VRML文件的问题,分析了交互式虚拟装配VRML文件的事件流程。虚拟装配中的动态交互性行为使用VRML2.0结合JavaScript进行编程,将机械零部件的动态装配过程以基于VRML的虚拟现实技术来表现出来。 相似文献
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Shiguang Qiu Xiumin Fan Dianliang Wu Qichang He Deji Zhou 《The International Journal of Advanced Manufacturing Technology》2013,69(9-12):2355-2372
Real operators are the initiators in assembly and disassembly activities. They participate throughout the whole process. In this sense, as an avatar of a real operator, virtual human (VH) plays an important role in virtual assembly and maintenance simulations. After detailed analysis of interactive assembly and disassembly process, the function requirements for VH are defined. Based on the defined requirements, the following works are done. First, a real-time driving model is established with a dynamic constraint applied to support personalized human model driving. Then, a driving error model is proposed for quantitatively analysis of VH’s driving error coming from the motion capture system. After that, on the basis of constraint processing method, an interactive operation modeling method for VH is presented. This method deals with interactive operation modeling in scenarios where VH manipulates the product directly, VH manipulates tools, and VH manipulates the product using tools. Finally, an assembly simulation for automobile engine connecting rod caps is implemented and a user survey is carried out. The survey result demonstrates the feasibility and validity of the proposed model and method. 相似文献