共查询到20条相似文献,搜索用时 140 毫秒
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《艺术与设计.数码设计》2014,(8):96-101
生命之美有很多层次与领域,凯迪拉克新CTS的出现,似乎也预示着生命之体在不断进化。这一次,它与艺术家田晓磊的影像作品不期而遇,狭路相逢美者胜,不管是动感的“欢乐颂”,还是黑白深沉的“关系”,投射到凯迪拉克新CTS流线形车身上,都将其生命感表现得淋漓尽致:安静或狂野、严肃或松弛、棱角分明或流线顺畅。 相似文献
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李凌恒 《数码设计:surface》2012,(6):104-105
摄影是思维艺术和情感艺术的结合体,摄影艺术是存在于人脑中的抽象思维,源于生活又高于生活,摄影不论在思想上还是情感上对生活、对生命进行记录与表达。数码摄影的出现并没有局限摄影本身的发展,她扩大了摄影的领域,丰富了摄影的手段,无论手段如何变化,摄影并没有因为技术的变化而改变了它的本质。在艺术创作的表现手法上,数字环境下的摄影不仅要在形式与技巧上创新,更重要的是在作品的思想内容上大胆创新,创作出内容丰富、思想性强、赋予时代精神具有较强艺术感染力的摄影作品。 相似文献
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数码摄影作品的表现技巧,已经突破了在一个固定的画幅之内完成画面造型任务的局限,观众对画面的审美思维从封闭式的思维向开放式思维转变。封闭式构图的摄影作品要有完整性,均衡性,而且所表现的内容只限于画面之内。 相似文献
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本文介绍了几种在软件测试中常用的基于控制流的测试充分性评价准则。这些测试充分性准则适用于用过程式语言、面向对象语言编写的程序。测试人员可用这些准则判断究竟测试了多少代码,还有多少代码未测试到。 相似文献
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该篇文章根据伦贝尔学院计算机专业学生的实际情况,针对计算机专业英语这门课程如何开课,如何授课,如何与专业结合,如何更好的达到教学效果这些问题提出了进行改革的必要性,改革的方法,改革的预期结果,改革的展望等问题。 相似文献
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Joshua M. Epstein 《Computational Economics》2001,18(1):9-24
This paper extends the literature on the evolution of norms with anagent-based modelcapturing a phenomenon that has been essentially ignored, namely thatindividual thought – orcomputing – is often inversely related to the strength of a social norm.Once a norm isentrenched, we conform thoughtlessly. In this model, agents learn how tobehave (what normto adopt), but – under a strategy I term Best Reply to Adaptive SampleEvidence – they also learnhow much to think about how to behave. How much they are thinking affects howthey behave,which – given how others behave – affects how much they think. Inshort, there is feedbackbetween the social (inter-agent) and internal (intra-agent) dynamics. Inaddition, we generate thestylized facts regarding the spatio-temporal evolution of norms: localconformity, global diversity,and punctuated equilibria. 相似文献
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R. A. Davenport 《Information & Management》1979,2(6):231-247
Distributed database is an exciting concept since it combines the functional advantages of an integrated database with the economic advantages of a distributed implementation. However, a potential implementor may well ask how much expensive special purpose software must be produced locally or otherwise added to realise a distributed database or, in other words, how much support for the distributed database concept is currently available from manufacturers or software vendors. This paper outlines the requirements of distributed database systems and attempts to survey the present level of support. 相似文献
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Recently a requirements analyst told me that be was far too busy to read anything except technical books and articles; after all, isn't that how we improve our skill? But requirements are concerned with much more than technical solutions, and building successful products depends on being able to broadly view the world and the people in it. You can improve your ability to communicate by reading as much as you can about diverse subjects. The author explains how this exogenous attitude enhances our systems requirements skills. 相似文献
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Perceptually optimized 3D graphics 总被引:1,自引:0,他引:1
The author uses models of visual perception to remove nonperceptible components of a 3D computer graphics scene and optimize the system's performance. He considers how much detail can be removed from the scene without the user noticing, and how much added benefit these optimizations actually bring 相似文献
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Yu-Chung Tsao 《Computers & Industrial Engineering》2009,56(1):208-215
Providing advance sales discount program to attract consumers or eliminate demand uncertainty is commonly in today’s business, such as music disk, apparel, books, etc. Also, trade credit is a popular payment behavior in B2B and B2C transactions. In this research, we use EOQ to model the decisions under advance sales discount and two-echelon trade credits, which involve how much to order and how much to discount to minimize the total related cost. Several examples are given to illustrate the solution procedures and discuss the impact of various system parameters. We conclude with a computational analysis that leads to variety of managerial insights. 相似文献
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Ernest Edmonds 《Digital Creativity》2013,24(4):257-264
Interactive art has become much more common as a result of the many ways in which the computer and the Internet have facilitated it. Issues relating to human–computer interaction (HCI) are as important to interactive art making as issues relating to the colours of paint are to painting. It is not that HCI and art necessarily share goals. It is just that much of the knowledge of HCI and its methods can contribute to interactive art making. This paper reviews recent work that looks at these issues in the art context. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it and, ultimately, in participant experience and their degree of engagement. The paper looks at these issues and brings together a collection of research results and art practice experiences that together help to illuminate this significant new and expanding area. In particular, it is suggested that this work points towards a much needed critical language that can be used to describe, compare and discuss interactive digital art. 相似文献