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1.
马玉清  郑烇 《计算机工程》2008,34(3):247-249
在P2P多媒体系统中,由于节点能力的限制和多媒体应用的高带宽要求,高性能的数据调度策略成为提高媒体服务质量的关键。该文提出一个基于无比率编码的P2P视频点播系统,并以最小延迟为目标对系统的数据调度策略进行分析,得到一个线性最优化模型,对系统的节点动态性进行讨论,并说明下一步的研究工作。  相似文献   

2.
In a peer-to-peer (P2P) overlay network, a large number and various types of peer processes are interconnected in networks and are cooperating by using multimedia contents like movies and music. Here, multimedia contents are in nature distributed to peers in various ways like downloading and caching to the peers. Multimedia streaming is a key technology to realize multimedia applications in networks. In multimedia streaming applications, multimedia contents are required to be reliable and continuously delivered to processes in a real-time manner. Some contents peer may not send packets of a content at a required rate due to limited computation resource and a communication channel may not support enough Quality of Service (QoS) due to congestions and faults. Thus, P2P overlay networks are in nature heterogeneous. In this paper, we newly discuss a heterogeneous asynchronous multi-source streaming (HAMS) model where multiple contents peers transmit packets of a multimedia content to a requesting leaf peer to increase the throughput, reliability, and scalability in P2P overlay networks. Here, some pair of channels between contents and leaf peers may support different QoS. Peers may be faulty and some pair of contents peers may have different transmission rates. Finally, we show the HAMS model can support higher throughput and shorter transmission time than the other models in the evaluation.  相似文献   

3.
Enabling adaptive live streaming in P2P multipath networks   总被引:1,自引:1,他引:0  
Live Internet streaming can be regarded as a major current multimedia delivery mode. Efficient delivery under changing network conditions is a severe challenge in the design of live streaming systems. This study analyzes the key considerations and factors influencing live stream quality during system operations, and attempts to improve present P2P (peer-to-peer) live streaming systems by allowing users to enjoy high quality of service under the limitations of network resources. The proposed R-D (Rate-Distortion) optimized-dynamic-nodes-join algorithm is based on multipath streaming concept and receiver-driven approach. This distributed algorithm enables the system to evaluate the current network status in order to optimize the end-to-end distortion of P2P networks and stay in the optimal status. Experiment results of this study demonstrate the effectiveness of the proposed approach.  相似文献   

4.
A multimedia contents are distributed to peer computers (peers) and a contents peer which holds contents can provide other peers with the contents in peer-to-peer (P2P) overlay networks. Here, contents peers are mainly realized in less-reliable and low-performance personal computers. Multimedia streaming is more significant than downloading ways in multimedia applications from security and economical reasons. We discuss distributed multi-source streaming models to support peers with reliable and scalable multimedia streaming service. Here, a collection of multiple contents peers in parallel transmit packets of a multimedia content to a leaf peer to realize the reliability and scalability. Each of the contents peers send different packets from the other contents peers at slower rate. Even if not only some number of peers stop by fault and are degraded in performance but also some number of packets are lost and delayed in networks, a leaf peer has to receive every data of a content at the required rate. We discuss how to replicate data of a multimedia content by creating a parity packet for some number of packets and to allocate packets to each contents peer so that a leaf peer can deliver a packet without waiting for preceding packets from other contents peers in presence of the faults. Next, multiple contents peers are required to be synchronized to send packets to a leaf-peer so that the leaf-peer can receive every data of a content at the required rate. We discuss a pair of gossip-based flooding-based protocols, directed acyclic graph (DAG)-based coordination protocol (DCoP) and tree-based (TCoP) coordination protocol to synchronize multiple contents peers to send in parallel send to a leaf peer. First, some number of contents peers are selected and start transmitting packets to a leaf peer. Then, each of the selected peers selects some number of peers. Here, a peer can be selected by multiple peers in DCoP but by at most one peer in TCoP. Finally, every contents peer transmits packets to the leaf peer at the allocated rate. We evaluate the coordination protocols DCoP and TCoP in terms of how long it takes and how many messages are transmitted to synchronize multiple contents peers.  相似文献   

5.
P2P Object-based adaptivE Multimedia Streaming (POEMS)   总被引:1,自引:0,他引:1  
Peer-to-peer (P2P) paradigm has recently gained tremendous attraction and is widely used for content distribution and sharing. The future multimedia communication applications have to support the user’s needs, the terminal capabilities, the content specification and the underlying networking technologies. They should be network-aware, topology-aware, and end-user-centric. Thus, in this paper, we use the characteristics of the object-based encoding scheme and P2P network topology to propose adaptive content delivery architecture for P2P networks. We propose an efficient mechanism for transmission of real-time content over P2P networks, called POEMS (P2P Object-based adaptivE Multimedia Streaming). This object-based audio-visual quality adaptive mechanism over P2P networks is media-aware, network-aware, and user-centric that is carried-out through (1) selection of appropriate sending peers willing to participate in the streaming mechanism, (2) organization of sending peers by constructing an overlay network to facilitate content delivery and adaptation, (3) dynamicity management of peers when some peer enters or leaves the system to maintain an acceptable level of perceived video quality, and (4) ensuring the end-to-end QoS (Quality of Services) by orchestrating the overall streaming mechanism. The obtained results demonstrate that combining content adaptation using object-based encoding and advance network-aware peers selection based on peer monitoring leads to intelligent, efficient, and large-scale support of multimedia services over complex network architectures.
Mubashar MushtaqEmail:
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6.
This paper addresses the resource allocation problem for multiple media streaming over the Internet. First, we present an end-to-end transport architecture for multimedia streaming over the Internet. Second, we propose a new multimedia streaming TCP-friendly protocol (MSTFP), which combines forward estimation of network conditions with information feedback control to optimally track the network conditions. Third, we propose a novel resource allocation scheme to adapt media rate to the estimated network bandwidth using each media's rate-distortion function under various network conditions. By dynamically allocating resources according to network status and media characteristics, we improve the end-to-end quality of services (QoS). Simulation results demonstrate the effectiveness of our proposed schemes  相似文献   

7.
Network Coding in Live Peer-to-Peer Streaming   总被引:1,自引:0,他引:1  
In recent literature, network coding has emerged as a promising information theoretic approach to improve the performance of both peer-to-peer (P2P) and wireless networks. It has been widely accepted and acknowledged that network coding can theoretically improve network throughput of multicast sessions in directed acyclic graphs, achieving their cut-set capacity bounds. Recent studies have also supported the claim that network coding is beneficial for large-scale P2P content distribution, as it solves the problem of locating the last missing blocks to complete the download. We seek to perform a reality check of using network coding for P2P live multimedia streaming. We start with the following critical question: How helpful is network coding in P2P streaming? To address this question, we first implement the decoding process using Gauss-Jordan elimination, such that it can be performed while coded blocks are progressively received. We then implement a realistic testbed, called Lava, with actual network traffic to meticulously evaluate the benefits and tradeoffs involved in using network coding in P2P streaming. We present the architectural design challenges in implementing network coding for the purpose of streaming, along with a pull-based P2P live streaming protocol in our comparison studies. Our experimental results show that network coding makes it possible to perform streaming with a finer granularity, which reduces the redundancy of bandwidth usage, improves resilience to network dynamics, and is most instrumental when the bandwidth supply barely meets the streaming demand.  相似文献   

8.

A decentralized model is primarily used for communication and file transfer, the peer-to-peer network is based on this model. The field of real-time communication and media streaming has witnessed enormous growth in recent times owing to their use of peer-to-peer network. A significant part of Internet traffic is being created by the peer-to-peer network resulting in an increase in its demand. The rise in prominence of peer-to-peer network can be attributed to its properties like resource utilization and distributed nature. Resource utilization of peer-to-peer network is one foremost motive for selecting this network over the traditional client-server architecture. The availability of selfish peer or free riders affects the total resource utilization and degrades the performance of the network. So, there is a requirement of an incentive-based mechanism to motivate the selfish peer or free riders in the network to improve the performance of the network. In this paper, we will discuss a new score based incentive mechanism to improve the overall resource utilization. This approach is based on a reward-punishment based method, so the peers are encouraged or motivated to share more resources and chastise selfish peers. For calculating the score value of a peer, parameters like upload capacity, video quality, control packets, a time period for which peers stay in the network can be used. Different score values are assigned for different parameters. The simulation results presented in this paper verify the approach and illustrate that the quality of video and performance of network improves using our new score based incentive mechanism. The parameters used for calculating the performances are; end-to-end delay, playback delay, start-up delay, and frame redundancy etc.

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9.
IP媒体流业务在3G移动网络中的应用   总被引:1,自引:0,他引:1  
主要从理论上研究了3G网络中使用的一种流媒体的端到端QOS框架,探讨了运用PLMN中的多媒体流业务避免通过外部的IP-PDN访问流业务的可能性。在这个框架的基础上分析了流会话的UMTS和IETF下的协议之间的相互作用。这两组协议可以合作提供无缝的端到端的实时业务。特别是,本文提出P多媒体子系统可以利用实时流协议,将其控制范围从基于SP的业务延伸到基于R御的业务,如多媒体流媒体业务。在提出上述框架的基础上,本文还概括了3C移动网络中的音频流业务的提供。  相似文献   

10.
Mobile peer-to-peer networks have found many uses such as streaming of audio and video data. There are circumstances, such as emergency situations and disaster recovery, when real-time delivery is a fundamental requirement. The problem is challenging due to the limited network capacity, the variable transmission rates and the unpredictability with respect to the network conditions in the mobile peer-to-peer network.In this paper we address the problem of real-time data dissemination of multimedia streams in mobile peer-to-peer networks. Four routing algorithms are proposed based on a packet's deadline, priority or a combination of these metrics. They are simulated under different setups in a mobile peer-to-peer network with Bluetooth connectivity and nodes broadcasting audio and video streams using different priorities. We compare the performance of the algorithms using a number of metrics. Detailed experimental results are presented. Based on these results, propositions on the usage of the algorithms and the design of network requirements are presented.  相似文献   

11.
CollectCast: A peer-to-peer service for media streaming   总被引:8,自引:0,他引:8  
We present CollectCast, a peer-to-peer (P2P) service for media streaming where a receiver peer is served by multiple sender peers. CollectCast operates at the application level but infers underlying network properties to correlate end-to-end connections between peers. The salient features of CollectCast include: (1) a novel multisender selection method that exploits the performance correlation and dependency among connections between different candidate senders and the receiver, (2) a customization of network tomography techniques and demonstration of improved practicality and efficiency, and (3) an aggregation-based P2P streaming mechanism that sustains receiver-side quality in the presence of sender/network dynamics and degradation. We have performed both real-world (on PlanetLab) and simulation evaluation of CollectCast. Our simulation results show that for a receiver, CollectCast makes better selection of multiple senders than other methods that do not infer underlying network properties. Our PlanetLab experiments are performed using a P2P media streaming application (called PROMISE) which we developed on top of CollectCast. Both packet-level and frame-level performance of MPEG-4 video streaming demonstrates the practicality and effectiveness of CollectCast.  相似文献   

12.
13.
Efficient delivery under changing network conditions is a major challenge in the design of live streaming systems. This study analyzes the key considerations and factors influencing live stream quality during system operations, and attempts to improve current P2P (peer-to-peer) live streaming systems by allowing users to enjoy high quality of service under the limitations of network resources. The proposed R-D (rate-distortion) optimized dynamic nodes join algorithm is based on multipath streaming concept and receiver-driven approach. This distributed algorithm enables the system to evaluate the current network status in order to optimize the end-to-end distortion of P2P networks. Experimental results of this study demonstrate the effectiveness of the proposed approach.  相似文献   

14.
The Journal of Supercomputing - We consider the problem of live video streaming in peer-to-peer networks consisting of selfish peers aiming at maximizing peers’ individual utilities. We use...  相似文献   

15.
The Hybrid ARQ (HARQ) mechanism is the well-known error packet recovery solution composed of the Automation Repeat reQuest (ARQ) mechanism and the Forward Error Correction (FEC) mechanism. However, the HARQ mechanism neither retransmits the packet to the receiver in time when the packet cannot be recovered by the FEC scheme nor dynamically adjusts the number of FEC redundant packets according to network conditions. In this paper, the Adaptive Hybrid Error Correction Model (AHECM) is proposed to improve the HARQ mechanism. The AHECM can limit the packet retransmission delay to the most tolerable end-to-end delay. Besides, the AHECM can find the appropriate FEC parameter to avoid network congestion and reduce the number of FEC redundant packets by predicting the effective packet loss rate. Meanwhile, when the end-to-end delay requirement can be met, the AHECM will only retransmit the necessary number of redundant FEC packets to receiver in comparison with legacy HARQ mechanisms. Furthermore, the AHECM can use an Unequal Error Protection to protect important multimedia frames against channel errors of wireless networks. Besides, the AHECM uses the Markov model to estimate the burst bit error condition over wireless networks. The AHECM is evaluated by several metrics such as the effective packet loss rate, the error recovery efficiency, the decodable frame rate, and the peak signal to noise ratio to verify the efficiency in delivering video streaming over wireless networks.  相似文献   

16.
3GPP提出的IMS用于提供各种实时多媒体业务,未来的实时多媒体服务将以视频、音频以及视频、音频的混合为主,对于实时性和延迟的要求很高,需要E2E的QOS的支持。文章分析了现有的IMS的QOS机制的实现以及存在的不足,提出了一种新的基于策略的E2EQOS机制。新的机制主要实现了IMS中的各个层次间的相互协作、SIP协议的扩展和PDF功能的改进,实现了对多媒体业务实时性的提高并且缩短了延迟。  相似文献   

17.
Transient networks are spontaneous networks that appear for a short period of time in order to provide basic services such as connectivity and content distribution among a small community. Nowadays mobile devices are becoming multimode by nature providing multiple connection paths. This paper investigates the efficiency and benefit of a mobile transient network where multiple nodes collaborate, offering a multihomed network with community services by means of intelligent agents. The paper concretely proposes an architecture able to fully support a peer-to-peer transient community during both negotiation and service steps for two different modes: file download and multimedia streaming. The first mode, implemented on intelligent and cooperative agents, provides two negotiation models (fair and dynamic) in order to guarantee wider flexibility for different possible scenarios and community models; the second one implements a content delivery system into transient community, taking advantage of multihomed features of mobile devices.  相似文献   

18.
Despite the large number of works devoted to understand P2P live streaming applications, most of them put forth so far rely on characterizing the static view of these systems. In this work, we characterize the SopCast, one of the most important P2P live streaming applications. We focus on its dynamics behavior as well as on the community formation phenomena. Our results show that SopCast presents a low overlay topology diameter and low end-to-end shortest path. In fact, diameter is smaller than 6 hops in almost 90 % of the observation time. More than 96 % of peers’ end-to-end connections present only 3 hops. These values combined may lead to low latencies and a fast streaming diffusion. Second, we show that communities in SopCast are well defined by the streaming data exchange process. Moreover, the SopCast protocol does not group peers according to their Autonomous System. In fact, the probability that a community contains 50 % of its members belonging to the same AS (when we observe the largest AS of our experiments) is lower then 10 %. Peers exchange more data with partners belonging to the same community instead of peers inside the same AS. For the largest AS we have, less than 18 % of peer traffic has been exchanged with another AS partners. Finally, our analysis provides important information to support the future design of more efficient P2P live streaming systems and new protocols that exploit communities’ relationships.  相似文献   

19.
高效内容分布网络设计与实现   总被引:1,自引:0,他引:1  
王峰  钱华林 《计算机工程》2006,32(4):106-108
结合CDN和P2P两种不同网络结构的优点,改善传统内容分布网络拓扑结构,使用基于无比率限制纠错码技术改进Swarming传输协议,给出了一种高效内容分布网络设计。介绍了该内容分布网络的系统结构及相关关键技术等方面内容,以及这种新内容分布网络的特性。  相似文献   

20.
结合CDN和P2P两种不同网络结构的优点,改善传统内容分布网络的拓扑结构,给出了一种基于无比率限制纠错编码实现的P2P内容分布网络设计。介绍了该内容分布网络的系统结构及相关关键技术等方面内容,以及这种新内容分布网络的特性。  相似文献   

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