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1.
In team-based project courses, collaborative learning is the dominant learning mode. Collaborative learning has been shown to increase individual learning through co-construction and personal reflection. Rapid adoption of web-based communication and mobile computing by students provide opportunities to take advantage of computer-supported collaboration for engineering education. We present preliminary findings on a computer environment, the Kiva Web, that supports the activities of group collaboration for interdisciplinary engineering design teams. We have employed methods from human–computer interaction (HCI) to iterate on the design in the context of use. In this paper, we discuss the evolution of the Kiva Web and the implications for both student design teams and professional design teams.  相似文献   

2.
In this paper we present a modern approach of teaching mathematics based on the computer supported collaborative learning (CSCL) of calculus contents. The collaborative learning was used in calculus course at the University of Novi Sad, Serbia, for examining functions and drawing their graphs. In 2012 the authors decided to improve the collaborative learning introducing GeoGebra application. Small four member groups were formed by using Kagan's (1994) principles. Two groups of students, the experimental, and the control one were observed. The students in the experimental group learned with the help of GeoGebra, and the students in the control group learned without using GeoGebra.Comparison between those two groups of the first year calculus students, regarding their way of learning and the results achieved, is described below. Before the students' collaborative learning, they were tested with a pre-test and their knowledge necessary for examining functions was verified. The pre-test showed that there was no significant statistical difference between the experimental and the control group. The experimental group worked with the help of the computer and the control one without it. After the collaborative learning, the students were tested with a test (colloquium) and the results of the experimental group were significantly better than the results of students in the control group. At the end of the course the students did their exams (post-test), and the results of the experimental group were significantly better than the results of students in the control group.Some students from the experimental group had to answer questions in an interview related to the use of GeoGebra during their collaborative learning. In order to see the students' difficulties in solving problems, students in the experimental group were asked to cross out incorrect parts of solutions, not to erase them. The teachers reviewed the students' tasks done during the collaborative learning and after that the students who had corrected their mistakes were invited for an interview about using GeoGebra for overcoming their difficulties. Based on the students' results in the tests, answers in the questionnaire and in the interview, it can be concluded that GeoGebra has enabled an easier learning of this material. The GeoGebra package enables the students to check whether each step in the process of solving a task was correctly done or not. The results of our research show that GeoGebra can help those students having insufficient knowledge (necessary for solving those tasks) to improve it.We can say that our research shows that the students' learning achievement in examining functions and drawing their graphs is better when they use GeoGebra, working in collaborative groups than without using it. Also, GeoGebra enables creation of effective learning environment for examining functions and drawing their graphs.  相似文献   

3.
A linguistic, pedagogic and technological framework for an ICALL system called COPPER is presented here, where individual and collaborative learning are combined within a constructivist approach to facilitate second language learning. Based upon the Common European Framework of Reference for Languages, the ability to use language is viewed as one of several cognitive competences that are mobilised and modified when individuals communicate. To combine the different types of learning underlying the European Framework, a student model has been developed for COPPER that represents linguistic competences in a detailed way, combining high granularity expert-centric Bayesian networks with multidimensional stereotypes, and is updated following student activities semi-automatically. Instances of this model are used by an adaptive group formation algorithm that dynamically generates communicative groups based upon the linguistic capabilities of available students, and a collection of collaborative activity templates. As well as the student model, which is a representation of individual linguistic knowledge, preferences, etc., there is a group model, which is a representation of how a set of students works together. The results of a student’s activity within a group are evaluated by a student monitor, with more advanced linguistic competences, thereby sidestepping the difficulties present when using NLP techniques to automatically analyse non-restricted linguistic production. The monitor role empowers students and further consolidates what has been previously learnt. Students therefore initially work individually in this framework on certain linguistic concepts, and subsequently participate in authentic collaborative communicative activities, where their linguistic competences can develop approximately as they would in ‘real foreign language immersion experiences’.  相似文献   

4.
Wikis represent flexible tools functioning as open-ended environments for collaboration while also offering process and group writing support. Here we focus on a project to innovate the use of wikis for collaborative writing within student groups in a final-year undergraduate political science course. The primary questions guiding our research were in what ways could wikis assist collaborative learning in an undergraduate course in political science and how we could support educators’ in the effective use of wikis? Curiously, wikis may serve as a mediating artifact for collaborative writing even among students who are reluctant to post online drafts. The paper raises questions concerning the nature and limits of lecturer and tutor power to deliver transformative educational innovations in relation to the capacity of students to embrace, comply with, or resist such innovation. In analysing the negotiation of the use of wikis in the course by and among the lecturer, tutors, and students, we draw on two principles in activity theory, which Yrjö Engeström argued are central to his model of expansive learning: multi-voicedness and contradictions [Engeström, Yrjö. (1987). Learning by expanding: An activity-theoretical approach to developmental research. Helsinki: Orienta-Konsultit; Engeström, Yrjö. (2001). Expansive learning at work: Toward an activity theoretical reconceptualization. Journal of Education and Work14(1), 133-156.]. We add a third principle, transparency, to more fully capture what we observed.  相似文献   

5.
This research investigated how differently elementary school students participate in synchronous online collaborative learning by analysing their discussions with their partners. Two hundred and seventy-eight Taiwanese students, ranging in age from 11 to 12 years old, were involved in this study. The students were randomly arranged within-class into three-member groups. Each group used a collaborative learning system to discuss and accomplish a group assignment (creating a shared concept map). The textual discussions by each individual student were collected, categorised and accumulated. Cluster analysis was adopted to statistically classify students based on their discussion characteristics. We found that a student, while participating in online collaboration and communication, exhibited a distinct style: less contributing, coordination emphasising, communicative or task-oriented. In addition, students exhibiting the task-oriented pattern and students predominantly showing communicative behaviours were found to have better learning performance and retain more knowledge than students observed to be coordination emphasising or less contributing within group collaboration.  相似文献   

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7.
The benefits of collaborative learning, although widely reported, lack the quantitative rigor and detailed insight into the dynamics of interactions within the group, while individual contributions and their impacts on group members and their collaborative work remain hidden behind joint group assessment. To bridge this gap we intend to address three important aspects of collaborative learning focused on quantitative evaluation and prediction of group performance. First, we use machine learning techniques to predict group performance based on the data of member interactions and thereby identify whether, and to what extent, the group’s performance is driven by specific patterns of learning and interaction. Specifically, we explore the application of Extreme Learning Machine and Classification and Regression Trees to assess the predictability of group academic performance from live interaction data. Second, we propose a comparative model to unscramble individual student performances within the group. These performances are then used further in a generative mixture model of group grading as an explicit combination of isolated individual student grade expectations and compared against the actual group performances to define what we coined as collaboration synergy - directly measuring the improvements of collaborative learning. Finally the impact of group composition of gender and skills on learning performance and collaboration synergy is evaluated. The analysis indicates a high level of predictability of group performance based solely on the style and mechanics of collaboration and quantitatively supports the claim that heterogeneous groups with the diversity of skills and genders benefit more from collaborative learning than homogeneous groups.  相似文献   

8.
This study presents and examines SamEx, a mobile learning system used by 305 students in formal and informal learning in a primary school in Singapore. Students use SamEx in situ to capture media such as pictures, video clips and audio recordings, comment on them, and share them with their peers. In this paper we report on the experiences of students in using the application throughout a one-year period with a focus on self-directedness, quality of contributions, and answers to contextual question prompts. We examine how the usage of tools such as SamEx predicts students' science examination results, discuss the role of badges as an extrinsic motivational tool, and explore how individual and collaborative learning emerge. Our research shows that the quantity and quality of contributions provided by the students in SamEx predict the end-year assessment score. With respect to specific system features, contextual answers given by the students and the overall likes received by students are also correlated with the end-year assessment score.  相似文献   

9.
The purpose of this study was to examine the relationships of the students’ perceived levels of collaborative learning, social presence and overall satisfaction in a blended learning environment. This research studied the relationship of these three variables and identified critical factors related to them. The participants were 48 graduate students who took a blended-format course in health education and worked on a collaborative group project related to the development of a comprehensive HIV-AIDS prevention plan. Data was collected from the Student Perception Questionnaire and face-to-face interviews. The analysis of quantitative data indicated that student perceptions of collaborative learning have statistically positive relationships with perceptions of social presence and satisfaction. This means that students who perceived high levels of collaborative learning tended to be more satisfied with their distance course than those who perceived low levels of collaborative learning. Similarly, students with high perceptions of collaborative learning perceived high levels of social presence as well. Surprisingly, the relationship between social presence and overall satisfaction was positive but not statistically significant. Interview data revealed that (a) course structure, (b) emotional support, and (c) communication medium were critical factors associated with student perceptions of collaborative learning, social presence, and satisfaction. Explanations about findings and implications for instructional design are discussed in the conclusion.  相似文献   

10.
Mobile devices such as tablets, smart phones, and portable computers are connecting users in a myriad of contexts. Social networks can be a benefit for individuals in the knowledge acquisition process, and group dynamics disclosed by Social Network Analysis provides a good basis for studying how mobile collaboration is affected by social networks. This study focuses on two aspects of social network mechanism, namely eigenvector centrality and network reciprocity. The assumption is that social networks influence mobile technology use behaviors, and can be optimized to leverage mobile collaboration. A series of controlled field experiments involving 327 groups were conducted to evaluate the differences between two modes of mobile collaborative settings: individual non-collaborative vs. group collaborative. Results indicate that by leveraging social networks in a mobile platform, study participants were able to positively heighten their collaborative knowledge acquisition process through enhanced group interactions and enjoyment.  相似文献   

11.
Many argue that games can positively impact learning by providing an intrinsically motivating and engaging learning environment for students in ways that traditional school cannot. Recent research demonstrates that games have the potential to impact student learning in STEM content areas and that collaborative gameplay may be of particular importance for learning gains. This study investigated the effects of collaborative and single game player conditions on science content learning and science self-efficacy. Results indicated that there were no differences between the two playing conditions; however, when conditions were collapsed, science content learning and self-efficacy significantly increased. Future research should focus on the composition of collaboration interaction among game players to assess what types of collaborative tasks may yield positive learning gains.  相似文献   

12.
13.
This essay treats the proliferation of online collaboration as a rationale for rethinking human subjects ethics in composition. Specifically, I argue that the Conference on College Composition and Communication's research guidelines for the ethical treatment of students and student writing are grounded in an individualist ethos that is an inadequate frame for researching contemporary writing pedagogy. As a result, teacher-researchers who seek students’ informed consent for participation in a research study may inadvertently encourage students to view their writing as individual property, a vision of authorship not representative of the field's discursive values. As a corrective, I propose that composition scholars develop a guideline for soliciting students’ collaborative consent. In addition to addressing a practical concern regarding the study of collaborative production in virtual and print contexts, collaborative consent has the potential to do important ideological work by sanctioning collaboration and validating students’ extracurricular digital literacies.  相似文献   

14.
This study investigated the effects of group member familiarity during computer-supported collaborative learning. Familiarity may have an impact on online collaboration, because it may help group members to progress more quickly through the stages of group development, and may lead to higher group cohesion. It was therefore hypothesized that increased familiarity would lead to (a) more critical and exploratory group norms, (b) more positive perceptions of online communication and collaboration, (c) more efficient and positive collaboration, and (d) better group performance. To investigate these hypotheses, 105 secondary education students collaborated in groups of three. The results of this study indicate that higher familiarity led to more critical and exploratory group norm perceptions, and more positive perceptions of online communication and collaboration. Furthermore, in familiar groups students needed to devote less time to regulating their task-related activities. The expectation that familiarity would lead to better group performance was not confirmed. These findings imply that online educators pay attention to the effects group member familiarity has on online collaborative learning.  相似文献   

15.
Collaborative learning environments provide a set of tools for students acting in groups to interact and accomplish an assigned task. In this kind of systems, students are free to express and communicate with each other, which usually lead to collaboration and communication problems that may require the intervention of a teacher. In this article, we introduce an intelligent agent approach to assist teachers through monitoring participations made by students within a collaborative distance learning environment, detecting conflictive situations in which a teacher’s intervention may be necessary. High precision rates achieved on conflict detection scenarios suggest great potential for the application of the proposed rule-based approach for providing personalized assistance to teachers during the development of group works.  相似文献   

16.
The internet has been widely used to promote collaborative learning among students. However, students do not always have access to the system, leading to doubt in the interaction among the students, and reducing the effectiveness of collaborative learning, since the web-based collaborative learning environment relies entirely on the availability of computers and the internet. A web-based collaborative learning scheme based on activity awareness carried out through mobile phones is proposed herein. The proposed mechanism automatically sends SMS messages on a GSM network, based on student identity and learning activity, making the student aware of the collaborative learning context, and further improving the student's learning. A web-based collaborative learning activity was implemented in a Taiwan undergraduate class to examine the proposed scheme. Experiments demonstrated that awareness of the collaborative learning context through mobile phones significantly increased student participation in learning activity and improving student learning performance.  相似文献   

17.
18.
Horizontal collaboration is a promising avenue to improve the efficiency of logistical operations. However, the benefits strongly depend on the degree of fit between partners. In this paper, we analyze the impact of the partners' product characteristics on those benefits, focusing on their innovativeness. Companies supplying functional versus innovative products have different requirements in supply chain efficiency and responsiveness, which impacts the benefits that can be reached with a given partner. To assess the collaborative benefits, we use a location–inventory model accounting for the partners' individual interests and the costs revealing the responsiveness level of the supply chain (facilities, transportation, cycle inventory, safety stocks and stock-outs). The model offers a set of Pareto-optimal solutions balancing the partners' costs to support the selection and negotiation process. Finally, we perform numerical experiments in which the partners supply products with identical or different levels of innovativeness and with various demand volumes, leading to valuable managerial insights on the impact of product characteristics on collaborative benefits.  相似文献   

19.
Research studies aimed to improve remote collaboration and education are presented and related to practical results for control and automation engineering education. Individual, social and cultural aspects are considered as important requirements in the development of collaborative learning environments. A collaborative learning environment for control and automation education, which includes mixed-reality lab experiments, is presented. The proposed environment hosts remote lab experiments that enable the development of collaborative projects among students working at different sites. Experiences using the proposed learning environment in both university and vocational courses are presented.  相似文献   

20.
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex issue. This is due to the context of group learning where the synergy among learners’ interactions affects learning processes and, hence, the learning outcome. Although many advances have been made to support the designing of collaborative learning scenarios through technology, a more systematic approach is lacking. With the limitations of the current designing methods and tools, it is difficult to develop intelligent authoring systems that can guide users in order to produce more effective collaboration. One of the main difficulties with creating a more consistent (computer-understandable) approach to designing collaboration is the necessity of proposing better ways to formalize the group learning processes. In this paper, we present an innovative approach that uses ontologies and concepts from learning theories to create a framework that represents collaborative learning and its processes. Ontologies provide the necessary formalization to represent collaboration, while learning theories provide the concepts to justify and support the development of effective learning scenarios. Such an approach contributes to establish the foundations for the development of the next generation of intelligent authoring systems referred to as theory-aware systems. To verify the viability and usefulness of our proposed ontological framework in the context of systematic design, the development and use of an intelligent authoring tool for CSCL design is presented. This system is able to reason on ontologies to give suggestions that help users to create theory-compliant collaborative learning scenarios. We carried out several experiments with teachers in a geometry drawing course and the results indicate that the system helps teachers to create and interchange their scenarios more easily and facilitates the selection of important pedagogical strategies that influence positively the designing and effectiveness of group activities.  相似文献   

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