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城市夜景照明现状剖析 总被引:1,自引:0,他引:1
城市夜景照明最近几年发展很快,但存在的问题也不少,该文剖析了目前城市夜景照明存在的主要问题,并提出了一些建议,希望对今后的城市夜景明建设工作有所帮助。 相似文献
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以重庆市为例分析山地城市夜景照明规划设计,通过分析山地城市的风貌特征,结合夜景照明规划设计的原则先从总体上分析重庆市夜景照明,再从城市节点角度结合步行街,城市广场,中心区分析重庆市夜景照明规划设计,最后对重庆市夜景照明规划设计的不足提出一定的意见,以便在以后的城市夜景照明规划设计中能够更好的突出城市特色,把城市照亮,照美。 相似文献
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古典建筑夜景照明初探——北京钟鼓楼,东便门角楼夜景照明浅谈 总被引:1,自引:0,他引:1
本文结合钟鼓楼和东便门角楼夜景照明的实际,简要的阐述了古建筑的夜景照明,全文共分以下5个部分:1.设计依据;2.设计原则;3.钟鼓楼夜景照明设计;4.东便门角楼夜景照明设计;5.古典建筑夜景照明设计中应注意的问题。 相似文献
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随着城市夜景照明建设的加剧,规范、科学的管理日益受到相关部门的重视。“三分建设,七分管理”,对城市夜景照明进行科学有效的日常管理,是摆在城市夜景照明管理工作者面前一个新的课题。[编者按] 相似文献
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Like the master puppet makers of the classic folk tales, artificial intelligence (AI) engineers have built some marvelous machines. The first 50 years of AI focused on programming computers to perform tasks that previously only humans could do tasks such as speech, driving, planning, problem solving and vacuuming. The principal challenges have been to create suitable language systems and inference engines and then to more or less manually stuff those with sufficient facts, heuristics and algorithms to perform well-defined tasks. To get there, we need a singularity of artificial neo-creationism, where we launch artificial beings into the world that can adapt, learn and evolve themselves. The term neo-creationism means an intentional effort to populate the world with intelligent entities initially engineered by humans. The biblical story of Genesis, the heart of creationism, provides an apt foil for understanding the goals and scope of the R&D program advocated here. To reach the goal reasonably quickly, we should equip these creatures with as much capability and knowledge as possible. 相似文献
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使用Winsock控件实现对网络的访问 总被引:1,自引:0,他引:1
介绍了在进行网络通信时如何选用TCP/IP协议,并结合实践经验重点描述了用Winsock控件访问网络的client/server程序的设计步骤。用Winsock控件访问网络的方法,系统设置布局合理,软件编程可靠简单,可编写成模块或封装为类模块。最后,给出了2个通用的例程以供参考。 相似文献
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20世纪90年代初,正值国内自动化行业的冬天,在业内人士纷纷感慨"中国人做不了DCS"的悲观论调下,在人们怀疑的目光中,浙大中控人开始了逆风飞扬之路. 相似文献
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介绍了呼伦贝尔电业局扎兰屯供电局220 kV西郊变运行方式,分析了220 kV音扎线254开关跳闸的详细情况、处理经过,提出了解决方案. 相似文献
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Most electrical engineering programs have a capstone design course, but lack a suitable design experience in the junior year. This makes the capstone course very difficult for students and compromises its pedagogical aims. A good design experience offers opportunities for learning to identify key operational concepts, to identify and remedy procedural and factual knowledge deficits, and to exercise judgment. The design problem should be open-ended, moderately difficult, and common to all groups. We use a design contest as a vehicle for teaching design in the junior-year analog electronics course, in lieu of conventional laboratories. Students design and build analog circuitry to autonomously control a small robotic vehicle. The contest culminates in a competitive tournament. Students' questionnaire responses indicate that the contest is a useful learning tool, increasing interest in electrical engineering and well worth the time spent. They indicate that contests are preferable to conventional labs for learning and understanding course material, for motivating them, and for providing an engineering experience 相似文献
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