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1.
李智翔  贺亮  韩杰思  游凌 《控制与决策》2018,33(10):1782-1788
针对基于分解的多目标进化(MOEA/D)算法在选择下一代解时未考虑解和子问题之间的相对距离,可能导致算法得到的最终解多样性较差的问题,提出一种基于偶图匹配的多目标分解进化(MOEA/D-BM)算法.所提算法利用偶图匹配模型对解和子问题的相互关系进行建模,在选择下一代解的同时,考虑收敛性和多样性,以提高算法性能.通过与其他3种经典的多目标分解进化算法在多个测试函数上进行实验,验证了所提出算法的有效性.  相似文献   

2.
当前,基于代理模型辅助的进化算法广泛用于解决昂贵优化问题.其中,由于集成模型策略可以有效的集合多种模型的特点从而提高模型预测的准确度,所以被广泛应用.但是建立多个模型会增加优化过程的计算成本,因此本文提出一种基于历史模型集成辅助的差分进化算法.本文工作分为两部分:首先,提出由一部分历史模型和当前模型构成集成模型,该策略可以有效的降低计算成本.其次,提出一种新的基于决策空间欧式距离的不确定度评价标准,用于选择个体进行真实计算.为了验证本文提出算法的有效性,将本文方法与相关算法在CEC2005测试函数上测试,并且进行比较.实验结果证明本文提出的算法可以更有效的解决昂贵优化问题.  相似文献   

3.
子问题邻域对基于分解的多目标进化算法性能影响较大.当邻域过大时,种群繁殖产生的新解偏离Pareto解集,在更新子问题时,新解与邻域内旧解的比较次数增多,算法的计算复杂度增加;当邻域过小时,算法容易陷入局部最优.为了解决上述问题,文中提出基于差异化邻域策略的分解多目标进化算法(MOEA/D-DN),通过分析不同大小的邻域对算法性能的影响,选择合适的参数.并根据每个子问题的权重向量与中心向量的偏角,为各子问题设置不同大小的邻域,合理分配算法资源,提高算法搜索全局最优解的速率.在2维ZDT系列和3维、5维DTLZ系列测试函数上的实验表明,MOEA/D-DN 的收敛速度与收敛性能均有明显提高,算法的计算资源分配更合理,所获解集整体质量更优.  相似文献   

4.
针对多目标粒子群算法全局最优值的选取缺陷以及多样性保留缺陷,提出了一种基于分解和拥挤距离的多目标粒子群优化算法(Smoeadpso).算法采用切比雪夫分解机制,将邻居向量对应的子问题的中的最优解来作为某个粒子全局最优值的候选解了更有效限制粒子飞行速度以避免粒子飞行超出解空间界限,引入了新的速度限制因子维持了种群多样性.本文算法与经典的多目标进化算法在10个测试函数上的对比结果表明, Smoeadpso求得的Pareto解集与真实Pareto解集的逼近程度有明显提升并且对于3目标问题求解的均匀性也比同类粒子群算法优秀.  相似文献   

5.
针对制造型企业普遍存在的流水车间调度问题,建立了以最小化最迟完成时间和总延迟时间为目标的多目标调度模型,并提出一种基于分解方法的多种群多目标遗传算法进行求解.该算法将多目标流水车间调度问题分解为多个单目标子问题,并分阶段地将这些子问题引入到算法迭代过程进行求解.算法在每次迭代时,依据种群的分布情况选择各子问题的最好解及与其相似的个体分别为当前求解的子问题构造子种群,通过多种群的进化完成对多个子问题最优解的并行搜索.通过对标准测试算例进行仿真实验,结果表明所提出的算法在求解该问题上能够获得较好的非支配解集.  相似文献   

6.
针对基于帕累托(Pareto)支配的多目标进化算法在解决高维问题时选择压力降低,以及基于分解的多目标进化算法在提高收敛性和分布性的同时降低了种群多样性的问题,提出了一种基于最小距离和聚合策略的分解多目标进化算法。首先,使用基于角度分解的技术将目标空间分解为指定个数的子空间来提高种群的多样性;然后,在生成新解的过程中加入基于聚合的交叉邻域方法,使生成的新解更接近于父代解;最后,分两阶段在每个子空间内基于最小距离和聚合策略来选择解以提高收敛性和分布性。为了验证所提算法的可行性,采用标准测试函数ZDT和DTLZ进行仿真实验,结果表明所提算法的总体性能均优于经典的基于分解的多目标进化算法(MOEA/D)、MOEA/D-DE、NSGA-Ⅲ和GrEA。可见,所提算法在提高多样性的同时可以有效平衡收敛性和多样性。  相似文献   

7.
苏湛  黄忠  艾均 《软件工程》2022,(10):20-27
基于距离模型的协同过滤通过计算用户间已知评分的距离,并使用该距离来预测目标用户的未知评分,但该类算法因预测需要使用所有邻居而导致需要大量缓存距离计算结果。针对这一问题,设计了一种融合用户相似性与用户评分距离的个性化推荐算法,基于用户间的相似性对邻居进行筛选,使用筛选之后的邻居集合预测未知评分。基于MovieLens数据与现有几种经典算法进行比较实验,证明了设计方法的有效性,在降低29%邻居数量的基础上,该算法提高了预测准确性、推荐列表排序性能等多个关键指标。  相似文献   

8.
马庆 《计算机科学》2016,43(Z11):117-122, 160
在进化多目标优化研究领域,多目标优化是指对含有2个及以上目标的多目标问题的同时优化,其在近些年来受到越来越多的关注。随着MOEA/D的提出,基于聚合的多目标进化算法得到越来越多的研究,对MOEA/D算法的改进已有较多成果,但是很少有成果研究MOEA/D中权重的产生方法。提出一种使用多目标进化算法产生任意多个均匀分布的权重向量的方法,将其应用到MOEA/D,MSOPS和NSGA-III中,对这3个经典的基于聚合的多目标进化算法进行系统的比较研究。通过该类算法在DTLZ测试集、多目标旅行商问题MOTSP上的优化结果来分别研究该类算法在连续性问题、组合优化问题上的优化能力,以及使用矩形测试问题使得多目标进化算法的优化结果在决策空间可视化。实验结果表明,没有一个算法能适用于所有特性的问题。然而,MOEA/D采用不同聚合函数的两个算法MOEA/D_Tchebycheff和MOEA/D_PBI在多数情况下的性能比MSOPS和NSGA-III更好。  相似文献   

9.
一种基于多策略差分进化的分解多目标进化算法   总被引:1,自引:0,他引:1  
为了提高多目标优化问题非支配解集合的分布性和收敛性,根据不同差分进化策略的特点,基于切比雪夫分解机制,提出一种基于多策略差分进化的分解多目标进化算法(MOEA/D-WMSDE).该算法首先采用切比雪夫分解机制,将多目标优化问题转化为一系列单目标优化子问题;然后引入小波基函数和正态分布实现差分进化算法的参数控制,探究一种...  相似文献   

10.
当多目标问题的帕累托前沿形状较为复杂时,基于分解的多目标进化算法MOEA/D的解的均匀性将受到很大的影响. MOEA/D利用相邻子问题的信息来优化,但早期因为种群中的个体与子问题的关联是随机分配的,仅在邻居间更新会浪费优秀解的信息,影响收敛速度.针对这些问题,本文提出一种MOEA/D的改进算法(MOEA/DGUAW).该算法使用种群全局更新的策略,来提高收敛速度;使用自适应调整权重向量的策略来获得更均匀分布的解集.将MOEA/D-GUAW算法与现有的MOEA/D, MOEA/D-AWA, RVEA和NSGA-III算法在10个广泛应用的测试问题上进行了实验比较.实验结果表明,提出的算法在大部分问题上,反转世代距离评价指标IGD优于其他算法,收敛速度也快于其他算法.  相似文献   

11.
目前,大多数多目标进化算法采用为单目标优化所设计的重组算子.通过证明或实验分析了几个典型的单目标优化重组算子并不适合某些多目标优化问题.提出了基于分解技术和混合高斯模型的多目标优化算法(multiobjective evolutionary algorithm based on decomposition and mixture Gaussian models,简称MOEA/D-MG).该算法首先采用一个改进的混合高斯模型对群体建模并采样产生新个体,然后利用一个贪婪策略来更新群体.针对具有复杂Pareto前沿的多目标优化问题的测试结果表明,对给定的大多数测试题,该算法具有良好的效果.  相似文献   

12.
A local multiobjective optimization algorithm using neighborhood field   总被引:1,自引:0,他引:1  
A new local search algorithm for multiobjective optimization problems is proposed to find the global optima accurately and diversely. This paper models the cooperatively local search as a potential field, which is called neighborhood field model (NFM). Using NFM, a new Multiobjective Neighborhood Field Optimization (MONFO) algorithm is proposed. In MONFO, the neighborhood field can drive each individual moving towards the superior neighbor and away from the inferior neighbor. MONFO is compared with other popular multiobjective algorithms under twelve test functions. Intensive simulations show that MONFO is able to deliver promising results in the respects of accuracy and diversity, especially for multimodal problems.  相似文献   

13.
Most existing multiobjective evolutionary algorithms aim at approximating the Pareto front (PF), which is the distribution of the Pareto-optimal solutions in the objective space. In many real-life applications, however, a good approximation to the Pareto set (PS), which is the distribution of the Pareto-optimal solutions in the decision space, is also required by a decision maker. This paper considers a class of multiobjective optimization problems (MOPs), in which the dimensionalities of the PS and the PF manifolds are different so that a good approximation to the PF might not approximate the PS very well. It proposes a probabilistic model-based multiobjective evolutionary algorithm, called MMEA, for approximating the PS and the PF simultaneously for an MOP in this class. In the modeling phase of MMEA, the population is clustered into a number of subpopulations based on their distribution in the objective space, the principal component analysis technique is used to estimate the dimensionality of the PS manifold in each subpopulation, and then a probabilistic model is built for modeling the distribution of the Pareto-optimal solutions in the decision space. Such a modeling procedure could promote the population diversity in both the decision and objective spaces. MMEA is compared with three other methods, KP1, Omni-Optimizer and RM-MEDA, on a set of test instances, five of which are proposed in this paper. The experimental results clearly suggest that, overall, MMEA performs significantly better than the three compared algorithms in approximating both the PS and the PF.  相似文献   

14.
This paper deals with interactive concept-based multiobjective problems (IC-MOPs) and their solution by an evolutionary computation approach. The presented methodology is motivated by the need to support engineers during the conceptual design stage. IC-MOPs are based on a nontraditional concept-based approach to search and optimization. It involves conceptual solutions, which are represented by sets of particular solutions, with each concept having a one-to-many relation with the objective space. Such a set-based concept representation is most suitable for human–computer interaction. Here, a fundamental type of IC-MOPs, namely, the Pareto-directed one, is formally defined, and its solution is presented. Next, a new interactive concept-based multiobjective evolutionary algorithm is introduced, and measures to assess its resulting fronts are devised. Finally, the proposed approach and the suggested search algorithm are studied using both academic test functions and an engineering problem.   相似文献   

15.
The Multiobjective Evolutionary Algorithm Based on Decomposition (MOEA/D) is a very efficient multiobjective evolutionary algorithm introduced in recent years. This algorithm works by decomposing a multiobjective optimization problem to many scalar optimization problems and by assigning each specimen in the population to a specific subproblem. The MOEA/D algorithm transfers information between specimens assigned to the subproblems using a neighborhood relation.In this paper it is shown that parameter settings commonly used in the literature cause an asymmetric neighbor assignment which in turn affects the selective pressure and consequently causes the population to converge asymmetrically. The paper contains theoretical explanation of how this bias is caused as well as an experimental verification. The described effect is undesirable, because a multiobjective optimizer should not introduce asymmetries not present in the optimization problem. The paper gives some guidelines on how to avoid such artificial asymmetries.  相似文献   

16.
To extend multiobjective evolutionary algorithm based on decomposition (MOEA/D) in higher dimensional objective spaces, this paper proposes a new version of MOEA/D with uniform design, named the uniform design multiobjective evolutionary algorithm based on decomposition (UMOEA/D), and compares the proposed algorithm with MOEA/D and NSGA-II on some scalable test problems with three to five objectives. UMOEA/D adopts the uniform design method to set the aggregation coefficient vectors of the subproblems. Compared with MOEA/D, distribution of the coefficient vectors is more uniform over the design space, and the population size neither increases nonlinearly with the number of objectives nor considers a formulaic setting. The experimental results indicate that UMOEA/D outperforms MOEA/D and NSGA-II on almost all these many-objective test instances, especially on problems with higher dimensional objectives and complicated Pareto set shapes. Experimental results also show that UMOEA/D runs faster than NSGA-II for the problems used in this paper. In additional, the results obtained are very competitive when comparing UMOEA/D with some other algorithm on the multiobjective knapsack problems.  相似文献   

17.
在多目标进化算法的基础上,提出了一种基于云模型的多目标进化算法(CMOEA).算法设计了一种新的变异算子来自适应地调整变异概率,使得算法具有良好的局部搜索能力.算法采用小生境技术,其半径按X条件云发生器非线性动态地调整以便于保持解的多样性,同时动态计算个体的拥挤距离并采用云模型参数来估计个体的拥挤度,逐个删除种群中超出的非劣解以保持解的分布性.将该算法用于多目标0/1背包问题来测试CMOEA的性能,并与目前最流行且有效的多目标进化算法NSGA-II及SPEA2进行了比较.结果表明,CMOEA具有良好的搜索性能,并能很好地维持种群的多样性,快速收敛到Pareto前沿,所获得的Pareto最优解集具有更好的收敛性与分布性.  相似文献   

18.
MOEA/D: A Multiobjective Evolutionary Algorithm Based on Decomposition   总被引:10,自引:0,他引:10  
Decomposition is a basic strategy in traditional multiobjective optimization. However, it has not yet been widely used in multiobjective evolutionary optimization. This paper proposes a multiobjective evolutionary algorithm based on decomposition (MOEA/D). It decomposes a multiobjective optimization problem into a number of scalar optimization subproblems and optimizes them simultaneously. Each subproblem is optimized by only using information from its several neighboring subproblems, which makes MOEA/D have lower computational complexity at each generation than MOGLS and nondominated sorting genetic algorithm II (NSGA-II). Experimental results have demonstrated that MOEA/D with simple decomposition methods outperforms or performs similarly to MOGLS and NSGA-II on multiobjective 0-1 knapsack problems and continuous multiobjective optimization problems. It has been shown that MOEA/D using objective normalization can deal with disparately-scaled objectives, and MOEA/D with an advanced decomposition method can generate a set of very evenly distributed solutions for 3-objective test instances. The ability of MOEA/D with small population, the scalability and sensitivity of MOEA/D have also been experimentally investigated in this paper.  相似文献   

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