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1.
Describes the Mercury system, whereby a user of an electronic message service receives messages on a device and in a format appropriate to his context (travelling, in a meeting, etc.); and ConChat, whereby besides transmitting his message he automatically transmits contextual information such as his location, the number and identities of other people in the room, the room's ambient temperature, lighting, and sound, other applications and devices running in the room, his mood, his personal status (on the 'phone, out to lunch, etc), and any activity in the room.  相似文献   

2.
Context Awareness and Mobile Phones   总被引:1,自引:1,他引:0  
This paper investigates some aspects of how context-awareness can support users of mobile phones, in particular the calling party. The use of mobile and stationary phones is discussed in relation to situational properties of a phone conversation, especially with regards to who might benefit from context-awareness in this context. An initial hypothesis is that mobile phone users communicate context information to each other (verbally) to a much higher degree than do stationary phone users. Mobile phone users could benefit much from context awareness technology, in particular when about to make a call, if they can receive context information regarding the person they are trying to reach prior to establishing the call. We argue that such technology should require low amounts of explicit user interaction, and could lead to less disrupting calls in inappropriate moments, as well as less frustration for the calling party when a call is not answered.  相似文献   

3.
Modeling users through an expert system and a neural network   总被引:1,自引:0,他引:1  
With the number of Internet and Web users increasing rapidly, electronic service providers are competing to satisfy and better serve customers looking for information or channels of advertisement. A wide variety of browses, specialized sites, custom made software, etc. are being offered on a regular basis. However, the user has to filter through a large number of files before finding what he/she is really looking for. This paper presents a user modeling expert system, SIGMA, based on neural networks for encapsulating Internet and Web users' habits and preferences. SIGMA is an artificial intelligence application designed to answer an Internet client needs and preferences. It analyses the user supplied demographic data and the monitored transactions then generate a tailored profile that is ultimately used to filter what information is being passed on to him/her in an effort to reduce and hopefully eliminate the time and energy expended in sifting through raw and often unwanted data.  相似文献   

4.
Context-aware systems acquire and exploit information on the user context to tailor services to a particular user, place, time, and/or event. Hence, they allow service providers to adapt their services to actual user needs, by offering personalized services depending on the current user context. Service providers are usually interested in profiling users both to increase client satisfaction and to broaden the set of offered services. Novel and efficient techniques are needed to tailor service supply to the user (or the user category) and to the situation in which he/she is involved. This paper presents the CAS-Mine framework to efficiently discover relevant relationships between user context data and currently asked services for both user and service profiling. CAS-Mine efficiently extracts generalized association rules, which provide a high-level abstraction of both user habits and service characteristics depending on the context. A lazy (analyst-provided) taxonomy evaluation performed on different attributes (e.g., a geographic hierarchy on spatial coordinates, a classification of provided services) drives the rule generalization process. Extracted rules are classified into groups according to their semantic meaning and ranked by means of quality indices, thus allowing a domain expert to focus on the most relevant patterns. Experiments performed on three context-aware datasets, obtained by logging user requests and context information for three real applications, show the effectiveness and the efficiency of the CAS-Mine framework in mining different valuable types of correlations between user habits, context information, and provided services.  相似文献   

5.
Zheng  Yong 《Applied Intelligence》2022,52(9):10008-10021

Context plays an important role in the process of decision making. A user’s preferences on the items may vary from contexts to contexts, e.g., a user may prefer to watch a different type of the movies, if he or she is going to enjoy the movie with partner rather than with children. Context-aware recommender systems, therefore, were developed to adapt the recommendations to different contextual situations, such as time, location, companion, etc. Differential context modeling is a series of recommendation models which incorporate contextual hybrid filtering into the neighborhood based collaborative filtering approaches. In this paper, we propose to enhance differential context modeling by utilizing a non-dominated user neighborhood. The notion of dominance relation was originally proposed in multi-objective optimization, and it was reused to definite non-dominated user neighborhood in collaborative filtering recently. These non-dominated user neighbors refer to the neighbors that dominate others from different perspectives of the user similarities, such as the user-user similarities based on ratings, demographic information, social relationships, and so forth. In this paper, we propose to identify the non-dominated user neighborhood by exploiting user-user similarities over multiple contextual preferences. Our experimental results can demonstrate the effectiveness of the proposed approaches in comparison with popular context-aware collaborative filtering models over five real-world contextual rating data sets.

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6.
Traditional recommender systems provide personal suggestions based on the user’s preferences, without taking into account any additional contextual information, such as time or device type. The added value of contextual information for the recommendation process is highly dependent on the application domain, the type of contextual information, and variations in users’ usage behavior in different contextual situations. This paper investigates whether users utilize a mobile news service in different contextual situations and whether the context has an influence on their consumption behavior. Furthermore, the importance of context for the recommendation process is investigated by comparing the user satisfaction with recommendations based on an explicit static profile, content-based recommendations using the actual user behavior but ignoring the context, and context-aware content-based recommendations incorporating user behavior as well as context. Considering the recommendations based on the static profile as a reference condition, the results indicate a significant improvement for recommendations that are based on the actual user behavior. This improvement is due to the discrepancy between explicitly stated preferences (initial profile) and the actual consumption behavior of the user. The context-aware content-based recommendations did not significantly outperform the content-based recommendations in our user study. Context-aware content-based recommendations may induce a higher user satisfaction after a longer period of service operation, enabling the recommender to overcome the cold-start problem and distinguish user preferences in various contextual situations.  相似文献   

7.
A semantic social network-based expert recommender system   总被引:2,自引:2,他引:0  
This research work presents a framework to build a hybrid expert recommendation system that integrates the characteristics of content-based recommendation algorithms into a social network-based collaborative filtering system. The proposed method aims at improving the accuracy of recommendation prediction by considering the social aspect of experts’ behaviors. For this purpose, content-based profiles of experts are first constructed by crawling online resources. A semantic kernel is built by using the background knowledge derived from Wikipedia repository. The semantic kernel is employed to enrich the experts’ profiles. Experts’ social communities are detected by applying the social network analysis and using factors such as experience, background, knowledge level, and personal preferences. By this way, hidden social relationships can be discovered among individuals. Identifying communities is used for determining a particular member’s value according to the general pattern behavior of the community that the individual belongs to. Representative members of a community are then identified using the eigenvector centrality measure. Finally, a recommendation is made to relate an information item, for which a user is seeking an expert, to the representatives of the most relevant community. Such a semantic social network-based expert recommendation system can provide benefits to both experts and users if one looks at the recommendation from two perspectives. From the user’s perspective, she/he is provided with a group of experts who can help the user with her/his information needs. From the expert’s perspective she/he has been assigned to work on relevant information items that fall under her/his expertise and interests.  相似文献   

8.
The information overload created by social media messages in emergency situations challenges response organizations to find targeted content and users. We aim to select useful messages by detecting the presence of conversation as an indicator of coordinated citizen action. Using simple linguistic indicators drawn from conversation analysis in social science, we model the presence of coordination in the communication landscape of Twitter1 using a corpus of 1.5 million tweets for various disaster and non-disaster events spanning different periods, lengths of time, and varied social significance. Within replies, retweets and tweets that mention other Twitter users, we found that domain-independent, linguistic cues distinguish likely conversation from non-conversation in this online form of mediated communication. We demonstrate that these likely conversation subsets potentially contain more information than non-conversation subsets, whether or not the tweets are replies, retweets, or mention other Twitter users, as long as they reflect conversational properties. From a practical perspective, we have developed a model for trimming the candidate tweet corpus to identify a much smaller subset of data for submission to deeper, domain-dependent semantic analyses for the identification of actionable information nuggets for coordinated emergency response.  相似文献   

9.
新浪微博是一种允许大量用户彼此分享包括位置在内的个人信息的电子媒介,它使得掌握用户的运动轨迹成为可能。尽管用户的运动和移动模式有着高度的自由性和多样性,但是周期性的运动是非常频繁的现象,因此寻找用户的周期行为对于了解用户的动作至关重要。在本文中将这个问题定义为“预测用户将要去哪里”,该问题涉及2个子问题:如何发现用户的历史行为以及如何应用用户的历史行为来预测其将来的行为。假设用户的行为是周期性的,并且如果用户在一个位置的时间足够长,那么他/她将会一直待在这个位置。基于这2个假设,提出一个4阶段算法Period-Near来解决这个问题。在算法的第1阶段挖掘用户的周期性行为,第2阶段发现其较为频繁的移动,第3阶段了解用户在最近一段时间所处的位置,第4阶段是根据前3个阶段来预测用户接下来将要去哪里。无论是在综合数据上还是实际数据上的实验研究均表明本文方法具有一定的有效性。  相似文献   

10.
11.
12.
Training Agents to Recognize Text by Example   总被引:1,自引:0,他引:1  

An important function of an agent is to be “on the lookout” for bits of information that are interesting to its user, even if these items appear in the midst of a larger body of unstructured information. But how to tell these agents which patterns are meaningful and what to do with the result? Especially when agents are used to recognize text, they are usually driven by parsers which require input in the form of textual grammar rules. Editing grammars is difficult and error-prone for end users. Grammex [“Grammars by Example”] is the first direct manipulation interface designed to allow non-expert users to define grammars interactively. The user presents concrete examples of text that he or she would like the agent to recognize. Rules are constructed by an iterative process, where Grammex heuristically parses the example, displays a set of hypotheses, and the user critiques the system's suggestions. Actions to take upon recognition are also demonstrated by example.

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13.
To seek answers to health queries, we often find ourselves on a quest to assimilate information from varied online sources. This information search and fusion from different sources elicits user preferences, which can be driven by demographics, context, and socio-economic factors. To that end, we study these factors as part of health-information seeking behavior of users on a large health and wellness-based knowledge sharing online platform. We begin by identifying the topical interests of users from different content consumption sources. Using these topical preferences, we explore information consumption and health-seeking behavior across three contextual dimensions: user-based demographic attributes, time-related features, and community-based socioeconomic factors. We then study how these context signals can be used to explain specific user health topic preferences. Our findings suggest that linking demographic features to user profiles is more effective in explaining health preferences than other features. Our work demonstrates the value of using contextual factors to characterize and understand the content consumption of users seeking health and wellness information online.  相似文献   

14.
Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In particular, even though avatars function within conversational environments (for example, chat or games), and even though they often resemble humans (with a head, hands, and a body) they are incapable of representing the kinds of knowledge that humans have about how to use the body during communication. Humans, however, do make extensive use of the visual channel for interaction management where many subtle and even involuntary cues are read from stance, gaze, and gesture. We argue that the modeling and animation of such fundamental behavior is crucial for the credibility and effectiveness of the virtual interaction in chat. By treating the avatar as a communicative agent, we propose a method to automate the animation of important communicative behavior, deriving from work in conversation and discourse theory. BodyChat is a system that allows users to communicate via text while their avatars automatically animate attention, salutations, turn taking, back-channel feedback, and facial expression. An evaluation shows that users found an avatar with autonomous conversational behaviors to be more natural than avatars whose behaviors they controlled, and to increase the perceived expressiveness of the conversation. Interestingly, users also felt that avatars with autonomous communicative behaviors provided a greater sense of user control.  相似文献   

15.
Most of our learning comes from other people or from our own experience. For instance, when a taxi driver is seeking passengers on an unknown road in a large city, what should the driver do? Alternatives include cruising around the road or waiting for a time period at the roadside in the hopes of finding a passenger or just leaving for another road enroute to a destination he knows (e.g., hotel taxi rank)? This is an interesting problem that arises everyday in cities all over the world. There could be different answers to the question poised above, but one fundamental problem is how the driver learns about the likelihood of finding passengers on a road that is new to him (as he has not picked up or dropped off passengers there before). Our observation from large scale taxi driver trace data is that a driver not only learns from his own experience but through interactions with other drivers. In this paper, we first formally define this problem as socialized information learning (SIL), second we propose a framework including a series of models to study how a taxi driver gathers and learns information in an uncertain environment through the use of his social network. Finally, the large scale real life data and empirical experiments confirm that our models are much more effective, efficient and scalable that prior work on this problem.  相似文献   

16.
An electronic book may be viewed as an application with a multimedia database. We define an electronic textbook as an electronic book that is used in conjunction with instructional resources such as lectures. We propose an electronic textbook data model with topics, topic sources, metalinks (relationships among topics), and instructional modules, which are multimedia presentations possibly capturing real-life lectures of instructors. Using the data model, the system provides users a topic-guided multimedia lesson construction. We concentrate, in detail, on the use of one metalink type in lesson construction, namely, prerequisite dependencies, and provide a sound and complete axiomatization of prerequisite dependencies. We present a simple automated way of constructing lessons for users where the user lists a set of topic names (s)he is interested in, and the system automatically constructs and delivers the "best" user-tailored lesson as a multimedia presentation, where "best" is characterized in terms of both topic closures with respect to prerequisite dependencies and what the user knows about topics. We model and present sample lesson construction requests for users, discuss their complexity, and give algorithms that evaluate such requests. For expensive lesson construction requests, we list heuristics and empirically evaluate their performance. We also discuss the worst-case performance guarantees of lesson request algorithms.  相似文献   

17.
Recommendation systems are going to be an integral part of any E-Business in near future. As in any other E-business, recommendation systems also play a key role in the travel business where the user has to be recommended with a restaurant that best suits him. In general, the recommendations to a user are made based on similarity that exists between the intended user and the other users. This similarity can be calculated either based on the similarity between the user profiles or the similarity between the ratings made by the users. First phase of this work concentrates on experimentally analyzing both these models and get a deep insight of these models. With the lessons learned from the insights, second phase of the work concentrates on developing a deep learning model. The model does not depend on the other user's profile or rating made by them. The model is tested with a small restaurant dataset and the model can predict whether a user likes the restaurant or not. The model is trained with different users and their rating. The system learns from it and in order to predict whether a new user likes or not a restaurant that he/she has not visited earlier, all the data the trained model needed is the rating made by the same user for different restaurants. The model is deployed in a cloud environment in order to extend it to be more realistic product in future. Result evaluated with dataset, it achieves 74.6% is accurate prediction of results, where as existing techniques achieves only 64%.  相似文献   

18.
Semantic web technologies to reconcile privacy and context awareness   总被引:2,自引:0,他引:2  
Increasingly, application developers are looking for ways to provide users with higher levels of personalization that capture different elements of a user’s operating context, such as her location, the task that she is currently engaged in, who her colleagues are, etc. While there are many sources of contextual information, they tend to vary from one user to another and also over time. Different users may rely on different location tracking functionality provided by different cell phone operators; they may use different calendar systems, etc. In this article, we describe work on a Semantic e-Wallet aimed at supporting automated identification and access of personal resources, each represented as a Semantic Web Service. A key objective is to provide a Semantic Web environment for open access to a user’s contextual resources, thereby reducing the costs associated with the development and maintenance of context-aware applications. A second objective is, through Semantic Web technologies, to empower users to selectively control who has access to their contextual information and under which conditions. This work has been carried out in the context of myCampus, a context-aware environment aimed at enhancing everyday campus life. Empirical results obtained on Carnegie Mellon’s campus are discussed.  相似文献   

19.
Mobile devices are undergoing great advances in recent years allowing users to access an increasing number of services or personalized applications that can help them select the best restaurant, locate certain shops, choose the best way home or rent the best film. However this great quantity of services does not require the user to find and select those services needed for each specific situation. The classical approaches link some preferences to certain services, include the recommendations given by other users or even include certain fixed rules in order to choose the most appropriate services. However, since these methods assume that user needs can be modelled by fixed rules or preferences, they fail when modelling different users or makes them difficult to train. In this paper we propose a new algorithm that learns from the user’s actions in different contextual situations, which allows to properly infer the most appropriate recommendations for a user in a specific contextual situation. This model, by using of a double knowledge diffusion approach, has been specifically designed to face the inherent lack of learning evidences, computational cost and continuous training requirements and, therefore, overcomes the performance and convergence rates offered by other learning methodologies.  相似文献   

20.
针对现有旅游景点推荐个性化的不足问题,本文提出了一种基于信任关系与于情景上下文的旅游景点推荐算法。首先在传统的协同过滤算法上以用户信任度代替相似度来解决数据稀疏性;其次引入用户情景上下文信息,更全面的反映出用户的个性化需求;最后基于用户的信任度和上下文信息优化,建立一个推荐结果准确度更高的旅游景点推荐模型。模拟实验结果表明,综合考虑信任度和情景上下文信息的推荐策略表现最优。  相似文献   

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