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1.
We present an0(n ·d o(1)) algorithm to compute the convex hull of a curved object bounded by0(n) algebraic curve segments of maximum degreed.Research supported in part by NSF Grant MIP-85 21356, ARO Contract DAA G29-85-C0018 under Cornell MSI, and ONR Contract N00014-88-K-0402. This paper is an updated version of a part of [6].  相似文献   

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We present the first in-place algorithm for solving Klee's measure problem for a set of n axis-parallel rectangles in the plane. Our algorithm runs in O(n3/2logn) time and uses O(1) extra words in addition to the space needed for representing the input. The algorithm is surprisingly simple and thus very likely to yield an implementation that could be of practical interest. As a byproduct, we develop an optimal algorithm for solving Klee's measure problem for a set of n intervals; this algorithm runs in optimal time O(nlogn) and uses O(1) extra space.  相似文献   

4.
In this era of giga-scale integration, thermal analysis has become one of the hot topics in VLSI chip design. Active thermal sources may be abstracted as a set of weighted points on a 2D chip-floor. The conventional notion of discrepancy that deals with the congestion properties of a set of scattered points may not be able to capture properly all real-life instances in this context. In this paper, we have introduced a new concept, called the density of a region to study some of the properties of the distribution of these weighted points. We prove several counter-intuitive results concerning the properties of the regions that have maximum or minimum density. We then outline algorithms for recognizing these regions. We also compare the attributes of density with the existing concept of discrepancy.  相似文献   

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In this note, we outline a very simple algorithm for the following problem: Given a set S of n points p1,p2,p3,…,pn in the plane, we have O(n2) segments implicitly defined on pairs of these n points. For each point pi, find a segment from this set of implicitly defined segments that is farthest from pi. The time complexity of our algorithm is in O(nh+nlogn), where n is the number of input points, and h is the number of vertices on the convex hull of S.  相似文献   

6.
Computing the convex hull of a set of points is a fundamental operation in many research fields, including geometric computing, computer graphics, computer vision, robotics, and so forth. This problem is particularly challenging when the number of points goes beyond some millions. In this article, we describe a very fast algorithm that copes with millions of points in a short period of time without using any kind of parallel computing. This has been made possible because the algorithm reduces to a sorting problem of the input point set, what dramatically minimizes the geometric computations (e.g., angles, distances, and so forth) that are typical in other algorithms. When compared with popular convex hull algorithms (namely, Graham’s scan, Andrew’s monotone chain, Jarvis’ gift wrapping, Chan’s, and Quickhull), our algorithm is capable of generating the convex hull of a point set in the plane much faster than those five algorithms without penalties in memory space.  相似文献   

7.
Given a planar setS ofn points,maxdominance problems consist of computing, for everyp S, some function of the maxima of the subset ofS that is dominated byp. A number of geometric and graph-theoretic problems can be formulated as maxdominance problems, including the problem of computing a minimum independent dominating set in a permutation graph, the related problem of finding the shortest maximal increasing subsequence, the problem of enumerating restricted empty rectangles, and the related problem of computing the largest empty rectangle. We give an algorithm for optimally solving a class of maxdominance problems. A straightforward application of our algorithm yields improved time bounds for the above-mentioned problems. The techniques used in the algorithm are of independent interest, and include a linear-time tree computation that is likely to arise in other contexts.The research of this author was supported by the Office of Naval Research under Grants N00014-84-K-0502 and N00014-86-K-0689, and the National Science Foundation under Grant DCR-8451393, with matching funds from AT&T.This author's research was supported by the National Science Foundation under Grant DCR-8506361.  相似文献   

8.
Let P1,…,Pk be a collection of disjoint point sets in R2 in general position. We prove that for each 1?i?k we can find a plane spanning tree Ti of Pi such that the edges of T1,…,Tk intersect at most , where n is the number of points in P1∪?∪Pk. If the intersection of the convex hulls of P1,…,Pk is nonempty, we can find k spanning cycles such that their edges intersect at most (k−1)n times, this bound is tight. We also prove that if P and Q are disjoint point sets in general position, then the minimum weight spanning trees of P and Q intersect at most 8n times, where |PQ|=n (the weight of an edge is its length).  相似文献   

9.
A key problem in computational geometry is the identification of subsets of a point set having particular properties. We study this problem for the properties of convexity and emptiness. We show that finding empty triangles is related to the problem of determining pairs of vertices that see each other in a star-shaped polygon. A linear-time algorithm for this problem which is of independent interest yields an optimal algorithm for finding all empty triangles. This result is then extended to an algorithm for finding empty convex r-gons (r> 3) and for determining a largest empty convex subset. Finally, extensions to higher dimensions are mentioned.The first author is pleased to acknowledge support by the National Science Foundation under Grant CCR-8700917. The research of the second author was supported by Amoco Foundation Faculty Development Grant CS 1-6-44862 and by the National Science Foundation under Grant CCR-8714565.  相似文献   

10.
We study rigid motions of a rectangle amidst polygonal obstacles. The best known algorithms for this problem have a running time of (n 2), wheren is the number of obstacle corners. We introduce thetightness of a motion-planning problem as a measure of the difficulty of a planning problem in an intuitive sense and describe an algorithm with a running time ofO((a/b · 1/crit + 1)n(logn)2), wherea b are the lengths of the sides of a rectangle and crit is the tightness of the problem. We show further that the complexity (= number of vertices) of the boundary ofn bow ties (see Figure 1) isO(n). Similar results for the union of other simple geometric figures such as triangles and wedges are also presented.This work was supported partially by the DFG Schwerpunkt Datenstrukturen und Algorithmen, Grants Me 620/6 and Al 253/1, and by the ESPRIT II Basic Research Actions Program of the EC under Contract No. 3075 (project ALCOM).  相似文献   

11.
Abstract. The traditional worst-case analysis often fails to predict the actual behavior of the running time of geometric algorithms in practical situations. One reason is that worst-case scenarios are often very contrived and do not occur in practice. To avoid this, models are needed that describe the properties that realistic inputs have, so that the analysis can take these properties into account. We try to bring some structure to this emerging research direction. In particular, we present the following results: • We show the relations between various models that have been proposed in the literature. • For several of these models, we give algorithms to compute the model parameter(s) for a given (planar) scene; these algorithms can be used to verify whether a model is appropriate for typical scenes in some application area. • As a case study, we give some experimental results on the appropriateness of some of the models for one particular type of scene often encountered in geographic information systems, namely certain triangulated irregular networks.  相似文献   

12.
The first half of this paper introducesEpsilon Geometry, a framework for the development of robust geometric algorithms using inaccurate primitives. Epsilon Geometry is based on a very general model of imprecise computations, which includes floating-point and rounded-integer arithmetic as special cases. The second half of the paper introduces the notion of a (–)-convex polygon, a polygon that remains convex even if its vertices are all arbitrarily displaced by a distance of of less, and proves some interesting properties of such polygons. In particular, we prove that for every point set there exists a (–)-convex polygonH such that every point is at most 4 away fromH. Using the tools of Epsilon Geometry, we develop robust algorithms for testing whether a polygon is (–)-convex, for testing whether a point is inside a (–)-convex polygon, and for computing a (–)-convex approximate hull for a set of points.  相似文献   

13.
We consider the following geometric pattern matching problem: Given two sets of points in the plane, P and Q, and some (arbitrary) δ>0, find a similarity transformation T (translation, rotation and scale) such that h(T(P),Q)<δ, where h(⋅,⋅) is the directional Hausdorff distance with L as the underlying metric; or report that none exists. We are only interested in the decision problem, not in minimizing the Hausdorff distance, since in the real world, where our applications come from, δ is determined by the practical uncertainty in the position of the points (pixels). Similarity transformations have not been dealt with in the context of the Hausdorff distance and we fill the gap here. We present efficient algorithms for this problem imposing a reasonable separation restriction on the points in the set Q. If the L distance between every pair of points in Q is at least 8δ, then the problem can be solved in O(mn2logn) time, where m and n are the numbers of points in P and Q respectively. If the L distance between every pair of points in Q is at least , for some c, 0<c<1, we present a randomized approximate solution with expected runtime O(n2c−4ε−8log4mn), where ε>0 controls the approximation. Our approximation is on the size of the subset, BP, such that h(T(B),Q)<δ and |B|>(1−ε)|P| with high probability.  相似文献   

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We show that the Minkowski sum of a simple polygon with n edges and a segment has at most 2n−1 edges, and that this bound is tight in the worst case.  相似文献   

16.
This paper examines the expected complexity of boundary problems on a set ofN points inK-space. We assume that the points are chosen from a probability distribution in which each component of a point is chosen independently of all other components. We present an algorithm to find the maximal points usingKN + O (N1–1/K log1/K N) expected scalar comparisons, for fixedK 2. A lower bound shows that the algorithm is optimal in the leading term. We describe a simple maxima algorithm that is easy to code, and present experimental evidence that it has similar running time. For fixedK 2, an algorithm computes the convex hull of the set in 2KN + O(N1–1/K log1/KN) expected scalar comparisons. The history of the algorithms exhibits interesting interactions among consulting, algorithm design, data analysis, and mathematical analysis of algorithms.This work was performed while this author was visiting AT&T Bell Laboratories.  相似文献   

17.
We show that pairwise equality comparisons are necessary and sufficient (in the worst case) to find a plurality in n colored balls.  相似文献   

18.
We consider the conjectured O(N2+?) time complexity of multiplying any two N×N matrices A and B. Our main result is a deterministic Compressed Sensing (CS) algorithm that both rapidly and accurately computes AB provided that the resulting matrix product is sparse/compressible. As a consequence of our main result we increase the class of matrices A, for any given N×N matrix B, which allows the exact computation of AB to be carried out using the conjectured O(N2+?) operations. Additionally, in the process of developing our matrix multiplication procedure, we present a modified version of Indyk's recently proposed extractor-based CS algorithm [P. Indyk, Explicit constructions for compressed sensing of sparse signals, in: SODA, 2008] which is resilient to noise.  相似文献   

19.
The Euclidean Minimum Spanning Tree problem is to decide whether a given graph G=(P,E) on a set of points in the two-dimensional plane is a minimum spanning tree with respect to the Euclidean distance. Czumaj et al. [A. Czumaj, C. Sohler, M. Ziegler, Testing Euclidean Minimum Spanning Trees in the plane, Unpublished, Part II of ESA 2000 paper, downloaded from http://web.njit.edu/~czumaj/] gave a 1-sided-error non-adaptive property-tester for this task of query complexity . We show that every non-adaptive (not necessarily 1-sided-error) property-tester for this task has a query complexity of , implying that the test in [A. Czumaj, C. Sohler, M. Ziegler, Testing Euclidean Minimum Spanning Trees in the plane, Unpublished, Part II of ESA 2000 paper, downloaded from http://web.njit.edu/~czumaj/] is of asymptotically optimal complexity. We further prove that every adaptive property-tester has query complexity of Ω(n1/3). Those lower bounds hold even when the input graph is promised to be a bounded degree tree.  相似文献   

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