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1.
When the mobile environment consists of light-weight devices, the energy consumption of location-based services (LBSs) and
the limited bandwidth of the wireless network become important issues. Motivated by this, we propose new spatial query processing
algorithms to support Mobile Continuous Nearest Neighbor Query (MCNNQ) in wireless broadcast environments. Our solution provides
a general client–server architecture for answering MCNNQ on objects with unknown, and possibly variable, movement types. Our
solution enables the application of spatio-temporal access methods specifically designed for a particular type, to arbitrary
movements without any false misses. Our algorithm does not require any conventional spatial index for MCNNQ processing. It
can be adapted to static or moving objects, and does not require additional knowledge (e.g., direction of moving objects)
beyond the maximum speed and the location of each object. Extensive experiments demonstrate that our location-based data dissemination
algorithm significantly outperforms index-based solutions. 相似文献
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This letter presents a method, via Walsh functions, for simultaneous identification of the order and parameters of a single-input-single-output linear lumped continuous dynamic system based on input-output data from an arbitrary but active record. Walsh spectra are impressively immune to zero-mean additive noise to some extent, and so are the identification algorithms employing them. 相似文献
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Wireless communications are vulnerable to signal jamming attacks. Spread spectrum mitigates these attacks by spreading normal narrowband signals over a much wider band of frequencies and forcing jammers who do not know the spreading pattern to expend much more effort to launch the attack. In broadcast systems, however, jammers can easily find out the spread pattern by compromising just a single receiver. Several group-based ideas have been proposed to deal with compromised receivers; they can tolerate up to t malicious receivers by adding 2t extra copies for each broadcast message. In this paper, we propose a novel scheme with random channel sharing. This scheme reduces the communication cost from 2t to (1 + p)t extra copies, where p determines the channel sharing probability (0 < p < 1). In addition, it does not increase the hardware complexity as it does not require a receiver to operate on multiple channels at the same time. 相似文献
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An overview is presented of queueing theoretic modeling and analysis of interactive computing systems. While the emphasis is on recent advances, an introduction is given which briefly trices the historical development of this area to put current research in perspective. Models, methods of analysis, and applications to real systems are described. An extensive bibliography provides the references for a more in-depth study. 相似文献
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A new application of blind equalization that appears to ameliorate the delays and improve the reliability of teletext systems is presented. The compatibility with the existing TV system and the cost-effectiveness of this application were considered for practical purposes. Equalizer adaptation does not require a knowledge of the transmitted data sequence or carrier phase recovery. Therefore, a reduction in the existing teletext circuitry has been achieved. In addition, the proposed quadrature phase shift keying (QPSK) modulation scheme doubles the teletext data transmission rate and uses the allocated TV bandwidth efficiently. The performance of the proposed blind equalizer has been evaluated in the presence of a multipath broadcast channel. Simulations have shown that substantial improvements are observed in the bit-error-rates for both two-phase PSK and QPSK modulation schemes 相似文献
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The performance of a multicarrier direct sequence code-division multiple-access (CDMA) system employed in the forward link of a cellular system operating over a Rayleigh fading channel is analyzed and compared to the performance of both single-carrier CDMA and hybrid multicarrier CDMA/frequency division multiplexing systems. A RAKE receiver is provided for each subcarrier. We compare the performance of all three systems for various multipath intensity profiles. It is found that for a service requiring high quality and a small number of users, the multicarrier system is the best, but for a service requiring low quality and a large number of users, the hybrid system can support more users than the others. Also, for the case when nonorthogonal codes are used, the multiple-access interference in different resolvable paths are correlated. In that case, to maximize the signal-to-noise ratio in a correlated interference environment; maximal-ratio combining (MRC) is not optimal. However, we found that there is not much difference between the optimum combining and the conventional MRC 相似文献
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在窄带物联网(NB-IoT)系统中,为了正确解调窄带物理广播信道(NPBCH)以获取系统信息,提出了两种NPBCH的盲检测算法,包括常规检测算法和功率检测算法。常规检测算法采用遍历1/2两种发射天线数和8种不同扰码序列的方法进行盲检测,而功率检测算法是在常规检测算法的基础上改进天线端口数的获取方式,主要采用两种天线端口下窄带参考信号(NRS)的功率比值进行判断天线端口数的方法,以降低常规检测算法的计算复杂度。仿真结果表明,当信噪比小于-17 dB时,常规检测算法相比于功率检测算法解调有3~4 dB的增益,检测可靠性能较好;当信噪比大于-17 dB时,两种算法的检测正确率均超过0.98,但功率检测算法较常规检测算法降低了近50%的时间复杂度,更加有利于工程的实践。 相似文献
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Multicast delivery is one of the solutions to reduce the cost in a large video-on-demand (VoD) system. However, multicast transmission makes much more difficult the implementation of interactive functions for individual users and introduces start-up delays for the users, which contradicts the idea of on-demand services. In this paper, we first try to explore and evaluate the performance of different multicast VoD systems. A new scheme called single-rate multicast double-rate unicast (SRMDRU) is then developed to minimize the system resources for supporting full VCR functionality in a multicast VoD system. This scheme also allows multicast systems to support true VoD services so customers can be served as soon as the system receives the requests. Computer simulations show that the multicast systems using the SRMDRU scheme perform much better than other multicast systems in terms of system blocking probabilities 相似文献
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The increasing demand for interactive mobile multimedia service is causing the integration of 3rd generation (3G) cellular systems and wireless broadcast systems. The key challenge is to support data dissemination with low response time, request drop rate, and the unfairness of request drop. This article proposes a novel scheduling algorithm called DAG (on-demand scheduling utilizing analytic hierarchy process (AHP) and grey relational analysis (GRA)), which takes multiple factors-waiting time, number of active requests, deadline-into consideration, and models the data scheduling process as a multiple factors' decision-making and best option-selecting process. The proposed approach comprises two parts. The first part applies AHP to decide the relative weights of multiple decision factors according to user requests, while the second adopts GRA to rank the data item alternatives through the similarity between each option and the ideal option. Simulation results are presented to demonstrate that DAG performs well in the multiple criterions mentioned above. 相似文献
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Performance model of interactive video-on-demand systems 总被引:5,自引:0,他引:5
Li V.O.K. Wanjiun Liao Xiaoxin Qiu Wong E.W.M. 《Selected Areas in Communications, IEEE Journal on》1996,14(6):1099-1109
An interactive video-on-demand (VoD) system allows users to access video services, such as movies, electronic encyclopedia, interactive games, and educational videos from video servers on a broadband network. This paper develops a performance evaluation tool for the system design. In particular, a user activity model is developed to describe the usage of system resources, i.e., network bandwidth and video server usage, by a user as it interacts with the service. In addition, we allow batching of user requests, and the effect of such batching is captured in a batching model. Our proposed queueing model integrates both the user activity and the batching model. This model can be used to determine the requirements of network bandwidth and video server and, hence, the trade-off in communication and storage costs for different system resource configurations 相似文献
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High spectral efficiency combined with power efficiency, is a requirement for high speed digital broadcast satellite systems. The effect of the recovered carrier phase noise and the nonlinearity on the performance of 16-QAM (quadrature amplitude modulation) and staggered 16-QAM is investigated and compared. It is found that for the phase noise, 16-QAM is more degraded for a roll-off factor of less than 0.4. For roll-off factor of more than 0.8, staggered 16-QAM has superior performance. For the nonlinearity staggered 16-QAM is more sensitive for a roll-off factor of less than 0.4. It is concluded that coincident 16-QAM is suitable for spectrally efficient digital broadcast systems 相似文献
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Multisensory integrated expressive environments is a framework for mixed reality applications in the performing arts such as interactive dance, music, or video installations. MIEEs address the expressive aspects of nonverbal human communication. We present the multilayer conceptual framework of MIEEs, algorithms for expressive content analysis and processing, and MIEEs-based art applications. 相似文献
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A closed queueing network model with state dependent routing probabilities is developed for the study of interactive computing systems which use swapping as a memory managmnent strategy. An algorithm to obtain an approximate solution of the mathematical model is proposed. Based on meamuements of a dual-processor PDP-10 system, the model is found to be better in predicting the system performance than the classical model without state dependent routing probabilities. 相似文献
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Subcarrier audio channels (SCAs) are used to support a wide-area data communication system. Text or data messages can be transmitted nationally using satellite delivery, and locally using FM broadcasting stations' subcarriers. The time delay that messages experience in the national buffer at the satellite head-end or the local buffer is examined. The delay for various throughput data rates is evaluated to identify an optimum range for this capacity. A realistic set of messages statistics is developed to model SCA traffic. Three different queueing strategies are used to examine the delay that messages obeying these statistics would experience: first-come-first-served, fixed-priority, and delay-dependent priority. It is shown that, as the throughput is increased, the effect of priority on the system is less discernible. As the output capacity is decreased, the effect of a priority structure can be seen to enhance traffic flow. Total message time delay is examined using a delay-dependent priority scheme. Results indicate that the choice of an appropriate queuing strategy will enhance the flow of priority message traffic 相似文献
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Farbod Kayhan Guido Montorsi 《International Journal of Satellite Communications and Networking》2016,34(6):771-785
In this paper, we address the coding problem for adaptive coding and modulator indicators in communication systems where users are divided into several classes according to their channel quality. Two novel methods are described to construct codebooks with variable length codewords forsuch an application. The proposed constructions satisfy all constraints of the system model, showing considerable gain in both the maximal and average length of codebook with respect to the current state of the art. The methodology includes a systematic way for constructing variable length codebooks where codewords are not uniformly distributed in the space, and thus, some codewords are more protected than others. The proposed construction can be easily adapted, by zero padding, to obtain a fixed block‐length code, with length equal to the maximal length of the designed variable‐length code but still smaller than that of the best state‐of‐the‐art code. Copyright © 2015 John Wiley & Sons, Ltd. 相似文献
18.
People travelling in public transportation vehicles are foreseen to be a relevant use case of future Digital Video Broadcast—Handhelds (DVB‐H) systems. However, it is also one of the critical user cases, since, besides the vehicle penetration loss, the received signal quality is strongly affected by the high mobility of the users, which is accompanied by temporary shadowing and fast fading. On the other hand, mobility can be also beneficial thanks to the bursty character of DVB‐H transmissions, as additional repair data can be sent in the time intervals between original service bursts in order to hide the coverage discontinuities from the users' perception. In this way, users which miss the original transmission have more chances to receive the information correctly. By managing the amount of repair data the network operator can trade system capacity and network latency for improved vehicular user satisfaction in a DVB‐H network with imperfect coverage of the service area (as perceived by the vehicular users). To illustrate the potential of this approach, we evaluate the mentioned trade‐off in a DVB‐H system dimensioned for pedestrian outdoor users, for both streaming and filecasting services. To enable an easy and efficient implementation of the repair mechanisms, we adopt application layer forward error correction (FEC), as it can provide a multi‐burst protection of the transmission. Copyright © 2008 John Wiley & Sons, Ltd. 相似文献
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