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1.
虚拟物体在受力作用时的形变建模是虚拟环境中力/触觉人机交互的关键.文中提出了一种新的基于物理意义的形变建模方法,不仅计算速度快,满足力反馈的实时性要求,而且能够同时保证接触力和形变的计算具有较高的精度,适用于具有较大变形量的柔性物体的力反馈计算,满足精细作业对虚拟现实系统的要求.  相似文献   

2.
In this article, a stable control scheme is designed and experimentally evaluated for haptic-enabled teleoperated control of hydraulic actuators. At the actuator (slave) side, the controller allows the hydraulic actuator to have a stable position tracking. At the master side, the haptic device provides a kind of ‘feel’ of telepresence to the operator by creating a force that acts like a virtual spring, coupling the displacement of the haptic device to the displacement of the hydraulic actuator. In free motion, this virtual spring restricts the operator's hand to move fast when the slave manipulator is behind/ahead in terms of tracking the master manipulator's displacement. On the other hand, when interacting with the environment, the constrained force imposed on the hydraulic actuator is indirectly reflected through this virtual spring force. Extension of Lyapunov's stability theory to non-smooth systems is first employed to prove the stability of the resulting control system. Effectiveness of the controller is then validated via experimental studies. It is shown that the control scheme performs well in terms of both positioning the hydraulic actuator and providing a haptic feel to the operator. The control scheme is easy to implement since very little knowledge about system parameters is needed and the required on-line measurements are actuator's supply and line pressures and displacement.  相似文献   

3.
This paper explores the feasibility of reconstructing human manipulation skills in complex constrained motion by tracing and learning the manipulation performed by the operator. The peg-in-hole insertion problem is used as a case study, which represents a typical constrained motion force sensitive manufacturing task with the attendant issues of jamming, tight clearance and the need for quick assembly times. In the developed system, position and contact force and torque as well as orientation data generated in the haptic rendered virtual environment combined with a priori knowledge about the task are used to identify and learn the skills in the newly demonstrated task. The recorded training data is classified into contact states, which are identified with hidden Markov model (HMM) as human skills. The HMM parameters are obtained from the training data. By evaluating the controller's performance in each contact state from haptic rendered virtual environment, the robot develops the best trajectories to imitate the human behaviour. In this paper the significance of this research project is highlighted and the developed approach and the progress made so far on this project are reported.  相似文献   

4.
Despite the advancements in machine learning and artificial intelligence, there are many tooling tasks with cognitive aspects that are rather challenging for robots to handle in full autonomy, thus still requiring a certain degree of interaction with a human operator. In this paper, we propose a theoretical framework for both planning and execution of robot-surface contact tasks whereby interaction with a human operator can be accommodated to a variable degree.The starting point is the geometry of surface, which we assume known and available in a discretized format, e.g. through scanning technologies. To allow for realtime computation, rather than interacting with thousands of vertices, the robot only interacts with a single proxy, i.e. a massless virtual object constrained to ‘live on’ the surface and subject to first order viscous dynamics. The proxy and an impedance-controlled robot are then connected through tuneable and possibly viscoelastic coupling, i.e. (virtual) springs and dampers. On the one hand, the proxy slides along discrete geodesics of the surface in response to both viscoelastic coupling with the robot and to a possible external force (a virtual force which can be used to induce autonomous behaviours). On the other hand, the robot is free to move in 3D in reaction to the same viscoelastic coupling as well as to a possible external force, which includes an actual force exerted by a human operator. The proposed approach is multi-objective in the sense that different operational (autonomous/collaborative) and interactive (for contact/non-contact tasks) modalities can be realized by simply modulating the viscoelastic coupling as well as virtual and physical external forces. We believe that our proposed framework might lead to a more intuitive interfacing to robot programming, as opposed to standard coding. To this end, we also present numerical and experimental studies demonstrating path planning as well as autonomous and collaborative interaction for contact tasks with a free-form surface.  相似文献   

5.
《Advanced Robotics》2013,27(12):1411-1440
In this paper the first haptic display capable of applying a true impulse to the operator is presented. The applied impulse results in an immediate change of the user's momentum. Such a change is considered to be invaluable in making interactions with rigid virtual objects feel realistic. Conventional methods can only approximate impulses by outputting a constant force over a certain number of sample periods. The quality of these impulses is therefore limited by the maximum torque of the motor. At high interaction velocities these methods lose realism. The usage of large motors not only brings along safety issues, it also compromises the feeling of free motion. The new haptic display can generate an arbitrarily large impulse by continuously adapting the amount of momentum of a momentum wheel. At the predicted instant of contact with the virtual object, an electromagnetic tooth-clutch is engaged. The momentum wheel is mechanically connected to the handle of the haptic display and a real, but controlled, collision between the operator and momentum wheel is realized. The impulse generation part of the device is in fact the first 'generalized encountered haptic display'. Like typical encountered haptic displays its influence is not felt in free motion, but in contrast to them it is not limited to only static encounters, but effectively applicable to make encounters over a full velocity spectrum.  相似文献   

6.
Feedback force is very important for novices to simulate tooth preparation by using the haptic interaction system (dental training system) in a virtual environment. In the process of haptic simulation, the fidelity of generated forces by a haptic device decides whether the simulation is successful. A force model computes feedback force, and we present an analytical force model to compute the force between a tooth and a dental pin during tooth preparation. The force between a tooth and a dental pin is modeled in two parts: (1) force to resist human’s operation and (2) friction to resist the rotation of the dental engine. The force to resist the human’s operation is divided into three parts in the coordinates that are constructed on the bottom center of the dental pin. In addition, we also consider the effects of dental-pin type, tooth stiffness, and contact geometry in the force model. To determine the parameters of the force model, we construct a measuring system by using machine vision and a force/torque sensor to track the human’s operations and measure the forces between the dental pins and teeth. Based on the measuring results, we construct the relation between the force and the human’s operation. The force model is implemented in the prototype of a dental training system that uses the Phantom as the haptic interface. Dentists performing virtual operations have confirmed the fidelity of feedback force.  相似文献   

7.
《Advanced Robotics》2013,27(1):49-69
The purpose of this study is to develop a virtual wall display system for a walk simulator to grope its way in an 'invisible' situation, such as in a building filled with dense smoke, etc. To reproduce the realistic haptic sense of a building wall, the implementation of the wideness and the rigidity of wall are essential. Wideness of a virtual wall was realized by a hand-tracking control combined with a small wall panel which is mounted on a three-axis Cartesian manipulator. A 6-d.o.f. magnetic tracking system was utilized for the hand position tracking in the non-contact situation of the hand and the panel. In the contact situation, high rigidity of the wall was attained as stiffness in the normal direction is provided to the wall panel to represent the haptic sense of a rigid wall. Force-based tracking provides the low stiffness in the tangential direction to make the wall panel move easily along the direction of hand movement to represent a wide plain wall. A three-axis force sensor is attached on the wall panel to detect the contact force. The realization of smooth switching between both tracking controls provides the user with the haptic feel of the presence and continuity of a virtual wall. In addition, the frictional sensation has the effect of giving the system more reality. Experimental results have shown the effectiveness of the hybrid tracking method for the virtual wall system.  相似文献   

8.
To develop secure, natural and effective teleoperation, the perception of the slave plays a key role for the interaction of a human operator with the environment. By sensing slave information, the human operator can choose the correct operation in a process during the human–robot interaction. This paper develops an integrated scheme based on a hybrid control and virtual fixture approach for the telerobot. The human operator can sense the slave interaction condition and adjust the master device via the surface electromyographic signal. This hybrid control method integrates the proportional-derivative control and the variable stiffness control, and involves the muscle activation at the same time. It is proposed to quantitatively analyse the human operator's control demand to enhance the control performance of the teleoperation system. In addition, due to unskilful operation and muscle physiological tremor of the human operator, a virtual fixture method is developed to ensure accuracy of operation and to reduce the operation pressure on the human operator. Experimental results demonstrated the effectiveness of the proposed method for the teleoperated robot.  相似文献   

9.
《Advanced Robotics》2013,27(13-14):1773-1791
This paper introduces a bimanual haptic interface robot and presents results from its trial operation. Our aim in developing a bimanual haptic interface is to display high-precision three-directional forces at all 10 fingertips of both hands of the operator. By installing two five-fingered robot hands and two robot arms, we construct a bimanual haptic interface. A haptic interface that consists of robot hands and robot arms can provide multi-point contact between the operator and a virtual environment. However, there is the risk that robot hands and robot arms will collide while an operator is manipulating the haptic interface. To solve this problem, we also propose a collision avoidance control law for the multi-fingered bimanual haptic interface. Finally, to determine the validity of the proposed interface, we carry out several experiments. These results show the validity and great potential of the proposed bimanual haptic interface.  相似文献   

10.
Teleoperated minimally invasive surgical robots can significantly enhance a surgeon's accuracy, dexterity and visualization. However, current commercially available systems do not include significant haptic (force and tactile) feedback to the operator. This paper describes experiments to characterize this problem, as well as several methods to provide haptic feedback in order to improve surgeon's performance. There exist a variety of sensing and control methods that enable haptic feedback, although a number of practical considerations, e.g. cost, complexity and biocompatibility, present significant challenges. The ability of teleoperated robot-assisted surgical systems to measure and display haptic information leads to a number of additional exciting clinical and scientific opportunities, such as active operator assistance through "virtual fixtures" and the automatic acquisition of tissue properties.  相似文献   

11.
Forbidden region virtual fixtures protect objects from unwanted contact with a robot. In this paper, we propose a method for creating forbidden region haptic virtual fixtures for teleoperation from streaming point clouds obtained by an RGB-D camera. Upon violating the protected area, the operator receives force feedback that opposes motion inside the forbidden region. Three architectures for creating virtual fixtures are presented and their advantages and disadvantages are described. The proposed methods have the ability to implement constraints and can handle dynamic environments in real-time. The effectiveness of the methods is demonstrated in experiments with a surgical robot.  相似文献   

12.
This paper proposes a turnover‐free control method for a teleoperated mobile agent (or vehicle) moving through uneven terrain. The teleoperated agent is primarily driven by an operator at a remote site and is able to react autonomously when a possible turnover is predicted. In order to predict the turnover, a low‐cost terrain prediction sensor has been developed using a camera vision with a structured laser light. Since it is difficult for an operator to predict the reactive motion of the agent, a force reflection technique with a force feedback joystick is employed to intuitively recognize the inconsistency between the intended motion and the reactive motion of the agent. Finally, to verify the feasibility and effectiveness of the proposed method, experiments with the ROBHAZ‐DT (actual mobile agent) have been carried out. In the experiments, the operator could recognize the reactive motion of the agent for turnover prevention through force reflection while the agent was moving on slopped terrain. © 2006 Wiley Periodicals, Inc.  相似文献   

13.
In the majority of robotic and haptic applications, including manipulation and human-robot interaction, contact force needs to be monitored and controlled. Transparent implementation of bilateral teleoperation or haptic controllers necessitates the exchange of operator and environment contact forces. This requires the use of expensive commercially available force/torque sensors, which are rather bulky, are vulnerable to impact forces, and increase system inertia and compliance. An alternative solution is the use of dynamic force observers, which estimate external forces using system dynamic model. However, due to the uncertainties in system dynamic structure and parameters, these model-based observers do not produce accurate force estimates, and often create a dynamic lag that may cause bandwidth limitation and instability. This paper proposes two neural-network-based force/torque observers that do not require a system dynamic model. The observers can estimate human hand force and environment contact force with up to 98.3% accuracy in the sense of mean-square error, and with negligible dynamic lag. The performance of the proposed observers are extensively analyzed in separate human-robot and robot-environment experimental settings, and in a two-channel bilateral teleoperation control loop with multiple runs with two Planar Twin-Pantograph haptic devices  相似文献   

14.
Haptic Direct-Drive Robot Control Scheme in Virtual Reality   总被引:3,自引:0,他引:3  
This paper explores the use of a 2-D (Direct-Drive Arm) manipulator for mechanism design applications based on virtual reality (VR). This article reviews the system include a user interface, a simulator, and a robot control scheme. The user interface is a combination of a virtual clay environment and human arm dynamics via robot effector handler. The model of the VR system is built based on a haptic interface device behavior that enables the operator to feel the actual force feedback from the virtual environment just as s/he would from the real environment. A primary stabilizing controller is used to develop a haptic interface device where realistic simulations of the dynamic interaction forces between a human operator and the simulated virtual object/mechanism are required. The stability and performance of the system are studied and analyzed based on the Nyquist stability criterion. Experiments on cutting virtual clay are used to validate the theoretical developments. It was shown that the experimental and theoretical results are in good agreement and that the designed controller is robust to constrained/unconstrained environment.  相似文献   

15.
基于虚拟现实触觉感知接口技术的研究与进展   总被引:6,自引:0,他引:6  
岳宏 《机器人》2003,25(5):475-480
基于虚拟现实触觉感知接口技术(Haptic Interface Technique)涉及的学科 面很宽,包括机器人学、虚拟现实技术、仿生学、传感技术及互联网通讯技术等.触觉感知接口是基于虚拟现实机器人遥操作系统的重要组成部分.从广义角度出发,触觉感知(Haptic Sensing)应包括力/力矩觉(Force/Torque Sensing)和接触觉(Tactile or Touch Sensing)等主要感觉功能.这里将着重介绍触觉感知接口的研究意义与结构、用于触觉感知接口的特种驱动机构.最后,讨论触觉感知接口技术今后的研究与发展趋势.  相似文献   

16.
Achieving force feedback for a nonideal teleoperator is challenging, due to complications such as friction, force sensor noise, non-backdriveability and structural resonances. Furthermore, non-collocation of the force sensors and the point of interaction results in shunt dynamics that degrade the interaction force estimation. In this paper, a method is presented to model, identify and compensate for the influence of shunt dynamics. Furthermore, a recently developed two-layer approach that enforces passivity in the time domain is implemented and evaluated in a practical setup that is dedicated for application in surgery. Experiments demonstrate that using a combination of these techniques with an impedance reflecting controller, stable bilateral interaction with both soft and hard environments is achieved, for a nonideal system. A teleoperated robot for minimally invasive surgery is used as a representative example of a nonideal surgical system.  相似文献   

17.
This article describes the implementation, experimentation, and application of contact control schemes for a 7-DOF Robotics Research arm. The contact forces and torques are measured in the sensor frame by the 6-axis force/torque sensor mounted at the wrist, are compensated for gravity, and then are transformed to the tool frame in which the contact task is defined and executed. The contact control schemes are implemented on the existing robot Cartesian position control system at 400Hz, do not require force rate information, and are extremely simple and computationally fast. Three types of contact control schemes are presented: compliance control, force control, and dual-mode control. In the compliance control scheme, the contact force is fed back through a lag-plus-feedforward compliance controller so that the end-effector behaves like a spring with adjustable stiffness; thus the contact force can be controlled by the reference position command. In the force control scheme, a force setpoint is used as the command input and a proportional-plus-integral force controller is employed to ensure that the contact force tracks the force setpoint accurately. In the dual-mode control scheme, the end-effector approaches and impacts the reaction surface in compliance mode, and the control scheme is then switched automatically to force mode after the initial contact has been established. Experimental results are presented to demonstrate contact with hard and soft surfaces under the three proposed control schemes. The article is concluded with the application of the proposed schemes to perform a contact-based eddy-current inspection task. In this task, the robot first approaches the inspection surface in compliance control until it feels that it has touched the surface, and then automatically levels the end-effector on the surface. The robot control system then transitions to force control and applies the desired force on the surface while executing a scanning motion. At the completion of the inspection task, the robot first relaxes the applied force and then retracts from the surface. © 1996 John Wiley & Sons, Inc.  相似文献   

18.
This paper demonstrates a haptic device for interaction with a virtual environment. The force control is added by visual feedback that makes the system more responsive and accurate. There are two popular control methods widely used in haptic controller design. First, is impedance control when user motion input is measured, and then, the reaction force is fed back to the operator. The alternative method is admittance control, when forces exerted by user are measured and motion is fed back to the user. Both, impedance and admittance control are also basic ways for interacting with a virtual environment. In this paper, several experiments were performed to evaluate the suitability of force-impedance control for haptic interface development. The difference between conventional application of impedance control in robot motion control and its application in haptic interface development is investigated. Open loop impedance control methodology is implemented for static case and a general-purpose robot under open loop impedance control was developed as a haptic device, while a closed loop model based impedance control was used for haptic controller design in both static and dynamic case. The factors that could affect to the performance of a haptic interface are also investigated experimentally using parametric studies. Experimental results for 1 DOF rotational motion and 2 DOF planar translational motion systems are presented. The results show that the impedance control aided by visual feedback broaden the applicability of the haptic device and makes the system more responsive and accurate.
J. SasiadekEmail:
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19.
随着六足机器人研究工作的深入,针对其遥操作系统的开发面临诸多挑战.为了弥补松软接触条件对系统可控性及稳定性的影响,提出一种基于时域无源性控制(time-domain passivity control,TDPC)的六足机器人双边触觉遥操作方法.其主从两端采取位置-速度的交互模式,通过分析足-地柔性接触的作用机理,构建无源观测器和无源控制律以补偿足底滑移所导致环境系统的潜在有源性,采用速度跟踪模式设计基于触觉力反馈的系统控制架构,并利用Llewellyn准则确定控制律参数的稳定范围.最后,搭建半物理仿真实验平台并验证所提出的双边触觉遥操作方法在松软地形条件下能够保证六足机器人遥操作系统的稳定,且兼具较好的持续跟踪能力.  相似文献   

20.
As a novel approach to force‐reflecting telepresence, the concept of mobile haptic interfaces (MHI) is presented. An MHI actively follows the locomotion of an operator, who is no longer bound to be stationary during teleoperation. Thus, operator locomotion can be used as an input for locomotion control of a real teleoperator or control of locomotion in a virtual environment while keeping the advantage of force‐reflection. The article focuses on basic design issues and presents a prototype MHI for haptic exploration of extended virtual environments. © 2003 Wiley Periodicals, Inc.  相似文献   

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