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Designing interactive learning environments   总被引:1,自引:0,他引:1  
Abstract As computers become more prominent in classroom instruction their modes of use are extending, for example as surrogate teachers in tutoring or as curriculum enrichment in simulation applications where students are more investigative in their learning methods. However, within the classroom such programs often have effects and are used in ways that were not always anticipated by their designers. This argues for computer assisted learning (CAL) environments in which the software is interactive but is able to adapt to different styles of learning and teaching. This paper argues for and describes the design principles of such environments, taking as illustration an application in the fraction domain. Following its implementation, initial evaluation data taken from school-children showed marked performance improvements, and indicated how design features of the system ( FRACTIONLAB ) contributed to their understanding.  相似文献   

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The paper introduces the concept of software ergonomics and stresses the importance of respecting the working habits of the user while designing the software aids. Language design criteria are presented under two broad categories: those involving the syntax of the language and those involving its semantics. These criteria are then exemplified using an actual experience of designing an interactive language (TOOL) for a large public utility.  相似文献   

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Various qualities of simple command languages, such as ease of use and flexibility, are defined in terms of syntax. Certain design attributes—namely style, structure and level of abstraction—are described for command languages, and these attributes are shown to strongly influence the defined qualities. Commands are designed for three functions to show how the design trade-offs are made in light of the qualities and attributes discussed.  相似文献   

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PEP (Program Editor and Processor) is an interactive programming system based on an Algol-like language. It is intended to replace BASIC as a system for interactive program development on small computers (LSI-11). The language processed by the system allows declaration of variables, constants and procedures; it has structured statements for conditional and repetitive execution of program parts. We describe design and implementation of the system and give our impressions after 1 year of experience with the system.  相似文献   

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Conventional operating systems have for many-years used the ideas of standard stream interfaces to peripherals. Multi-tasking has been used in order to give an efficient response while maintaining simplicity and flexibility for the user. This paper describes an extension to an operating system which makes similar facilities available for the control of interactive workstations, and also provides a command dispatcher which enables the straightforward implementation of arbitrary user-defined command languages. The current system has been written in BCPL to run on a PDP 11/45 handling a Vector General display, but the design is suitable for use with a variety of terminals, computers and languages.  相似文献   

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This paper presents a paradigm, called ShapeShifting TV, for the realisation of interactive TV narratives or, more generally, of interactive screen-media narratives. These are productions whose narrations respond on the fly (i.e. in real time) to interaction from active viewers. ShapeShifting TV refers to productions made mainly with pre-recorded time-based material, in which variation is achieved by selecting and rearranging atomic elements of content (e.g. video clips) into individual narrations. The aimed quality of the productions (e.g. narrative continuity and aesthetics) is at least that of good traditional linear TV programmes. The artefact which determines the way individual stories unfold, called the narrative space, is authored and tested by experts before the delivery of the programme. However, the adaptation of narrations to input, at delivery time, is automatic. ShapeShifting TV is a generic paradigm; it is neither production nor genre specific. Furthermore, it is not confined to television; it is about screen media in general. ShapeShifting TV is founded on a computational language called Narrative Structure Language (NSL) and is accompanied by a comprehensive software system for authoring and delivery (which implements NSL). These were successfully employed to the creation of a number of ShapeShifting TV productions, which extended genres such as drama, documentary and news with interactivity. This paper defines the ShapeShifting TV paradigm, outlines NSL and the associated software, and presents two ShapeShifting TV productions.  相似文献   

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We present an empirical study that evaluates the effectiveness of technical maintenance assisted with interactive augmented reality instructions. Our approach consists in an augmented visualization on a large screen and a combination of multiple fixed and mobile cameras. We used commercially available solutions. In our test, 14 participants completed a set of 4 maintenance tasks based on manual inspections of a motorbike engine. Tool selection, removal of bolts, and part dis\assembly, are supported by visual labels, 3D virtual models and 3D animations. All participants executed similar operations in two modalities: paper manuals and augmented instructions. Statistical analyses proved that augmented instructions reduced significantly participants’ overall execution time and error rate.  相似文献   

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The essential purpose of drama, whether it is theatre, film or television, is to evoke subjective experience in its audience. The advent of interactive digital television opens up many new possibilities for the structure and presentation of drama and the way in which people may engage with it. However, the design of interactive, computer-based environments requires theoretical and practical bases that are largely new to the dramatic arts. This paper describes research which is exploring the convergence of ideas and design models from a range of traditional sources including HCl, psychology, the performing arts and media production for this new media form. It starts by reevaluating two traditional dramatic paradigms, Stanislavski's Realism and Brecht's objectivity, and contrasts them with Boal's spect-actor paradigm in which audiences become direct participants in the drama. Although existing technology cannot enable a faithful computer based implementation of the spect-actor paradigm, the model may be approachable in various ways and thus provides a useful goal for designers of interactive drama. The realities of designing and producing interactive drama are illustrated with a practical example. The paper concludes with a discussion of the implications of the work for the design of interactive drama.  相似文献   

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Arthur M. Lesk 《Software》1972,2(3):259-273
The PDP-10/LDS-1 combination is a powerful and versatile computer graphics system. A package of programs described here permits the generation of displays and interaction with them by means of simple calls from FORTRAN programs. This makes computer graphics available to individuals who know a little FORTRAN but no assembler language. It serves also as a useful introduction to the LDS-1 for experienced programmers who intend to learn the assembler language and to write their own programs Experience with the language has shown that it is learnable quickly by the class of users at which it is aimed. In addition, the same package has been used by more experienced programmers as a powerful research tool in the study of conformations of biological macromolecules, such as proteins, DNA and RNA.  相似文献   

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WebTOP is a three-dimensional, Web-based, interactive computer graphics system that helps instructors teach and students learn about waves and optics. Current subject areas include waves, geometrical optics, reflection and refraction, polarization, interference, diffraction, lasers, and scattering. Some of the topics covered are suited for introductory level physics students while others are suited for intermediate optics students. WebTOP is developed with a flexible interface to suit the various needs of instructors and students. Many of the features lend themselves to classroom use or self-guided study. WebTOP is implemented using VRML, Java, JavaScript, and VRML’s Java EAI.  相似文献   

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Visibly pushdown languages form a subclass of the context-free languages which is appealing because of its nice algorithmic and closure properties. Here we show that the emptiness problem for this class is not any easier than the emptiness problem for context-free languages, namely hard for deterministic polynomial time. The proof consists of a reduction from the alternating graph reachability problem.  相似文献   

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In this note we prove that the equations satisfied by one-letter regular languages are exactly those satisfied by commutative regular languages. This answers a problem raised by Arto Salomaa.  相似文献   

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In this paper, the algebraic operations on the cuts of lattice-valued regular languages are studied. Some sufficient conditions are given to guarantee the family of the cuts of lattice-valued regular languages to be closed under such algebraic operations as union, intersection, complement, quotient, homomorphism, inverse homomorphism, concatennation, reversal, etc. This work is supported by National Science Foundation of China (Grant No.10571112), “TRAPOYT” of China and National 973 Foundation Research Program (Grant No. 2002CB312200).  相似文献   

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We exhibit small size measure-once one-way quantum finite automata (mo-1qfa’s) inducing multiperiodic stochastic events. Moreover, for certain classes of multiperiodic languages, we exhibit: (i) isolated cut point mo-1qfa’s whose size logarithmically depends on the periods; (ii) Monte Carlo mo-1qfa’s whose size logarithmically depends on the periods and polynomially on the inverse of the error probability.  相似文献   

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It is undecidable whether or not two 1-retreat-bounded regular languages describe exactly the same set of pictures or they describe a picture in common.  相似文献   

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