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1.
This study developed a web‐based multimedia assessment system (WMA system) and applied it to science laboratory instruction. The goal was to improve students' knowledge acquisition under science laboratory instruction. The developed system enabled learners to perform self‐assessments by responding to multimedia technology test items online. The system recorded each learner's complete answer history and provided the students with personalized learning resources. This study adopted a quasi‐experimental research design. The learning content was an “experiment on separating mixtures.” Students participating in the research were divided into a typical science laboratory instruction group (TI group; n = 25) and a group that received instruction through the WMA system (WMA group; n = 26). Before instruction, all the students completed the conceptual knowledge and experimental knowledge pretests. During instruction, the TI group watched the teacher's demonstration experiment, and the students then performed the experiment in a real laboratory. In the WMA group, after learning through the WMA system, the students also performed the experiment in a real laboratory. After instruction, all the students completed the conceptual knowledge and experimental knowledge posttests. The findings indicated that the students in the WMA group showed significantly higher improvements in their scientific conceptual knowledge and experimental knowledge.  相似文献   

2.
Team‐based learning (TBL) stresses applying knowledge rather than absorbing knowledge in class; studies have investigated the use of TBL and its merits in different teaching courses (e.g., medical science and business). TBL is most effective when students learn autonomously before class. However, the ability of autonomous learning is highly associated with the ability of self‐regulated learning (SRL); most importantly, not every student possesses good (or high) SRL ability. Nevertheless, few studies have compared the effectiveness of TBL in students with different SRL abilities. To address this issue, this study analyzed approximately 90 students, whose course teaching involves office application software (Microsoft Excel). This study also developed an online TBL system (called Online TBL) to facilitate performing TBL and to collect the learning behaviours of students with different (high or low) SRL abilities on each TBL stage. The analytical results show that compared with the low‐SRL students, the high‐SRL students were more prepared for class because they spent more reviewing material and had better scores on personal uploaded Excel and Individual Readiness Assurance Test. From the feedback of the peer evaluation, the results also show that the high‐SRL students received more credits than the low‐SRL students did. The questionnaire survey revealed that both low‐SRL and high‐SRL students had a favourable impression of TBL. Further discussion is given to explain the above results.  相似文献   

3.
The essence of intelligence lies in the acquisition/learning and utilization of knowledge. However, how to implement learning in dynamical environments for nonlinear systems is a challenging issue. This article investigates the deterministic learning (DL) control problem for uncertain pure‐feedback systems by output feedback, which achieves the human‐like learning and control in a simple way. To reduce the complexity of control design and analysis, first, by combining an appropriate system transformation, the original pure‐feedback system is transformed into a simple normal nonaffine system. An observer is then introduced to estimate the transformed system states. Based on the backstepping and dynamic surface control techniques, a simple adaptive neural control scheme is first developed to guarantee the finite time convergence of the tracking error using only one neural network (NN) approximator. Second, through DL, the exponential convergence of the NN weights is obtained with the satisfaction of partial persistent excitation condition. Thus, locally accurate approximation/learning of the transformed unknown system dynamics is achieved and stored as constant NNs. Finally, by utilizing the stored knowledge, an experience‐based controller is constructed and a novel learning control scheme is further proposed to improve the control performance without any further adaptation online for the estimate neural weights. Simulation results have been given to illustrate that the proposed scheme not only can learn and memorize knowledge like humans but also can utilize experience to achieve superior control performance.  相似文献   

4.
This work addresses the problem of output feedack control of nonlinear uncertain systems via adaptive Lyapunov‐based model predictive control design. To this end, at every control implementation, a moving horizon mechanism is first utilized to generate current estimates of the uncertainty and states. The model with the current estimated uncertainty is then used in a Lyapunov‐based model predictive controller to achieve uncertainty rejection. The key ideas are explained through an illustrative example and the application demonstrated on a networked reactor‐separator process subject to measurement noise and uncertainty.  相似文献   

5.
The event‐based control strategy is an effective methodology for reducing the controller update and communication over the network. In this paper, the event‐based consensus of multi‐agent systems with linear dynamics and time‐varying topology is studied. For each agent, a state‐dependent threshold with an exponentially decaying bound is presented to determine the event times, and a new event‐based dynamic feedback scheme is proposed. It is shown that the controller update for each agent is only dependent on its own event times, which reduces significantly the controller update or computation for each agent. Moreover, based on the event‐based dynamic feedback scheme and the event triggering function presented in this paper, the continuous communication among neighboring agents is avoided, and the Zeno‐behavior of the closed‐loop systems is excluded. A numerical example is given to illustrate the effectiveness of theoretical results. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   

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7.
Multimodal learning analytics provides researchers new tools and techniques to capture different types of data from complex learning activities in dynamic learning environments. This paper investigates the use of diverse sensors, including computer vision, user‐generated content, and data from the learning objects (physical computing components), to record high‐fidelity synchronised multimodal recordings of small groups of learners interacting. We processed and extracted different aspects of the students' interactions to answer the following question: Which features of student group work are good predictors of team success in open‐ended tasks with physical computing? To answer this question, we have explored different supervised machine learning approaches (traditional and deep learning techniques) to analyse the data coming from multiple sources. The results illustrate that state‐of‐the‐art computational techniques can be used to generate insights into the "black box" of learning in students' project‐based activities. The features identified from the analysis show that distance between learners' hands and faces is a strong predictor of students' artefact quality, which can indicate the value of student collaboration. Our research shows that new and promising approaches such as neural networks, and more traditional regression approaches can both be used to classify multimodal learning analytics data, and both have advantages and disadvantages depending on the research questions and contexts being investigated. The work presented here is a significant contribution towards developing techniques to automatically identify the key aspects of students success in project‐based learning environments, and to ultimately help teachers provide appropriate and timely support to students in these fundamental aspects.  相似文献   

8.
The distributed output‐feedback tracking control for a class of networked multiagents in nonaffine pure‐feedback form is investigated in this article. By introducing a low‐pass filter and some auxiliary variables, we first transform the nonaffine system into the affine form. Then, the finite‐time observer is designed to estimate the states of the newly derived affine system. By applying the fraction dynamic surface control approach and the neural network‐based approximation technique, the distributed output‐feedback control laws are proposed and it is proved that the tracking errors converge to an arbitrarily small bound around zero in finite time. Finally, some simulation examples are provided to confirm the effectiveness of the developed method.  相似文献   

9.
This article investigates the consensus problem for positive multiagent systems via an observer‐based dynamic output‐feedback protocol. The dynamics of the agents are modeled by linear positive systems and the communication topology of the agents is expressed by an undirected connected graph. For the consensus problem, the nominal case is studied under the semidefinite programming framework while the robust and nonfragile cases are investigated under the linear programming framework. It is required that the distributed state‐feedback controller and observer gains should be structured to preserve the positivity of multiagent systems. Necessary and/or sufficient conditions for the analysis of consensus are obtained by using positive systems theory and graph theory. For the nominal case, necessary and sufficient conditions for the codesign of state‐feedback controller and observer of consensus are derived in terms of matrix inequalities. Sufficient conditions for the robust and nonfragile consensus designs are derived and the codesign of state‐feedback controller and observer can be obtained in terms of solving a set of linear programs. Numerical simulations are provided to show the effectiveness and applicability of the theoretical results and algorithms.  相似文献   

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11.
The current paper examined the relationship between perceived characteristics of the learning environment in an e‐module in relation to test performance among a group of e‐learners. Using structural equation modelling, the relationship between these variables is further explored in terms of the proposed double mediation as outlined by Ning and Downing. These authors initially proposed that motivation and self‐regulation strategies are mediators between the perception of the learning environment and performance. In our replication and extension study, we substituted self‐reported self‐regulation with behavioural indicators of self‐regulation using navigation log files and focused on test‐taking rather than general motivation. We proposed that navigational patterns captured using log files can also help deduce self‐regulation in e‐modules and provide information in the absence of self‐reports. Path analyses provide partial support for our navigational hypotheses and the model. Implications of our results for the use of e‐module data and conclusions based on navigation are discussed.  相似文献   

12.
This paper considers the design of a nonlinear observer‐based output‐feedback controller for oil‐field drill‐string systems aiming to eliminate (torsional) stick–slip oscillations. Such vibrations decrease the performance and reliability of drilling systems and can ultimately lead to system failure. Current industrial controllers regularly fail to eliminate stick–slip vibrations under increasingly challenging operating conditions caused by the tendency towards drilling deeper and inclined wells, where multiple vibrational modes play a role in the occurrence of stick–slip vibrations. As a basis for controller synthesis, a multi‐modal model of the torsional drill‐string dynamics for a real rig is employed, and a bit–rock interaction model with severe velocity‐weakening effect is used. The proposed model‐based controller design methodology consists of a state‐feedback controller and a (nonlinear) observer. Conditions, guaranteeing asymptotic stability of the desired equilibrium, corresponding to nominal drilling operation, are presented. The proposed control strategy has a significant advantage over existing vibration control systems as it can effectively cope with multiple modes of torsional vibration. Case study results using the proposed control strategy show that stick–slip oscillations can indeed be eliminated in realistic drilling scenarios in which industrial controllers fail to do so. Moreover, key robustness aspects of the control system involving the robustness against uncertainties in the bit–rock interaction and changing operational conditions are evidenced. Copyright © 2017 John Wiley & Sons, Ltd.  相似文献   

13.
14.
Despite the widespread assumption that students require scaffolding support for self‐regulated learning (SRL) processes in computer‐based learning environments (CBLEs), there is little clarity as to which types of scaffolds are most effective. This study offers a literature review covering the various scaffolds that support SRL processes in the domain of science education. Effective scaffolds are categorized and discussed according to the different areas and phases of SRL. The results reveal that most studies on scaffolding processes focus on cognition, whereas few focus on the non‐cognitive areas of SRL. In the field of cognition, prompts appear to be the most effective scaffolds, especially for processes during the control phase. This review also shows that studies have paid little attention to scaffold designs, learner characteristics, or various task characteristics, despite the fact that these variables have been found to have a significant influence. We conclude with the implications of our results on future design and research in the field of SRL using CBLEs.  相似文献   

15.
A brief, problem‐oriented phase such as an inventing activity is one potential instructional method for preparing learners not only cognitively but also motivationally for learning. Student teachers often need to overcome motivational barriers in order to use computer‐based learning opportunities. In a preliminary experiment, we found that student teachers who were given paper‐based course material spent more time on follow‐up coursework than teachers who were given a well‐developed computer‐based learning environment (CBLE), leading to higher learning outcomes. Thus, we tested inventing as an instructional method that may help overcome motivational barriers of teachers' use of computer‐supported tools or learning environments in our main experimental study (N = 44). As a computer‐based environment, we used the ‘Assessment of Learning strategies in Learning journals’. The inventing group produced ideas about criteria to evaluate learning strategies based on student cases prior to the learning phase. The control condition read a text containing possible answers to the inventing problem. The inventing activity enhanced motivation prior to the learning phase and assessment skills as assessed by transfer problems. Hence, the inventing activity prepared student teachers to learn from a CBLE in a motivational as well as cognitive way.  相似文献   

16.
This paper presents an approximation design for a decentralized adaptive output‐feedback control of large‐scale pure‐feedback nonlinear systems with unknown time‐varying delayed interconnections. The interaction terms are bounded by unknown nonlinear bounding functions including unmeasurable state variables of subsystems. These bounding functions together with the algebraic loop problem of virtual and actual control inputs in the pure‐feedback form make the output‐feedback controller design difficult and challenging. To overcome the design difficulties, the observer‐based dynamic surface memoryless local controller for each subsystem is designed using appropriate Lyapunov‐Krasovskii functionals, the function approximation technique based on neural networks, and the additional first‐order low‐pass filter for the actual control input. It is shown that all signals in the total controlled closed‐loop system are semiglobally uniformly bounded and control errors converge to an adjustable neighborhood of the origin. Finally, simulation examples are provided to illustrate the effectiveness of the proposed decentralized control scheme. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   

17.
Mobile‐based micro‐learning has gained a lot of attention lately, especially for work‐based and corporate training. It combines features of mobile learning and micro‐learning to deliver small learning units and short‐term learning activities. The current study uses the lens of the Self‐Determination Theory of motivation and proposes a series of Mobile‐Based micro‐Learning and Assessment (MBmLA) homework activities to improve high school students' motivation and learning performance in science. An experiment was conducted to evaluate the effectiveness of the proposed approach. One hundred and eight students of a senior‐level high school in Europe were randomly assigned into either a control condition (conventional paper‐based homework approach) or an experimental (MBmLA approach) condition. The study carried out for a period of 5 weeks. From the experimental results, it was found that, in comparison to the conventional paper‐based approach, the proposed MBmLA approach enhanced students' basic psychological needs of self‐perceived autonomy, competence, and relatedness and improved students' exam performance in terms of factual knowledge. Moreover, students self‐reported greater learning satisfaction with the mobile‐based microassessment and micro‐learning homework tasks. Implications on educational practices as well as future research are discussed.  相似文献   

18.
The fuzzy model predictive control (FMPC) problem is studied for a class of discrete‐time Takagi‐Sugeno (T‐S) fuzzy systems with hard constraints. In order to improve the network utilization as well as reduce the transmission burden and avoid data collisions, a novel event‐triggering–based try‐once‐discard (TOD) protocol is developed for networks between sensors and the controller. Moreover, due to practical difficulties in obtaining measurements, the dynamic output‐feedback method is introduced to replace the traditional state feedback method for addressing the FMPC problem. Our aim is to design a series of controllers in the framework of dynamic output‐feedback FMPC for T‐S fuzzy systems so as to find a good balance between the system performance and the time efficiency. Considering nonlinearities in the context of the T‐S fuzzy model, a “min‐max” strategy is put forward to formulate an online optimization problem over the infinite‐time horizon. Then, in light of the Lyapunov‐like function approach that fully involves the properties of the T‐S fuzzy model and the proposed protocol, sufficient conditions are derived to guarantee the input‐to‐state stability of the underlying system. In order to handle the side effects of the proposed event‐triggering–based TOD protocol, its impacts are fully taken into consideration by virtue of the S‐procedure technique and the quadratic boundedness methodology. Furthermore, a certain upper bound of the objective is provided to construct an auxiliary online problem for the solvability, and the corresponding algorithm is given to find the desired controllers. Finally, two numerical examples are used to demonstrate the validity of proposed methods.  相似文献   

19.
In this article, a synthesis method for linear systems subject to uncertain time‐varying parameters is proposed. Starting with the given values for the nominal parameters, the first objective is to find a constant state feedback such that the controlled system is stabilized and given dynamic specifications, such as a minimal decay rate, are met. In a second step, the constant feedback is then locally optimized such that the uncertain system parameters are allowed to vary around their nominal point as much as possible, whereas stabilization and dynamic specifications still hold. In addition, the procedure is extended toward observer‐based state feedback. Finally, this approach is applied to a synchrotron example, where the particle beam in longitudinal direction is to be stabilized and the coherent synchrotron frequency as well as the damping rate are uncertain. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   

20.
Anxiety plays an influential role in foreign language learning. However, a lack of attention was paid to examining the effects of anxiety levels on learning performance and gaming performance in digital game‐based learning. To this end, this study developed a game‐based English learning system and investigated how different levels of anxiety affected learners' learning performance and gaming performance. A quasi‐experiment was conducted in an elementary school. The results showed that high‐anxiety learners performed worse than low‐anxiety learners in speaking, word/sentence match, and overall learning performance. However, they performed similarly in listening performance. Moreover, the results showed that high‐ and low‐anxiety learners demonstrated a similar level of gaming performance. A subsequent analysis showed that significant correlations existed between learning performance and gaming performance for learners with high anxiety whereas such positive correlations were rarely found for learners with low anxiety, indicating that high‐anxiety learners' learning performance could be fostered by their gaming performance. The findings suggested that digital game‐based learning was particularly beneficial to high‐anxiety learners, whose gaming performance was a facilitative factor of their learning performance.  相似文献   

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