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1.
Abstract— Small‐form‐factor liquid‐crystal displays (LCDs) are mainly used in mobile applications (e.g., mobile phones, PDAs, and portable game consoles) but also in digital still cameras, video cameras, automotive applications, etc. Like all active‐matrix LCDs, mobile displays suffer from motion blur caused by the sample‐and‐hold effect. One option for improving the motion portrayal on active‐matrix LCDs is the use of a scanning backlight, which results in an imaging behavior similar to the one present in impulsive displays. In this paper, the realization of a scanning backlight for mobile displays is reported. This employs a backlight with seven individually lit segments for reducing the motion blur. Results of perception experiments performed with two identical displays confirm the benefit of using this technology. Optimal driving conditions result in a major improvement in motion portrayal on mobile LCDs.  相似文献   

2.
Abstract— In this paper, the results obtained from two independent evaluations of motion‐blur effects with respect to the agreement between the two different approaches used, imaging and non‐imaging, are analyzed. The measurements have been carried out in different laboratories by different operators without the prior intention of a subsequent analysis as presented here. The resulting data is analyzed to quantify the repeatability of each instrument and, in a second step, the comparability of results from the two approaches is investigated. The imaging approach used in these experiments is based on a stationary high‐speed camera with temporal oversampling and numerical image‐data processing to obtain the intensity distribution on the retina of an observer under the condition of smooth pursuit eye tracking. Results from that approach are compared to results obtained from the evaluation of step responses acquired with optical transient recorders by frame‐period convolution. Measurements are carried out with a first LCD monitor with test patterns of both contrast polarities, with three velocities of translation, and four levels of gray. A second object of measurement is used for investigation of the effect of operator intervention in the process of evaluation of the imaging approach, especially on the determination of the reference levels that are needed for evaluation of the normalized blurred edge (NBE). Possible sources of uncertainties are identified for all approaches and instruments. Based on the analysis of that data, the practicability of step‐response‐based evaluations of the “blurred edge width/time” compared to the results obtained using the high‐speed imaging approach, as long as there is no motion‐dependent image processing, are confirmed.  相似文献   

3.
Abstract— A simulation method based on measured liquid‐crystal responses and human‐vision properties was proposed to characterize the motion blur of LCDs. A perceptual experiment was implemented to validate the simulation model within different viewing conditions by changing the visual angle. The results indicate that the smaller visual angle of the mobile display has no statistic significant effect on smooth‐pursuit eye tracking when perceiving a moving block on a screen. The calculation process of quantitative metric was presented based on the measured light behavior and the simulation model. In the end, the different motion‐blur reduction approaches were evaluated for mobile LCDs.  相似文献   

4.
Current 3D crosstalk equation was defined from the characteristics of 3D display using glasses. This equation is not suitable for multi‐view 3D display with larger view number as it gives the inappropriately large value. In 3D display using eyeglass, double images occur at large depth. But, in multi‐view 3D display with larger view number, blur occurs to larger width for the larger depth. Hence, blur phenomenon of multi‐view 3D display was investigated to understand the unique characteristics of multi‐view 3D display. For this purpose, ray tracing S/W was used to simulate 3D display image seen at the designed viewing distance, to calculate the relative luminance distribution, and to quantify the relation between blur and depth. Calculated results showed that incomplete image separation caused the overlap of multiple view images and the blur. Blur edge width (BEW) was proportional to the horizontal disparity and related to the depth. BEWR = (BEW) / (binocular disparity) was newly defined, and its usefulness for 3D characterization was investigated. BEW and BEWR might be useful as new measuring items to characterize multi‐view 3D display regarding 3D crosstalk.  相似文献   

5.
Abstract— A liquid‐crystal‐display (LCD) screen is composed of many picture elements. The size of the electrodes of the picture elements is finite, and that causes edge effects in the director distribution. In order to examine the edge effects, a theoretical model of the electrode must be designed. According to this model, partial differential equations applied to the director distribution are obtained and solved by numerical method. Furthermore, the theoretical upper limit of the picture‐element density will be given.  相似文献   

6.
Abstract— Compared to the conventional cathode‐ray‐tube TV, the conventional liquid‐crystal TV has the shortcoming of motion blur. Motion blur can be characterized by the motion‐picture response‐time metric (MPRT). The MPRT of a display can be measured directly using a commercial MPRT instrument, but it is expensive in comparison with a photodiode that is used in temporal‐response (temporal luminance transition) measurements. An alternative approach is to determine the motion blur indirectly via the temporal point‐spread function (PSF), which does not need an accurate tracking mechanism as required for the direct “spatial” measurement techniques. In this paper, the measured motion blur is compared by using both the spatial‐tracking‐camera approach and the temporal‐response approach at various backlight flashing widths. In comparison to other motion‐blur studies, this work has two unique advantages: (1) both spatial and temporal information was measured simultaneously and (2) several temporal apertures of the display were used to represent different temporal PSFs. This study shows that the temporal method is an attractive alternative for the MPRT instrument to characterize the LCD's temporal performance.  相似文献   

7.
Abstract— The optical response time of liquid‐crystal displays (LCDs) has recently been observed to be dependent on the viewing direction. For the vertically aligned LC mode, response time increased as the viewing angle increased when the final state is the zero gray level of the minimum luminance. This change in response time is analyzed to relate to the deformation of the normalized luminance curve of LCDs for different viewing directions. The dependency trends of the optical response time for the oblique direction can be estimated from the temporal luminance measurement data along the normal direction and the normalized luminance curve for oblique viewing directions.  相似文献   

8.
Abstract— The moving‐picture quality of several LCD modules was evaluated by using the quantitative parameter, normalized blurred edge width (N‐BEW), or the N‐BEW value normalized by time (N‐BET), measured and calculated by the developed time‐sequence‐image integration system which has taken LCD‐response characteristics and human‐vision characteristics into consideration. The quality of several LCD TVs is also discussed by using subjective evaluation and the unified quantitative parameter moving‐picture response time (MPRT), which is based on N‐BEW. According to the experimental and calculated results, it is clear that the value of N‐BET can express moving‐picture quality, which depends on the liquid‐crystal response time and the hold‐type character of LCDs. Also, it is confirmed that the value of MPRT can express the moving‐picture quality by comparison with subjective evaluation. The target values of MPRT and N‐BET for the motion‐blur‐less picture are deduced by extrapolating the subjective evaluation results. Then, guidelines to improve the moving picture quality are demonstrated.  相似文献   

9.
Abstract— Several leading technologies for flexible liquid‐crystal displays have been developed recently at ERSO. The roll‐to‐roll compatible techniques, polymer‐added liquid crystal, have been applied on a film‐like substrate. A flexible black‐and‐white cholesteric liquid‐crystal display was also implemented by photo‐induced phase separation. Color filters placed on a plastic substrate by a low‐temperature manufacturing process was successfully fabricated. A novel design of a wide‐viewing‐angle color plastic LCD was also proposed.  相似文献   

10.
Abstract— A metric, “dynamic gamma,” to quantitatively evaluate the dynamic temporal response of an LCD device is proposed. Dynamic gamma, associated with 2‐D plots, is more suitable for quantitatively characterizing the dynamic characteristics of an LC panel. The dynamic gamma metric was applied to improve the temporal response of LCDs. From dynamic gamma data, overdrive tables can be derived. Dynamic gamma can also be used to evaluate the effectiveness of overdrive. With a second‐order dynamic gamma, the performance of different overdrive algorithms can be quantitatively assessed. The dynamic gamma metric was also applied to backlight flashing and developed a time adaptive overdrive algorithm. The new algorithm reduces the ghosting artifact due to the timing mismatch between LCD driving and backlight flashing. Experimental results from a simulated tracking camera confirms the advantages of the new algorithm designed using dynamic gamma.  相似文献   

11.
Abstract— A simulation system incorporating pixel response and eye‐trace integration was developed to evaluate the moving‐image performance of high‐quality LCD TVs. A simple formula was derived for moving‐edge simulation, which can be used to evaluate the visual effects of arbitrary response waveforms. A model of exponential decay with dynamic time constants is proposed for the LC response to perform moving‐image simulation. The model was used to evaluate the visual effects of various motion‐blur‐reduction techniques. Six different motion‐blur‐reduction techniques were evaluated in terms of their visual effects. Among them, three basic techniques show certain defects, which are further analyzed by simulation. The other three advanced techniques show excellent performance, and, therefore, are recommended for use in high‐quality LCD TVs.  相似文献   

12.
Abstract— A fast‐response and wide‐view liquid‐crystal display (LCD) using the crossed fringe‐field‐switching (CFFS) mode is proposed, where the fringe‐field electrodes exist on both the top and bottom substrates. The bottom fringe field is used to turn on the LC directors and the top fringe field is used to assist in the LC decay process. The decay time is reduced by ~2× compared to that of the conventional FFS mode between the full bright and dark states, and more than a 2× improvement is obtained for other gray‐scale transitions. This CFFS mode also preserves the wide‐view characteristics as the conventional FFS mode. Its applications to LCD TVs and monitors for reducing image blur are addressed.  相似文献   

13.
Abstract— Two configurations, (i) a double‐cell‐gap twisted nematic (DTN) liquid‐crystal display (LCD) and (ii) a single‐cell‐gap twisted‐nematic (TN) liquid‐crystal display (LCD) using a twisted LC retarder, were optimized for transflective liquid‐crystal displays. For the DTN configuration, both the single‐cell‐gap approach and the double‐cell‐gap approach were considered. The optimized configurations exhibit a high contrast ratio, wide viewing angles, and achromatic (black/white) switching in both the transmissive and reflective modes. They are easy to fabricate and also possess a perfect dark state. Both are suitable for high‐quality transflective TFT‐LCDs.  相似文献   

14.
To reduce perceived motion blur on liquid crystal displays, typically various techniques such as overdrive, scanning backlight, black‐data insertion, black‐field insertion, and frame rate up‐conversion are widely employed by the liquid crystal display industry. These techniques aim to steepen the edge transitions by improving the dynamic behavior of the light modulation. However, depending on the implementation, this may result in the perception of irregularly shaped motion‐induced edge‐blur profiles. It is not yet fully understood how these irregularities in the steepened edge‐blur profiles contribute to the perceived sharpness of moving objects. To better understand the consequences of several motion‐blur reduction techniques, a perception experiment is designed to evaluate the perceived sharpness of typical motion‐induced edge‐blur profiles at several contrast levels. Relevant characteristics of these profiles are determined on the basis of the perception results by means of regression analysis. As a result, a sharpness metric with two parameters is established, where one parameter relates to the edge slope and the other to the overshoot/undershoot part of the motion‐induced edge‐blur profile.  相似文献   

15.
Abstract— Liquid‐crystal displays (LCDs) are replacing cathode‐ray tube (CRT) displays as primary diagnostic viewing devices in clinics. They exhibit higher spatial noise than CRTs, which can interfere with diagnosis and reduce the efficiency especially when subtle abnormalities are presented. A study by the authors on LCD spatial noise has recently been reported. A high‐quality CCD camera was used to acquire images from the LCD. Noise properties were estimated from the digital‐camera images. Then, an error‐diffusion‐based operation was applied to reduce the display spatial noise. This paper presents the noise estimation and reduction results on five different medical‐grade LCDs using the same study protocol. These five different LCDs vary in terms of matrix size, pixel size, pixel structure, and vendors. The purpose of this work is to demonstrate that the LCD spatial‐noise estimation and reduction scheme proposed earlier by the authors is valid, robust, and necessary for various medicalgrade LCDs used in clinics today.  相似文献   

16.
Abstract— Two newly derived characterization models for a liquid‐crystal (LC) display have been tested for five LC‐based displays. Data measured from a series of test colors indicated that all LC‐based displays showed similar characteristics, including an S‐shaped tone curve and poor channel chromaticity constancy. Because they include a hyperbolic function in their definition, the models do not have analytical inverses, and so iterative mathematical techniques are applied. It was shown that a new characterization model based on a hyperbolic function fits the tone curve very accurately with only four coefficients per channel for any type of LCD. In addition, it was also shown that the first derivative of the function provides a means of accurate correction of the chromaticity variation.  相似文献   

17.
Abstract— The prospects of emerging polymer‐stabilized blue‐phase liquid‐crystal displays, or more generally, Kerr‐effect‐induced isotropic‐to‐anisotropic transition, are analyzed with special emphases on the temperature effects. As the temperature increases, both the Kerr constant, induced birefringence, and response time decrease but at different rates. The proposed physical models fit well with experimental results. Some remaining technical challenges associated with this promising display technology are discussed.  相似文献   

18.
Abstract— LCDs based on a luminescent dichroic‐dye‐doped non‐absorbing cholesteric LC with positive dielectric anisotropy is proposed. In the initial state, the orientation of the dye molecules provides effective light absorption and irradiation. By applying an electric field to the cell, the absorption and thus the luminescence is absent. A two‐color luminescence could be achieved by sandwiching two cells: the upper cell consists of a cholesteric LC with two dyes (sensitizer and emitter) and is used with an applied voltage (active cell); the lower cell consists of a cholesteric LC doped with one dye and works without applying a voltage (passive cell). The performance characteristics of luminescent dye‐doped cholesteric‐LCDs were investigated.  相似文献   

19.
Abstract— The moving‐picture response time (MPRT) for measuring liquid‐crystal‐display (LCD) motion blur was studied by several organizations in 2001. To determine the LCD motion blur that humans perceive, subjective evaluation experiments using the method of adjustment was conducted to find a strong correlation between perceived motion blur and extended blurred edge time (EBET) of the MPRT measurements. MPRT thus clearly indicates the degree of which humans perceive motion blur.  相似文献   

20.
Abstract— LCD motion blur is a well‐known phenomenon, and several approaches have been developed to address it. This includes very‐high‐performance approaches based on motion‐compensated frame rate conversion (MC‐FRC) and very‐low‐cost approaches based on impulsive driving. Impulsive‐driving schemes are attractive because of their low cost, but suffer from two significant issues — loss of luminance and large‐area flicker. A new impulsive‐driving approach using motion‐adaptive alternate gamma driving (MA‐AGD), which removes motion blur and preserves the original luminance level without causing large‐area flicker, is proposed.  相似文献   

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