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1.
Abstract— A 360°‐viewable cylindrical three‐dimensional (3‐D) display system based on integral imaging has been implemented. The proposed system is composed of a cylindrically arranged electroluminescent (EL) pinhole film, an EL film backlight, a barrier structure, and a transmission‐type flexible display panel. The cylindrically arranged point‐light‐source array, which is generated by the EL pinhole film reconstructs 360°‐viewable virtual 3‐D images at the center of the cylinder. In addition, the proposed system provides 3‐D/2‐D convertibility using the switching of EL pinhole film from a point light source to a surface light source. In this paper, the principle of operation, analysis of the viewing parameters, and the experimental results are presented.  相似文献   

2.
This paper proposes a method for combining multiple integral three‐dimensional (3D) images using direct‐view displays to obtain high‐quality results. A multi‐image combining optical system (MICOS) is used to enlarge and combine multiple integral 3D images without gaps. An optical design with a simple lens configuration that does not require a diffuser plate prevents the deterioration in resolution resulting from lens arrangement errors and the diffuser plate. An experiment was performed to compare a previously developed method with the proposed method, and the latter showed a significant improvement in image quality. A method for expanding the effective viewing angle of the proposed optical design was also developed, and its effectiveness was confirmed experimentally. A prototype device of the proposed optical design was constructed using a high‐density organic light‐emitting diode (OLED) panel with 8K resolution and 1058 ppi pixel density to achieve 311 (H) × 175 (V) elemental images, a viewing angle of 20.6° in both the horizontal and vertical directions, and a display size of 9.1 in. In addition, the proposed optical design enabled making device considerably thinner, ie, with a thickness of only 47 mm.  相似文献   

3.
Abstract— A flat‐panel display with a slanted subpixel arrangement has been developed for a multi‐view three‐dimensional (3‐D) display. A set of 3M × N subpixels (M × N subpixels for each R, G, and B color) corresponds to one of the cylindrical lenses, which constitutes a lenticular lens, to construct each 3‐D pixel of a multi‐view display that offers M × N views. Subpixels of the same color in each 3‐D pixel have different horizontal positions, and the R, G, and B subpixels are repeated in the horizontal direction. In addition, the ray‐emitting areas of the subpixels within a 3‐D pixel are continuous in the horizontal direction for each color. One of the vertical edges of each subpixel has the same horizontal position as the opposite vertical edge of another subpixel of the same color. Cross‐talk among viewing zones is theoretically zero. This structure is suitable for providing a large number of views. A liquid‐crystal panel having this slanted subpixel arrangement was fabricated to construct a mobile 3‐D display with 16 views and a 3‐D resolution of 256 × 192. A 3‐D pixel is comprised of 12 × 4 subpixels (M = 4 and N = 4). The screen size was 2.57 in.  相似文献   

4.
Almost two‐thirds of the discharge cells in plasma‐display panels (PDPs) are covered with phosphors. Beyond the efficient conversion of vacuum UV photons into visible light, the phosphor layer serves as a reflective mirror transporting light in the desired viewing direction. The quantum efficiency of state‐of‐the‐art PDP phosphors is, at its upper limit, 80–95%. Today's improved blue‐emitting BaMgAl10O17:Eu (BAM) phosphor still deteriorates during panel processing and operation, resulting in a loss of efficiency and color purity. A reduction in the phosphor particle size below 2 μm is suited to ease panel manufacturing and to improve light output.  相似文献   

5.
When the viewers sitting around the table observe 3D images, the viewing direction is generally oblique and the viewpoints should be distributed as annular. In this paper, a tabletop integral imaging (II) three-dimensional (3D) display system based on annular point light sources is demonstrated, which can present 3D images to multiple viewers in a standard annular viewing area with oblique viewing direction. The proposed system consists of annular point light sources, a Fresnel lens, a lens array, a two-dimensional (2D) display panel, and a diffuser screen. Each point light source illuminates the Fresnel lens to form parallel light and then illuminates the lens array and the display panel. A viewing sub-area is generated at the position of the diffuser screen, in which the 3D images can be viewed. Multiple viewing sub-areas are created in a way of time-division multiplexing to form a 360° annular viewing area. Compared with the previous tabletop 3D display, the viewing area can be concentrated at an oblique angle near the tabletop. The experimental results demonstrate the feasibility of the tabletop II 3D display system.  相似文献   

6.
The viewing‐zone scanning holographic display, which can enlarge both screen size and viewing zone, is modified to enable color image generation by using the time‐multiplexing technique; R, G, and B lasers sequentially illuminate a single microelectromechanical systems spatial light modulator with a high frame rate. The viewing‐zone scanning system enlarges screen size by using a magnifying imaging system and generates a large number of reduced viewing zones that are aligned in the horizontal direction by a horizontal scanner to enlarge the viewing zone. The interval of the reduced viewing zones is set to be one‐third of the width of the reduced viewing zones or less so that three sets of reduced viewing zones are generated corresponding to the three colors. Color image generation was demonstrated for a screen size of 2.0 in. and a viewing zone angle of 40.0°.  相似文献   

7.
Abstract— Flat‐panel 2‐D/3‐D autostereoscopic displays are now being commercialized in a variety of applications, each with its own particular requirements. The autostereoscopic display designer has two key considerations to address in order to meet customer needs — the optical output of the display (defined by the output window structure) and the choice of optical components. Window structure determines 3‐D image resolution, achievable lateral and longitudinal viewing freedom, crosstalk, and 3‐D fringe contrast. Optical‐component selection determines the quality of the imaging of such windows, viewing distances, device ruggedness, thickness, and brightness. Trade‐offs in window design are described, and a comparison of the leading optical component technologies is given. Selection of Polarisation Activated Microlenses? architectures for LCD and OLED applications are described. The technology delivers significant advantages particularly for minimising nominal viewing distances in high pixel density panels and optimizing device ruggedness while maintaining display brightness.  相似文献   

8.
Dual layered display or also called tensor display that consists of two panels in a stack can present full‐parallax 3D images with high resolution and continuous motion parallax by reconstructing corresponding light ray field within a viewing angle. The depth range where the 3D images can be displayed with reasonable resolution, however, is limited around the panel stack. In this paper, we propose a dual layered display that can present stereoscopic images to multiple viewers located at arbitrary positions in observer space with high resolution and large depth range. Combined with the viewer tracking system, the proposed method provides a practical way to realize high‐resolution large‐depth auto‐stereoscopic 3D display for multiple observers without restriction on the observer position and the head orientation.  相似文献   

9.
Abstract— Display‐measurement methods different from conventional 2‐D display measurements are needed for verifying the optical characteristics of autostereoscopic (3‐D) displays and for comparing different 3‐D display technologies. Industry is lacking standardized measurement methods, and the reported results can not always be compared. The selected set of characteristics discussed in this paper and partly defining the quality of the 3‐D experience are crosstalk, viewing freedom, and optimum viewing distance. Also, more conventional display characteristics such as luminance are discussed, since the definitions for these characteristics in 3‐D mode usually differ from those used for the 2D displays. We have investigated how these chosen 3‐D display characteristics can be objectively measured from transmissive two‐view and multiview 3‐D displays. The scope of this article is to generally define those basic characteristics as well as the different measurement methods. Most of the 3‐D characteristics can be derived from the luminance and colors versus the viewing angle. Either a conoscopic or a goniometric measurement system can be used, as long as the angular and stray‐light properties are suitable and known. The characteristics and methods are currently discussed in the display‐quality standardization forums.  相似文献   

10.
Abstract— To realize a large‐scale LCD backlight, a hexagon‐shaped single‐side micro‐structured light guide was developed. Three of the micro‐structured light‐guide plates are stacked and combined with a circular prism sheet (CPS) to form a unit backlight. The light guides couple azimuth light radiation from a side‐emitting LED that is mounted at the center of the light guides to air through a CPS in order to make a plane source out of a point source. The combination of stacked functional light guides with a CPS transforms convex toroidal‐shaped light radiation into a narrow cone whose center axis is perpendicular to the back surface of the liquid‐crystal panel. The light efficiency of the illumination unit is about 78% and the full‐width at half maximum of the collimated light is about 2 and 32.5° in the azimuth and radial directions, respectively.  相似文献   

11.
Abstract— An autostereoscopic liquid‐crystal display (LCD) consists of two parallax barriers and an LCD including a liquid‐crystal panel, and a backlight panel is proposed. Parallax barrier 1 is located between the backlight panel and the liquid‐crystal panel, and Parallax barrier 2 is located between the liquid‐crystal panel and viewers. The operation principle of the autostereoscopic display and the calculation equations for the parallax barriers are described in detail. The autostereoscopic LCD was developed and produces high‐quality stereoscopic images without cross‐talk at the optimal viewing distance and less cross‐talk than a conventional one based on one parallax barrier at other viewing distances.  相似文献   

12.
Abstract— A viewing‐angle‐controllable liquid‐crystal display (LCD) is proposed. When the device is only driven by an in‐plane electric field, it exhibits a wide‐viewing‐angle (WVA) mode. And it exhibits narrow‐viewing‐angle (NVA) mode when it is driven by a vertical electric field as well as an in‐plane electric field. In this manner, the viewing angle of the device can be controlled from 100° to 30°. The device exhibits a good viewing‐angle‐controlling characteristic and high transmittance.  相似文献   

13.
Abstract— This study develops an autostereoscopic display based on a multiple miniature projector array to provide a scalable solution for a high‐resolution 3‐D display with large viewing freedom. To minimize distortion and dispersion, and to maximize the modulation transfer function (MTF) of the projection image to optimize 3‐D image quality, a dedicated projection lens and an accurate six‐axis adjusting platform for the miniature projector were designed and fabricated. Image‐blending technology based on a lookup table was adopted to combine images from 30 miniature projectors into a seamless single image. The result was a 35‐in. autostereoscopic display with 60 views ata 30° viewing angle, 90° FOV, and large range of viewing distance. The proposed system exhibits very smooth motion parallax when viewers move around in front of it.  相似文献   

14.
Abstract— A method to increase the viewing resolution of an autostereoscopic display without increasing the density of microlenses is proposed. Multiple projectors are used for the projection images to be focused and overlaid on a common plane in the air behind the microlens array. The multiple overlaid projection images yield multiple light spots inside the region of each elemental lenslet of the microlens array. This feature provides scalable high‐resolution images by increasing the number of projectors. Based on the proposed method, a prototype display that includes 15 projectors was designed and built. 3‐D images were successfully reproduced on the prototype display with full parallax and a wide viewing angle of 70°.  相似文献   

15.
Abstract— The viewing freedom of the reduced‐view super multi‐view (SMV) display was analyzed. It was found that there are separate multiple viewing ranges in the depth direction; thus, a technique that selects an appropriate viewing range to increase the longitudinal viewing freedom has been developed. Pixels of a flat‐panel display viewed by the viewer's eyes through a lenticular lens were determined from three‐dimensional (3‐D) positions of the viewer's eyes, which were obtained using an eye‐tracking system that employed a stereo camera. Parallax images corresponding to the 3‐D positions of the viewer's eyes were generated, which were displayed by the determined pixels. The experimental results show that the proposed technique successfully increased the longitudinal viewing freedom. It is also shown that a video camera was able to focus on the produced SMV images.  相似文献   

16.
Abstract— A directional backlight unit has been developed to widen the viewing angle of a TN‐LCD with a front‐surface light‐scattering film/layer. The novel directional backlight has a diagonal of 34 cm and is structured by light‐direction‐control optical micro‐features and an inverted prism film. The backlight has a symmetrical round luminance cone of ±9° and a uniform spatial distribution of 88%. By using this backlight unit in combination with an LCD, the narrow cone resulted in widening of the TN‐LCD's viewing angle up to 120° at full width at half‐maximum.  相似文献   

17.
We devised and developed a novel directive projection screen for applications such as personal use, small group meeting, automotive pillar, and near‐eye. This screen reflects diffused light at an angle Δθview around a direction deviated by θview from the direction of the projector. By applying this screen to automobiles, for example, by installing a projector at a position slightly shifted from the driver, it is possible to reflect the projected light with high efficiency to a certain range around the face of driver. To realize such a characteristic, a hollow corner cube retroreflector (CCR) was modified as follows. The bottom surface of the CCR was tilted by θview/2 to change the direction of the reflected light by θview from the retroreflection direction. In addition, three sides' surfaces of the CCR were curved, so that the light to be diffused within a designed angle (θview ± Δθview/2). The novel retroreflector CCR (D‐CCR) has a single divergent surface with a three‐sided curved surface. We fabricated a prototype with θview = 10° and Δθview = 16° (i.e., the viewing angle for a single D‐CCR, 10° ± 8°), simulated, and measured its optical properties. We closely confirmed the desired characteristics in which an optical gain of 16 was obtained.  相似文献   

18.
Abstract— By using light‐guide components, a new scrolling‐color engine for single‐panel LCoS projection has been developed. Light guides allow for loss‐less delivery of light leading to a simpler and more‐compact system. Engine design and construction based on a single 0.88‐in.‐diagonal LCoS panel is described. Separate results with a multilayer optical film Cartesian PBS show that a significant improvement in system efficiency is possible.  相似文献   

19.
Abstract— An integral imaging time‐division‐multiplexing 18‐view 3‐D display based on the one‐dimensional integral‐imaging (1‐D‐II) technique using a 9‐in. OCB‐LCD, lenticular sheet, and active shutter has been developed. By simulating a lens shape and a shutter structure and analyzing the light‐beam profile of the increasing‐parallax‐number region to find the best conditions, depth range, and viewing angle were an enhanced and a brighter and flicker‐less 3‐D image with smooth motion parallax was obtained.  相似文献   

20.
Abstract— A circular camera system employing an image‐based rendering technique that captures light‐ray data needed for reconstructing three‐dimensional (3‐D) images by using reconstruction of parallax rays from multiple images captured from multiple viewpoints around a real object in order to display a 3‐D image of a real object that can be observed from multiple surrounding viewing points on a 3‐D display is proposed. An interpolation algorithm that is effective in reducing the number of component cameras in the system is also proposed. The interpolation and experimental results which were performed on our previously proposed 3‐D display system based on the reconstruction of parallax rays will be described. When the radius of the proposed circular camera array was 1100 mm, the central angle of the camera array was 40°, and the radius of a real 3‐D object was between 60 and 100 mm, the proposed camera system, consisting of 14 cameras, could obtain sufficient 3‐D light‐ray data to reconstruct 3‐D images on the 3‐D display.  相似文献   

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